Network Protocol/HANDSHAKE
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Overview
This article describes the record type HANDSHAKE of the Network Protocol. This record is the same as NATNEG with the servers, but only describes the packet CONNECT_PING, which is sent peer-to-peer.
typedef struct udp_connect_t { /*00*/ u8[6] natneg_magic; // always 0xfdfc1e666ab2 (be) /*06*/ u8 version; // always 0x03 /*07*/ u8 type; // type of data: 0x05: CONNECT // 0x07: CONNECT_PING /*08*/ u32 client_id; // client ID. Last two bytes of ID are last two bytes of Friendcode /*0c*/ u32 ip4; // IP4 of client /*10*/ u16 port; // UDP port of client /*12*/ u8 counter; // CONNECT_PING: sequence counter: 0|1 // CONNECT: x42 /*13*/ u8 error; // 0x00: no error, 0x01: client timeout, 0x02: INIT timeout /*14*/ } __attribute__ ((packed)) udp_connect_t;
Information:
Nintendo's Servers –
Friend Code –
Nick –
Dumping Network Traffic
Record Types:
HEADER –
ROOM –
SELECT –
USER
RACEHEADER_1 –
RACEHEADER_2 –
RACEDATA –
ITEM –
EVENT
NATNEG –
ANNOUNCE –
QUIT –
STATUS –
PARAM-STRING
Wiimmfi Extensions:
Online Status –
Connection Status –
Wiimmfi packets –
Server SV
Software:
Wiimms mkw-ana