Difference between revisions of "CTGP Revolution/Track Wishlist"

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Revision as of 08:08, 23 March 2023

For track wishlists for other distributions, see Track Wishlist.
Track Wishlist
This is the track wishlist for CTGP Revolution.
General discussion goes on the talk page.
Notice!
Please keep alphabetical order when adding to this page!
Please do not make duplicate listings!
Notice!
Do NOT edit this page beyond adding new tracks or updating your own unreviewed tracks unless you are a CTGP Admin!

Introduction

This list is for new tracks that have not yet been added to CTGP-R. Please indicate the desired track and music slots in the proper fields. All tracks will be put through the track testing process by the CTGP Track Council and the CTGP Track Testing Server. The decision to accept or reject a track lies solely with the CTGP Track Council, with MrBean35000vr having the last word about tracks.

To submit a track, please put the track in the "Unreviewed Tracks" table, and make sure to give it the "Submitted" tag. If a track is updated while still in the testing process, feel free to put the track back in the section that it was originally in, but make sure to indicate that it was updated with the "Updated" tag. Do NOT re-submit a track version that was already submitted previously. You may ONLY submit a track if you are directly credited as an author or designer of said track. If you submit a track that you are not credited for, it will be removed. If your track has been previously reviewed before, please give it the "Submitted" tag as well, as opposed to a "Rejected" tag or any other tag.

Disclaimer
CTGP has bore witness to over a decade of new custom tracks, a period of time in which standards have continuously risen. For this reason, the modern-day selection process, run by us members of the CTGP Track Council, is intensive and relies upon many dedicated players engaging in extensive evaluations in order to judge and bugtest tracks.

Our mission is to introduce polished tracks to CTGP. We cannot dedicate these manhours into thoroughly detailing any issues with tracks that, at a mere first glance, blatantly do not meet our standards; our resources are best directed towards tracks that prove themselves as candidates with significant potential for CTGP. For this reason, our first priority is selecting these tracks, then followed by producing reports of thorough tests; if a track cannot pass the former, we have better things to do than perform the latter.
We, unfortunately, must reserve the right not to be obligated to treat all tracks equally.

As such, if any submitted track clearly does not meet the quality standard of modern-day CTGP tracks, it will therefore be moved to the Rejected Tracks table with the tag "Does not pass initial quality checks."
Disclaimer
As of the year 2021, it has been required of the Council to do a re-evaluation of any track that has been accepted every 6 months until it is ready to be added to CTGP. We apologize for any inconveniences this may cause. If anyone has any questions about the status of their track, please DM bento, Cotni, or NateRNH on Discord.

It should also be noted that the following list of tracks are unable to be submitted to CTGP for varying reasons:

  • New tracks from Mario Kart 8 (due to potential copyright).
    • Note: Retro remakes of tracks that appeared in Mario Kart 8 (e.x. SNES Donut Plains 3) are still eligible for review.
  • New tracks from Mario Kart Tour (due to potential copyright).
    • Note: Retro remakes of tracks that appeared in Mario Kart Tour (e.x. SNES Koopa Beach 2) are still eligible for review.
  • Texture hacks of current CTGP tracks, or texture hacks of previously reviewed / rejected tracks that do not fix the issue(s) given for the track.
  • Any track that is based after or includes references to a real-life company or organization that may cause potential copyright issues (e.x. Burger King Drive-Thru or Toy Story).
  • Tracks with speedmods below 1.0 (e.x. half-speed mods).

New Tracks

Legend

Ready The track has been accepted and has no known issues; it will be included in a future CTGP update.
In Testing The track has been accepted, but is still currently being bug-tested by the Track Council. It will be included in an update once all found bugs are fixed.
Needs Fixes The track has been accepted (or is a proposed update to an already existing CTGP track), but the author is currently working on a new update to the track to fix bugs and various other issues.
Rejected The track has been rejected since it was last tested.
Submitted The track has been submitted for review.
Updated The track was previously submitted for review, but has been updated before the review period ended.
Notice!
Add new tracks to the topmost table! If you don't, your course will stay un-reviewed!

Unreviewed Tracks

Track Status Track Slot Music Slot Laps Speed Mod Notes
Castle in the Sky Submitted Maple Treeway Maple Treeway 1
Fiery Factory, Fading Frost Submitted Grumble Volcano GBA Bowser Castle 3 3
Gallant Grotto Submitted Moo Moo Meadows Thwomp Desert 3 There's a few bill route concerns I'm aware of and one kcl issue too, but I think the rest of this is good to go. I will fix up any issues if needed.
GCN Sherbet Land (Brawlboxgaming & ZPL) Submitted DK Summit N64 Sherbet Land 3 By Brawlboxgaming and ZPL.
Rocky River Run Submitted GCN Mario Circuit GCN Mario Circuit 3
Tranquility Temple Submitted Maple Treeway Maple Treeway 7 I can block off one of the paths if the split paths are problematic
Notice!
Please do not add tracks past this list!
The tracks below have already been selected for review!

Accepted Tracks

Ready

Track Status Track Slot Music Slot Laps Speed Mod Notes
3DS Bowser's Castle (ZPL) Ready Bowser's Castle Bowser's Castle 3
Lumpy's Lively Lair Ready Luigi Circuit GBA Battle Course 3 3
Midnight Museum Ready N64 DK's Jungle Parkway N64 DK's Jungle Parkway 3

Needs Fixes

Track Status Ver. Track Slot Music Slot Laps Speed Mod Notes
GBA Luigi Circuit (Flint) Needs Fixes 1.1 Luigi Circuit Luigi Circuit 3 All feedback below is from version 1.0; some of the things below may have been fixed since.

Major:

  • The puddles on the ground are currently too hard for players to be able to see during a race; they should be made more visible (normal oil slicks, maybe? your call)
  • Bush placement near end make the chain chomp completely blind
  • Lake has only one respawn on both sides, needs to have multiple
  • UV mapping on various turns are noticeably jagged + inconsistent on the green/white blocks (also flickering on the blocks)
  • Enemy/item routes should be redone at some point, especially near the boost panels and cuts
  • Item set placements need a total rework
  • Checkpoints do not cover the entire track in various areas
  • Boost panel texture is corrupted
  • You can squeeze into the OOB on the right side coming out the brick tunnel
  • Gap in walls, bypassing them causes NLC

Minor:

  • No cameras assigned to AREA; the replay cameras are stuck underground
  • The starting position is too far forward (1st place starts ahead of the line, visually); this should be moved back a bit
  • Smoothen out the KCL on the turns as much as you can, as they can give microbounces
  • No player shadows are visible over the puddles; is this even fixable?

Suggestions:

  • We think it might be better to make the off-road inside the hanger regular road; it doesn't really feel like it should be off-road at the moment with its location and the texture used
  • Using another kind of tree to better fit the cartoon-y vibe of MKWii might work better on this track compared to the one with the default normals
  • The KCL issues on the turns might be alleviated if you could make the turns less banked, but this would be a decent amount of remodeling around said turns
  • If you have the ability to add some lighting/shadows to the track, it might go a long way for the track's atmosphere as a whole
  • You could probably intensify the rain effect by a bit, and/or add a raindrop animation effect to the road (similar to the current version). Making the road shinier might also help sell the wetness of the track
  • Transitions between the grass and dirt/grey road and dirt could be made smoother
  • Adding more background elements, specifically within the tunnel and nearby the hanger, might help a lot with environment building (people suggested cracks in bricks; toads/posters around the rails in the tunnel; a more pronounced blimp within the background, etc.)
Glacier Mine Needs Fixes 1.0 N64 Sherbet Land N64 Sherbet Land 1 Major:
  • Boulders in the waterfall sections need a smoother route.
  • KMP has multiple issues with checkpoints and respawn points (PTBs, mostly).
  • Water currents in the boulder area should be weaker, they are still too strong even after the update.
Mech Factory Needs Fixes 1.0 Toad's Factory Toad's Factory 3 Major:
  • Most conveyors are not clear enough, whether it be at the uphill or at the "Toad's Factory" section;
  • Glass is still not visible enough
  • Item sets are not spaced good enough. Eon's suggestion: Imgur
  • Custom blooper should be removed

Minor:

  • The upwards path at the start ends in a spinning platform that is actually not moving road, which can be confusing and causes players to overcompensate on their turn approach.
  • KCL sound effects can be improved; metal grates do not use metal grates sound, etc...
  • Energy effects have abrupt edges

Suggestions:

  • If lag permits, adding some sort of object(s) in the distant background that you would see from the starting line would add some diversity in that section. In that regard, the track does not actually have a ton of mechs, so said objects could be some form of mechs.
  • Replay cameras can be improved
Shy Guy Lumber Co. Needs Fixes 1.1.2.1 DK Summit Maple Treeway 3 Major:
  • 200cc-only shortcut is possible on 150cc at the moment
  • You can drive through the sand in some parts of the track (the KCL doesn't match the visual model)
  • The area with the shy guy logs doesn't always properly count you OOB, you can skip it with a SWG (this might cause checkpoint issues if people do it online, unsure of the severity, but best to be safe)
  • Time Trial lag in some places (mostly while on the pause menu and/or while a ghost is on screen)

Minor:

  • The log-window shroomless can randomly kill you due to QM (unknown if this is a player issue or not, could be a result of a dead trick)

Suggestions:

  • If the microbounces after the lumpy GCN MC-like bridge could be somehow fixed, that would be cool, but no idea how to do that
  • The sticky logs are inconsistent (variable heights, and they can rarely unstick you), but it's unknown if they can be made 100% consistent
  • If the entrance for the first shroomless can be made wider, that would help a lot with single-item traps in that area
Starry Cityscape Needs Fixes 0.5 Rainbow Road Galaxy Colosseum 2 Major:
  • The track needs arrows, it is too confusing right now
  • Even with arrows, the industrial section lap 1 could do with more clarity as it is quite dark and blind.
  • OoB needs a ton of work. You can access areas you should not be able to (even allowing an unintended shortcut) and it can is very agressive elsewhere.
  • Some KCL jank, most notably walls can poke above the road sometimes. The flip ramp at the split path rainbow section can also give very early tricks.
  • Item routes issues at the volcano piece area.

Minor:

  • No replay cameras assigned to an AREA

Suggestions:

  • Add BLIGHT
  • To be tested some more: the shroom cuts look a bit weak, most notably the top path cut lap 2 and the ending cut.
  • Item sets could be rearranged in a better way in the first rainbow section.
  • The industrial section uses a volcano piece that falls through the floor which is not very realistic, but you do not see the object fall during normal races.
  • Buildings in the city section all look quite similar and the track could use more variety there.

In Testing

Track Status Track Slot Music Slot Laps Speed Mod Notes
Alone and Incomplete (The Journey to Fix a Broken Heart) In Testing DK Summit N64 Bowser's Castle 3
Haunted Gardens In Testing DS Peach Gardens SNES Ghost Valley 2 3
Lost Ruins In Testing Mushroom Gorge SNES Ghost Valley 2 3 Lag test, praying that it's good now, will work something out if it somehow isn't.
Terra Ursae In Testing N64 DK's Jungle Parkway N64 DK's Jungle Parkway 3

Rejected Tracks

Rejected (2023)

Rejected (Pre-2023)


Tracks that were rejected due to not meeting initial quality checks, or due to other generalized reasons, are listed within the spoiler below. These tracks remain rejected; as usual, if resubmitting a track, it must have been updated to address listed issues, and the entry in this table is to be removed.

Rejected due to General Reasons