Difference between revisions of "CTGP Revolution/Track Wishlist"

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Revision as of 16:56, 19 February 2023

For track wishlists for other distributions, see Track Wishlist.
Track Wishlist
This is the track wishlist for CTGP Revolution.
General discussion goes on the talk page.
Notice!
Please keep alphabetical order when adding to this page!
Please do not make duplicate listings!
Notice!
Do NOT edit this page beyond adding new tracks or updating your own unreviewed tracks unless you are a CTGP Admin!

Introduction

This list is for new tracks that have not yet been added to CTGP-R. Please indicate the desired track and music slots in the proper fields. All tracks will be put through the track testing process by the CTGP Track Council and the CTGP Track Testing Server. The decision to accept or reject a track lies solely with the CTGP Track Council, with MrBean35000vr having the last word about tracks.

To submit a track, please put the track in the "Unreviewed Tracks" table, and make sure to give it the "Submitted" tag. If a track is updated while still in the testing process, feel free to put the track back in the section that it was originally in, but make sure to indicate that it was updated with the "Updated" tag. Do NOT re-submit a track version that was already submitted previously. You may ONLY submit a track if you are directly credited as an author or designer of said track. If you submit a track that you are not credited for, it will be removed. If your track has been previously reviewed before, please give it the "Submitted" tag as well, as opposed to a "Rejected" tag or any other tag.

Disclaimer
CTGP has bore witness to over a decade of new custom tracks, a period of time in which standards have continuously risen. For this reason, the modern-day selection process, run by us members of the CTGP Track Council, is intensive and relies upon many dedicated players engaging in extensive evaluations in order to judge and bugtest tracks.

Our mission is to introduce polished tracks to CTGP. We cannot dedicate these manhours into thoroughly detailing any issues with tracks that, at a mere first glance, blatantly do not meet our standards; our resources are best directed towards tracks that prove themselves as candidates with significant potential for CTGP. For this reason, our first priority is selecting these tracks, then followed by producing reports of thorough tests; if a track cannot pass the former, we have better things to do than perform the latter.
We, unfortunately, must reserve the right not to be obligated to treat all tracks equally.

As such, if any submitted track clearly does not meet the quality standard of modern-day CTGP tracks, it will therefore be moved to the Rejected Tracks table with the tag "Does not pass initial quality checks."
Disclaimer
As of the year 2021, it has been required of the Council to do a re-evaluation of any track that has been accepted every 6 months until it is ready to be added to CTGP. We apologize for any inconveniences this may cause. If anyone has any questions about the status of their track, please DM bento, Cotni, or NateRNH on Discord.

It should also be noted that the following list of tracks are unable to be submitted to CTGP for varying reasons:

  • New tracks from Mario Kart 8 (due to potential copyright).
    • Note: Retro remakes of tracks that appeared in Mario Kart 8 (e.x. SNES Donut Plains 3) are still eligible for review.
  • New tracks from Mario Kart Tour (due to potential copyright).
    • Note: Retro remakes of tracks that appeared in Mario Kart Tour (e.x. SNES Koopa Beach 2) are still eligible for review.
  • Texture hacks of current CTGP tracks, or texture hacks of previously reviewed / rejected tracks that do not fix the issue(s) given for the track.
  • Any track that is based after or includes references to a real-life company or organization that may cause potential copyright issues (e.x. Burger King Drive-Thru or Toy Story).
  • Tracks with speedmods below 1.0 (e.x. half-speed mods).

New Tracks

Legend

Ready The track has been accepted and has no known issues; it will be included in a future CTGP update.
In Testing The track has been accepted, but is still currently being bug-tested by the Track Council. It will be included in an update once all found bugs are fixed.
Needs Fixes The track has been accepted (or is a proposed update to an already existing CTGP track), but the author is currently working on a new update to the track to fix bugs and various other issues.
Rejected The track has been rejected since it was last tested.
Submitted The track has been submitted for review.
Updated The track was previously submitted for review, but has been updated before the review period ended.
Notice!
Add new tracks to the topmost table! If you don't, your course will stay un-reviewed!

Unreviewed Tracks

Track Status Track Slot Music Slot Laps Speed Mod Notes
Alone and Incomplete (The Journey to Fix a Broken Heart) Submitted DK Summit N64 Bowser's Castle 3 I submitted this originally a few months ago, but hopefully the gameplay changes are in the right direction, as well as the visuals and theming updates. Still willing to make whatever changes are necessary to improve it in the long run.
Cyberstate Submitted GBA Bowser Castle 3 GBA Bowser Castle 3 3
GBA Luigi Circuit (Flint) Submitted Luigi Circuit Luigi Circuit 3
WP Tanks! Submitted Moonview Highway Block Plaza 3 Reverted back to the original v1.0 layout.
Notice!
Please do not add tracks past this list!
The tracks below have already been selected for review!

Accepted Tracks

Ready

Track Status Track Slot Music Slot Laps Speed Mod Notes
Lumpy's Lively Lair Ready Luigi Circuit GBA Battle Course 3 3 Waiting on a small item route fix.

Needs Fixes

Track Status Ver. Track Slot Music Slot Laps Speed Mod Notes
3DS Bowser's Castle (ZPL) Needs Fixes 1.1.1 Bowser's Castle Bowser's Castle 3 Major:
  • Fix crash on offline 24-player VS race.
Glacier Mine Needs Fixes 1.0 N64 Sherbet Land N64 Sherbet Land 1 Major:
  • Boulders in the waterfall sections need a smoother route.
  • KMP has multiple issues with checkpoints and respawn points (PTBs, mostly).
  • Water currents in the boulder area should be weaker, they are still too strong even after the update.
Haunted Gardens Needs Fixes 2.0 DS Peach Gardens SNES Ghost Valley 2 3 Major:
  • Ghosts need a far more predictable route or their collision completely removed.
  • The mud cut entry should be clearer, either via a better LOD balance or by some kind of indication with plants or another object.
  • There should be no respawns directly in the mud cut as driving in heavy offroad is very painful.
  • Position tracking of the players doing the mud cut versus players driving in the normal path is off. It was also the case in the original Haunted Woods, but it feels like more of an unintended effect rather than a purposeful decision. The game still shows you in first when you're clearly not based on where people doing the cut are.
  • Bill is too strong in the cut. It used to go flying on Haunted Woods, and the same could probably be done here to nerf it somewhat.
  • Mega box should be less difficult to reach.
  • The shortcut will be lengthened to nerf it by a couple seconds, as a result of the poll that was run by author request.

Minor:

  • The force field thing that appears behind the arrows on laps 2 and 3 does not have collision, making it completely pointless. It should either be given collision or removed.
  • The pipe object lacks an underside to the rim. It is very visible on this track since the pipes at the beginning are rotated off the vertical axis.
Lost Ruins Needs Fixes 1.0a Mushroom Gorge SNES Ghost Valley 2 3 Minor:
  • Slight lag.
Sky High Island Needs Fixes 1.05 Koopa Cape Koopa Cape 3 Major:
  • Lag.
Starry Cityscape Needs Fixes 0.5 Rainbow Road Galaxy Colosseum 2 Major:
  • The track needs arrows, it is too confusing right now
  • Even with arrows, the industrial section lap 1 could do with more clarity as it is quite dark and blind.
  • OoB needs a ton of work. You can access areas you should not be able to (even allowing an unintended shortcut) and it can is very agressive elsewhere.
  • Some KCL jank, most notably walls can poke above the road sometimes. The flip ramp at the split path rainbow section can also give very early tricks.
  • Item routes issues at the volcano piece area.

Minor:

  • No replay cameras assigned to an AREA

Suggestions:

  • Add BLIGHT
  • To be tested some more: the shroom cuts look a bit weak, most notably the top path cut lap 2 and the ending cut.
  • Item sets could be rearranged in a better way in the first rainbow section.
  • The industrial section uses a volcano piece that falls through the floor which is not very realistic, but you do not see the object fall during normal races.
  • Buildings in the city section all look quite similar and the track could use more variety there.

In Testing

Track Status Track Slot Music Slot Laps Speed Mod Notes
Midnight Museum In Testing N64 DK's Jungle Parkway N64 DK's Jungle Parkway 3

Rejected Tracks

Rejected (2023)

Rejected (Pre-2023)


Tracks that were rejected due to not meeting initial quality checks, or due to other generalized reasons, are listed within the spoiler below. These tracks remain rejected; as usual, if resubmitting a track, it must have been updated to address listed issues, and the entry in this table is to be removed.

Rejected due to General Reasons