Difference between revisions of "CTGP Revolution/Track Wishlist"

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(Added review for Interstellar Laboratory and added SNES Mario Circuit 4 to submitted)
(Whoops forgot to move Elemental Solstice and Water Island)
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! width=5%| Speed Mod
 
! width=5%| Speed Mod
 
! width=55%| Notes
 
! width=55%| Notes
|-
 
| [[Elemental Solstice]]
 
| {{unknown|Under Review}}
 
| N64 Sherbet Land
 
| N64 Sherbet Land
 
| 3
 
| 1×
 
|
 
 
|-
 
|-
 
| [[Intergalactic Lair]]
 
| [[Intergalactic Lair]]
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| SNES Mario Circuit 3
 
| SNES Mario Circuit 3
 
| SNES Mario Circuit 3
 
| SNES Mario Circuit 3
| 3
 
| 1×
 
|
 
|-
 
| [[Water Island (Cats4Life)]]
 
| {{unknown|Under Review}}
 
| Koopa Cape
 
| Koopa Cape
 
 
| 3
 
| 3
 
| 1×
 
| 1×
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All in all, this track may have gotten accepted had the current version not been such a staple of CTGP. This makes any new version controversial by nature as few people actively dislike the DS port.
 
All in all, this track may have gotten accepted had the current version not been such a staple of CTGP. This makes any new version controversial by nature as few people actively dislike the DS port.
 +
|-
 +
| [[Elemental Solstice]]
 +
| {{no|Rejected}}
 +
| 1.0
 +
| N64 Sherbet Land
 +
| N64 Sherbet Land
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| 3
 +
| 1×
 +
| This track goes for an ambitious and relatively unexplored theme. On first playthroughs many members were impressed by the overall atmosphere it creates. Nevertheless,  it is hindered by major issues that would need to be addressed if it wants to reach its full potential.
 +
 +
Visually, the modelling is decent. The animations are really unique and combined with the lighting they give a lot of character to the cave sections, albeit it should be noted that a common complaint has been that the track is far too dark.  However, some improvements could bring the track to a much higher standing. The second cave section is virtually identical to the first, and with how many paths the track has, more texturing diversity would help a lot, especially since offroad (the snow) and walls (in the caves) are sometimes quite similar to the road texture itself. There could be a water based section, a fiery/volcano section, and even without going that far, just more different textures in the caves. Moreover, the track lacks details, which are ultimately limited to the fire and water crystals. Adding more elements referencing  the theme (coloured rune paintings on the walls, magic circles, more distinct stone formations, etc...) would give life to the track. In the same vein, KMP objects usage could be improved. There are almost no moving elements or custom objects to go along with the theme and they do not always fit the atmosphere, like the goombas or the crates in the caves. Finally, the two distinct visual styles, the snow areas and the caves, transition into each other far too abruptly. Similar to how games like Super Mario Galaxy do it, as you approach cave entries, there could be small puddles of mud or lava and the snow could get progressively darker.
 +
 +
Gameplay wise, the track had to abide by the split paths rule which is hindering it. There are simply too many which not only lead to a ton of checkpoint and item route issues but create a dilemma. They can be balanced time-wise but it tends to lower player interaction a lot, they can be balanced via item sets, or they can just be very slow and relatively useless. The track tends to go for option 2 and as a consequence you only get 2 boxes in 55s (roughly the length of a lap online) if you go for the fastest path. That's not enough, but having more boxes would then render the side paths useless. It might be better to just block some of the paths completely, but another option would be to go for an Incendia Castle style, where trees could fall (or a lava pool could rise) and block the faster paths on subsequent laps. Moreover, a lot of the side paths are not particularly unique or interesting to drive compared to the main path, with some driving almost exactly the same.
 +
The other major problem is the entire second cave section. It is littered with turns that are far too wide and/or have an awkward shape, such as the right turn before the Grumble Volcano-like split path, and the very long upwards spiral. The section needs to be made more interesting somehow, as it really pales in comparison to the rest of the layout.
 +
The lack of KMP objects also affects gameplay; there is a clear lack of interaction with the track itself and the laps could be a lot more exciting with some more strats included.
 +
 +
All in all, this track holds a ton of potential, but it needs to be polished. The visuals are a strong base to build upon, but they feel too repetitive currently. Gameplay is also solid, but the second half of the track does not feel dynamic enough.
 +
As an aside, the track was played online and we found out that it lags quite a lot, most notably at the start.
 
|-
 
|-
 
| [[Evening Harbor]]
 
| [[Evening Harbor]]
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Overall, it seems difficult to envision a way to fix this specific layout without making it too bland or completely removing its gimmick. Council judges that this concept would best be used on a track that wouldn't entirely be centered on it, where only portions of the track would get blocked off, to create some kind of mix between how grumble volcano evolves and how incendia castle functions. There is definitely potential for a unique and very dynamic track, but massive changes are needed as ultimately this game is best played against players and not against track obstacles that you cannot reliably play around.
 
Overall, it seems difficult to envision a way to fix this specific layout without making it too bland or completely removing its gimmick. Council judges that this concept would best be used on a track that wouldn't entirely be centered on it, where only portions of the track would get blocked off, to create some kind of mix between how grumble volcano evolves and how incendia castle functions. There is definitely potential for a unique and very dynamic track, but massive changes are needed as ultimately this game is best played against players and not against track obstacles that you cannot reliably play around.
|-  
+
 
 +
|-
 +
| [[Water Island (Cats4Life)]]
 +
| {{no|Rejected}}
 +
| 1.1
 +
| Koopa Cape
 +
| Koopa Cape
 +
| 3
 +
| 1×
 +
| The author ambitiously tried to recreate an iconic 2011 era CT However, they made a lot of changes which council unanimously judged worsened the track, both visually and gameplay wise, especially when the iconic sections and strats of the original, such as the beginning gap cut, the bridge cut and the pipe section, were not kept.
 +
 
 +
Visually, new sections got added to diversity the track. That is never a bad thing, but the transitions between sections are far too abrupt. The modelling also needs a lot of work. Almost everything is overscaled, and a lot of elements are not detailed enough and feel overly simplistic. Some parts just float in mid-air, like the bridge, others clip through the floor, like the mushroom and finally others are paper thin and look out of place such as the ramp going into the underwater section. There are a ton of UV mapping issues and a lack of cohesiveness due to some of the colouring choices. Moreover, the floating giant billboards do not fit the theme and all and hinder the immersion.
 +
The poor modelling impacts gameplay too. First turn and the end spiral are both awkward to navigate and like for visuals, the track is overscaled, but not in a way that a simple downscale would address since some other sections are already quite tight. The new sections are also not very interesting; for example, the underwater coral section is basically a simple chicane with boost panels everywhere. The track also lacks more KMP objects to interact with. The original had the KC zappers, but they have been replaced by Quagsires that both do not fit and also do not present any challenge to avoid.
 +
Above all, the original track was a short, slightly narrow and very fast paced track, and there was always something happening around you or something to do with your items, and that feel is unfortunately completely lost on this remake.
 +
 
 +
Overall, this remake does not feel like it truly recreates the water island experience while polishing and improving what aged poorly. Too much has been changed, to the point that the original track is hard to recognize. The new sections do not particularly play well, and the visuals need major work to reach modern standards.
 +
|-
 
| [[WP Tanks!|Wii Tanks]]
 
| [[WP Tanks!|Wii Tanks]]
 
| {{no|Rejected}}
 
| {{no|Rejected}}

Revision as of 22:39, 15 June 2022

For track wishlists for other distributions, see Track Wishlist.
Track Wishlist
This is the track wishlist for CTGP Revolution.
General discussion goes on the talk page.
Notice!
Please keep alphabetical order when adding to this page!
Please do not make duplicate listings!
Notice!
Do NOT edit this page beyond adding new tracks or updating your own tracks unless you are a member of the CTGP Track Council!

Introduction

This list is for new tracks that have not yet been added to CTGP-R. Please indicate the desired track and music slots in the proper fields. All tracks will be put through the track testing process by the CTGP Track Council and the CTGP Track Testing Server. The decision to accept or reject a track lies solely with the CTGP Track Council, with MrBean35000vr having the last word about tracks.

To submit a track, please put the track in the "Unreviewed Tracks" table, and make sure to give it the "Unreviewed" tag, not the "Under Review" tag. Tracks that are labeled as Under Review have been noticed by the CTGP Track Council and have been put in their personal list of tracks to review. If a track is updated while still in the testing process, feel free to put the track back in the section that it was originally in, but make sure to indicate that it was updated. Do NOT re-submit a track version that was already submitted previously. You may ONLY submit a track if you are directly credited as an author or designer of said track. If you submit a track that you are not credited for, it will be removed. If your track has been previously reviewed before, please give it the unreviewed tag as well, as opposed to a "rejected" tag.

Disclaimer
CTGP has bore witness to over a decade of new custom tracks, a period of time in which standards have continuously risen. For this reason, the modern-day selection process, run by us members of the CTGP Track Council, is intensive and relies upon many dedicated players engaging in extensive evaluations in order to judge and bugtest tracks.

Our mission is to introduce polished tracks to CTGP. We cannot dedicate these manhours into thoroughly detailing any issues with tracks that, at a mere first glance, blatantly do not meet our standards; our resources are best directed towards tracks that prove themselves as candidates with significant potential for CTGP. For this reason, our first priority is selecting these tracks, then followed by producing reports of thorough tests; if a track cannot pass the former, we have better things to do than perform the latter.
We, unfortunately, must reserve the right not to be obligated to treat all tracks equally.

As such, if any submitted track clearly does not meet the quality standard of modern-day CTGP tracks, it will therefore be moved to the Rejected Tracks table with the tag "Does not pass initial quality checks."
Disclaimer
As of the year 2021, it has been required of the Council to do a re-evaluation of any track that has been accepted every 6 months until it is added to CTGP. We apologize for any inconveniences this may cause. If anyone has any questions about the status of their track, please DM Brawlbox or Melg on Discord.

It should also be noted that the following list of tracks are unable to be submitted to CTGP for varying reasons:

  • New tracks from Mario Kart 8 (due to potential copyright).
    • Note: Retro remakes of tracks that appeared in Mario Kart 8 (e.x. SNES Donut Plains 3) are still eligible for review.
  • New tracks from Mario Kart Tour (due to potential copyright).
    • Note: Retro remakes of tracks that appeared in Mario Kart Tour (e.x. SNES Koopa Beach 2) are still eligible for review.
  • Texture hacks of current CTGP tracks, or texture hacks of previously reviewed / rejected tracks that do not fix the issue(s) given for the track.
  • Any track that is based after or includes references to a real-life company or organization that may cause potential copyright issues (e.x. Burger King Drive-Thru or Toy Story).
  • Tracks with speedmods below 1.0 (e.x. half-speed mods).

New Tracks

Legend

Accepted The track has been accepted without issue, and will be included in a future update.
Maybe The track has been accepted previously, but second deliberations are required by the Track Council. This will rarely ever be used.
Updated The track has been accepted, but an update has been released after the accepted version.
In Testing We would like to add this track, but is still currently being bug-tested by the Track Council. It will be accepted once all found bugs are fixed.
Needs Fixes We would like to add this track, but further action by the author is required.
Updating We would like to add this track, but the author is currently working on a new update to the track. We will test the track once this update is out.
Rejected The track has been rejected since it was last tested.
Under Review The track is currently under review, and a decision has not yet been made.
Unreviewed The track has never been reviewed before.
Notice!
Add new tracks to the topmost table! If you don't, your course will stay un-reviewed!

Unreviewed Tracks

Track Status Track Slot Music Slot Laps Speed Mod Notes
Intergalactic Lair Under Review Rainbow Road Rainbow Road 3
Shy Guy Skies Under Review GBA Bowser Castle 3 GBA Bowser Castle 3 3
SNES Mario Circuit 4 (Brawlboxgaming) Under Review SNES Mario Circuit 3 SNES Mario Circuit 3 3
Notice!
Please do not add tracks past this list!
The tracks below have already been selected for review!

Accepted Tracks

Completed

Track Status Track Slot Music Slot Laps Speed Mod Notes
3DS DK Jungle (ZPL) Accepted N64 DK's Jungle Parkway N64 DK's Jungle Parkway 3 Brand new version by ZPL.
Alpine Skyway (Luca) Accepted DK Summit DK Summit 3 Remake of an old CTGP track.
Bowser Jr.'s Fort (MrFluffy) Accepted Rainbow Road GBA Bowser Castle 3 3
Bowser's Termination Station Accepted GBA Bowser Castle 3 GBA Bowser Castle 3 2 Brand new track
Dark Matter Fortress Accepted N64 Bowser's Castle N64 Bowser's Castle 3 Update from KantoEpic:
  • Adjusted checkpoints in the gravity section.
  • Fixed two respawn points.
  • Removed unused files.
DS Rainbow Road (ZPL) Accepted Rainbow Road Rainbow Road 3
GBA Broken Pier (xBlue98) Accepted SNES Ghost Valley 2 SNES Ghost Valley 2 3
GBA Ribbon Road (Gabriela) Accepted SNES Mario Circuit 3 GBA Battle Course 3 3 Brand new version.
GCN Bowser's Castle (Tock) Accepted GCN Bowser's Castle GCN Bowser's Castle 3 Update that improves the KCL on the stairs and removes the fire wheel at the end.
GCN Dino Dino Jungle (Tock) Accepted GCN DK Mountain GCN DK Mountain 3
Hell Pyramid Accepted Grumble Volcano Grumble Volcano 3
Ice Cream Fortress Accepted N64 Sherbet Land N64 Sherbet Land 3
Mystic Tangle Accepted N64 DK's Jungle Parkway N64 DK's Jungle Parkway 3
N64 Rainbow Road (cpfusion) Accepted Rainbow Road Rainbow Road 3 Brand new version
N64 Yoshi Valley (ZPL) Accepted Maple Treeway DS Yoshi Falls 3
Northern Heights Accepted DK Summit DK Summit 3 Major:
  • Wrong KCL flag on the walls on the sides in the section before the cannon
  • The "OOB cuts" exiting the observatory are still a thing
  • Add a set somewhere at or after the spiral so that people doing both shroomless cuts get more than 1set per lap.
  • Make the other sides of the blocks of the first shroomless driveable

Minor:

  • Intro cameras are very jerky, they should be smoothened slightly.
  • No replay camera is assigned to an AREA

Suggestions:

  • Extend the fencing on the left near the spiral, and make the snow actual offroad and not OoB to create a cut there.
  • Push last set forward to just before people from the shroomless land so that the position tracker has already updated at the set and it gives better items.
Obstagoon's Palace Accepted DS Peach Gardens DS Peach Gardens 3
Sky High Island Accepted Koopa Cape Koopa Cape 3

In Bug Testing

Track Status Track Slot Music Slot Laps Speed Mod Played Online? Notes

Needs Fixes

Track Status Ver. Track Slot Music Slot Laps Speed Mod Notes
3DS Rosalina's Ice World (SquireTurnbolt) Needs Fixes 1.1 N64 Sherbet Land N64 Sherbet Land 3 Major:
  • Slow wheelie that skips spiral is faster and counts lap
  • Horizontal and diagonal walls exist in the underwater and cave sections, which could lead to softlocks
  • Several checkpoints around the beginning are linked in incorrect respawns, which may cause an NLC
  • We’ll really need to make sure that the bug that causes the extensive PTB on the CTGP version can’t happen before putting this in.
  • KCL in cave doesn’t match model, can cause many wheelie locks and bounces

Moderate:

  • No BLIGHT changes
  • “Bill can drop” near the cheep-cheeps and the icicles
  • Replay cameras can clip through floor
  • Poor UV mapping throughout the track, most notably on walls
  • Trick exiting the underwater section in inconsistent
  • Transition between snow and brick near last turn can give random air.

Suggestions:

  • Add fences to the spiral (especially at the drop that can cause the slow wheelie)
  • Make the boost panels in the cave’s right path narrower and shorter.
  • Re-add the low trick on the final ramp if possible.
  • Slippery Icy road could be readded to the first spiral.
GCN Sherbet Land (Tock) Needs Fixes 4.0 N64 Sherbet Land N64 Sherbet Land 3 Major:
  • Moving item sets are unnecessary. Revert the items to how they are on the current version.

Waiting on Author Update

Track Status Track Slot Music Slot Laps Speed Mod Notes
Halogen Highway Updating Moonview Highway Rainbow Road 2 Author is currently making an update.
Overgrown Temple Updating N64 DK's Jungle Parkway N64 DK's Jungle Parkway 3 Author is currently making an update.

Note 1/2/2022: It has been over a year since these tracks were initially accepted and the track has received no updates. Because of this, we have asked the author to fully re-submit when their updates are finished.

Unnamed Town Updating Moonview Highway DS Delfino Square 3 Author is currently making an update.

Note 1/2/2022: It has been over a year since these tracks were initially accepted and the track has received no updates. Because of this, we have asked the author to fully re-submit when their updates are finished.

Rejected Tracks

Rejected Tracks


Tracks that were rejected due to not meeting initial quality checks, or due to other generalized reasons, are listed within the spoiler below. These tracks remain rejected; as usual, if resubmitting a track, it must have been updated to address listed issues, and the entry in this table is to be removed.

Rejected due to Failed Quality Checks