Difference between revisions of "CTGP Revolution/Track Wishlist"

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(Moved SNES Bowser Castle 3 and Area 64 to Rejected.)
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! width=55%| Notes
 
! width=55%| Notes
 
|-
 
|-
| [[Area 64]]
+
| [[Bowser Jr.'s Fort (MrFluffy)]]
 
| {{unknown|Under Review}}
 
| {{unknown|Under Review}}
| N64 Bowser's Castle
+
| Rainbow Road
| N64 Bowser's Castle
+
| GBA Bowser Castle 3
 
| 3
 
| 3
 
| 1×
 
| 1×
 
|
 
|
 
|-
 
|-
| [[Bowser Jr.'s Fort (MrFluffy)]]
+
| [[Elemental Solstice]]
| {{unknown|Under Review}}
+
| {{unknown|Unreviewed}}
| Rainbow Road
+
| N64 Sherbet Land
| GBA Bowser Castle 3
+
| N64 Sherbet Land
 
| 3
 
| 3
 
| 1×
 
| 1×
|  
+
|
 
|-
 
|-
 
| [[Haunted Gardens]]
 
| [[Haunted Gardens]]
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| Updated to fix bugs listed by track council.
 
| Updated to fix bugs listed by track council.
 
|-
 
|-
| [[SNES Bowser Castle 3 (ScyHigh)]]
+
| [[Water Island (Cats4Life)]]
| {{unknown|Under Review}}
+
| {{unknown|Unreviewed}}
| GBA Bowser Castle 3
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| Koopa Cape
| GBA Bowser Castle 3
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| Koopa Cape
 
| 3
 
| 3
 
| 1×
 
| 1×
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* Snow off-road has the wrong KCL type.
 
* Snow off-road has the wrong KCL type.
 
* Some fall boundaries apparently have drivable road KCL?
 
* Some fall boundaries apparently have drivable road KCL?
 +
|-
 +
| [[Area 64]]
 +
| {{no|Rejected}}
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| 1.0
 +
| N64 Bowser's Castle
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| N64 Bowser's Castle
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| 3
 +
| 1×
 +
|The council determined that this track would not do well in CTGP in it's current state. A common opinion was that the gameplay was not up to par for CTGP standards.
 +
 +
Visually, there isn't much to say as it nails the atmosphere here and the theming itself is very unique. It would definitely stand out in the pack. It could do with some BLIGHT changes for when the player goes under the green beams.
 +
 +
Gameplay, however, is where it falls. The scaling for the track isn't consistent; some sections of the track have good scaling, whereas some sections are scaled too small. Sadly, a simple upscale would not fix this as it would ruin other sections of the track. The KCL of the track is inaccurate due to subdivision surface being applied to the road, leading to players driving through the floor on occasion. Even with that, some sections of the track feel bouncy. There are a few turns where it's unsure whether 1 or 2 miniturbos is optimal due to the length of the turn.
 +
 +
Overall, the theming of this track is incredible and it has a lot of potential, but with the current layout and gameplay issues, this track needs work before it is ready to be added to CTGP.
 
|-
 
|-
 
| [[A.S.D.F. City]]
 
| [[A.S.D.F. City]]
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Overall, the current CTGP version continues to do a decent job despite its age, and should we accept a new version of the layout, we would want it to be a clear upgrade both visually and gameplay wise. This new take on the track certainly has potential, but we would want the visuals to take more risk and to feel much more unique, and the gameplay to be improved, with better ramps all around.
 
Overall, the current CTGP version continues to do a decent job despite its age, and should we accept a new version of the layout, we would want it to be a clear upgrade both visually and gameplay wise. This new take on the track certainly has potential, but we would want the visuals to take more risk and to feel much more unique, and the gameplay to be improved, with better ramps all around.
 +
|-
 +
| [[SNES Bowser Castle 3 (ScyHigh)]]
 +
| {{no|Rejected}}
 +
| 1.1
 +
| GBA Bowser Castle 3
 +
| GBA Bowser Castle 3
 +
| 3
 +
| 1×
 +
| A decent version of the track, but in comparison to it's current CTGP counterpart, most council members came to the verdict of the current being better for the pack.
 +
 +
Visually, the rain doesn't make much sense for a Bowser's castle setting and looks unpolished. There was attempts at modernisation with the textures and modelling, but ultimately it was quite polarising. The wall textures being different for the sides and top looks a bit out of place, the garden section could have been fleshed out so much more instead of just incorporating a couple of hedges, but some model aspects such as the bowser statues are good ideas, however, currently they look very decimated. The blue is very saturated and could be toned down a bit. The almost purple road and bright grey just before the final ramp look a bit out of place with the blue.
 +
 +
Gameplay wise, this version falls quite short compared to the current version. The track is scaled quite large and there are lots of straights which have little obstacles. In addition, t's appreciated that the creator has added verticality, however, how it's done here is a bit much. The ramps also give lots of airtime which isn't ideal or satisfying for the player to drive. Also, lots of potential shortcuts are completely impossible due to the checkpoint setup. Either they should be blocked off with out-of-bounds or incorporated to avoid NLCs.
 +
 +
Overall, it is certainly an innovative attempt at a recreation of the retro, however falls quite short in quite a few aspects especially when compared to the current version in CTGP. It was always going to be extremely difficult to try to replace the current version as it is very popular, most members saying they preferred it.
 
|-
 
|-
 
| [[SNES Choco Island 1 (Luca)]]
 
| [[SNES Choco Island 1 (Luca)]]

Revision as of 21:31, 25 May 2022

For track wishlists for other distributions, see Track Wishlist.
Track Wishlist
This is the track wishlist for CTGP Revolution.
General discussion goes on the talk page.
Notice!
Please keep alphabetical order when adding to this page!
Please do not make duplicate listings!
Notice!
Do NOT edit this page beyond adding new tracks or updating your own tracks unless you are a member of the CTGP Track Council!

Introduction

This list is for new tracks that have not yet been added to CTGP-R. Please indicate the desired track and music slots in the proper fields. All tracks will be put through the track testing process by the CTGP Track Council and the CTGP Track Testing Server. The decision to accept or reject a track lies solely with the CTGP Track Council, with MrBean35000vr having the last word about tracks.

To submit a track, please put the track in the "Unreviewed Tracks" table, and make sure to give it the "Unreviewed" tag, not the "Under Review" tag. Tracks that are labeled as Under Review have been noticed by the CTGP Track Council and have been put in their personal list of tracks to review. If a track is updated while still in the testing process, feel free to put the track back in the section that it was originally in, but make sure to indicate that it was updated. Do NOT re-submit a track version that was already submitted previously. You may ONLY submit a track if you are directly credited as an author or designer of said track. If you submit a track that you are not credited for, it will be removed. If your track has been previously reviewed before, please give it the unreviewed tag as well, as opposed to a "rejected" tag.

Disclaimer
CTGP has bore witness to over a decade of new custom tracks, a period of time in which standards have continuously risen. For this reason, the modern-day selection process, run by us members of the CTGP Track Council, is intensive and relies upon many dedicated players engaging in extensive evaluations in order to judge and bugtest tracks.

Our mission is to introduce polished tracks to CTGP. We cannot dedicate these manhours into thoroughly detailing any issues with tracks that, at a mere first glance, blatantly do not meet our standards; our resources are best directed towards tracks that prove themselves as candidates with significant potential for CTGP. For this reason, our first priority is selecting these tracks, then followed by producing reports of thorough tests; if a track cannot pass the former, we have better things to do than perform the latter.
We, unfortunately, must reserve the right not to be obligated to treat all tracks equally.

As such, if any submitted track clearly does not meet the quality standard of modern-day CTGP tracks, it will therefore be moved to the Rejected Tracks table with the tag "Does not pass initial quality checks."
Disclaimer
As of the year 2021, it has been required of the Council to do a re-evaluation of any track that has been accepted every 6 months until it is added to CTGP. We apologize for any inconveniences this may cause. If anyone has any questions about the status of their track, please DM Brawlbox or Melg on Discord.

It should also be noted that the following list of tracks are unable to be submitted to CTGP for varying reasons:

  • New tracks from Mario Kart 8 (due to potential copyright).
    • Note: Retro remakes of tracks that appeared in Mario Kart 8 (e.x. SNES Donut Plains 3) are still eligible for review.
  • New tracks from Mario Kart Tour (due to potential copyright).
    • Note: Retro remakes of tracks that appeared in Mario Kart Tour (e.x. SNES Koopa Beach 2) are still eligible for review.
  • Texture hacks of current CTGP tracks, or texture hacks of previously reviewed / rejected tracks that do not fix the issue(s) given for the track.
  • Any track that is based after or includes references to a real-life company or organization that may cause potential copyright issues (e.x. Burger King Drive-Thru or Toy Story).
  • Tracks with speedmods below 1.0 (e.x. half-speed mods).

New Tracks

Legend

Accepted The track has been accepted without issue, and will be included in a future update.
Maybe The track has been accepted previously, but second deliberations are required by the Track Council. This will rarely ever be used.
Updated The track has been accepted, but an update has been released after the accepted version.
In Testing We would like to add this track, but is still currently being bug-tested by the Track Council. It will be accepted once all found bugs are fixed.
Needs Fixes We would like to add this track, but further action by the author is required.
Updating We would like to add this track, but the author is currently working on a new update to the track. We will test the track once this update is out.
Rejected The track has been rejected since it was last tested.
Under Review The track is currently under review, and a decision has not yet been made.
Unreviewed The track has never been reviewed before.
Notice!
Add new tracks to the topmost table! If you don't, your course will stay un-reviewed!

Unreviewed Tracks

Track Status Track Slot Music Slot Laps Speed Mod Notes
Bowser Jr.'s Fort (MrFluffy) Under Review Rainbow Road GBA Bowser Castle 3 3
Elemental Solstice Unreviewed N64 Sherbet Land N64 Sherbet Land 3
Haunted Gardens Under Review DS Peach Gardens SNES Ghost Valley 2 3 This is a submission for v2.0 of the track, which is currently private. A link to the SZS file has been given to one of the CTGP Council admins.

A video of a WIP version of the update can be found here

Ice Cream Fortress Under Review N64 Sherbet Land N64 Sherbet Land 3
Midnight Museum Unreviewed N64 DK's Jungle Parkway N64 DK's Jungle Parkway 3
Northern Heights Unreviewed DK Summit DK Summit 3 Updated to fix bugs listed by track council.
Water Island (Cats4Life) Unreviewed Koopa Cape Koopa Cape 3
Notice!
Please do not add tracks past this list!
The tracks below have already been selected for review!

Accepted Tracks

Completed

Track Status Track Slot Music Slot Laps Speed Mod Notes
3DS DK Jungle (ZPL) Accepted N64 DK's Jungle Parkway N64 DK's Jungle Parkway 3 Brand new version by ZPL.
Alpine Skyway (Luca) Accepted DK Summit DK Summit 3 Remake of an old CTGP track.
Bowser's Termination Station Accepted GBA Bowser Castle 3 GBA Bowser Castle 3 2 Brand new track
Dark Matter Fortress Accepted N64 Bowser's Castle N64 Bowser's Castle 3 Update from KantoEpic:
  • Adjusted checkpoints in the gravity section.
  • Fixed two respawn points.
  • Removed unused files.
DS Rainbow Road (ZPL) Accepted Rainbow Road Rainbow Road 3
GBA Broken Pier (xBlue98) Accepted SNES Ghost Valley 2 SNES Ghost Valley 2 3
GBA Ribbon Road (Gabriela) Accepted SNES Mario Circuit 3 GBA Battle Course 3 3 Brand new version.
GCN Bowser's Castle (Tock) Accepted GCN Bowser's Castle GCN Bowser's Castle 3 Update that improves the KCL on the stairs and removes the fire wheel at the end.
GCN Dino Dino Jungle (Tock) Accepted GCN DK Mountain GCN DK Mountain 3
Mystic Tangle Accepted N64 DK's Jungle Parkway N64 DK's Jungle Parkway 3
N64 Rainbow Road (cpfusion) Accepted Rainbow Road Rainbow Road 3 Brand new version
N64 Yoshi Valley (ZPL) Accepted Maple Treeway DS Yoshi Falls 3
Northern Heights Accepted DK Summit DK Summit 3 Major:
  • Wrong KCL flag on the walls on the sides in the section before the cannon
  • The "OOB cuts" exiting the observatory are still a thing
  • Add a set somewhere at or after the spiral so that people doing both shroomless cuts get more than 1set per lap.
  • Make the other sides of the blocks of the first shroomless driveable

Minor:

  • Intro cameras are very jerky, they should be smoothened slightly.
  • No replay camera is assigned to an AREA

Suggestions:

  • Extend the fencing on the left near the spiral, and make the snow actual offroad and not OoB to create a cut there.
  • Push last set forward to just before people from the shroomless land so that the position tracker has already updated at the set and it gives better items.
Obstagoon's Palace Accepted DS Peach Gardens DS Peach Gardens 3
Sky High Island Accepted Koopa Cape Koopa Cape 3

In Bug Testing

Track Status Track Slot Music Slot Laps Speed Mod Played Online? Notes

Needs Fixes

Track Status Ver. Track Slot Music Slot Laps Speed Mod Notes
3DS Rosalina's Ice World (SquireTurnbolt) Needs Fixes 1.1 N64 Sherbet Land N64 Sherbet Land 3 Major:
  • Slow wheelie that skips spiral is faster and counts lap
  • Horizontal and diagonal walls exist in the underwater and cave sections, which could lead to softlocks
  • Several checkpoints around the beginning are linked in incorrect respawns, which may cause an NLC
  • We’ll really need to make sure that the bug that causes the extensive PTB on the CTGP version can’t happen before putting this in.
  • KCL in cave doesn’t match model, can cause many wheelie locks and bounces

Moderate:

  • No BLIGHT changes
  • “Bill can drop” near the cheep-cheeps and the icicles
  • Replay cameras can clip through floor
  • Poor UV mapping throughout the track, most notably on walls
  • Trick exiting the underwater section in inconsistent
  • Transition between snow and brick near last turn can give random air.

Suggestions:

  • Add fences to the spiral (especially at the drop that can cause the slow wheelie)
  • Make the boost panels in the cave’s right path narrower and shorter.
  • Re-add the low trick on the final ramp if possible.
  • Slippery Icy road could be readded to the first spiral.
GCN Sherbet Land (Tock) Needs Fixes 4.0 N64 Sherbet Land N64 Sherbet Land 3 Major:
  • Moving item sets are unnecessary. Revert the items to how they are on the current version.

Waiting on Author Update

Track Status Track Slot Music Slot Laps Speed Mod Notes
Halogen Highway Updating Moonview Highway Rainbow Road 2 Author is currently making an update.
Overgrown Temple Updating N64 DK's Jungle Parkway N64 DK's Jungle Parkway 3 Author is currently making an update.

Note 1/2/2022: It has been over a year since these tracks were initially accepted and the track has received no updates. Because of this, we have asked the author to fully re-submit when their updates are finished.

Unnamed Town Updating Moonview Highway DS Delfino Square 3 Author is currently making an update.

Note 1/2/2022: It has been over a year since these tracks were initially accepted and the track has received no updates. Because of this, we have asked the author to fully re-submit when their updates are finished.

Rejected Tracks

Rejected Tracks


Tracks that were rejected due to not meeting initial quality checks, or due to other generalized reasons, are listed within the spoiler below. These tracks remain rejected; as usual, if resubmitting a track, it must have been updated to address listed issues, and the entry in this table is to be removed.

Rejected due to Failed Quality Checks