Blissful Block

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Revision as of 07:42, 19 November 2023 by Strobenz (talk | contribs) (Updated to v2.2)
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Blissful Block
Author: Strobenz
Version: v2.2
Date of latest version: 2023-11-19
Editors used: Blender, Blender MKW Utilities, BrawlCrate, KMP Cloud, Lorenzi's KMP Editor, RiiStudio, Wiimms SZS Tools
WBZ files:
Download: Google Drive


Blissful Block is custom track created by Strobenz. It is his first major release after Super Sky Courtyard in 2015, and the first one in the author's Chronocup, a fictional cup designed by the author. The track is set in a city superblock, and is the spiritual successor of Punch City 2 and District 65, featuring elements reminiscent of both of them. Racers have to follow a different route each lap, as is seen in Tour tracks from Mario Kart 8 Deluxe.

Since there is support for several LE-CODE features in the track, LE-CODE distribution creators should follow the instructions from the LE-CODE Distribution FAQ to properly extract the modified ObjFlow.bin and GeoHitTableKart.bin files from the SZS file. Concretely, such features are as follows:

  • Car objects (car_body) and arrow walls (WLwallGC) now support AREAs 8 and 9 to allow them to be disabled when not in view.
  • Cars inside the housing area (kart_truck) do not act as walls when hit by players on Mega Mushroom.

Note that distributions that do not use LE-CODE will not be able to see these modifications, but the track will still be fully playable.

As of v1.3, the track is available in two versions: one set at dawn and the other set at sunset.



v2.0-sunset Presentation (dolphin)
v1.3-dawn VS Race (Dolphin) (Sunset)
v1.0 VS Race (Dolphin)

Version History

Version Date of release Information
v1.0 2023-03-09 First release
v1.1 2023-03-15
  • Fixed a no lap count.
  • Optimized KCL.
  • Remade item routes so that Bullet Bills do not get stuck on arrow walls anymore.
  • Removed some objects, including all cars that made use of extended presence flags.
  • Adjusted timings of some arrow walls and enemy route controllers.
v1.2 2023-04-03
  • Modified some textures.
  • Fixed a KCL bug where players would sometimes get counted out of bounds at the glass section on the final lap.
v1.3 2023-07-20
  • Fixed an Ultra Shortcut and a bug where players could take the lap one route at any lap.
  • Optimized KCL.
  • Added an alternative sunset version.
v2.0 2023-10-29
  • Remodeled glass section.
  • Added missing water splash.
  • Changed first turn of the lap two route to close about 10 seconds earlier.
  • Attempted to fix Position Jump Bug near the rooftop section on lap one (thanks to Gabriela_).
  • Further differentiated off-road and non-offroad grass textures.
  • Widened ramp after the first turn on lap one.
  • Made final turn on lap two less blind.
  • Added one Mushroom shortcut on lap two.
  • Changed shortcut on lap two and the final lap to only be half shroomless.
  • Remade lightmap and updated sidewalk and brick wall textures.
  • Fixed bad quality mipmaps that made the course model appear to have holes.
  • Added replay cameras (thanks to tarsa129).
v2.1 2023-11-09
  • Properly fixed lap one route bug.
  • Fixed a freeze when using a Bullet Bill exactly when the race begins (thanks to Gabriela_).
  • Improved item routes.
  • Fixed vertex color flickering in some parts.
  • Minor KCL adjustments.
  • Changed wall timings in the city section during lap two.
v2.2 2023-11-19
  • Attempted to fix a Position Jump Bug on the glass section.
  • Other checkpoint adjustments.

Custom Track Distributions

This track is part of the following Custom Track Distributions:

Names in Other Languages

Dutch: Gelukzalig Hofje
French: Quartier Merveilleux
German: -
Italian: Blocco Beato
Japanese: ハッピーブロック
Korean: -
Portuguese: -
Russian: -
Spanish: Cuadra Venturosa
Greek: -
Polish: -
Finnish: -
Swedish: -
Czech: -
Danish: -