Difference between revisions of "BMD"

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'''BMD''' may refer to:
 
'''BMD''' may refer to:
  
* [[BMD (GameCube File Format)]], a 3D graphics file format produced for the [[GameCube]] SDK.
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* [[BMD (GameCube File Format)]], a 3D model file format part of JSystem.
 
* '''Nintendo DS ''BMD''''', a family of loosely related 3D graphics file formats and specifications, unrelated to the aforementioned ''GameCube'' variant:
 
* '''Nintendo DS ''BMD''''', a family of loosely related 3D graphics file formats and specifications, unrelated to the aforementioned ''GameCube'' variant:
 
** [http://kuribo64.net/get.php?id=KBNyhM0kmNiuUBb3 ''Super Mario 64 DS BMD''], a unique 3D model, texture, and shader specification utilized by the title ''Super Mario 64 DS''.
 
** [http://kuribo64.net/get.php?id=KBNyhM0kmNiuUBb3 ''Super Mario 64 DS BMD''], a unique 3D model, texture, and shader specification utilized by the title ''Super Mario 64 DS''.

Latest revision as of 10:13, 16 November 2020

BMD may refer to:

  • BMD (GameCube File Format), a 3D model file format part of JSystem.
  • Nintendo DS BMD, a family of loosely related 3D graphics file formats and specifications, unrelated to the aforementioned GameCube variant:
    • Super Mario 64 DS BMD, a unique 3D model, texture, and shader specification utilized by the title Super Mario 64 DS.
    • NSBMD, also known as Nitro BMD or BMD0. Predecessor to BRRES, utilizes a former version of MDL0 and TEX0. A member the standard NS* 3D specification provided to the Nitro (Nintendo DS) SDK, predecessor to the BR* specification provided by the Revolution (Wii) SDK.