Difference between revisions of "BMD"
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'''BMD''' may refer to: | '''BMD''' may refer to: | ||
− | * [[BMD (GameCube File Format)]], a 3D | + | * [[BMD (GameCube File Format)]], a 3D model file format part of JSystem. |
* '''Nintendo DS ''BMD''''', a family of loosely related 3D graphics file formats and specifications, unrelated to the aforementioned ''GameCube'' variant: | * '''Nintendo DS ''BMD''''', a family of loosely related 3D graphics file formats and specifications, unrelated to the aforementioned ''GameCube'' variant: | ||
** [http://kuribo64.net/get.php?id=KBNyhM0kmNiuUBb3 ''Super Mario 64 DS BMD''], a unique 3D model, texture, and shader specification utilized by the title ''Super Mario 64 DS''. | ** [http://kuribo64.net/get.php?id=KBNyhM0kmNiuUBb3 ''Super Mario 64 DS BMD''], a unique 3D model, texture, and shader specification utilized by the title ''Super Mario 64 DS''. |
Latest revision as of 10:13, 16 November 2020
BMD may refer to:
- BMD (GameCube File Format), a 3D model file format part of JSystem.
- Nintendo DS BMD, a family of loosely related 3D graphics file formats and specifications, unrelated to the aforementioned GameCube variant:
- Super Mario 64 DS BMD, a unique 3D model, texture, and shader specification utilized by the title Super Mario 64 DS.
- NSBMD, also known as Nitro BMD or BMD0. Predecessor to BRRES, utilizes a former version of MDL0 and TEX0. A member the standard NS* 3D specification provided to the Nitro (Nintendo DS) SDK, predecessor to the BR* specification provided by the Revolution (Wii) SDK.
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