GCN Yoshi Circuit (sup3rsmash8)

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This article is about sup3rsmash8's port. For other versions, see GCN Yoshi Circuit.
GCN Yoshi Circuit
Author: sup3rsmash8
Designer: Nintendo
Version: v0.7
Date of latest version: 2013-09-01
Editors used: BrawlBox, CTools, KMP Cloud, SketchUp, SZS Modifier
WBZ files: ct.wiimm.de
Download: Icedrive

Overview

This is the first port of the GCN version.

Media

v0.7 VS Race
RC1 VS Race

Version History

Version Date of release Information
RC1a 2012-07-11 First release
RC1b 2012-07-22 Slightly changed checkpoints and respawn points.
RC1b.pc 2012-07-22 Reduced facepoint and texture count.
RC1b+ 2012-09-06 Update by Wiimm:
  • Centered minimap.
RC1c 2012-10-11 Update by an unknown author:
  • Cleaned course model and KCL.
  • Removed unused files.
RC1c+ 2012-10-16 Update by Tock:
  • Reverted most changes from RC1c.
  • Fixed course model.
v0.5 2012-10-19
  • Added more invisible boundaries.
  • The fence is now visible and solid on both sides.
  • Added more scenery objects.
  • Changed sky model and added an animation.
v0.6 2013-08-01 Added water animation.
v0.7 2013-09-01 Update by Wiimm:

Known Bugs

A Harry Potter Effect is present on the plants.

Custom Track Distributions

This track is part of the following Custom Track Distributions:

Trivia

  • RC1 took only three days to finish, but it had some big gameplay flaws on console (e.g. bigger case of the Harry Potter Effect and freezing upon contact with water because the track was missing BREFF and BREFT files for the water splash effect). Neither of those problems are present via emulation, which was the only method the author used to test the track with. It took a few more days for the author to fix up these problems and improve the experience on console, even though the Harry Potter Effect was still present.
  • Despite the short development time the first time around, v0.5 took over a month to release due to BrawlBox being unable to open the model that the release candidates used.
  • This track contains plenty of Easter eggs, including an out of bounds area that was completely intentional for the sake of being an exploration track when not being raced on. A few examples are shown here.