GCN Yoshi Circuit (sup3rsmash8)
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This article is about sup3rsmash8's port. For other versions, see GCN Yoshi Circuit.
Author: | sup3rsmash8 |
---|---|
Designer: | Nintendo |
Version: | v0.7 |
Date of latest version: | 2013-09-01 |
Editors used: | BrawlBox, CTools, KMP Cloud, SketchUp, SZS Modifier |
WBZ files: | ct.wiimm.de |
Download: |
Overview
This is a port created by sup3rsmash8. It is the first port of the GCN version.
Media
Version History
Version | Date of release | Information |
---|---|---|
RC1a | 2012-07-11 | First release |
RC1b | 2012-07-22 | Slightly changed checkpoints and respawn points. |
RC1b.pc | 2012-07-22 | Reduced facepoint and texture count. |
RC1b+ | 2012-09-06 | Update by Wiimm:
|
RC1c | 2012-10-11 | Update by an unknown author:
|
RC1c+ | 2012-10-16 | Update by Tock:
|
v0.5 | 2012-10-19 |
|
v0.6 | 2013-08-01 | Added water animation. |
v0.7 | 2013-09-01 | Update by Wiimm:
|
v0.7.ikw | 2023-08-02 | Update by Toadette Hack Fan:
|
Known Bugs
A Harry Potter Effect is present on the plants.
Custom Track Distributions
This track is part of the following Custom Track Distributions:
- Boshi Kart GP (Details)
- CTGP Revolution (Details)
- CTGP Revolution Classic (Details)
- CTGP-R v1.02 HNS Pack (Details)
- Insane Kart Wii (v0.7)
- Nintenboi's Custom Track Picks (v0.7)
- Wiimms Mario Kart Fun (Details)
Trivia
- RC1 took only three days to finish, but it had some big gameplay flaws on console (e.g. bigger case of the Harry Potter Effect and freezing upon contact with water because the track was missing BREFF and BREFT files for the water splash effect). Neither of those problems are present via emulation, which was the only method the author used to test the track with. It took a few more days for the author to fix up these problems and improve the experience on console, even though the Harry Potter Effect was still present.
- Despite the short development time the first time around, v0.5 took over a month to release due to BrawlBox being unable to open the model that the release candidates used.
- This track contains plenty of Easter eggs, including an out of bounds area that was completely intentional for the sake of being an exploration track when not being raced on. A few examples are shown here.
By the same author: sup3rsmash8
Custom Tracks:
DK Falls –
DS Bowser Castle –
DS Cheep Cheep Beach –
GBA Bowser Castle 2 –
GCN Dry Dry Desert –
GCN Yoshi Circuit