SNES Ghost Valley 1
Author:
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zilly
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Designer:
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Nintendo, zilly
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Version:
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v2.0
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Date of latest version:
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2021-05-17
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Editors used:
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3ds Max, BrawlBox, CTools
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WBZ files:
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ct.wiimm.de
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Download:
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Discord
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Overview
This is a remake created by zilly. This features proper texture mapping and more objects. It is important to note that dark-colored wood in versions older than v2.0 is off-road. v1.0 featured a darker version, but it was merged with the normal version in v1.01.
Slot Information
This track will only work properly on slot 5.3 due to the amount of obakeblockSFCc objects used.
Credits
- Snuffles, for ripping the 3D Boo models.
Media
Version History
Version
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Date of release
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Information
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2012-12-22
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Start of development
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v1.0
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2013-01-21
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First release
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v1.0.smkw
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≤ 2013-08-06
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Update by Larry98:
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v1.01
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2014-07-17
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- Improved lighting.
- Added a light mask.
- Added vertex colors.
- Downscaled minimap to 75%.
- Adjusted respawn point heights.
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v2.0
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2021-05-17
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Update by zilly and Jasperr:
- Remade course model.
- Texture overhaul.
- Rebalanced ending shortcut.
- Nerfed off-road after the first turn.
- Improved item routes.
- Optimized KCL.
- Added 3D Boo objects (penguin_l, cruiserR and DKship64).
- Extended Boo AREA.
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Custom Track Distributions
This track is part of the following Custom Track Distributions:
Trivia
This track is one of the first to use the objects obakeblockSFCc, obakeblock2SFCc and obakeblock3SFCc correctly on purpose, as every interactable block is solid.
By the same author:
zilly
Do not edit and update my work or use my work in other Custom Tracks or Texture Hacks. Thank you.
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