SNES Rainbow Road (Wexos & Maximiliano)

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This article is about Wexos and Maximiliano's remake. For other versions, see SNES Rainbow Road.
SNES Rainbow Road
Creator: Wexos, Maximiliano
Designer: Nintendo, Yoshi74
Version: v3.1
Date of latest version: 2017-09-24
Editors used: 3ds Max, BrawlBox, CTools, KMP Cloud, SketchUp, SZS Modifier, Wiimms SZS Tools
Scale: 150%
WBZ files: ct.wiimm.de
Download: Icedrive

Overview

This is a remake created by Wexos and Maximiliano. It is based on the SNES version of the track and uses some parts of DS Rainbow Road. Some parts are new, like boost areas, jumps, rises, railings, and holes for more challenge. This remake aims to have the nostalgic feel of the original while adding enhancements. Maximiliano took the model and created it, then Wexos updated it because of the glitches. Yoshi74 made a new version of the track in late 2016 that had a new design with Wii U Rainbow Road elements, which Maximiliano then made playable.

Media

v3.1 VS Race (Day)
v2.1 VS Race
v1.0 VS Race

Version History

Version Date of release Information
v1.0 2015-07-31 First release
v2.0 2015-08-05
  • Added day version.
  • Deleted unused files.
  • Minor model fixes.
  • Patched minimap.
  • Remade course model, KCL and KMP.
v2.1 2015-08-08 Based on the night version:
  • Added more item boxes.
  • Improved enemy and item routes.
  • Changed some item box locations.
  • Fixed cameras.
  • Fixed KCL bugs.
  • Changed boost ramp collision to another variant.
  • Lightened road.
  • Upscaled to 150%.
v2.1-day 2015-08-09 Changed theme to day.
v2.1-day.hp 2016-04-18 Update by PhillyG:
  • Removed an unused file.
v3.0 2016-10-22 Remade course model and KCL.
v3.1 2017-09-24 Fixed KCL bugs.

Custom Track Distributions

This track is part of the following Custom Track Distributions: