https://wiki.tockdom.com/w/api.php?action=feedcontributions&user=Maczkopeti&feedformat=atomCustom Mario Kart - User contributions [en]2024-03-28T10:07:15ZUser contributionsMediaWiki 1.35.14https://wiki.tockdom.com/w/index.php?title=User_talk:Maczkopeti&diff=127267User talk:Maczkopeti2017-12-09T12:47:30Z<p>Maczkopeti: /* Missing tracks */</p>
<hr />
<div>{{textbox|blue center|Archive|<br />
'''Old talk is archived at [[{{FULLPAGENAME}}/Archive]].'''<br />
}}<br />
<br />
== GCN Daisy Cruiser ==<br />
<br />
The edited version of ''GCN Daisy Cruiser'' has at least at 2 positions a KCL bug (invisible small wall, sounds *clack* if crossing it).<br />
* At the starting area at the right side. (Can't find this bug at GCN version)<br />
* In the mud short cut near the itemboxes at the right side.<br />
-- [[User:Wiimm|Wiimm]] ([[User talk:Wiimm|talk]]) 17:15, 6 October 2015 (UTC)<br />
<br />
:I exported the KCL with your tools and only added the missing part to both of them. I'll check both with your tools again.<br />
:--[[User:Maczkopeti|maczkopeti]] ([[User talk:Maczkopeti|talk]]) 17:19, 6 October 2015 (UTC)<br />
<br />
::I checked both. The edited version has 2 invalid triangles, while the GCN version has none.<br />
::--[[User:Maczkopeti|maczkopeti]] ([[User talk:Maczkopeti|talk]]) 17:22, 6 October 2015 (UTC)<br />
<br />
:::Re-uploaded it with fixed KCL.<br />
:::--[[User:Maczkopeti|maczkopeti]] ([[User talk:Maczkopeti|talk]]) 17:35, 6 October 2015 (UTC)<br />
<br />
:::: I like to see, that you edit occasionally tracks to improve them. I do the same since years and it seems, that none notifies it. And so I say to you: Thanx!<br />
:::: -- [[User:Wiimm|Wiimm]] ([[User talk:Wiimm|talk]]) 17:33, 9 October 2015 (UTC)<br />
<br />
== HeyhoShipGBA.brres stub ==<br />
[[SNES Koopa Beach 2 (maczkopeti)|SKB2]] contains a HeyhoShipGBA.brres stub. It confused my tools (endless loop because of NULL reference). I have already fixed my tools. Can you please tell me more about your experience with this stub and its impact?<br />
-- [[User:Wiimm|Wiimm]] ([[User talk:Wiimm|talk]]) 09:09, 15 October 2015 (UTC)<br />
<br />
:I just deleted the model and the texture to it and it seems to work just like regular.<br />
:--[[User:Maczkopeti|maczkopeti]] ([[User talk:Maczkopeti|talk]]) 09:13, 15 October 2015 (UTC)<br />
<br />
:: Confirmed. But it don't work at other slots :( <br />
:: -- [[User:Wiimm|Wiimm]] ([[User talk:Wiimm|talk]]) 19:39, 15 October 2015 (UTC)<br />
<br />
==Updates to my tracks==<br />
I would appreciate being informed of any updates you intend to make to my tracks before you release them. I might not be active on the wiki, but I do check it regularly, and I have several additional contact methods listed on my user page. <br />
<br />
I do not mind updates to fix bugs, but I do not appreciate that you have apparently made changes to gameplay and visuals without even a cursory attempt to contact me. For the time being I will roll back your releases until you find time to discuss these changes with me. --[[User:Jefe|Jefe]] ([[User talk:Jefe|talk]]) 23:03, 23 October 2015 (UTC)<br />
<br />
:I just wanted to get these updates quickly, before the next CTGP update, and I was afraid you wouldn't reply on time. It has been way over 6 months since they were last updated, and I haven't thought of these being such major changes.<br />
<br />
:If you can tell me which changes are problematic, I can revert them.<br />
:--[[User:Maczkopeti|maczkopeti]] ([[User talk:Maczkopeti|talk]]) 05:34, 24 October 2015 (UTC)<br />
<br />
:: I hope you find an agreement that is good for the public. But remember, v*.1 was released and also downloaded. To avoid a confusion on references, the next version should be e.g. v*.2. And because our Wiki is a kind of encyclopedia, a notice about the "unauthorized" version without download should stay in the history (but not in the news). <br />
:: @Maczkopeti: Please remove or disable the MEGA downloads for the moment to prohibit more downloads (if not already done). I plan to hide the v*.1 from my track archive too until an agreement is made.<br />
:: -- [[User:Wiimm|Wiimm]] ([[User talk:Wiimm|talk]]) 06:52, 24 October 2015 (UTC)<br />
<br />
:::The updates were only available for less than an hour. I don't think such a significant amount of people downloaded it in order to make it v*.2. I remember [[Mushroom Valley]] having an unauthorized update which doesn't have info anymore.<br />
<br />
:::I keep up the downloads in case I won't have to change anything, but I already hid the revisions that link to it.<br />
:::--[[User:Maczkopeti|maczkopeti]] ([[User talk:Maczkopeti|talk]]) 09:32, 24 October 2015 (UTC)<br />
<br />
:::: There were visible in this wiki for 9 hours and I was one who caught them (and released them with >50 other tracks in a test distribution). So the next version should not v*.1!<br />
:::: -- [[User:Wiimm|Wiimm]] ([[User talk:Wiimm|talk]]) 11:05, 24 October 2015 (UTC)<br />
<br />
:::::I you check the history of both tracks' pages, you can see that Jefe reverted the edit after less than hour. Not many people look beyond the page, keep that in mind. However, if it's really that problematic, I'll revert the needed edits in v*.2, if there's any.<br />
:::::--[[User:Maczkopeti|maczkopeti]] ([[User talk:Maczkopeti|talk]]) 11:21, 24 October 2015 (UTC)<br />
: You misunderstood me: I wanted only to deactivate the download at MEGA, but not to hide all activities in this wiki. Quite the contrary I want a notice about your versions because they are reality!<br />
: -- [[User:Wiimm|Wiimm]] ([[User talk:Wiimm|talk]]) 11:49, 24 October 2015 (UTC)<br />
<br />
::Okay, I deleted them from MEGA and restored their revisions.<br />
::--[[User:Maczkopeti|maczkopeti]] ([[User talk:Maczkopeti|talk]]) 12:15, 24 October 2015 (UTC)<br />
<br />
I do not have copies of your updated tracks so you will need to send them to me for approval. I would prefer this discussion to be private instead of on the wiki, so please contact me via Steam or PM on Youtube. <br />
<br />
And in the future, send a message to the author of any track you intend to update and give them some time to respond before releasing an update on the wiki. '''This is the normal procedure as stated in our [[Custom Mario Kart:Privacy policy#Published Works Policy|Published Works policy.]]''' Just because an author hasn't updated a track in six months doesn't mean you shouldn't try to notify them of your proposed update. If they don't respond within a reasonable time frame (a week or so) then you may release the track.--[[User:Jefe|Jefe]] ([[User talk:Jefe|talk]]) 18:40, 24 October 2015 (UTC)<br />
<br />
:I sent you the files via email.<br />
:--[[User:Maczkopeti|maczkopeti]] ([[User talk:Maczkopeti|talk]]) 18:48, 24 October 2015 (UTC)<br />
<br />
== Please don't delete so much pages ==<br />
<br />
This wiki is also a kind of information system. So there is no reason to remove pages, because the download is lost. Perhaps it is good to know, that someone has created a texture I'm searching.<br />
<br />
On the other hand, distribs, ct, texture hacks (tracks and vehicles) and fonts, that are only announced, but never released are good deletion candidates.<br />
<br />
-- [[User:Wiimm|Wiimm]] ([[User talk:Wiimm|talk]]) 17:55, 9 November 2015 (UTC)<br />
<br />
:I think if the download doesn't get re-uploaded in over a year, it's safe to delete the page. They can be restored anytime if the download is found somehow.<br />
:--[[User:Maczkopeti|maczkopeti]] ([[User talk:Maczkopeti|talk]]) 18:07, 9 November 2015 (UTC)<br />
<br />
:: But the information about the existence of X is lost at least for the public.<br />
:: -- [[User:Wiimm|Wiimm]] ([[User talk:Wiimm|talk]]) 19:33, 9 November 2015 (UTC)<br />
<br />
== Never offer your savegame to the public ==<br />
..., because it can be misused. -- [[User:Wiimm|Wiimm]] ([[User talk:Wiimm|talk]]) 00:24, 10 January 2016 (UTC)<br />
<br />
== What's wrong with those edits? ==<br />
My edits you reverted should be informative enough to stay, right? If it's just "CTGP Revolution" the link will send you to 1.03 instead of 1.02/1.01/4.4/2.8. <br />
<br />
Then I did the same thing you did (remove CTGP numbers) in another page, then you reverted that. That would make your reverted edits wrong too then. I don't get what you're doing?--[[User:BlueToad|BlueToad]] ([[User talk:BlueToad|talk]]) 01:03, 28 February 2016 (UTC)<br />
<br />
:It's simple. For example, [[ASDF_Course]] has been in CTGP-R since v1.0 and hasn't changed ever since, thus it should collectively say "CTGP Revolution". In the case of [[GBA Cheep-Cheep Island (ChaosShadow23)|GBA Cheep-Cheep Island]], it was first added in v1.03, so it can't be simply "CTGP Revolution".<br />
:--[[User:Maczkopeti|maczkopeti]] ([[User talk:Maczkopeti|talk]]) 01:10, 28 February 2016 (UTC)<br />
<br />
::I see, alright thanks.<br />
::--[[User:BlueToad|BlueToad]] ([[User talk:BlueToad|talk]]) 01:17, 28 February 2016 (UTC)<br />
<br />
== Small Letters ==<br />
<br />
What do you think about the small "Wii" in [[Canyon Pass]] and small letters general? -- [[User:Wiimm|Wiimm]] ([[User talk:Wiimm|talk]]) 23:05, 29 February 2016 (UTC)<br />
<br />
: No opinion about <small>small Wii</small>? I don't like it. -- [[User:Wiimm|Wiimm]] ([[User talk:Wiimm|talk]]) 12:58, 5 March 2016 (UTC)<br />
<br />
::The small prefixes are used on retro track pages to make shared names distinguishable, like <small>SNES</small> Bowser Castle 1 and <small>SNES</small> Bowser Castle 2. The Wii prefix in the case of Canyon Pass is pointless, since it's obvious that the description refers to the original tracks. It's only needed where there's at least another instance of a track that shares name, like in [[Purple Route]].<br />
::--[[User:Maczkopeti|maczkopeti]] ([[User talk:Maczkopeti|talk]]) 13:22, 5 March 2016 (UTC)<br />
::: I know the meaning of the prefix. But my question is: Why using a small font and not the normal one? -- [[User:Wiimm|Wiimm]] ([[User talk:Wiimm|talk]]) 13:35, 5 March 2016 (UTC)<br />
<br />
== Music at 1.1 and 2.1 ==<br />
<br />
Play 1.1 and 2.1 and you can hear, that they use the same music. And the sound of 0x75 is totally different. I used it in my distributions for some tracks.<br />
<br />
-- [[User:Wiimm|Wiimm]] ([[User talk:Wiimm|talk]]) 21:45, 7 May 2016 (UTC)<br />
<br />
:0x75 and 0x7D link to the same music files and have the same volume setting in the revo_kart.brsar. What difference did you hear? As I wrote it in the summary, try changing 0x00000075 to 0x00000079 at 0x391AC0 in StaticR.rel, and you'll hear Mushroom Gorge music on Luigi Circuit.<br />
:--[[User:Maczkopeti|maczkopeti]] ([[User talk:Maczkopeti|talk]]) 22:14, 8 May 2016 (UTC)<br />
<br />
:: I'll do this test later.<br />
:: But you agree, that LC and MC plays the same sound. So a different ID without comment is misleading the reader, because it is irrelevant for a standard MKW user, why they play the same music. Maybe the truth is in the middle. <br />
:: -- [[User:Wiimm|Wiimm]] ([[User talk:Wiimm|talk]]) 22:20, 8 May 2016 (UTC)<br />
<br />
== Slot 42 Materials ==<br />
I'm on the way to implement the material detection for moonview. Have you tested, if the material names are case sensitive? -- [[User:Wiimm|Wiimm]] ([[User talk:Wiimm|talk]]) 12:06, 31 May 2016 (UTC)<br />
<br />
:Haven't tested that yet, but I'm guessing they are.<br />
:--[[User:Maczkopeti|maczkopeti]] ([[User talk:Maczkopeti|talk]]) 14:44, 31 May 2016 (UTC)<br />
<br />
:: I made a test series and created 3 variants of MH:<br />
::* renamed road01 to ROAD01<br />
::* renamed road01 to road02 and road02 to road01<br />
::* renamed road01 to roadx1<br />
:: Then I tested all variants on Luigi Circuit (no freeze) and on MH (3x freeze). So my conclusions:<br />
::* Material names are case sensitive.<br />
::* Not only a material name must be existent, also it's content is important.<br />
:: So I plan to create sha1 hash values for each material to verify the content too.<br />
:: -- [[User:Wiimm|Wiimm]] ([[User talk:Wiimm|talk]]) 08:53, 1 June 2016 (UTC)<br />
<br />
::: I found all material names of list in staticr in a row, with one exception: "Iwa" is not in staticr. So my guess is, that "Iwa" is not necessary. Can you please confirm it?<br />
::: btw, neither main.dol nor staticr.rel contains "polygon" (polygon11 and polygon60 were the old way to detect MH).<br />
::: -- [[User:Wiimm|Wiimm]] ([[User talk:Wiimm|talk]]) 09:01, 1 June 2016 (UTC)<br />
:::: "Iwa" is necessary, but I don't know how it is referenced. -- [[User:Wiimm|Wiimm]] ([[User talk:Wiimm|talk]]) 09:53, 1 June 2016 (UTC)<br />
<br />
:::::I once did a test with renaming normal materials and it worked.<br />
<br />
:::::As for the polygons, they aren't needed. The materials don't even need to be linked to a polygon in order to make the track work.<br />
:::::--[[User:Maczkopeti|maczkopeti]] ([[User talk:Maczkopeti|talk]]) 09:55, 1 June 2016 (UTC)<br />
<br />
::::::Iwa ''is'' referenced in the [http://prntscr.com/bb19xx StaticR.rel] You must've overlooked it, Wiimm.<br />
::::::--[[User:Maczkopeti|maczkopeti]] ([[User talk:Maczkopeti|talk]]) 14:38, 1 June 2016 (UTC)<br />
<br />
::::::: Indeed! I used tools "strings" to extract the strings and its default is a minimal string length of 4 -- blamed. btw, content comparing is coming soon. -- [[User:Wiimm|Wiimm]] ([[User talk:Wiimm|talk]]) 14:56, 1 June 2016 (UTC)<br />
<br />
: An idea: maybe it is possible to place the 12 materials in another BRRES loaded by KMP, so that Moonview accept it?? -- [[User:Wiimm|Wiimm]] ([[User talk:Wiimm|talk]]) 20:24, 1 June 2016 (UTC)<br />
<br />
::I once tried putting the materials into the vrcorn and it froze, so most likely not.<br />
::--[[User:Maczkopeti|maczkopeti]] ([[User talk:Maczkopeti|talk]]) 20:31, 1 June 2016 (UTC)<br />
<br />
----<br />
<br />
: This material issue is also found in some objects like item boxes, fake item boxes and bob-omb (I think this last one needs a specific texture name, don't remember if it needed also the material). I don't really know why, this game is weird. Also, kart_killer (Bullet Bill) bone must be named "body", or it will freeze. And battle coin models can't be changed, when you try, you'll get the original model with your custom one's textures if they have the same material name. —[[User:Atlas|Atlas]] ([[User talk:Atlas|talk]]) 12:32, 1 June 2016 (UTC)<br />
<br />
::Coincidentally, all of the required materials have Mi_LightMask (the headlight effect's texture) referenced in MH's course_model.brres. My guess is that the headlight effect originally meant to be slot-based, but was later changed to be part of the BRRES.<br />
::--[[User:Maczkopeti|maczkopeti]] ([[User talk:Maczkopeti|talk]]) 14:38, 1 June 2016 (UTC)<br />
<br />
:::I just figured it out: The materials are referenced because the light effect in them are disabled for the opening cameras.<br />
:::--[[User:Maczkopeti|maczkopeti]] ([[User talk:Maczkopeti|talk]]) 21:57, 3 June 2016 (UTC)<br />
<br />
:::: Disabling the cameras enables a track for slot 4.2? (just a thought) -- [[User:Wiimm|Wiimm]] ([[User talk:Wiimm|talk]]) 00:01, 4 June 2016 (UTC)<br />
<br />
:::::If the track still freezes on Time Trials if the materials aren't present, then most likely not.<br />
:::::--[[User:Maczkopeti|maczkopeti]] ([[User talk:Maczkopeti|talk]]) 00:10, 4 June 2016 (UTC)<br />
<br />
== Going offline ==<br />
<br />
I'll be offline until June 17th because I need to focus on studying for my finals.<br><br />
--[[User:Maczkopeti|maczkopeti]] ([[User talk:Maczkopeti|talk]]) 19:58, 6 June 2016 (UTC)<br />
: Good luck -- [[User:Wiimm|Wiimm]] ([[User talk:Wiimm|talk]]) 20:40, 6 June 2016 (UTC)<br />
<br />
::And I'm done.<br />
::--[[User:Maczkopeti|maczkopeti]] ([[User talk:Maczkopeti|talk]]) 11:44, 17 June 2016 (UTC)<br />
<br />
::: Welcome back —[[User:Atlas|Atlas]] ([[User talk:Atlas|talk]]) 12:38, 17 June 2016 (UTC)<br />
<br />
== RE:Translation ==<br />
<br />
Oh, i didn't notice. I'm really stupid, i just thought they looked better. At least did you check the paste? Is everything right? -[[User:Dswii3ds|Dswii3ds]] ([[User talk:Dswii3ds|talk]]) 22:20, 18 July 2016 (UTC)<br />
<br />
== New Moderator Team ==<br />
I recommend to build a new moderator team, because you can't do all by yourself (a question of time (total and 24h/day)). Good candidates are active members with [[Help:Contents|autopatrol right]] and other good and active editors. Also think about inactive moderators and new ''autopatrolers''.<br />
<br />
-- [[User:Wiimm|Wiimm]] ([[User talk:Wiimm|talk]]) 10:18, 4 August 2016 (UTC)<br />
<br />
== wbz vs. szs ==<br />
<br />
For me it is ok, if you replace some/all wbz file by szs.<br />
<br />
But in the past, we had 2 or 3 DMCA takedown waves for szs files. And I offer >2000 tracks at my own website. So I decided for me to offer only wbz files to be on the right side of the law.<br />
<br />
-- [[User:Wiimm|Wiimm]] ([[User talk:Wiimm|talk]]) 21:44, 21 September 2016 (UTC)<br />
<br />
== On author columns ==<br />
<br />
I did not mean to undo any decision by you, but I felt that the author columns on my articles were needed for several reasons:<br />
<br />
*To distinguish updates by myself and others;<br />
*to distinguish collaborative releases (see [[GP Mario Beach]]);<br />
*to specify that I'm not the only author of a track, whether that's forward or prior in time.<br />
<br />
--[[User:SuperMario64DS|SuperMario64DS]] ([[User talk:SuperMario64DS|talk]]) 20:24, 4 October 2016 (UTC)<br />
<br />
:I'd like to standardize the version history tables, and one important aspect is to fit everything into the 3 columns.<br />
# It is always assumed that a version of a track was made by the author unless stated otherwise in the information column.<br />
# It is not necessary to mark who took part in which version on tracks with multiple authors. It is enough to know whether an update is official or not.<br />
# Someone who updated a track does not necessarily become the author of it. I don't claim to be the author of any of the tracks I updated.<br />
:--[[User:Maczkopeti|maczkopeti]] ([[User talk:Maczkopeti|talk]]) 20:53, 4 October 2016 (UTC)<br />
<br />
::If we want to standardise version histories, why not adopt the author column? It's semantic.<br />
::*Placement of the author in the information column is non-standard.<br />
::*It can be seen to be necessary to list the author of ''that'' update so another person is not attributed for work they did not commit.<br />
::*If someone were to remake a track, depending on their role, they'd be the author of that iteration.<br />
::--[[User:SuperMario64DS|SuperMario64DS]] ([[User talk:SuperMario64DS|talk]]) 21:37, 4 October 2016 (UTC)<br />
<br />
::: I agree maczkopeti in 1. and 3., but not in 2.: I think, it is always important who updated the track for different reasons:<br />
:::* This is only a hobby and the updater's notification is its only ''fee''.<br />
:::* For me it is important, if a well known person or a new one updated the track.<br />
::: However, 3 columns are enough.<br />
::: --[[User:Wiimm|Wiimm]] ([[User talk:Wiimm|talk]]) 21:42, 4 October 2016 (UTC)<br />
<br />
::::Can we explain why three columns are enough? I adopted this practice of adding the author column several years ago and no one had had an issue with it prior. This is a movement to implement "formality" that has not been decided upon. Say, the history tables were a database - what information would you want to retrieve in the future? Release date, release version, author, and description.<br />
<br />
::::"History tables" aren't even included on pages by default, as they must be manually added. And in the case of formality, we see a variety of "update by", "updated by", "hot fix by", "hotfix by", "altered by", etc. In addition, release descriptions themselves do not follow a set format. Column names and order do not either. Yet, we've yet to encounter a case in which a user cannot deduct information from the page on the basis that its form does not match another. It becomes further difficult to implement formality if descriptions have no form themselves, and in trying to enforce a form you cause more difficulty than necessary. I want to choose to keep this option for my tracks, as I feel it's useful. --[[User:SuperMario64DS|SuperMario64DS]] ([[User talk:SuperMario64DS|talk]]) 03:25, 5 October 2016 (UTC)<br />
<br />
:::::While no one really complained about the author column, nobody added it to their own pages either, maybe except for [[User:Horsti12|Horsti12]] in the past, but I already removed them on multiple occasions. The history table is in [[Template:Custom-Track]], just commented out, and it has the 3 columns. As for what terminology is used for unofficial updates, we don't have any standardization for that yet, but maybe I'll add one later.<br />
:::::We either have the author column on all pages or none of them. I'm not gonna make exceptions.<br />
<br />
:::::@Wiimm: I've seen many pages where a track with multiple authors had an update in which I'm pretty sure not all of the authors actually took part in. Such case is [[White Garden]], where I'm pretty sure fixing a minimap wasn't a three-men job.<br />
:::::This is pretty similar to the naming in your track archive. In the case of [[GP Mario Beach]], even if Beta 1a wasn't worked on by [[DJ Lowgey]], he still gets the credit, since he is still part of the track. <br />
:::::--[[User:Maczkopeti|maczkopeti]] ([[User talk:Maczkopeti|talk]]) 08:14, 5 October 2016 (UTC)<br />
<br />
::::::You're not distinguishing between the author column and credits. Those updates involved difficult work, which DJ Lowgey did not to contribute to. His only credit is in early production. Someone who builds a building does not get credit for its maintenance. And later when I release v2 of [[GP Mario Beach]], which doesn't involve DJ Lowgey at all, how am I to credit that? Does he get credit for that too?<br />
<br />
::::::Furthermore, if later in time someone takes control of a custom track, or becomes a co-author, and their name is added to "creator(s)", do they not now implicitly have credit for **every** update prior to their involvement now? Whereas always having an author column avoids this issues, not having one mandates that we go back and address authorship for each update. We're also assuming the "Custom Track"-info table is being read. It's a separate entity all together, and its data has no association with the history table (stated or direct).<br />
<br />
::::::There are two issues here: credence and formality. Work on an original iteration does not grant credence to future updates. They get credit for the groundwork, but not the product. Second, under this system we must now always specify "update by USERNAME" to avoid future authorship errors (but then what do we put for the initial release?) - otherwise we dismiss iterative authorship. And if we were to change the wording of "update by USERNAME" in the future, we've created a much larger task than renaming columns, especially if multiple authors are involved in one update (where the wording may vary even further).<br />
::::::--[[User:SuperMario64DS|SuperMario64DS]] ([[User talk:SuperMario64DS|talk]]) 17:50, 6 October 2016 (UTC)<br />
<br />
== template:age and Widgets ==<br />
<br />
Only a hint: Sometimes [https://www.mediawiki.org/wiki/Extension:Widgets Widgets] and the related [http://www.smarty.net/ Smarty] are the better and easier solution for complex tasks.<br />
<br />
-- [[User:Wiimm|Wiimm]] ([[User talk:Wiimm|talk]]) 10:23, 10 November 2016 (UTC)<br />
<br />
==About Pipeline Speedway==<br />
Pipeline Speedway II is not the same track as the first one. II is a follow-up of I. It should be considered a different custom track, much like [[Aquadrom Stage 2]] is a different track from [[Aquadrom Stage]] (even though they are MUCH more similar than Pipeline Speedway I and II).<br/>--[[User:Igorseabra4|Igorseabra4]] ([[User talk:Igorseabra4|talk]]) 09:09, 17 November 2016 (UTC)<br />
<br />
== How are you? ==<br />
Hi maczkopeti, how are you. I have noticed that you didn't any edit in December. What happened?<br />
<br />
-- [[User:Wiimm|Wiimm]] ([[User talk:Wiimm|talk]]) 15:41, 1 January 2017 (UTC)<br />
<br />
:For various personal reasons, I had to take a break from everything Mario Kart-related. I will most likely not consider a return until January 13th, as I have an exam coming up.<br />
:--[[User:Maczkopeti|maczkopeti]] ([[User talk:Maczkopeti|talk]]) 04:05, 2 January 2017 (UTC)<br />
<br />
:: An exam is more important than online life. God Luck! -- [[User:Wiimm|Wiimm]] ([[User talk:Wiimm|talk]]) 13:33, 2 January 2017 (UTC)<br />
<br />
:::I failed. I'll have to retake it on 27th.<br />
:::--[[User:Maczkopeti|maczkopeti]] ([[User talk:Maczkopeti|talk]]) 10:52, 13 January 2017 (UTC)<br />
<br />
:::: That's bad :( Good luck again -- [[User:Wiimm|Wiimm]] ([[User talk:Wiimm|talk]]) 11:45, 13 January 2017 (UTC)<br />
<br />
== Missing tracks ==<br />
<br />
Hi Péter, hope you read it.<br />
Because of [[Track takedowns]] your version 1.3 of [[SNES Bowser Castle 2 (MKDasher)]] is lost. Do you have a copy of it?<br />
<br><br />
-- [[User:Wiimm|Wiimm]] ([[User talk:Wiimm|talk]]) 11:40, 9 December 2017 (UTC)<br />
<br />
:Reuploaded it.<br />
:--[[User:Maczkopeti|maczkopeti]] ([[User talk:Maczkopeti|talk]]) 12:47, 9 December 2017 (UTC)</div>Maczkopetihttps://wiki.tockdom.com/w/index.php?title=Track_takedowns&diff=127266Track takedowns2017-12-09T12:46:46Z<p>Maczkopeti: /* Retro Tracks */</p>
<hr />
<div>On October 2017, both MEGA and MediaFire took down many links in this Wiki. Almost all tracks were available in Wiimms archive, but not all of them. Now we need help to collect the missing tracks again. <br />
<br />
This article contains a list of missing tracks. If you have any of them, please upload them, put the link on its page, and add an information about the reupload behind the track name in this list. [[Wiimm]] or [[Leseratte]] will periodically check this article for new uploads, place them in Wiimms archive, and will then remove the entry from this list. <br />
<br />
Please do *not* remove entries from this list by yourself, if you think an entry should be removed, add a comment behind it. <br />
For example, if you uploaded Abandoned Pipeyard v2, you could change that line to "<nowiki>[[Abandoned Pipeyard]] v2 uploaded by ~~~~</nowiki>". <br />
Koopa<br />
If a missing track line ends with a version number, a specific version is missing (but others may be available). <br />
If a missing track line contains no version number, the latest version is missing. <br />
<br />
All the newly added links are [[WBZ]] links to [[Wiimm's Custom Archive|Wiimm's archive]], so [[Wiimms SZS Tools]] or other software is needed to convert that to a regular SZS file. If you want, you can add SZS mirrors or other mirrors to the tracks with updated download links - but please don't remove the link to Wiimms archive when doing so. <br />
<br />
== Custom Tracks == <br />
<br />
* Cannon City II 1.1b<br />
* Coastal Island RC3<br />
* EX Bowsers Castle 1 v1.0<br />
* Grass Road<br />
* Lava Rampage v1.8<br />
* Lavaflow Volcano RC2<br />
* N.I.S.W.O.E. Desert RC4 (Lumas CT Pack)<br />
* Penguin Canyon RC6 (Pro CT Pack)<br />
* Pipe Underworld 1.24<br />
* Rubik Circuit<br />
* Shifting Sand Land RC2.1 (Pro CT Pack)<br />
* Test Donut <!-- Link Fixed --><br />
* The Greatest Vegetarian Diet <!-- Link Fixed --><br />
* Tomb of Anubis v1e (Wines CT Pack)<br />
* Tree Circuit v1.2 (Skippers 200kmh Distribution)<br />
* Tutorial Circuit<br />
* Valley Pathway <!-- Link Fixed --><br />
* Volcano Beach 2 v2<br />
<br />
== Retro Tracks == <br />
* DS Nokonoko Beach (EC2Joshi) (RC3)<br />
<br />
== Battle tracks and Battle texture hacks == <br />
* GBA Battle Course 1 (DarkFlare)<br />
* GBA Battle Course 1 (RoGamer)<br />
* GCN Pipe Plaza<br />
* Lee's SNES Battle Course 4 (SNES Battle Course 4 Edit) <!-- Fixed --><br />
* Trophy Arena<br />
<br />
== Race Texture hacks and other content == <br />
* ASDF Canyon (ASDF Course Texture)<br />
* Bowser Cave (Mushroom Gorge Texture)<br />
* Bowser Gorge (Mushroom Gorge Texture)<br />
* Bowser's Star Road (Rainbow Road Texture)<br />
* Cake Sweetway (SNES Mario Circuit 3 Texture)<br />
* Cloud Ocean (Rainbow Road Texture)<br />
* Crashway (N64 Mario Raceway Texture)<br />
* Delfino Circuit (Luigi Circuit Texture)<br />
* Fog Swamp at Night (Fog Swamp Texture)<br />
* Frozen Castle (Bowser's Castle Texture)<br />
* GBA Bowser Island 2 (GBA Cheep-Cheep Island Texture)<br />
* Glacial Island (N64 Sherbet Land Texture)<br />
* Green and Grey (Rainbow Road Texture)<br />
* Grumble Jungle (Grumble Volcano Texture)<br />
* Koopa Greencap (Koopa Cape Texture)<br />
* Luigi's Boardwalk (Luigi Circuit Texture)<br />
* Luigi's Neon Raceway (Luigi Circuit Texture)<br />
* Maple Greenway (Maple Treeway Texture)<br />
* Matrix Mall (Coconut Mall Texture)<br />
* McDonald's Mall (Coconut Mall Texture)<br />
* Megalo Stadium (Toad's Factory Texture)<br />
* Mudslide Summit (DK Summit Texture)<br />
* N64 DK's Jungle Greenway (N64 DK's Jungle Parkway Texture)<br />
* Nighttime Sherbet Land (N64 Sherbet Land Texture)<br />
* Ocean Boardwalk (SNES Ghost Valley 2 Texture)<br />
* Purple Cruisin' Way (SNES Mario Circuit 3 Texture)<br />
* Rainbow Greenroad (Rainbow Road Texture)<br />
* Rainbow Road 2 (Space Road Texture)<br />
* Sepia Road (Rainbow Road Texture)<br />
* Sky Farm (Moo Moo Meadows Texture)<br />
* SNES Donut Plains 3 (SNES Mario Circuit 3 Texture)<br />
* SNES Ghost Greenvalley 2 (SNES Ghost Valley 2 Texture)<br />
* SNES Tetris Valley 1 (SNES Ghost Valley 1 Texture)<br />
* Violet Circuit (Luigi Circuit Texture)<br />
* White Moo Moo Road (Moo Moo Meadows Texture)<br />
* World of Minecraft (The Nether Texture)<br />
* Write to be Persued Course (Luigi Circuit Texture)<br />
<br />
== In progress == <br />
The following tracks are available to Wiimm and Leseratte, they just haven't been added to Wiimm's public archive and thus may not have a new download link. Links for these tracks will be added soon. <br />
<br />
* Circuit Speedway<br />
* Coastal Island RC2<br />
* Headlong Skyway<br />
* Nightmare RC2 (unsure?)</div>Maczkopetihttps://wiki.tockdom.com/w/index.php?title=SNES_Bowser_Castle_2_(MKDasher)&diff=127265SNES Bowser Castle 2 (MKDasher)2017-12-09T12:45:36Z<p>Maczkopeti: /* Version History */</p>
<hr />
<div>{{about|[[MKDasher]]'s remake}}<br />
<div class="float-right"><br />
{{Misc-Info<br />
|creator= [[MKDasher]]<br />
|designer= [[Nintendo]]<br />
|type= Remake, Castle<br />
|version= v1.3<br />
|date of release= 2015-12-24<br />
|editors used= [[3ds Max]], [[Paint]], [[SZS Modifier]], [[Wiimms SZS Tools]]<br />
|difficulty= 4/10<br />
|wbz-id=7<br />
|download 1= https://drive.google.com/open?id=1Ih9uewF58VI2VYIYE5DktOi5C9VFxwB2<br />
}}<br />
</div><br />
<br />
== Overview ==<br />
This remake is one of the first complete custom tracks for [[Mario Kart Wii]].<br />
<br />
== Media ==<br />
{{youtube-box||GjFu1_H_TV0|v1.3 VS Race}}<br />
{{youtube-box||4EoxV4-NdDk|RC2 VS Race (Dolphin)|height=300)}}<br />
<br />
== Version History ==<br />
{| class="wikitable"<br />
|-<br />
! align=left| Version<br />
! align=left| Date of release<br />
! align=left| Information<br />
|-<br />
| Beta<br />
| 2010-01-26<br />
| [http://www.youtube.com/watch?v=7552990Fghw Video]<br />
|-<br />
| RC2<br />
| 2010-01-30<br />
| First release<br />
|-<br />
| v1.1<br />
| 2012-02-04<br />
| [[KMP]] edits by [[Wiimm]]:<br />
* Object edit to reduce slow motion effects:<br />
** Unneeded objects removed.<br />
** Number of visual only objects reduced.<br />
** Some animations delayed (do not start at the same time).<br />
* Little changes to enemy and item routes<br />
* New checkpoints<br />
|-<br />
| [http://download.wiimm.de/mkw-tracks/SNES%20Bowser%20Castle%202%20v1.2%20(MKDasher,Wiimm).wbz v1.2]<br />
| 2013-10-24<br />
| Update by [[Wiimm]]:<br />
* Cleaned SZS file.<br />
* Fixed respawn bug.<br />
* Removed some more decorative objects.<br />
* New item box arrangement (5×5 instead of 6×3)<br />
|-<br />
| [https://drive.google.com/open?id=1Ih9uewF58VI2VYIYE5DktOi5C9VFxwB2 v1.3]<br />
| 2015-12-24<br />
| Update by [[User:Maczkopeti|maczkopeti]]:<br />
* Changed road and ramp KCL variants.<br />
* Fixed wall collision.<br />
* Added sound trigger collision for [[Slot#4.3|slot 4.3]].<br />
* Added missing item route.<br />
* Improved Bullet Bill drop-offs.<br />
* Lowered item boxes after ramps.<br />
* Slightly raised Thwomps.<br />
* Restored decorative objects from RC2.<br />
* Removed unneeded AREA entries.<br />
* Improved opening cameras.<br />
* Mirrored starting lineup.<br />
* Rebuilt course model to eliminate [[Slow Motion Bug]].<br />
* Improved boost pad texture mapping.<br />
* Adjusted minimap and stripped its colors.<br />
|}<br />
<br />
== Custom Track Distributions ==<br />
This track is part of the following [[Custom Track Distribution]]s:<br />
* [[CTGP 2.8]] (RC2)<br />
* [[CTGP Revolution]] (RC2)<br />
* [[CTGP Revolution v1.03]] (v1.3)<br />
* [[CtocKartWii 3.0]] (RC2)<br />
* [[Wiimms Mario Kart Fun 2010-12]] (RC2)<br />
* [[Wiimms Mario Kart Fun 2011-03]] (RC2)<br />
* [[Wiimms Mario Kart Fun 2011-06]] (RC2)<br />
* [[Wiimms Mario Kart Fun 2013-10]] (v1.2)<br />
* [[Wiimms Mario Kart Fun 2014-01]] (v1.2)<br />
* [[Wiimms Mario Kart Retro 2011-02]] (RC2)<br />
* [[Wiimms Mario Kart Retro 2014-02]] (v1.2)<br />
* [[Wiimms Mario Kart Revival 2012-02]] (v1.1)<br />
<br />
{{User-MKDasher-Link}}<br />
[[Category:Track/Retro]]</div>Maczkopetihttps://wiki.tockdom.com/w/index.php?title=SNES_Bowser_Castle_2_(MKDasher)&diff=127264SNES Bowser Castle 2 (MKDasher)2017-12-09T12:45:15Z<p>Maczkopeti: v1.3 link</p>
<hr />
<div>{{about|[[MKDasher]]'s remake}}<br />
<div class="float-right"><br />
{{Misc-Info<br />
|creator= [[MKDasher]]<br />
|designer= [[Nintendo]]<br />
|type= Remake, Castle<br />
|version= v1.3<br />
|date of release= 2015-12-24<br />
|editors used= [[3ds Max]], [[Paint]], [[SZS Modifier]], [[Wiimms SZS Tools]]<br />
|difficulty= 4/10<br />
|wbz-id=7<br />
|download 1= https://drive.google.com/open?id=1Ih9uewF58VI2VYIYE5DktOi5C9VFxwB2<br />
}}<br />
</div><br />
<br />
== Overview ==<br />
This remake is one of the first complete custom tracks for [[Mario Kart Wii]].<br />
<br />
== Media ==<br />
{{youtube-box||GjFu1_H_TV0|v1.3 VS Race}}<br />
{{youtube-box||4EoxV4-NdDk|RC2 VS Race (Dolphin)|height=300)}}<br />
<br />
== Version History ==<br />
{| class="wikitable"<br />
|-<br />
! align=left| Version<br />
! align=left| Date of release<br />
! align=left| Information<br />
|-<br />
| Beta<br />
| 2010-01-26<br />
| [http://www.youtube.com/watch?v=7552990Fghw Video]<br />
|-<br />
| RC2<br />
| 2010-01-30<br />
| First release<br />
|-<br />
| v1.1<br />
| 2012-02-04<br />
| [[KMP]] edits by [[Wiimm]]:<br />
* Object edit to reduce slow motion effects:<br />
** Unneeded objects removed.<br />
** Number of visual only objects reduced.<br />
** Some animations delayed (do not start at the same time).<br />
* Little changes to enemy and item routes<br />
* New checkpoints<br />
|-<br />
| [http://download.wiimm.de/mkw-tracks/SNES%20Bowser%20Castle%202%20v1.2%20(MKDasher,Wiimm).wbz v1.2]<br />
| 2013-10-24<br />
| Update by [[Wiimm]]:<br />
* Cleaned SZS file.<br />
* Fixed respawn bug.<br />
* Removed some more decorative objects.<br />
* New item box arrangement (5×5 instead of 6×3)<br />
|-<br />
| v1.3<br />
| 2015-12-24<br />
| Update by [[User:Maczkopeti|maczkopeti]]:<br />
* Changed road and ramp KCL variants.<br />
* Fixed wall collision.<br />
* Added sound trigger collision for [[Slot#4.3|slot 4.3]].<br />
* Added missing item route.<br />
* Improved Bullet Bill drop-offs.<br />
* Lowered item boxes after ramps.<br />
* Slightly raised Thwomps.<br />
* Restored decorative objects from RC2.<br />
* Removed unneeded AREA entries.<br />
* Improved opening cameras.<br />
* Mirrored starting lineup.<br />
* Rebuilt course model to eliminate [[Slow Motion Bug]].<br />
* Improved boost pad texture mapping.<br />
* Adjusted minimap and stripped its colors.<br />
|}<br />
<br />
== Custom Track Distributions ==<br />
This track is part of the following [[Custom Track Distribution]]s:<br />
* [[CTGP 2.8]] (RC2)<br />
* [[CTGP Revolution]] (RC2)<br />
* [[CTGP Revolution v1.03]] (v1.3)<br />
* [[CtocKartWii 3.0]] (RC2)<br />
* [[Wiimms Mario Kart Fun 2010-12]] (RC2)<br />
* [[Wiimms Mario Kart Fun 2011-03]] (RC2)<br />
* [[Wiimms Mario Kart Fun 2011-06]] (RC2)<br />
* [[Wiimms Mario Kart Fun 2013-10]] (v1.2)<br />
* [[Wiimms Mario Kart Fun 2014-01]] (v1.2)<br />
* [[Wiimms Mario Kart Retro 2011-02]] (RC2)<br />
* [[Wiimms Mario Kart Retro 2014-02]] (v1.2)<br />
* [[Wiimms Mario Kart Revival 2012-02]] (v1.1)<br />
<br />
{{User-MKDasher-Link}}<br />
[[Category:Track/Retro]]</div>Maczkopetihttps://wiki.tockdom.com/w/index.php?title=SNES_Mario_Circuit_4_(NiAlBlack)&diff=127263SNES Mario Circuit 4 (NiAlBlack)2017-12-09T12:42:45Z<p>Maczkopeti: v1.1 link</p>
<hr />
<div>{{about|[[NiAlBlack]]'s remake}}<br />
<div class="float-right"><br />
{{Misc-Info<br />
|creator= [[NiAlBlack]]<br />
|designer= [[Nintendo]]<br />
|type= Remake, Circuit<br />
|version= v1.1<br />
|date of release= 2015-10-06<br />
|editors used= [[3ds Max]], [[CTools]], Paint.NET, [[SketchUp]], [[SZS Modifier]], [[Wiimms SZS Tools]]<br />
|difficulty= 3/10<br />
|wbz-id=1049<br />
|download 1= https://drive.google.com/open?id=1NcX1N3mKbLVid55Hj5PAracYFJB1YmUs<br />
}}<br />
</div><br />
<br />
== Overview ==<br />
This remake mimics the quality of other Nintendo remakes.<br />
<br />
== Media ==<br />
{{youtube-box||6ul1iZjhd00|v1.0 VS Race|height=300}}<br />
<br />
== Version History ==<br />
{| class="wikitable"<br />
|-<br />
! align=left| Version<br />
! align=left| Date of release<br />
! align=left| Information<br />
|-<br />
| Beta<br />
| 2013-02-11<br />
| First release<br />
|-<br />
| v1.0<br />
| 2013-02-11<br />
| <br />
* Fixed texture mapping.<br />
* Cleaned KCL.<br />
|-<br />
| v1.1<br />
| 2015-10-06<br />
| Update by [[User:Maczkopeti|maczkopeti]]:<br />
* Dropped unused and invalid KCL triangles.<br />
|}<br />
<br />
== Custom Track Distributions ==<br />
This track is part of the following [[Custom Track Distribution]]s:<br />
* [[CTGP Revolution v1.03]] (v1.1)<br />
* [[Wiimms Mario Kart Fun 2013-10]] &ndash; [[Wiimms Mario Kart Fun 2015-08|2015-08]] (v1)<br />
* [[Wiimms Mario Kart Retro 2014-02]] (v1)<br />
* [[Wiimms Mario Kart Retro 2015-05]] (v1)<br />
* [[Skipper's 200kmh Distribution]] (v1.1)<br />
<br />
{{User-NiAlBlack-Link}}<br />
[[Category:Track/Retro]]</div>Maczkopetihttps://wiki.tockdom.com/w/index.php?title=User:Maczkopeti&diff=127262User:Maczkopeti2017-12-09T12:39:52Z<p>Maczkopeti: /* Other */</p>
<hr />
<div>I'm '''Péter Maczkó''', better known here as '''maczkopeti''' ({{IPA|ˈmætskoʊˌpɛti}}; {{IPA|lang=Hungarian|ˈmɒt͡skoːpɛti}}).<br />
<br />
== Contributions ==<br />
{| class="wikitable"<br />
|-<br />
! Track<br />
! Version(s)<br />
|-<br />
| [[Halogen Highway]]<br />
| v0.2f<br />
|-<br />
| [[Rosalina's Starlight Coaster]]<br />
| v1.1<br />
|-<br />
| [[Dreamworld Cloudway]]<br />
| v2.1 &ndash; v2.3<br />
|-<br />
| [[GCN Daisy Cruiser (Super-Daisy55)]]<br />
| v3.1 &ndash; v3.2<br />
|-<br />
| [[SNES Mario Circuit 4 (NiAlBlack)]]<br />
| v1.1<br />
|-<br />
| [[F-Zero Big Blue]]<br />
| v1.1 &ndash; v1.4<br />
|-<br />
| [[F-Zero White Land I]]<br />
| v2.1<br />
|-<br />
| [[Comet Starway]]<br />
| v1.3<br />
|-<br />
| [[SNES Bowser Castle 2 (MKDasher)]]<br />
| v1.3<br />
|-<br />
| [[Rush City Run]]<br />
| Beta 4<br />
|-<br />
| [[Castle of Time]]<br />
| v1.3<br />
|-<br />
| [[DKR Star City]]<br />
| v1.1<br />
|-<br />
| [[Seaside Circuit]]<br />
| Beta 2 &ndash; 3<br />
|-<br />
| [[3DS Neo Bowser City (Atlas)]]<br />
| v1.6<br />
|-<br />
| [[Haunted Woods]]<br />
| v1.4-alt1<br />
|-<br />
| [[PMWR Cloud Garden]]<br />
| v1.06<br />
|-<br />
| [[Lava Road]]<br />
| RC2<br />
|-<br />
| [[3DS Daisy Hills (Atlas)]]<br />
| v1.7d<br />
|-<br />
| [[GBA Rainbow Road (NiAlBlack)]]<br />
| v1.2<br />
|-<br />
| [[Delfino Island]]<br />
| v3.3 &ndash; v3.4<br />
|-<br />
| [[SNES Koopa Beach 1 (AndyK)]]<br />
| RC2<br />
|-<br />
| [[Blackout Road]]<br />
| v1.0<br />
|-<br />
| [[Red Loop]]<br />
| v1.92<br />
|-<br />
| [[Snowy Circuit]]<br />
| v1.5 &ndash; v1.6<br />
|-<br />
| [[Snowy Circuit 2]]<br />
| v2.6<br />
|-<br />
| [[Calidae Desert]]<br />
| RC3<br />
|-<br />
| [[Sacred Fogcoast]]<br />
| v1.4<br />
|-<br />
| [[ASDF_Course]]<br />
| RC2<br />
|-<br />
| [[GCN Wario Colosseum (MKDasher)]]<br />
| v1.3<br />
|-<br />
| [[GCN Bowser's Castle (Baoulettes)]]<br />
| v3.3 &ndash; v3.4<br />
|}<br />
<br />
{{User-maczkopeti-Link}}<br />
[[Category:People]]</div>Maczkopetihttps://wiki.tockdom.com/w/index.php?title=User:Maczkopeti&diff=114136User:Maczkopeti2017-04-01T07:37:40Z<p>Maczkopeti: </p>
<hr />
<div>I'm '''Péter Maczkó''', better known here as '''maczkopeti''' ({{IPA|ˈmætskoʊˌpɛti}}; {{IPA|lang=Hungarian|ˈmɒt͡skoːpɛti}}).<br />
<br />
== Contributions ==<br />
{| class="wikitable"<br />
|-<br />
! Track<br />
! Version(s)<br />
|-<br />
| [[Halogen Highway]]<br />
| v0.2f<br />
|-<br />
| [[Rosalina's Starlight Coaster]]<br />
| v1.1<br />
|-<br />
| [[Dreamworld Cloudway]]<br />
| v2.1 &ndash; v2.3<br />
|-<br />
| [[GCN Daisy Cruiser (Super-Daisy55)]]<br />
| v3.1 &ndash; v3.2<br />
|-<br />
| [[SNES Mario Circuit 4 (NiAlBlack)]]<br />
| v1.1<br />
|-<br />
| [[F-Zero Big Blue]]<br />
| v1.1 &ndash; v1.4<br />
|-<br />
| [[F-Zero White Land I]]<br />
| v2.1<br />
|-<br />
| [[Comet Starway]]<br />
| v1.3<br />
|-<br />
| [[SNES Bowser Castle 2 (MKDasher)]]<br />
| v1.3<br />
|-<br />
| [[Rush City Run]]<br />
| Beta 4<br />
|-<br />
| [[Castle of Time]]<br />
| v1.3<br />
|-<br />
| [[DKR Star City]]<br />
| v1.1<br />
|-<br />
| [[Seaside Circuit]]<br />
| Beta 2 &ndash; 3<br />
|-<br />
| [[3DS Neo Bowser City (Atlas)]]<br />
| v1.6<br />
|-<br />
| [[Haunted Woods]]<br />
| v1.4-alt1<br />
|-<br />
| [[PMWR Cloud Garden]]<br />
| v1.06<br />
|-<br />
| [[Lava Road]]<br />
| RC2<br />
|-<br />
| [[3DS Daisy Hills (Atlas)]]<br />
| v1.7d<br />
|-<br />
| [[GBA Rainbow Road (NiAlBlack)]]<br />
| v1.2<br />
|-<br />
| [[Delfino Island]]<br />
| v3.3 &ndash; v3.4<br />
|-<br />
| [[SNES Koopa Beach 1 (AndyK)]]<br />
| RC2<br />
|-<br />
| [[Blackout Road]]<br />
| v1.0<br />
|-<br />
| [[Red Loop]]<br />
| v1.92<br />
|-<br />
| [[Snowy Circuit]]<br />
| v1.5 &ndash; v1.6<br />
|-<br />
| [[Snowy Circuit 2]]<br />
| v2.6<br />
|-<br />
| [[Calidae Desert]]<br />
| RC3<br />
|-<br />
| [[Sacred Fogcoast]]<br />
| v1.4<br />
|-<br />
| [[ASDF_Course]]<br />
| RC2<br />
|-<br />
| [[GCN Wario Colosseum (MKDasher)]]<br />
| v1.3<br />
|-<br />
| [[GCN Bowser's Castle (Baoulettes)]]<br />
| v3.3 &ndash; v3.4<br />
|}<br />
<br />
== Other ==<br />
* [https://mega.nz/#!2ZA32Zxa!1zr_Of2NYeDotYOhsxhtwebD9hHV72hYeTECSJDJUyI Improved SuperMenu and Alphabetical layout for CTGP-R v1.03.1038 and newer (NTSC and PAL)]<br />
<br />
{{User-maczkopeti-Link}}<br />
[[Category:People]]</div>Maczkopetihttps://wiki.tockdom.com/w/index.php?title=List_of_Retro_Tracks_from_Non-Mario_Kart_Games&diff=114135List of Retro Tracks from Non-Mario Kart Games2017-04-01T07:37:32Z<p>Maczkopeti: </p>
<hr />
<div>{{Custom Track Lists}}<br />
This is a list of all tracks from games that are not part of the [[Mario Kart]] series that have been remade as [[Custom Track]]s for [[Mario Kart Wii]]. <br />
<br />
&rarr; '''[[Help:Retro List Legend|Click here for the Table Legend & the Edit Rules for this page.]]'''<br />
<br />
{| class="wikitable sortable plainlinks"<br />
|-<br />
! {{opt|Title}}<br />
! {{opt|Game}}<br />
! {{opt|Author}}<br />
! {{opt|Ported or Remake}}<br />
|-<br />
| [[Ōkami Agata Forest|Agata Forest]]<br />
| data-sort-value="Okami"| ''[http://en.wikipedia.org/wiki/Ōkami Ōkami]''<br />
| {{maybe|[[SpyKid]]<br/>(announced 2012-09)}}<br />
| {{maybe|Ported}}<br />
|-<br />
| [[DKR Ancient Lake|Ancient Lake]]<br />
| ''[http://www.mariowiki.com/Diddy_Kong_Racing Diddy Kong Racing]''<br />
| {{yes|[[DJ Lowgey]], [[Mewtwo2000]]}}<br />
| {{yes|Ported}}<br />
|-<br />
| [[F-Zero Big Blue|Big Blue]]<br />
| ''[http://en.wikipedia.org/wiki/F-Zero_(video_game) F-Zero]''<br />
| {{yes|[[Jefe]]}}<br />
| {{yes|Remake}}<br />
|-<br />
| [[SM64 Bob-omb Battlefield|Bob-omb Battlefield]]<br />
| ''[http://www.mariowiki.com/Super_Mario_64 Super Mario 64]''<br />
| {{yes|[[SuperMario64DS]]}}<br />
| {{yes|Ported}}<br />
|-<br />
| [[SMB2 Cannonball Circuit|Cannonball Circuit]]<br />
| ''[https://en.wikipedia.org/wiki/Super_Monkey_Ball_2 Super Monkey Ball 2]''<br />
| {{yes|[[User:Retrostyle12|Retrostyle12]]}}<br />
| {{yes|Ported}}<br />
|-<br />
| [[SH Casino Park|Casino Park]]<br />
| ''[http://en.wikipedia.org/wiki/Sonic_Heroes Sonic Heroes]''<br />
| {{yes|[[igorseabra4]]}}<br />
| {{yes|Ported}}<br />
|-<br />
| [[SM64 Castle Grounds|Castle Grounds]]<br />
| ''[http://www.mariowiki.com/Super_Mario_64 Super Mario 64]''<br />
| {{yes|[[ZillaSpaz]]}}<br />
| {{yes|Ported}}<br />
|-<br />
| [[SMB2 Charming Banana Road|Charming Banana Road]]<br />
| ''[https://en.wikipedia.org/wiki/Super_Monkey_Ball_2 Super Monkey Ball 2]''<br />
| {{yes|[[User:Retrostyle12|Retrostyle12]]}}<br />
| {{yes|Ported}}<br />
|-<br />
| [[SMB2 Clock Tower Hill|Clock Tower Hill]]<br />
| ''[https://en.wikipedia.org/wiki/Super_Monkey_Ball_2 Super Monkey Ball 2]''<br />
| {{yes|[[User:Retrostyle12|Retrostyle12]]}}<br />
| {{yes|Ported}}<br />
|-<br />
| [[FZMV Cloud Carpet|Cloud Carpet]]<br />
| ''[http://en.wikipedia.org/wiki/F-Zero:_Maximum_Velocity F-Zero: Maximum Velocity]''<br />
| {{yes|[[Scye]]}}<br />
| {{yes|Remake}}<br />
|-<br />
| [[PMWR Cloud Garden|Cloud Garden]]<br />
| ''[https://en.wikipedia.org/wiki/Pac-Man_World_Rally Pac-Man World Rally]''<br />
| {{yes|[[Atlas]]}}<br />
| {{yes|Ported}}<br />
|-<br />
| [[SM64 Cool, Cool Mountain|Cool, Cool Mountain]]<br />
| ''[http://www.mariowiki.com/Super_Mario_64 Super Mario 64]''<br />
| {{yes|[[xBlue98]]}}<br />
| {{yes|Ported}}<br />
|-<br />
| [[SM64 Cool, Cool Mountain Slide|Cool, Cool Mountain Slide]]<br />
| ''[http://www.mariowiki.com/Super_Mario_64 Super Mario 64]''<br />
| {{yes|[[YellowYoshi]]}}<br />
| {{yes|Ported}}<br />
|-<br />
| [[CTR Cortex Castle|Cortex Castle]]<br />
| ''[http://crashbandicoot.wikia.com/wiki/Crash_Team_Racing Crash Team Racing]''<br />
| {{yes|[[Ethanmark7199]]}}<br />
| {{yes|Remake}}<br />
|-<br />
| [[SMS Delfino Plaza|Delfino Plaza]]<br />
| ''[http://www.mariowiki.com/Super_Mario_Sunshine Super Mario Sunshine]''<br />
| {{yes|[[BCphoton]]}}<br />
| {{yes|Ported}}<br />
|-<br />
| [[Desert Bus]]<br />
| ''[https://en.wikipedia.org/wiki/Penn_%26_Teller%27s_Smoke_and_Mirrors Penn & Teller's Smoke and Mirrors]<br />
| {{yes|[[User:Maczkopeti|maczkopeti]]}}<br />
| {{yes|Remake}}<br />
|-<br />
| [[F Boats]]<br />
| ''[https://en.wikipedia.org/wiki/Ape_Escape:_Pumped_%26_Primed Ape Escape: Pumped & Primed]''<br />
| {{yes|[[igorseabra4]]}}<br />
| {{yes|Remake}}<br />
|-<br />
| [[Zelda WW Forest of Fairies|Forest of Fairies]]<br />
| data-sort-value="Legend of Zelda: Wind Waker, The"| ''[http://en.wikipedia.org/wiki/The_Legend_of_Zelda:_The_Wind_Waker The Legend of Zelda: Wind Waker]''<br />
| {{yes|[[Rukasudo90]]}}<br />
| {{yes|Ported}}<br />
|-<br />
| [[PPA Fuji Speedway|Fuji Speedway]]<br />
| ''[https://en.wikipedia.org/wiki/Pole_Position_(video_game) Pole Position Arcade]''<br />
| {{yes|[[TheZACAtac]]}}<br />
| {{yes|Remake}}<br />
|-<br />
| [[SH Grand Metropolis|Grand Metropolis]]<br />
| ''[http://en.wikipedia.org/wiki/Sonic_Heroes Sonic Heroes]''<br />
| {{yes|[[igorseabra4]]}}<br />
| {{yes|Ported}}<br />
|-<br />
| [[DKR Haunted Woods|Haunted Woods]]<br />
| ''[http://www.mariowiki.com/Diddy_Kong_Racing Diddy Kong Racing]''<br />
| {{yes|[[User:Nodrazir|Nodrazir]]}}<br />
| {{yes|Ported}}<br />
|-<br />
| [[Zelda WW Hyrule Castle|Hyrule Castle]]<br />
| data-sort-value="Legend of Zelda: Wind Waker, The"| ''[http://en.wikipedia.org/wiki/The_Legend_of_Zelda:_The_Wind_Waker The Legend of Zelda: Wind Waker]''<br />
| {{yes|[[Rukasudo90]]}}<br />
| {{yes|Ported}}<br />
|-<br />
| [[LEGO Racers Imperial Grand Prix|Imperial Grand Prix]]<br />
| ''[http://en.wikipedia.org/wiki/Lego_Racers_(video_game) LEGO Racers]''<br />
| {{yes|[[User:Segatendo|Segatendo]]}}<br />
| {{yes|Ported}}<br />
|-<br />
| [[SM64 Inside the Ancient Pyramid|Inside the Ancient Pyramid]]<br />
| ''[http://www.mariowiki.com/Super_Mario_64 Super Mario 64]''<br />
| {{yes|[[User:Nodrazir|Nodrazir]]}}<br />
| {{yes|Remake}}<br />
|-<br />
| [[DKR Jungle Falls|Jungle Falls]]<br />
| ''[http://www.mariowiki.com/Diddy_Kong_Racing Diddy Kong Racing]''<br />
| {{yes|[[MrKoeikoei]], [[Mewtwo2000]]}}<br />
| {{yes|Ported}}<br />
|-<br />
| [[Zelda ALttP Kakariko Village|Kakariko Village]]<br />
| data-sort-value="Legend of Zelda: A Link to the Past, The"| ''[http://en.wikipedia.org/wiki/The_Legend_of_Zelda:_A_Link_to_the_Past The Legend of Zelda: A Link to the Past]''<br />
| {{yes|[[Rukasudo90]]}}<br />
| {{yes|Remake}}<br />
|-<br />
| [[Zelda TP Kakariko Village|Kakariko Village]]<br />
| data-sort-value="Legend of Zelda: Twilight Princess, The"| ''[http://en.wikipedia.org/wiki/The_Legend_of_Zelda:_Twilight_Princess The Legend of Zelda: Twilight Princess]''<br />
| {{yes|[[Jopojelly]]}}<br />
| {{yes|Ported}}<br />
|-<br />
| [[Zelda OoT Lon Lon Ranch|Lon Lon Ranch]]<br />
| data-sort-value="Legend of Zelda: Ocarina of Time, The"| ''[http://en.wikipedia.org/wiki/The_Legend_of_Zelda:_Ocarina_of_Time The Legend of Zelda: Ocarina of Time]''<br />
| {{yes|[[Rukasudo90]]}}<br />
| {{yes|Remake}}<br />
|-<br />
| [[SMB2 Lovely Heart Ring|Lovely Heart Ring]]<br />
| ''[https://en.wikipedia.org/wiki/Super_Monkey_Ball_2 Super Monkey Ball 2]''<br />
| {{yes|[[User:Retrostyle12|Retrostyle12]]}}<br />
| {{yes|Ported}}<br />
|-<br />
| rowspan=2| [[SSBB Mario Circuit|Mario Circuit]]<br />
| rowspan=2| ''[[Super Smash Bros. Brawl]]''<br />
| {{yes|[[AwesomeToad]]}}<br />
| {{yes|Ported}}<br />
|-<br />
| {{yes|[[Mewtwo2000]]}}<br />
| {{yes|Ported}}<br />
|-<br />
| [[SBK Ninja Land|Ninja Land]]<br />
| ''[https://en.wikipedia.org/wiki/Snowboard_Kids Snowboard Kids]''<br />
| {{yes|[[Sniki]]}}<br />
| {{yes|Ported}}<br />
|-<br />
| [[TT North Plain|North Plain]]<br />
| ''[http://en.wikipedia.org/wiki/Tonic_Trouble Tonic Trouble]''<br />
| {{yes|[[DJ Lowgey]]}}<br />
| {{yes|Remake}}<br />
|-<br />
| [[Zelda WW Outset Island|Outset Island]]<br />
| data-sort-value="Legend of Zelda: Wind Waker, The"| ''[http://en.wikipedia.org/wiki/The_Legend_of_Zelda:_The_Wind_Waker The Legend of Zelda: Wind Waker]''<br />
| {{yes|[[WhiteMEX]], [[Rukasudo90]]}}<br />
| {{yes|Ported}}<br />
|-<br />
| [[CBFD Overworld|Overworld]]<br />
| ''[http://en.wikipedia.org/wiki/Conker%27s_Bad_Fur_Day Conker's Bad Fur Day]''<br />
| {{yes|[[Sucht93a]]}}<br />
| {{yes|Ported}}<br />
|-<br />
| [[SM64 Shifting Sand Land|Shifting Sand Land]]<br />
| ''[http://www.mariowiki.com/Super_Mario_64 Super Mario 64]''<br />
| {{yes|[[Dani]]}}<br />
| {{yes|Ported}}<br />
|-<br />
| [[SMS Sirena Beach|Sirena Beach]]<br />
| ''[http://www.mariowiki.com/Super_Mario_Sunshine Super Mario Sunshine]''<br />
| {{yes|[[Super-Daisy55]]}}<br />
| {{yes|Ported}}<br />
|-<br />
| [[DKR Star City|Star City]]<br />
| ''[http://www.mariowiki.com/Diddy_Kong_Racing Diddy Kong Racing]''<br />
| {{yes|[[Mewtwo2000]]}}<br />
| {{yes|Ported}}<br />
|-<br />
| [[SMB2 Submarine Street|Submarine Street]]<br />
| ''[https://en.wikipedia.org/wiki/Super_Monkey_Ball_2 Super Monkey Ball 2]''<br />
| {{yes|[[User:Retrostyle12|Retrostyle12]]}}<br />
| {{yes|Ported}}<br />
|-<br />
| [[Muppet RM Swamp|Swamp]]<br />
| ''[http://en.wikipedia.org/wiki/Muppet_RaceMania Muppet RaceMania]''<br />
| {{yes|[[DJ Lowgey]]}}<br />
| {{yes|Remake}}<br />
|-<br />
| [[MP9 Toad Road|Toad Road]]<br />
| ''[http://www.mariowiki.com/Mario_Party_9 Mario Party 9]''<br />
| {{yes|[[Thed0ra7z]]}}<br />
| {{yes|Ported}}<br />
|-<br />
| [[SADX Twinkle Circuit|Twinkle Circuit]]<br />
| ''[http://en.wikipedia.org/wiki/Sonic_Adventure Sonic Adventure] [http://en.wikipedia.org/wiki/Sonic_Adventure#Alternate_versions_and_releases DX]''<br />
| {{yes|[[igorseabra4]]}}<br />
| {{yes|Ported}}<br />
|-<br />
| [[SADX Twinkle Circuit 2|Twinkle Circuit 2]]<br />
| ''[http://en.wikipedia.org/wiki/Sonic_Adventure Sonic Adventure] [http://en.wikipedia.org/wiki/Sonic_Adventure#Alternate_versions_and_releases DX]''<br />
| {{yes|[[igorseabra4]]}}<br />
| {{yes|Ported}}<br />
|-<br />
| [[SADX Twinkle Circuit 3|Twinkle Circuit 3]]<br />
| ''[http://en.wikipedia.org/wiki/Sonic_Adventure Sonic Adventure] [http://en.wikipedia.org/wiki/Sonic_Adventure#Alternate_versions_and_releases DX]''<br />
| {{yes|[[igorseabra4]]}}<br />
| {{yes|Ported}}<br />
|-<br />
| [[SADX Twinkle Circuit 4|Twinkle Circuit 4]]<br />
| ''[http://en.wikipedia.org/wiki/Sonic_Adventure Sonic Adventure] [http://en.wikipedia.org/wiki/Sonic_Adventure#Alternate_versions_and_releases DX]''<br />
| {{yes|[[igorseabra4]]}}<br />
| {{yes|Ported}}<br />
|-<br />
| [[SADX Twinkle Circuit 5|Twinkle Circuit 5]]<br />
| ''[http://en.wikipedia.org/wiki/Sonic_Adventure Sonic Adventure] [http://en.wikipedia.org/wiki/Sonic_Adventure#Alternate_versions_and_releases DX]''<br />
| {{yes|[[igorseabra4]]}}<br />
| {{yes|Ported}}<br />
|-<br />
| [[SADX Twinkle Circuit 6|Twinkle Circuit 6]]<br />
| ''[http://en.wikipedia.org/wiki/Sonic_Adventure Sonic Adventure] [http://en.wikipedia.org/wiki/Sonic_Adventure#Alternate_versions_and_releases DX]''<br />
| {{yes|[[igorseabra4]]}}<br />
| {{yes|Ported}}<br />
|-<br />
| data-sort-value="White Land 1"| [[F-Zero White Land I|White Land I]]<br />
| ''[http://en.wikipedia.org/wiki/F-Zero_(video_game) F-Zero]''<br />
| {{yes|[[Jefe]]}}<br />
| {{yes|Remake}}<br />
|-<br />
| [[SM64 Whomp's Fortress|Whomp's Fortress]]<br />
| ''[http://www.mariowiki.com/Super_Mario_64 Super Mario 64]''<br />
| {{yes|[[Reedy94]]}}<br />
| {{yes|Ported}}<br />
|-<br />
| [[WF Wuhu Island|Wuhu Island]]<br />
| ''[https://en.wikipedia.org/wiki/Wii_Fit Wii Fit]''<br />
| {{yes|[[lgmb]]}}<br />
| {{yes|Ported}}<br />
|}<br />
<br />
[[Category:List]]</div>Maczkopetihttps://wiki.tockdom.com/w/index.php?title=Template:Main-news&diff=114134Template:Main-news2017-04-01T07:37:27Z<p>Maczkopeti: </p>
<hr />
<div><noinclude><br />
{{News Attention}}<br />
<br />
== News List ==<br />
<!-- *********************************** --><br />
<!-- *** INSERT BELOW THIS COMMENT *** --><br />
<!-- *********************************** --></noinclude><br />
;2017-04-01<br />
* [[User:Maczkopeti|maczkopeti]] released v1.0 of '''[[Desert Bus]]'''.<br />
<br />
;2017-03-31<br />
* [[NikoPlays]] released v1.0 of '''[[Mushroom Park]]'''.<br />
* [[Retrostyle12]] released v1.0 of the track edit '''[[Mario Valley 3]]'''.<br />
<br />
;2017-03-26<br />
* [[Atlas]] released v1.0 of the program '''[[KRM Editor]]'''.<br />
* [[Ethanmark7199]] released v1.beta of '''[[Riverside City]]'''.<br />
* [[Ethanmark7199]] and [[Ugotowned35000vr]] released v1.beta of '''[[Space Race Castle]]'''.<br />
* [[Eman0809]] released v1.0 of the character '''[[Green and White Funky Kong (Funky Kong Texture)]]'''.<br />
<br />
;2017-03-21<br />
* [[Bulzeeb]] released v1.0 of '''[[Spooky Bridge]]'''.<br />
<br />
;2017-03-18<br />
* [[Wexos]] updated '''[[3DS Bowser's Castle (Wexos & Atlas)|3DS Bowser's Castle]]''' to v1.1.<br />
<br />
;2017-03-12<br />
* [[Supershyguy]] released v1.0 of the texture hack '''[[SMB Underground (SNES Mario Circuit 1 Texture)]]'''.<br />
<br />
;2017-03-11<br />
* [[User:HourofPoop|HourofPoop]] released v1.0 of the character '''[[Lightning McQueen]]'''.<br />
<br />
;2017-03-05<br />
* [[Blastero6 Z]] released v1.0 of the texture hack '''[[Neo Bowser Highway (Moonview Highway Texture)]]'''.<br />
<br />
;2017-03-03<br />
* [[Huili]] updated the character pack '''[[MKW Character Pack]]''' to v6.0.<br />
<br />
;2017-02-28<br />
* [[TheZACAtac]] released v0.1 of the program '''[[BASic Tool]]'''.<br />
<br />
;2017-02-26<br />
* [[MaximilianoMK]] updated '''[[Space Road]]''' to v2.0.<br />
* [[Sniki]] updated '''[[Crystal Plains]]''' to v1.1.<br />
<br />
;2017-02-25<br />
* [[Bulzeeb]] updated '''[[Neo Blackout Road]]''' to v1.1.<br />
<br />
;2017-02-22<br />
* [[Retrostyle12]] updated '''[[SMB2 Beehive]]''' to v0.6.<br />
* [[Atlas]] released v1.0 of the program '''[[miiDispParam.bin Editor]]'''.</div>Maczkopetihttps://wiki.tockdom.com/w/index.php?title=Desert_Bus&diff=114133Desert Bus2017-04-01T07:37:20Z<p>Maczkopeti: Created page with "{{Misc-Info |author = maczkopeti |version = v1.0 |release date = 2017-04-01 |download 1 = https://mega.nz/#!3cZF1IhL!4dmqzTa3anEfhg2YqdNgFgiGv..."</p>
<hr />
<div>{{Misc-Info<br />
|author = [[User:Maczkopeti|maczkopeti]]<br />
|version = v1.0<br />
|release date = 2017-04-01<br />
|download 1 = https://mega.nz/#!3cZF1IhL!4dmqzTa3anEfhg2YqdNgFgiGvc6UKveiLdrurw70EfQ<br />
}}<br />
<br />
== Overview ==<br />
'''Desert Bus''' is a [[custom track]] based on the minigame of the same name from the unreleased video game ''[[wikipedia:Penn & Teller's Smoke and Mirrors|Penn & Teller's Smoke and Mirrors]]''. The player is required to drive from Tucson, Arizona to Las Vegas, Nevada.<br />
<br />
== Media ==<br />
{{nomedia}}<br />
<br />
== Version History ==<br />
{| class="wikitable"<br />
|-<br />
! align=left| Version<br />
! align=left| Date of release<br />
! align=left| Information<br />
|-<br />
| v1.0<br />
| 2017-04-01<br />
| First release<br />
|}<br />
<br />
== Custom Track Distributions ==<br />
This track is part of the following [[Custom Track Distribution]]s:<br />
* (none)<br />
<br />
== Trivia ==<br />
* This is the last [[custom track]] by [[User:Maczkopeti|maczkopeti]] before retiring.<br />
<br />
{{User-maczkopeti-Link}}<br />
[[Category:Track/Import]]</div>Maczkopetihttps://wiki.tockdom.com/w/index.php?title=User:Maczkopeti&diff=112929User:Maczkopeti2017-01-27T23:21:51Z<p>Maczkopeti: </p>
<hr />
<div>{| class="textbox float-right grid"<br />
|+ maczkopeti<br />
! Miiverse:<br />
| [https://miiverse.nintendo.net/users/maczkopeti maczkopeti]<br />
|-<br />
! Skype:<br />
| live:maczkopeti<br />
|-<br />
! Twitch:<br />
| [https://www.twitch.tv/maczkopeti maczkopeti]<br />
|-<br />
! YouTube:<br />
| [https://www.youtube.com/user/MrMPnPM Péter Maczkó]<br />
|}<br />
<br />
I'm '''Péter Maczkó''', better known here as '''maczkopeti''' ({{IPA|ˈmætskoʊˌpɛti}}; {{IPA|lang=Hungarian|ˈmɒt͡skoːpɛti}}).<br />
<br />
== Contributions ==<br />
{| class="wikitable"<br />
|-<br />
! Track<br />
! Version(s)<br />
|-<br />
| [[Halogen Highway]]<br />
| v0.2f<br />
|-<br />
| [[Rosalina's Starlight Coaster]]<br />
| v1.1<br />
|-<br />
| [[Dreamworld Cloudway]]<br />
| v2.1 &ndash; v2.3<br />
|-<br />
| [[GCN Daisy Cruiser (Super-Daisy55)]]<br />
| v3.1 &ndash; v3.2<br />
|-<br />
| [[SNES Mario Circuit 4 (NiAlBlack)]]<br />
| v1.1<br />
|-<br />
| [[F-Zero Big Blue]]<br />
| v1.1 &ndash; v1.4<br />
|-<br />
| [[F-Zero White Land I]]<br />
| v2.1<br />
|-<br />
| [[Comet Starway]]<br />
| v1.3<br />
|-<br />
| [[SNES Bowser Castle 2 (MKDasher)]]<br />
| v1.3<br />
|-<br />
| [[Rush City Run]]<br />
| Beta 4<br />
|-<br />
| [[Castle of Time]]<br />
| v1.3<br />
|-<br />
| [[DKR Star City]]<br />
| v1.1<br />
|-<br />
| [[Seaside Circuit]]<br />
| Beta 2 &ndash; 3<br />
|-<br />
| [[3DS Neo Bowser City (Atlas)]]<br />
| v1.6<br />
|-<br />
| [[Haunted Woods]]<br />
| v1.4-alt1<br />
|-<br />
| [[PMWR Cloud Garden]]<br />
| v1.06<br />
|-<br />
| [[Lava Road]]<br />
| RC2<br />
|-<br />
| [[3DS Daisy Hills (Atlas)]]<br />
| v1.7d<br />
|-<br />
| [[GBA Rainbow Road (NiAlBlack)]]<br />
| v1.2<br />
|-<br />
| [[Delfino Island]]<br />
| v3.3 &ndash; v3.4<br />
|-<br />
| [[SNES Koopa Beach 1 (AndyK)]]<br />
| RC2<br />
|-<br />
| [[Blackout Road]]<br />
| v1.0<br />
|-<br />
| [[Red Loop]]<br />
| v1.92<br />
|-<br />
| [[Snowy Circuit]]<br />
| v1.5 &ndash; v1.6<br />
|-<br />
| [[Snowy Circuit 2]]<br />
| v2.6<br />
|-<br />
| [[Calidae Desert]]<br />
| RC3<br />
|-<br />
| [[Sacred Fogcoast]]<br />
| v1.4<br />
|-<br />
| [[ASDF_Course]]<br />
| RC2<br />
|-<br />
| [[GCN Wario Colosseum (MKDasher)]]<br />
| v1.3<br />
|-<br />
| [[GCN Bowser's Castle (Baoulettes)]]<br />
| v3.3 &ndash; v3.4<br />
|}<br />
<br />
== Other ==<br />
* [https://mega.nz/#!2ZA32Zxa!1zr_Of2NYeDotYOhsxhtwebD9hHV72hYeTECSJDJUyI Improved SuperMenu and Alphabetical layout for CTGP-R v1.03.1038 and newer (NTSC and PAL)]<br />
<br />
{{User-maczkopeti-Link}}<br />
[[Category:People]]</div>Maczkopetihttps://wiki.tockdom.com/w/index.php?title=User_talk:Maczkopeti&diff=112466User talk:Maczkopeti2017-01-13T10:52:26Z<p>Maczkopeti: /* How are you? */</p>
<hr />
<div>{{textbox|blue center|Archive|<br />
'''Old talk is archived at [[{{FULLPAGENAME}}/Archive]].'''<br />
}}<br />
<br />
== GCN Daisy Cruiser ==<br />
<br />
The edited version of ''GCN Daisy Cruiser'' has at least at 2 positions a KCL bug (invisible small wall, sounds *clack* if crossing it).<br />
* At the starting area at the right side. (Can't find this bug at GCN version)<br />
* In the mud short cut near the itemboxes at the right side.<br />
-- [[User:Wiimm|Wiimm]] ([[User talk:Wiimm|talk]]) 17:15, 6 October 2015 (UTC)<br />
<br />
:I exported the KCL with your tools and only added the missing part to both of them. I'll check both with your tools again.<br />
:--[[User:Maczkopeti|maczkopeti]] ([[User talk:Maczkopeti|talk]]) 17:19, 6 October 2015 (UTC)<br />
<br />
::I checked both. The edited version has 2 invalid triangles, while the GCN version has none.<br />
::--[[User:Maczkopeti|maczkopeti]] ([[User talk:Maczkopeti|talk]]) 17:22, 6 October 2015 (UTC)<br />
<br />
:::Re-uploaded it with fixed KCL.<br />
:::--[[User:Maczkopeti|maczkopeti]] ([[User talk:Maczkopeti|talk]]) 17:35, 6 October 2015 (UTC)<br />
<br />
:::: I like to see, that you edit occasionally tracks to improve them. I do the same since years and it seems, that none notifies it. And so I say to you: Thanx!<br />
:::: -- [[User:Wiimm|Wiimm]] ([[User talk:Wiimm|talk]]) 17:33, 9 October 2015 (UTC)<br />
<br />
== HeyhoShipGBA.brres stub ==<br />
[[SNES Koopa Beach 2 (maczkopeti)|SKB2]] contains a HeyhoShipGBA.brres stub. It confused my tools (endless loop because of NULL reference). I have already fixed my tools. Can you please tell me more about your experience with this stub and its impact?<br />
-- [[User:Wiimm|Wiimm]] ([[User talk:Wiimm|talk]]) 09:09, 15 October 2015 (UTC)<br />
<br />
:I just deleted the model and the texture to it and it seems to work just like regular.<br />
:--[[User:Maczkopeti|maczkopeti]] ([[User talk:Maczkopeti|talk]]) 09:13, 15 October 2015 (UTC)<br />
<br />
:: Confirmed. But it don't work at other slots :( <br />
:: -- [[User:Wiimm|Wiimm]] ([[User talk:Wiimm|talk]]) 19:39, 15 October 2015 (UTC)<br />
<br />
==Updates to my tracks==<br />
I would appreciate being informed of any updates you intend to make to my tracks before you release them. I might not be active on the wiki, but I do check it regularly, and I have several additional contact methods listed on my user page. <br />
<br />
I do not mind updates to fix bugs, but I do not appreciate that you have apparently made changes to gameplay and visuals without even a cursory attempt to contact me. For the time being I will roll back your releases until you find time to discuss these changes with me. --[[User:Jefe|Jefe]] ([[User talk:Jefe|talk]]) 23:03, 23 October 2015 (UTC)<br />
<br />
:I just wanted to get these updates quickly, before the next CTGP update, and I was afraid you wouldn't reply on time. It has been way over 6 months since they were last updated, and I haven't thought of these being such major changes.<br />
<br />
:If you can tell me which changes are problematic, I can revert them.<br />
:--[[User:Maczkopeti|maczkopeti]] ([[User talk:Maczkopeti|talk]]) 05:34, 24 October 2015 (UTC)<br />
<br />
:: I hope you find an agreement that is good for the public. But remember, v*.1 was released and also downloaded. To avoid a confusion on references, the next version should be e.g. v*.2. And because our Wiki is a kind of encyclopedia, a notice about the "unauthorized" version without download should stay in the history (but not in the news). <br />
:: @Maczkopeti: Please remove or disable the MEGA downloads for the moment to prohibit more downloads (if not already done). I plan to hide the v*.1 from my track archive too until an agreement is made.<br />
:: -- [[User:Wiimm|Wiimm]] ([[User talk:Wiimm|talk]]) 06:52, 24 October 2015 (UTC)<br />
<br />
:::The updates were only available for less than an hour. I don't think such a significant amount of people downloaded it in order to make it v*.2. I remember [[Mushroom Valley]] having an unauthorized update which doesn't have info anymore.<br />
<br />
:::I keep up the downloads in case I won't have to change anything, but I already hid the revisions that link to it.<br />
:::--[[User:Maczkopeti|maczkopeti]] ([[User talk:Maczkopeti|talk]]) 09:32, 24 October 2015 (UTC)<br />
<br />
:::: There were visible in this wiki for 9 hours and I was one who caught them (and released them with >50 other tracks in a test distribution). So the next version should not v*.1!<br />
:::: -- [[User:Wiimm|Wiimm]] ([[User talk:Wiimm|talk]]) 11:05, 24 October 2015 (UTC)<br />
<br />
:::::I you check the history of both tracks' pages, you can see that Jefe reverted the edit after less than hour. Not many people look beyond the page, keep that in mind. However, if it's really that problematic, I'll revert the needed edits in v*.2, if there's any.<br />
:::::--[[User:Maczkopeti|maczkopeti]] ([[User talk:Maczkopeti|talk]]) 11:21, 24 October 2015 (UTC)<br />
: You misunderstood me: I wanted only to deactivate the download at MEGA, but not to hide all activities in this wiki. Quite the contrary I want a notice about your versions because they are reality!<br />
: -- [[User:Wiimm|Wiimm]] ([[User talk:Wiimm|talk]]) 11:49, 24 October 2015 (UTC)<br />
<br />
::Okay, I deleted them from MEGA and restored their revisions.<br />
::--[[User:Maczkopeti|maczkopeti]] ([[User talk:Maczkopeti|talk]]) 12:15, 24 October 2015 (UTC)<br />
<br />
I do not have copies of your updated tracks so you will need to send them to me for approval. I would prefer this discussion to be private instead of on the wiki, so please contact me via Steam or PM on Youtube. <br />
<br />
And in the future, send a message to the author of any track you intend to update and give them some time to respond before releasing an update on the wiki. '''This is the normal procedure as stated in our [[Custom Mario Kart:Privacy policy#Published Works Policy|Published Works policy.]]''' Just because an author hasn't updated a track in six months doesn't mean you shouldn't try to notify them of your proposed update. If they don't respond within a reasonable time frame (a week or so) then you may release the track.--[[User:Jefe|Jefe]] ([[User talk:Jefe|talk]]) 18:40, 24 October 2015 (UTC)<br />
<br />
:I sent you the files via email.<br />
:--[[User:Maczkopeti|maczkopeti]] ([[User talk:Maczkopeti|talk]]) 18:48, 24 October 2015 (UTC)<br />
<br />
== Please don't delete so much pages ==<br />
<br />
This wiki is also a kind of information system. So there is no reason to remove pages, because the download is lost. Perhaps it is good to know, that someone has created a texture I'm searching.<br />
<br />
On the other hand, distribs, ct, texture hacks (tracks and vehicles) and fonts, that are only announced, but never released are good deletion candidates.<br />
<br />
-- [[User:Wiimm|Wiimm]] ([[User talk:Wiimm|talk]]) 17:55, 9 November 2015 (UTC)<br />
<br />
:I think if the download doesn't get re-uploaded in over a year, it's safe to delete the page. They can be restored anytime if the download is found somehow.<br />
:--[[User:Maczkopeti|maczkopeti]] ([[User talk:Maczkopeti|talk]]) 18:07, 9 November 2015 (UTC)<br />
<br />
:: But the information about the existence of X is lost at least for the public.<br />
:: -- [[User:Wiimm|Wiimm]] ([[User talk:Wiimm|talk]]) 19:33, 9 November 2015 (UTC)<br />
<br />
== Never offer your savegame to the public ==<br />
..., because it can be misused. -- [[User:Wiimm|Wiimm]] ([[User talk:Wiimm|talk]]) 00:24, 10 January 2016 (UTC)<br />
<br />
== What's wrong with those edits? ==<br />
My edits you reverted should be informative enough to stay, right? If it's just "CTGP Revolution" the link will send you to 1.03 instead of 1.02/1.01/4.4/2.8. <br />
<br />
Then I did the same thing you did (remove CTGP numbers) in another page, then you reverted that. That would make your reverted edits wrong too then. I don't get what you're doing?--[[User:BlueToad|BlueToad]] ([[User talk:BlueToad|talk]]) 01:03, 28 February 2016 (UTC)<br />
<br />
:It's simple. For example, [[ASDF_Course]] has been in CTGP-R since v1.0 and hasn't changed ever since, thus it should collectively say "CTGP Revolution". In the case of [[GBA Cheep-Cheep Island (ChaosShadow23)|GBA Cheep-Cheep Island]], it was first added in v1.03, so it can't be simply "CTGP Revolution".<br />
:--[[User:Maczkopeti|maczkopeti]] ([[User talk:Maczkopeti|talk]]) 01:10, 28 February 2016 (UTC)<br />
<br />
::I see, alright thanks.<br />
::--[[User:BlueToad|BlueToad]] ([[User talk:BlueToad|talk]]) 01:17, 28 February 2016 (UTC)<br />
<br />
== Small Letters ==<br />
<br />
What do you think about the small "Wii" in [[Canyon Pass]] and small letters general? -- [[User:Wiimm|Wiimm]] ([[User talk:Wiimm|talk]]) 23:05, 29 February 2016 (UTC)<br />
<br />
: No opinion about <small>small Wii</small>? I don't like it. -- [[User:Wiimm|Wiimm]] ([[User talk:Wiimm|talk]]) 12:58, 5 March 2016 (UTC)<br />
<br />
::The small prefixes are used on retro track pages to make shared names distinguishable, like <small>SNES</small> Bowser Castle 1 and <small>SNES</small> Bowser Castle 2. The Wii prefix in the case of Canyon Pass is pointless, since it's obvious that the description refers to the original tracks. It's only needed where there's at least another instance of a track that shares name, like in [[Purple Route]].<br />
::--[[User:Maczkopeti|maczkopeti]] ([[User talk:Maczkopeti|talk]]) 13:22, 5 March 2016 (UTC)<br />
::: I know the meaning of the prefix. But my question is: Why using a small font and not the normal one? -- [[User:Wiimm|Wiimm]] ([[User talk:Wiimm|talk]]) 13:35, 5 March 2016 (UTC)<br />
<br />
== Music at 1.1 and 2.1 ==<br />
<br />
Play 1.1 and 2.1 and you can hear, that they use the same music. And the sound of 0x75 is totally different. I used it in my distributions for some tracks.<br />
<br />
-- [[User:Wiimm|Wiimm]] ([[User talk:Wiimm|talk]]) 21:45, 7 May 2016 (UTC)<br />
<br />
:0x75 and 0x7D link to the same music files and have the same volume setting in the revo_kart.brsar. What difference did you hear? As I wrote it in the summary, try changing 0x00000075 to 0x00000079 at 0x391AC0 in StaticR.rel, and you'll hear Mushroom Gorge music on Luigi Circuit.<br />
:--[[User:Maczkopeti|maczkopeti]] ([[User talk:Maczkopeti|talk]]) 22:14, 8 May 2016 (UTC)<br />
<br />
:: I'll do this test later.<br />
:: But you agree, that LC and MC plays the same sound. So a different ID without comment is misleading the reader, because it is irrelevant for a standard MKW user, why they play the same music. Maybe the truth is in the middle. <br />
:: -- [[User:Wiimm|Wiimm]] ([[User talk:Wiimm|talk]]) 22:20, 8 May 2016 (UTC)<br />
<br />
== Slot 42 Materials ==<br />
I'm on the way to implement the material detection for moonview. Have you tested, if the material names are case sensitive? -- [[User:Wiimm|Wiimm]] ([[User talk:Wiimm|talk]]) 12:06, 31 May 2016 (UTC)<br />
<br />
:Haven't tested that yet, but I'm guessing they are.<br />
:--[[User:Maczkopeti|maczkopeti]] ([[User talk:Maczkopeti|talk]]) 14:44, 31 May 2016 (UTC)<br />
<br />
:: I made a test series and created 3 variants of MH:<br />
::* renamed road01 to ROAD01<br />
::* renamed road01 to road02 and road02 to road01<br />
::* renamed road01 to roadx1<br />
:: Then I tested all variants on Luigi Circuit (no freeze) and on MH (3x freeze). So my conclusions:<br />
::* Material names are case sensitive.<br />
::* Not only a material name must be existent, also it's content is important.<br />
:: So I plan to create sha1 hash values for each material to verify the content too.<br />
:: -- [[User:Wiimm|Wiimm]] ([[User talk:Wiimm|talk]]) 08:53, 1 June 2016 (UTC)<br />
<br />
::: I found all material names of list in staticr in a row, with one exception: "Iwa" is not in staticr. So my guess is, that "Iwa" is not necessary. Can you please confirm it?<br />
::: btw, neither main.dol nor staticr.rel contains "polygon" (polygon11 and polygon60 were the old way to detect MH).<br />
::: -- [[User:Wiimm|Wiimm]] ([[User talk:Wiimm|talk]]) 09:01, 1 June 2016 (UTC)<br />
:::: "Iwa" is necessary, but I don't know how it is referenced. -- [[User:Wiimm|Wiimm]] ([[User talk:Wiimm|talk]]) 09:53, 1 June 2016 (UTC)<br />
<br />
:::::I once did a test with renaming normal materials and it worked.<br />
<br />
:::::As for the polygons, they aren't needed. The materials don't even need to be linked to a polygon in order to make the track work.<br />
:::::--[[User:Maczkopeti|maczkopeti]] ([[User talk:Maczkopeti|talk]]) 09:55, 1 June 2016 (UTC)<br />
<br />
::::::Iwa ''is'' referenced in the [http://prntscr.com/bb19xx StaticR.rel] You must've overlooked it, Wiimm.<br />
::::::--[[User:Maczkopeti|maczkopeti]] ([[User talk:Maczkopeti|talk]]) 14:38, 1 June 2016 (UTC)<br />
<br />
::::::: Indeed! I used tools "strings" to extract the strings and its default is a minimal string length of 4 -- blamed. btw, content comparing is coming soon. -- [[User:Wiimm|Wiimm]] ([[User talk:Wiimm|talk]]) 14:56, 1 June 2016 (UTC)<br />
<br />
: An idea: maybe it is possible to place the 12 materials in another BRRES loaded by KMP, so that Moonview accept it?? -- [[User:Wiimm|Wiimm]] ([[User talk:Wiimm|talk]]) 20:24, 1 June 2016 (UTC)<br />
<br />
::I once tried putting the materials into the vrcorn and it froze, so most likely not.<br />
::--[[User:Maczkopeti|maczkopeti]] ([[User talk:Maczkopeti|talk]]) 20:31, 1 June 2016 (UTC)<br />
<br />
----<br />
<br />
: This material issue is also found in some objects like item boxes, fake item boxes and bob-omb (I think this last one needs a specific texture name, don't remember if it needed also the material). I don't really know why, this game is weird. Also, kart_killer (Bullet Bill) bone must be named "body", or it will freeze. And battle coin models can't be changed, when you try, you'll get the original model with your custom one's textures if they have the same material name. —[[User:Atlas|Atlas]] ([[User talk:Atlas|talk]]) 12:32, 1 June 2016 (UTC)<br />
<br />
::Coincidentally, all of the required materials have Mi_LightMask (the headlight effect's texture) referenced in MH's course_model.brres. My guess is that the headlight effect originally meant to be slot-based, but was later changed to be part of the BRRES.<br />
::--[[User:Maczkopeti|maczkopeti]] ([[User talk:Maczkopeti|talk]]) 14:38, 1 June 2016 (UTC)<br />
<br />
:::I just figured it out: The materials are referenced because the light effect in them are disabled for the opening cameras.<br />
:::--[[User:Maczkopeti|maczkopeti]] ([[User talk:Maczkopeti|talk]]) 21:57, 3 June 2016 (UTC)<br />
<br />
:::: Disabling the cameras enables a track for slot 4.2? (just a thought) -- [[User:Wiimm|Wiimm]] ([[User talk:Wiimm|talk]]) 00:01, 4 June 2016 (UTC)<br />
<br />
:::::If the track still freezes on Time Trials if the materials aren't present, then most likely not.<br />
:::::--[[User:Maczkopeti|maczkopeti]] ([[User talk:Maczkopeti|talk]]) 00:10, 4 June 2016 (UTC)<br />
<br />
== Going offline ==<br />
<br />
I'll be offline until June 17th because I need to focus on studying for my finals.<br><br />
--[[User:Maczkopeti|maczkopeti]] ([[User talk:Maczkopeti|talk]]) 19:58, 6 June 2016 (UTC)<br />
: Good luck -- [[User:Wiimm|Wiimm]] ([[User talk:Wiimm|talk]]) 20:40, 6 June 2016 (UTC)<br />
<br />
::And I'm done.<br />
::--[[User:Maczkopeti|maczkopeti]] ([[User talk:Maczkopeti|talk]]) 11:44, 17 June 2016 (UTC)<br />
<br />
::: Welcome back —[[User:Atlas|Atlas]] ([[User talk:Atlas|talk]]) 12:38, 17 June 2016 (UTC)<br />
<br />
== RE:Translation ==<br />
<br />
Oh, i didn't notice. I'm really stupid, i just thought they looked better. At least did you check the paste? Is everything right? -[[User:Dswii3ds|Dswii3ds]] ([[User talk:Dswii3ds|talk]]) 22:20, 18 July 2016 (UTC)<br />
<br />
== New Moderator Team ==<br />
I recommend to build a new moderator team, because you can't do all by yourself (a question of time (total and 24h/day)). Good candidates are active members with [[Help:Contents|autopatrol right]] and other good and active editors. Also think about inactive moderators and new ''autopatrolers''.<br />
<br />
-- [[User:Wiimm|Wiimm]] ([[User talk:Wiimm|talk]]) 10:18, 4 August 2016 (UTC)<br />
<br />
== wbz vs. szs ==<br />
<br />
For me it is ok, if you replace some/all wbz file by szs.<br />
<br />
But in the past, we had 2 or 3 DMCA takedown waves for szs files. And I offer >2000 tracks at my own website. So I decided for me to offer only wbz files to be on the right side of the law.<br />
<br />
-- [[User:Wiimm|Wiimm]] ([[User talk:Wiimm|talk]]) 21:44, 21 September 2016 (UTC)<br />
<br />
== On author columns ==<br />
<br />
I did not mean to undo any decision by you, but I felt that the author columns on my articles were needed for several reasons:<br />
<br />
*To distinguish updates by myself and others;<br />
*to distinguish collaborative releases (see [[GP Mario Beach]]);<br />
*to specify that I'm not the only author of a track, whether that's forward or prior in time.<br />
<br />
--[[User:SuperMario64DS|SuperMario64DS]] ([[User talk:SuperMario64DS|talk]]) 20:24, 4 October 2016 (UTC)<br />
<br />
:I'd like to standardize the version history tables, and one important aspect is to fit everything into the 3 columns.<br />
# It is always assumed that a version of a track was made by the author unless stated otherwise in the information column.<br />
# It is not necessary to mark who took part in which version on tracks with multiple authors. It is enough to know whether an update is official or not.<br />
# Someone who updated a track does not necessarily become the author of it. I don't claim to be the author of any of the tracks I updated.<br />
:--[[User:Maczkopeti|maczkopeti]] ([[User talk:Maczkopeti|talk]]) 20:53, 4 October 2016 (UTC)<br />
<br />
::If we want to standardise version histories, why not adopt the author column? It's semantic.<br />
::*Placement of the author in the information column is non-standard.<br />
::*It can be seen to be necessary to list the author of ''that'' update so another person is not attributed for work they did not commit.<br />
::*If someone were to remake a track, depending on their role, they'd be the author of that iteration.<br />
::--[[User:SuperMario64DS|SuperMario64DS]] ([[User talk:SuperMario64DS|talk]]) 21:37, 4 October 2016 (UTC)<br />
<br />
::: I agree maczkopeti in 1. and 3., but not in 2.: I think, it is always important who updated the track for different reasons:<br />
:::* This is only a hobby and the updater's notification is its only ''fee''.<br />
:::* For me it is important, if a well known person or a new one updated the track.<br />
::: However, 3 columns are enough.<br />
::: --[[User:Wiimm|Wiimm]] ([[User talk:Wiimm|talk]]) 21:42, 4 October 2016 (UTC)<br />
<br />
::::Can we explain why three columns are enough? I adopted this practice of adding the author column several years ago and no one had had an issue with it prior. This is a movement to implement "formality" that has not been decided upon. Say, the history tables were a database - what information would you want to retrieve in the future? Release date, release version, author, and description.<br />
<br />
::::"History tables" aren't even included on pages by default, as they must be manually added. And in the case of formality, we see a variety of "update by", "updated by", "hot fix by", "hotfix by", "altered by", etc. In addition, release descriptions themselves do not follow a set format. Column names and order do not either. Yet, we've yet to encounter a case in which a user cannot deduct information from the page on the basis that its form does not match another. It becomes further difficult to implement formality if descriptions have no form themselves, and in trying to enforce a form you cause more difficulty than necessary. I want to choose to keep this option for my tracks, as I feel it's useful. --[[User:SuperMario64DS|SuperMario64DS]] ([[User talk:SuperMario64DS|talk]]) 03:25, 5 October 2016 (UTC)<br />
<br />
:::::While no one really complained about the author column, nobody added it to their own pages either, maybe except for [[User:Horsti12|Horsti12]] in the past, but I already removed them on multiple occasions. The history table is in [[Template:Custom-Track]], just commented out, and it has the 3 columns. As for what terminology is used for unofficial updates, we don't have any standardization for that yet, but maybe I'll add one later.<br />
:::::We either have the author column on all pages or none of them. I'm not gonna make exceptions.<br />
<br />
:::::@Wiimm: I've seen many pages where a track with multiple authors had an update in which I'm pretty sure not all of the authors actually took part in. Such case is [[White Garden]], where I'm pretty sure fixing a minimap wasn't a three-men job.<br />
:::::This is pretty similar to the naming in your track archive. In the case of [[GP Mario Beach]], even if Beta 1a wasn't worked on by [[DJ Lowgey]], he still gets the credit, since he is still part of the track. <br />
:::::--[[User:Maczkopeti|maczkopeti]] ([[User talk:Maczkopeti|talk]]) 08:14, 5 October 2016 (UTC)<br />
<br />
::::::You're not distinguishing between the author column and credits. Those updates involved difficult work, which DJ Lowgey did not to contribute to. His only credit is in early production. Someone who builds a building does not get credit for its maintenance. And later when I release v2 of [[GP Mario Beach]], which doesn't involve DJ Lowgey at all, how am I to credit that? Does he get credit for that too?<br />
<br />
::::::Furthermore, if later in time someone takes control of a custom track, or becomes a co-author, and their name is added to "creator(s)", do they not now implicitly have credit for **every** update prior to their involvement now? Whereas always having an author column avoids this issues, not having one mandates that we go back and address authorship for each update. We're also assuming the "Custom Track"-info table is being read. It's a separate entity all together, and its data has no association with the history table (stated or direct).<br />
<br />
::::::There are two issues here: credence and formality. Work on an original iteration does not grant credence to future updates. They get credit for the groundwork, but not the product. Second, under this system we must now always specify "update by USERNAME" to avoid future authorship errors (but then what do we put for the initial release?) - otherwise we dismiss iterative authorship. And if we were to change the wording of "update by USERNAME" in the future, we've created a much larger task than renaming columns, especially if multiple authors are involved in one update (where the wording may vary even further).<br />
::::::--[[User:SuperMario64DS|SuperMario64DS]] ([[User talk:SuperMario64DS|talk]]) 17:50, 6 October 2016 (UTC)<br />
<br />
== template:age and Widgets ==<br />
<br />
Only a hint: Sometimes [https://www.mediawiki.org/wiki/Extension:Widgets Widgets] and the related [http://www.smarty.net/ Smarty] are the better and easier solution for complex tasks.<br />
<br />
-- [[User:Wiimm|Wiimm]] ([[User talk:Wiimm|talk]]) 10:23, 10 November 2016 (UTC)<br />
<br />
==About Pipeline Speedway==<br />
Pipeline Speedway II is not the same track as the first one. II is a follow-up of I. It should be considered a different custom track, much like [[Aquadrom Stage 2]] is a different track from [[Aquadrom Stage]] (even though they are MUCH more similar than Pipeline Speedway I and II).<br/>--[[User:Igorseabra4|Igorseabra4]] ([[User talk:Igorseabra4|talk]]) 09:09, 17 November 2016 (UTC)<br />
<br />
== How are you? ==<br />
Hi maczkopeti, how are you. I have noticed that you didn't any edit in December. What happened?<br />
<br />
-- [[User:Wiimm|Wiimm]] ([[User talk:Wiimm|talk]]) 15:41, 1 January 2017 (UTC)<br />
<br />
:For various personal reasons, I had to take a break from everything Mario Kart-related. I will most likely not consider a return until January 13th, as I have an exam coming up.<br />
:--[[User:Maczkopeti|maczkopeti]] ([[User talk:Maczkopeti|talk]]) 04:05, 2 January 2017 (UTC)<br />
<br />
:: An exam is more important than online live. God Luck! -- [[User:Wiimm|Wiimm]] ([[User talk:Wiimm|talk]]) 13:33, 2 January 2017 (UTC)<br />
<br />
:::I failed. I'll have to retake it on 27th.<br />
:::--[[User:Maczkopeti|maczkopeti]] ([[User talk:Maczkopeti|talk]]) 10:52, 13 January 2017 (UTC)</div>Maczkopetihttps://wiki.tockdom.com/w/index.php?title=User_talk:Maczkopeti&diff=112030User talk:Maczkopeti2017-01-02T04:05:37Z<p>Maczkopeti: /* How are you? */</p>
<hr />
<div>{{textbox|blue center|Archive|<br />
'''Old talk is archived at [[{{FULLPAGENAME}}/Archive]].'''<br />
}}<br />
<br />
== GCN Daisy Cruiser ==<br />
<br />
The edited version of ''GCN Daisy Cruiser'' has at least at 2 positions a KCL bug (invisible small wall, sounds *clack* if crossing it).<br />
* At the starting area at the right side. (Can't find this bug at GCN version)<br />
* In the mud short cut near the itemboxes at the right side.<br />
-- [[User:Wiimm|Wiimm]] ([[User talk:Wiimm|talk]]) 17:15, 6 October 2015 (UTC)<br />
<br />
:I exported the KCL with your tools and only added the missing part to both of them. I'll check both with your tools again.<br />
:--[[User:Maczkopeti|maczkopeti]] ([[User talk:Maczkopeti|talk]]) 17:19, 6 October 2015 (UTC)<br />
<br />
::I checked both. The edited version has 2 invalid triangles, while the GCN version has none.<br />
::--[[User:Maczkopeti|maczkopeti]] ([[User talk:Maczkopeti|talk]]) 17:22, 6 October 2015 (UTC)<br />
<br />
:::Re-uploaded it with fixed KCL.<br />
:::--[[User:Maczkopeti|maczkopeti]] ([[User talk:Maczkopeti|talk]]) 17:35, 6 October 2015 (UTC)<br />
<br />
:::: I like to see, that you edit occasionally tracks to improve them. I do the same since years and it seems, that none notifies it. And so I say to you: Thanx!<br />
:::: -- [[User:Wiimm|Wiimm]] ([[User talk:Wiimm|talk]]) 17:33, 9 October 2015 (UTC)<br />
<br />
== HeyhoShipGBA.brres stub ==<br />
[[SNES Koopa Beach 2 (maczkopeti)|SKB2]] contains a HeyhoShipGBA.brres stub. It confused my tools (endless loop because of NULL reference). I have already fixed my tools. Can you please tell me more about your experience with this stub and its impact?<br />
-- [[User:Wiimm|Wiimm]] ([[User talk:Wiimm|talk]]) 09:09, 15 October 2015 (UTC)<br />
<br />
:I just deleted the model and the texture to it and it seems to work just like regular.<br />
:--[[User:Maczkopeti|maczkopeti]] ([[User talk:Maczkopeti|talk]]) 09:13, 15 October 2015 (UTC)<br />
<br />
:: Confirmed. But it don't work at other slots :( <br />
:: -- [[User:Wiimm|Wiimm]] ([[User talk:Wiimm|talk]]) 19:39, 15 October 2015 (UTC)<br />
<br />
==Updates to my tracks==<br />
I would appreciate being informed of any updates you intend to make to my tracks before you release them. I might not be active on the wiki, but I do check it regularly, and I have several additional contact methods listed on my user page. <br />
<br />
I do not mind updates to fix bugs, but I do not appreciate that you have apparently made changes to gameplay and visuals without even a cursory attempt to contact me. For the time being I will roll back your releases until you find time to discuss these changes with me. --[[User:Jefe|Jefe]] ([[User talk:Jefe|talk]]) 23:03, 23 October 2015 (UTC)<br />
<br />
:I just wanted to get these updates quickly, before the next CTGP update, and I was afraid you wouldn't reply on time. It has been way over 6 months since they were last updated, and I haven't thought of these being such major changes.<br />
<br />
:If you can tell me which changes are problematic, I can revert them.<br />
:--[[User:Maczkopeti|maczkopeti]] ([[User talk:Maczkopeti|talk]]) 05:34, 24 October 2015 (UTC)<br />
<br />
:: I hope you find an agreement that is good for the public. But remember, v*.1 was released and also downloaded. To avoid a confusion on references, the next version should be e.g. v*.2. And because our Wiki is a kind of encyclopedia, a notice about the "unauthorized" version without download should stay in the history (but not in the news). <br />
:: @Maczkopeti: Please remove or disable the MEGA downloads for the moment to prohibit more downloads (if not already done). I plan to hide the v*.1 from my track archive too until an agreement is made.<br />
:: -- [[User:Wiimm|Wiimm]] ([[User talk:Wiimm|talk]]) 06:52, 24 October 2015 (UTC)<br />
<br />
:::The updates were only available for less than an hour. I don't think such a significant amount of people downloaded it in order to make it v*.2. I remember [[Mushroom Valley]] having an unauthorized update which doesn't have info anymore.<br />
<br />
:::I keep up the downloads in case I won't have to change anything, but I already hid the revisions that link to it.<br />
:::--[[User:Maczkopeti|maczkopeti]] ([[User talk:Maczkopeti|talk]]) 09:32, 24 October 2015 (UTC)<br />
<br />
:::: There were visible in this wiki for 9 hours and I was one who caught them (and released them with >50 other tracks in a test distribution). So the next version should not v*.1!<br />
:::: -- [[User:Wiimm|Wiimm]] ([[User talk:Wiimm|talk]]) 11:05, 24 October 2015 (UTC)<br />
<br />
:::::I you check the history of both tracks' pages, you can see that Jefe reverted the edit after less than hour. Not many people look beyond the page, keep that in mind. However, if it's really that problematic, I'll revert the needed edits in v*.2, if there's any.<br />
:::::--[[User:Maczkopeti|maczkopeti]] ([[User talk:Maczkopeti|talk]]) 11:21, 24 October 2015 (UTC)<br />
: You misunderstood me: I wanted only to deactivate the download at MEGA, but not to hide all activities in this wiki. Quite the contrary I want a notice about your versions because they are reality!<br />
: -- [[User:Wiimm|Wiimm]] ([[User talk:Wiimm|talk]]) 11:49, 24 October 2015 (UTC)<br />
<br />
::Okay, I deleted them from MEGA and restored their revisions.<br />
::--[[User:Maczkopeti|maczkopeti]] ([[User talk:Maczkopeti|talk]]) 12:15, 24 October 2015 (UTC)<br />
<br />
I do not have copies of your updated tracks so you will need to send them to me for approval. I would prefer this discussion to be private instead of on the wiki, so please contact me via Steam or PM on Youtube. <br />
<br />
And in the future, send a message to the author of any track you intend to update and give them some time to respond before releasing an update on the wiki. '''This is the normal procedure as stated in our [[Custom Mario Kart:Privacy policy#Published Works Policy|Published Works policy.]]''' Just because an author hasn't updated a track in six months doesn't mean you shouldn't try to notify them of your proposed update. If they don't respond within a reasonable time frame (a week or so) then you may release the track.--[[User:Jefe|Jefe]] ([[User talk:Jefe|talk]]) 18:40, 24 October 2015 (UTC)<br />
<br />
:I sent you the files via email.<br />
:--[[User:Maczkopeti|maczkopeti]] ([[User talk:Maczkopeti|talk]]) 18:48, 24 October 2015 (UTC)<br />
<br />
== Please don't delete so much pages ==<br />
<br />
This wiki is also a kind of information system. So there is no reason to remove pages, because the download is lost. Perhaps it is good to know, that someone has created a texture I'm searching.<br />
<br />
On the other hand, distribs, ct, texture hacks (tracks and vehicles) and fonts, that are only announced, but never released are good deletion candidates.<br />
<br />
-- [[User:Wiimm|Wiimm]] ([[User talk:Wiimm|talk]]) 17:55, 9 November 2015 (UTC)<br />
<br />
:I think if the download doesn't get re-uploaded in over a year, it's safe to delete the page. They can be restored anytime if the download is found somehow.<br />
:--[[User:Maczkopeti|maczkopeti]] ([[User talk:Maczkopeti|talk]]) 18:07, 9 November 2015 (UTC)<br />
<br />
:: But the information about the existence of X is lost at least for the public.<br />
:: -- [[User:Wiimm|Wiimm]] ([[User talk:Wiimm|talk]]) 19:33, 9 November 2015 (UTC)<br />
<br />
== Never offer your savegame to the public ==<br />
..., because it can be misused. -- [[User:Wiimm|Wiimm]] ([[User talk:Wiimm|talk]]) 00:24, 10 January 2016 (UTC)<br />
<br />
== What's wrong with those edits? ==<br />
My edits you reverted should be informative enough to stay, right? If it's just "CTGP Revolution" the link will send you to 1.03 instead of 1.02/1.01/4.4/2.8. <br />
<br />
Then I did the same thing you did (remove CTGP numbers) in another page, then you reverted that. That would make your reverted edits wrong too then. I don't get what you're doing?--[[User:BlueToad|BlueToad]] ([[User talk:BlueToad|talk]]) 01:03, 28 February 2016 (UTC)<br />
<br />
:It's simple. For example, [[ASDF_Course]] has been in CTGP-R since v1.0 and hasn't changed ever since, thus it should collectively say "CTGP Revolution". In the case of [[GBA Cheep-Cheep Island (ChaosShadow23)|GBA Cheep-Cheep Island]], it was first added in v1.03, so it can't be simply "CTGP Revolution".<br />
:--[[User:Maczkopeti|maczkopeti]] ([[User talk:Maczkopeti|talk]]) 01:10, 28 February 2016 (UTC)<br />
<br />
::I see, alright thanks.<br />
::--[[User:BlueToad|BlueToad]] ([[User talk:BlueToad|talk]]) 01:17, 28 February 2016 (UTC)<br />
<br />
== Small Letters ==<br />
<br />
What do you think about the small "Wii" in [[Canyon Pass]] and small letters general? -- [[User:Wiimm|Wiimm]] ([[User talk:Wiimm|talk]]) 23:05, 29 February 2016 (UTC)<br />
<br />
: No opinion about <small>small Wii</small>? I don't like it. -- [[User:Wiimm|Wiimm]] ([[User talk:Wiimm|talk]]) 12:58, 5 March 2016 (UTC)<br />
<br />
::The small prefixes are used on retro track pages to make shared names distinguishable, like <small>SNES</small> Bowser Castle 1 and <small>SNES</small> Bowser Castle 2. The Wii prefix in the case of Canyon Pass is pointless, since it's obvious that the description refers to the original tracks. It's only needed where there's at least another instance of a track that shares name, like in [[Purple Route]].<br />
::--[[User:Maczkopeti|maczkopeti]] ([[User talk:Maczkopeti|talk]]) 13:22, 5 March 2016 (UTC)<br />
::: I know the meaning of the prefix. But my question is: Why using a small font and not the normal one? -- [[User:Wiimm|Wiimm]] ([[User talk:Wiimm|talk]]) 13:35, 5 March 2016 (UTC)<br />
<br />
== Music at 1.1 and 2.1 ==<br />
<br />
Play 1.1 and 2.1 and you can hear, that they use the same music. And the sound of 0x75 is totally different. I used it in my distributions for some tracks.<br />
<br />
-- [[User:Wiimm|Wiimm]] ([[User talk:Wiimm|talk]]) 21:45, 7 May 2016 (UTC)<br />
<br />
:0x75 and 0x7D link to the same music files and have the same volume setting in the revo_kart.brsar. What difference did you hear? As I wrote it in the summary, try changing 0x00000075 to 0x00000079 at 0x391AC0 in StaticR.rel, and you'll hear Mushroom Gorge music on Luigi Circuit.<br />
:--[[User:Maczkopeti|maczkopeti]] ([[User talk:Maczkopeti|talk]]) 22:14, 8 May 2016 (UTC)<br />
<br />
:: I'll do this test later.<br />
:: But you agree, that LC and MC plays the same sound. So a different ID without comment is misleading the reader, because it is irrelevant for a standard MKW user, why they play the same music. Maybe the truth is in the middle. <br />
:: -- [[User:Wiimm|Wiimm]] ([[User talk:Wiimm|talk]]) 22:20, 8 May 2016 (UTC)<br />
<br />
== Slot 42 Materials ==<br />
I'm on the way to implement the material detection for moonview. Have you tested, if the material names are case sensitive? -- [[User:Wiimm|Wiimm]] ([[User talk:Wiimm|talk]]) 12:06, 31 May 2016 (UTC)<br />
<br />
:Haven't tested that yet, but I'm guessing they are.<br />
:--[[User:Maczkopeti|maczkopeti]] ([[User talk:Maczkopeti|talk]]) 14:44, 31 May 2016 (UTC)<br />
<br />
:: I made a test series and created 3 variants of MH:<br />
::* renamed road01 to ROAD01<br />
::* renamed road01 to road02 and road02 to road01<br />
::* renamed road01 to roadx1<br />
:: Then I tested all variants on Luigi Circuit (no freeze) and on MH (3x freeze). So my conclusions:<br />
::* Material names are case sensitive.<br />
::* Not only a material name must be existent, also it's content is important.<br />
:: So I plan to create sha1 hash values for each material to verify the content too.<br />
:: -- [[User:Wiimm|Wiimm]] ([[User talk:Wiimm|talk]]) 08:53, 1 June 2016 (UTC)<br />
<br />
::: I found all material names of list in staticr in a row, with one exception: "Iwa" is not in staticr. So my guess is, that "Iwa" is not necessary. Can you please confirm it?<br />
::: btw, neither main.dol nor staticr.rel contains "polygon" (polygon11 and polygon60 were the old way to detect MH).<br />
::: -- [[User:Wiimm|Wiimm]] ([[User talk:Wiimm|talk]]) 09:01, 1 June 2016 (UTC)<br />
:::: "Iwa" is necessary, but I don't know how it is referenced. -- [[User:Wiimm|Wiimm]] ([[User talk:Wiimm|talk]]) 09:53, 1 June 2016 (UTC)<br />
<br />
:::::I once did a test with renaming normal materials and it worked.<br />
<br />
:::::As for the polygons, they aren't needed. The materials don't even need to be linked to a polygon in order to make the track work.<br />
:::::--[[User:Maczkopeti|maczkopeti]] ([[User talk:Maczkopeti|talk]]) 09:55, 1 June 2016 (UTC)<br />
<br />
::::::Iwa ''is'' referenced in the [http://prntscr.com/bb19xx StaticR.rel] You must've overlooked it, Wiimm.<br />
::::::--[[User:Maczkopeti|maczkopeti]] ([[User talk:Maczkopeti|talk]]) 14:38, 1 June 2016 (UTC)<br />
<br />
::::::: Indeed! I used tools "strings" to extract the strings and its default is a minimal string length of 4 -- blamed. btw, content comparing is coming soon. -- [[User:Wiimm|Wiimm]] ([[User talk:Wiimm|talk]]) 14:56, 1 June 2016 (UTC)<br />
<br />
: An idea: maybe it is possible to place the 12 materials in another BRRES loaded by KMP, so that Moonview accept it?? -- [[User:Wiimm|Wiimm]] ([[User talk:Wiimm|talk]]) 20:24, 1 June 2016 (UTC)<br />
<br />
::I once tried putting the materials into the vrcorn and it froze, so most likely not.<br />
::--[[User:Maczkopeti|maczkopeti]] ([[User talk:Maczkopeti|talk]]) 20:31, 1 June 2016 (UTC)<br />
<br />
----<br />
<br />
: This material issue is also found in some objects like item boxes, fake item boxes and bob-omb (I think this last one needs a specific texture name, don't remember if it needed also the material). I don't really know why, this game is weird. Also, kart_killer (Bullet Bill) bone must be named "body", or it will freeze. And battle coin models can't be changed, when you try, you'll get the original model with your custom one's textures if they have the same material name. —[[User:Atlas|Atlas]] ([[User talk:Atlas|talk]]) 12:32, 1 June 2016 (UTC)<br />
<br />
::Coincidentally, all of the required materials have Mi_LightMask (the headlight effect's texture) referenced in MH's course_model.brres. My guess is that the headlight effect originally meant to be slot-based, but was later changed to be part of the BRRES.<br />
::--[[User:Maczkopeti|maczkopeti]] ([[User talk:Maczkopeti|talk]]) 14:38, 1 June 2016 (UTC)<br />
<br />
:::I just figured it out: The materials are referenced because the light effect in them are disabled for the opening cameras.<br />
:::--[[User:Maczkopeti|maczkopeti]] ([[User talk:Maczkopeti|talk]]) 21:57, 3 June 2016 (UTC)<br />
<br />
:::: Disabling the cameras enables a track for slot 4.2? (just a thought) -- [[User:Wiimm|Wiimm]] ([[User talk:Wiimm|talk]]) 00:01, 4 June 2016 (UTC)<br />
<br />
:::::If the track still freezes on Time Trials if the materials aren't present, then most likely not.<br />
:::::--[[User:Maczkopeti|maczkopeti]] ([[User talk:Maczkopeti|talk]]) 00:10, 4 June 2016 (UTC)<br />
<br />
== Going offline ==<br />
<br />
I'll be offline until June 17th because I need to focus on studying for my finals.<br><br />
--[[User:Maczkopeti|maczkopeti]] ([[User talk:Maczkopeti|talk]]) 19:58, 6 June 2016 (UTC)<br />
: Good luck -- [[User:Wiimm|Wiimm]] ([[User talk:Wiimm|talk]]) 20:40, 6 June 2016 (UTC)<br />
<br />
::And I'm done.<br />
::--[[User:Maczkopeti|maczkopeti]] ([[User talk:Maczkopeti|talk]]) 11:44, 17 June 2016 (UTC)<br />
<br />
::: Welcome back —[[User:Atlas|Atlas]] ([[User talk:Atlas|talk]]) 12:38, 17 June 2016 (UTC)<br />
<br />
== RE:Translation ==<br />
<br />
Oh, i didn't notice. I'm really stupid, i just thought they looked better. At least did you check the paste? Is everything right? -[[User:Dswii3ds|Dswii3ds]] ([[User talk:Dswii3ds|talk]]) 22:20, 18 July 2016 (UTC)<br />
<br />
== New Moderator Team ==<br />
I recommend to build a new moderator team, because you can't do all by yourself (a question of time (total and 24h/day)). Good candidates are active members with [[Help:Contents|autopatrol right]] and other good and active editors. Also think about inactive moderators and new ''autopatrolers''.<br />
<br />
-- [[User:Wiimm|Wiimm]] ([[User talk:Wiimm|talk]]) 10:18, 4 August 2016 (UTC)<br />
<br />
== wbz vs. szs ==<br />
<br />
For me it is ok, if you replace some/all wbz file by szs.<br />
<br />
But in the past, we had 2 or 3 DMCA takedown waves for szs files. And I offer >2000 tracks at my own website. So I decided for me to offer only wbz files to be on the right side of the law.<br />
<br />
-- [[User:Wiimm|Wiimm]] ([[User talk:Wiimm|talk]]) 21:44, 21 September 2016 (UTC)<br />
<br />
== On author columns ==<br />
<br />
I did not mean to undo any decision by you, but I felt that the author columns on my articles were needed for several reasons:<br />
<br />
*To distinguish updates by myself and others;<br />
*to distinguish collaborative releases (see [[GP Mario Beach]]);<br />
*to specify that I'm not the only author of a track, whether that's forward or prior in time.<br />
<br />
--[[User:SuperMario64DS|SuperMario64DS]] ([[User talk:SuperMario64DS|talk]]) 20:24, 4 October 2016 (UTC)<br />
<br />
:I'd like to standardize the version history tables, and one important aspect is to fit everything into the 3 columns.<br />
# It is always assumed that a version of a track was made by the author unless stated otherwise in the information column.<br />
# It is not necessary to mark who took part in which version on tracks with multiple authors. It is enough to know whether an update is official or not.<br />
# Someone who updated a track does not necessarily become the author of it. I don't claim to be the author of any of the tracks I updated.<br />
:--[[User:Maczkopeti|maczkopeti]] ([[User talk:Maczkopeti|talk]]) 20:53, 4 October 2016 (UTC)<br />
<br />
::If we want to standardise version histories, why not adopt the author column? It's semantic.<br />
::*Placement of the author in the information column is non-standard.<br />
::*It can be seen to be necessary to list the author of ''that'' update so another person is not attributed for work they did not commit.<br />
::*If someone were to remake a track, depending on their role, they'd be the author of that iteration.<br />
::--[[User:SuperMario64DS|SuperMario64DS]] ([[User talk:SuperMario64DS|talk]]) 21:37, 4 October 2016 (UTC)<br />
<br />
::: I agree maczkopeti in 1. and 3., but not in 2.: I think, it is always important who updated the track for different reasons:<br />
:::* This is only a hobby and the updater's notification is its only ''fee''.<br />
:::* For me it is important, if a well known person or a new one updated the track.<br />
::: However, 3 columns are enough.<br />
::: --[[User:Wiimm|Wiimm]] ([[User talk:Wiimm|talk]]) 21:42, 4 October 2016 (UTC)<br />
<br />
::::Can we explain why three columns are enough? I adopted this practice of adding the author column several years ago and no one had had an issue with it prior. This is a movement to implement "formality" that has not been decided upon. Say, the history tables were a database - what information would you want to retrieve in the future? Release date, release version, author, and description.<br />
<br />
::::"History tables" aren't even included on pages by default, as they must be manually added. And in the case of formality, we see a variety of "update by", "updated by", "hot fix by", "hotfix by", "altered by", etc. In addition, release descriptions themselves do not follow a set format. Column names and order do not either. Yet, we've yet to encounter a case in which a user cannot deduct information from the page on the basis that its form does not match another. It becomes further difficult to implement formality if descriptions have no form themselves, and in trying to enforce a form you cause more difficulty than necessary. I want to choose to keep this option for my tracks, as I feel it's useful. --[[User:SuperMario64DS|SuperMario64DS]] ([[User talk:SuperMario64DS|talk]]) 03:25, 5 October 2016 (UTC)<br />
<br />
:::::While no one really complained about the author column, nobody added it to their own pages either, maybe except for [[User:Horsti12|Horsti12]] in the past, but I already removed them on multiple occasions. The history table is in [[Template:Custom-Track]], just commented out, and it has the 3 columns. As for what terminology is used for unofficial updates, we don't have any standardization for that yet, but maybe I'll add one later.<br />
:::::We either have the author column on all pages or none of them. I'm not gonna make exceptions.<br />
<br />
:::::@Wiimm: I've seen many pages where a track with multiple authors had an update in which I'm pretty sure not all of the authors actually took part in. Such case is [[White Garden]], where I'm pretty sure fixing a minimap wasn't a three-men job.<br />
:::::This is pretty similar to the naming in your track archive. In the case of [[GP Mario Beach]], even if Beta 1a wasn't worked on by [[DJ Lowgey]], he still gets the credit, since he is still part of the track. <br />
:::::--[[User:Maczkopeti|maczkopeti]] ([[User talk:Maczkopeti|talk]]) 08:14, 5 October 2016 (UTC)<br />
<br />
::::::You're not distinguishing between the author column and credits. Those updates involved difficult work, which DJ Lowgey did not to contribute to. His only credit is in early production. Someone who builds a building does not get credit for its maintenance. And later when I release v2 of [[GP Mario Beach]], which doesn't involve DJ Lowgey at all, how am I to credit that? Does he get credit for that too?<br />
<br />
::::::Furthermore, if later in time someone takes control of a custom track, or becomes a co-author, and their name is added to "creator(s)", do they not now implicitly have credit for **every** update prior to their involvement now? Whereas always having an author column avoids this issues, not having one mandates that we go back and address authorship for each update. We're also assuming the "Custom Track"-info table is being read. It's a separate entity all together, and its data has no association with the history table (stated or direct).<br />
<br />
::::::There are two issues here: credence and formality. Work on an original iteration does not grant credence to future updates. They get credit for the groundwork, but not the product. Second, under this system we must now always specify "update by USERNAME" to avoid future authorship errors (but then what do we put for the initial release?) - otherwise we dismiss iterative authorship. And if we were to change the wording of "update by USERNAME" in the future, we've created a much larger task than renaming columns, especially if multiple authors are involved in one update (where the wording may vary even further).<br />
::::::--[[User:SuperMario64DS|SuperMario64DS]] ([[User talk:SuperMario64DS|talk]]) 17:50, 6 October 2016 (UTC)<br />
<br />
== template:age and Widgets ==<br />
<br />
Only a hint: Sometimes [https://www.mediawiki.org/wiki/Extension:Widgets Widgets] and the related [http://www.smarty.net/ Smarty] are the better and easier solution for complex tasks.<br />
<br />
-- [[User:Wiimm|Wiimm]] ([[User talk:Wiimm|talk]]) 10:23, 10 November 2016 (UTC)<br />
<br />
==About Pipeline Speedway==<br />
Pipeline Speedway II is not the same track as the first one. II is a follow-up of I. It should be considered a different custom track, much like [[Aquadrom Stage 2]] is a different track from [[Aquadrom Stage]] (even though they are MUCH more similar than Pipeline Speedway I and II).<br/>--[[User:Igorseabra4|Igorseabra4]] ([[User talk:Igorseabra4|talk]]) 09:09, 17 November 2016 (UTC)<br />
<br />
== How are you? ==<br />
Hi maczkopeti, how are you. I have noticed that you didn't any edit in December. What happened?<br />
<br />
-- [[User:Wiimm|Wiimm]] ([[User talk:Wiimm|talk]]) 15:41, 1 January 2017 (UTC)<br />
<br />
:For various personal reasons, I had to take a break from everything Mario Kart-related. I will most likely not consider a return until January 13th, as I have an exam coming up.<br />
:--[[User:Maczkopeti|maczkopeti]] ([[User talk:Maczkopeti|talk]]) 04:05, 2 January 2017 (UTC)</div>Maczkopetihttps://wiki.tockdom.com/w/index.php?title=Green_Hill_Zone_II&diff=111054Green Hill Zone II2016-11-30T18:58:08Z<p>Maczkopeti: </p>
<hr />
<div>{{DEFAULTSORT:Green Hill Zone 2}}<br />
<div class="float-right"><br />
{{Misc-Info<br />
|name= {{PAGENAME}}<br />
|creator= [[NinYoda1]]<br />
|designer=<br />
|type= Sonic<br />
|version= v1.2<br />
|date of release= 2016-11-29<br />
|editors used= <br />
|difficulty= <br />
|download 1= https://mega.nz/#!vNphQYjT!sSyT8YbTwleFvx55uQ2-GvUgEjDTbujqOExyP-sIEUg<br />
}}<br />
</div><br />
<br />
== Overview ==<br />
'''Green Hill Zone II''' is a [[custom track]] by [[NinYoda1]].<br />
<br />
== Media ==<br />
{{youtube-box||yuEPWXg1Gtk|v1.2 VS Race}}<br />
{{youtube-box||CBFSNvadbXg|v1.1 Time Trial (Dolphin)}}<br />
<br />
== Version History ==<br />
{| class="wikitable"<br />
|-<br />
! align=left| Version<br />
! align=left| Date of release<br />
! align=left| Information<br />
|-<br />
| Beta<br />
| 2014-03-19<br />
| Unreleased<br />
|-<br />
| [https://mega.co.nz/#!aJckUBSK!_XXQEZwdGy3te6F7u2FQeYSfKQLRclXerRxDBEwvlEA v1.1]<br />
| 2014-04-06<br />
| First release<br />
|-<br />
| [https://mega.nz/#!vNphQYjT!sSyT8YbTwleFvx55uQ2-GvUgEjDTbujqOExyP-sIEUg v1.2]<br />
| 2016-11-29<br />
| Update by [[Sniki]]:<br />
* Reworked [[KCL]].<br />
* Reworked [[KMP]].<br />
* Changed speed mod to 1.1&times;.<br />
|}<br />
<br />
== Custom Track Distributions ==<br />
This track is part of the following [[Custom Track Distribution]]s:<br />
* [[MKW Hack Pack]] (v1.1)<br />
<br />
== Names in Other Languages ==<br />
{{Language-Info<br />
|name=Translations<br />
|nl={{yes|Green Hill Zone 2}}<br />
|fr={{yes|Zone Green Hill 2}}<br />
|de={{yes|Green Hill Zone 2}}<br />
|it={{yes|Zona Green Hill 2}}<br />
|ja={{yes|グリーンヒルゾーン2}}<br />
|ko={{yes|그린 힐 존2}}<br />
|pt={{yes|Zona Green Hill 2}}<br />
|ru={{yes|Зеленые холмы 2}}<br />
|es={{yes|Zona Green Hill 2}}<br />
|el=Ζώνη Πράσινου Λόφου 2<br />
|pl=Strefa Zielonego Wzgórza 2<br />
|fi=Viherkukkulan vyöhyke 2<br />
|sv=Grönkullzonen 2<br />
|cs=Zóna Zelených kopců 2<br />
|sq=Zona e Gjelbër Kodër 2<br />
|da=Grønbakkezonen 2<br />
}}<br />
<br />
{{User-NinYoda1-Link}}<br />
[[Category:Track/Custom]]</div>Maczkopetihttps://wiki.tockdom.com/w/index.php?title=3DS_Music_Park_(Atlas)&diff=1109793DS Music Park (Atlas)2016-11-28T09:54:58Z<p>Maczkopeti: </p>
<hr />
<div>{{about|[[Atlas]]'s port}}<br />
<div class="float-right"><br />
{{Misc-Info<br />
|name= 3DS Music Park<br />
|creator= [[Atlas]]<br />
|designer= [[Nintendo]]<br />
|date of release= <br />
|editors used= <br />
|version= <br />
|download 1= <br />
}}<br />
</div><br />
<br />
== Media ==<br />
{{youtube-box||sA5Efe_KTDo|v0.9 VS Race (Dolphin)}}<br />
<br />
== Version History ==<br />
{| class="wikitable"<br />
|-<br />
! align=left| Version<br />
! align=left| Date of release<br />
! align=left| Information<br />
|-<br />
| v0.9<br />
| 2015-07-19<br />
| Preview<br />
|}<br />
<br />
== Custom Track Distributions ==<br />
This track is part of the following [[Custom Track Distribution]]s:<br />
* [[Mario Kart 7 Wii]]<br />
<br />
{{User-Atlas-Link}}<br />
[[Category:Track/Retro]]</div>Maczkopetihttps://wiki.tockdom.com/w/index.php?title=3DS_Neo_Bowser_City_(Atlas)&diff=1109743DS Neo Bowser City (Atlas)2016-11-28T08:37:20Z<p>Maczkopeti: /* Overview */</p>
<hr />
<div>{{about|This article is about [[Atlas]]'s port of the retro track '''3DS Neo Bowser City'''. For other ports of the same name by different authors, see »[[3DS Neo Bowser City]]«.}}<br />
<div class="float-right"><br />
{{Misc-Info<br />
|name= 3DS Neo Bowser City<br />
|creator= [[Atlas]]<br />
|designer= [[Nintendo]]<br />
|type= Ported, City<br />
|version= v2.MK8<br />
|date of release= 2016-05-29<br />
|editors used= [[3ds Max]], [[BrawlBox]], [[CTools]], [http://florian.nouwt.com/wiki/index.php/Every_File_Explorer Every File Explorer], [[KMP Cloud]], KCL Flag Calculator, [[KMP Modifier]], Paint.NET, [[SZS Modifier]], [[Wiimms SZS Tools]]<br />
|difficulty= 6/10<br />
|download 1= http://www.mediafire.com/?xvxavw55vtbhdhq<br />
}}<br />
</div><br />
<br />
== Overview ==<br />
The newer updates for this track were fully made by [[Atlas]], while the older versions were ported by [[George99]]. This port features [[Mario Kart 7]] and [[Mario Kart 8]] textures, futuristic objects and a lot of animations.<br />
<br />
=== Credits ===<br />
* [[Yoshidude4]] for helping with texture glitches.<br />
* [[Wexos]] for helping with [[BREFF]] animation entries to make the rain working and for his KCL Flag Calculator tool.<br />
* Iyenal for giving the Mario Kart 8 texture idea.<br />
<br />
== Media ==<br />
{{youtube-box||i19crFTA8NY|v2.MK8 VS Race (Dolphin)}}<br />
{{youtube-box||PITma2aQxY0|v1.6 VS Race}}<br />
<br />
== Version History ==<br />
{| class="wikitable"<br />
|-<br />
! align=left| Version<br />
! align=left| Date of release<br />
! align=left| Information<br />
|-<br />
| v0.1-beta<br />
| 2014-??-??<br />
| First test<br />
* Did not set up [[KMP]] and vrcorn.<br />
|-<br />
| v0.2-beta<br />
| 2014-11-01<br />
| Second successful test<br />
* Added KMP checkpoints.<br />
* Added test respawns.<br />
* Added vrcorn.<br />
|-<br />
| v0.3-beta<br />
| 2014-11-02<br />
|<br />
* Fixed the rest of the KMP.<br />
* Added a texture animation.<br />
* Fixed some culling settings.<br />
|-<br />
| v0.4-beta<br />
| 2014-11-03<br />
|<br />
* New texture animation and texture patterns<br />
* Fixed more culling settings and materials.<br />
|-<br />
| [https://dl.dropboxusercontent.com/u/131732252/beginner_course%283dsnbc_v1.5b-02%29.szs v1.5-2b]<br />
| 2015-12-17<br />
| Added animations.<br />
|-<br />
| [https://mega.nz/#!OYxBiTra!Jimb_s1ea5uECqm7W3eNfWuvxiCj0IBq1EV1Xs82c8Y v1.6]<br />
| 2016-03-29<br />
| Update by [[User:Maczkopeti|maczkopeti]]:<br />
* Scaled down by roughly 11% (14 → 12.5).<br />
* Fixed Bean corners.<br />
* Stickied tunnel road.<br />
* Changed last ramp KCL variant.<br />
* Added invisible wall under the fall boundary after the last ramp.<br />
* Adjusted start position and lap counter.<br />
* Fixed overlapping checkpoints at the ending.<br />
* Removed {{obj-ref|skyship}}.<br />
* Fixed texture wraps.<br />
* Added mipmaps.<br />
* Fixed glitchy shader.<br />
* Remade minimap.<br />
|-<br />
| v1.7<br />
| 2016-04-01<br />
|<br />
* Remade model, imported again with vertex colors and fixed normals.<br />
* Fixed shaders and materials.<br />
* Added flying cars and background 2D buildings.<br />
* Remade walls animation with a new SRT0 and a self-made shader setting.<br />
* Fixed (but still buggy) TV screen animations and made it look like in Mario Kart 7.<br />
* Added green lighting to the laser wall.<br />
|-<br />
| [http://www.mediafire.com/?69z4yuqs60skhg4 v1.839]<br />
| 2016-04-25<br />
|<br />
* Fixed the TV screen completely.<br />
* Added factory's steam effect.<br />
* Added skyship with its proper routes and a pattern animation.<br />
* Added shadow map.<br />
* Added Hammer Bros. in Koopa Clown Car.<br />
* Added rotating TV screen.<br />
* Added satellite.<br />
* Edited shaders and removed conflicting mipmaps.<br />
* Fixed [[Wii]] freeze glitch.<br />
|- <br />
| v1.MK8.43<br />
| 2016-04-24<br />
|<br />
* Added Mario Kart 8 textures and 2 new UV maps.<br />
* Added new texture pattern animations.<br />
|-<br />
| [http://www.mediafire.com/?xvxavw55vtbhdhq v2.MK8]<br />
| 2016-05-29<br />
|<br />
* Fixed road and TV shaders.<br />
* Added more texture pattern animations.<br />
* Corrected mipmaps.<br />
* Remapped some parts of the course with new textures.<br />
* Created a custom opening camera set.<br />
* Corrected KMP area and routes.<br />
* Added rain effect.<br />
* Added water puddles.<br />
* Created a better post-effect lighting.<br />
* Added Easter egg effects.<br />
|}<br />
<br />
== Custom Track Distributions ==<br />
This track is part of the following [[Custom Track Distribution]]s:<br />
* [[CTGP Revolution v1.03|CTGP Revolution v1.03.1034]] (v1.5-2b)<br />
* [[HD's Retro Pack]] (v2.MK8)<br />
* [[Luma's CT Pack]] (v2.MK8)<br />
* [[MKW Hack Pack]] (v1.5-2b)<br />
<br />
{{User-Atlas-Link}}<br />
[[Category:Track/Retro]]</div>Maczkopetihttps://wiki.tockdom.com/w/index.php?title=List_of_Retro_Tracks_from_Mario_Kart:_Double_Dash!!&diff=110973List of Retro Tracks from Mario Kart: Double Dash!!2016-11-28T08:36:47Z<p>Maczkopeti: </p>
<hr />
<div>{{translation-help}}<br />
{{Custom Track Lists}}<br />
This is a list of all tracks from [[Mario Kart: Double Dash!!]] ([[Nintendo GameCube|GCN]]) that have been ported to [[Mario Kart Wii]] as [[Custom Track]]s.<br />
<br />
&rarr; '''[[Help:Retro List Legend|Click here for the Table Legend & the Edit Rules for this page.]]'''<br />
<br />
{| class="wikitable"<br />
|- <!--------------------------------------------------><br />
| colspan=2 {{opt|'''Mushroom Cup'''}}<br />
|- <!--------------------------------------------------><br />
! {{opt|Title}} !! {{opt|Author}}<br />
|-<br />
| rowspan=3| 1. [[GCN Luigi Circuit]]<br />
| {{yes|[[MRbuttCHINSx11T7]]}}<br />
|-<br />
| {{yes|[[User:Torran|Torran]]}}<br />
|-<br />
| {{yes|[[Pointy Pighead Games]]}}<br />
|-<br />
| rowspan=1| 2. [[GCN Peach Beach]]<br />
| {{unknown|[[Nintendo]]}}<br />
|-<br />
| rowspan=4| 3. [[GCN Baby Park]]<br />
| {{yes|[[4TLPati]]}}<br />
|-<br />
| {{yes|[[MRbuttCHINSx11T7]]}}<br />
|-<br />
| {{yes|[[Tock]]}}<br />
|-<br />
| {{yes|[[User:Maczkopeti|maczkopeti]]}}<br />
|-<br />
| 4. [[GCN Dry Dry Desert]]<br />
| {{yes|[[sup3rsmash8]]}}<br />
|- <!--------------------------------------------------><br />
| colspan=2 {{opt|'''Flower Cup'''}}<br />
|- <!--------------------------------------------------><br />
! {{opt|Title}} !! {{opt|Author}}<br />
|-<br />
| rowspan=1| 1. [[GCN Mushroom Bridge]]<br />
| {{yes|[[User:Torran|Torran]]}}<br />
|-<br />
| rowspan=1| 2. [[GCN Mario Circuit]]<br />
| {{unknown|[[Nintendo]]}}<br />
|-<br />
| rowspan=2| 3. [[GCN Daisy Cruiser]]<br />
| {{yes|[[MKDasher]]}}<br />
|-<br />
| {{yes|[[Super-Daisy55]]}}<br />
|-<br />
| rowspan=1| 4. [[GCN Waluigi Stadium]]<br />
| {{unknown|[[Nintendo]]}}<br />
|- <!--------------------------------------------------><br />
| colspan=2 {{opt|'''Star Cup'''}}<br />
|- <!--------------------------------------------------><br />
! {{opt|Title}} !! {{opt|Author}}<br />
|-<br />
| rowspan=1| 1. [[GCN Sherbet Land]]<br />
| {{yes|[[Tock]]}}<br />
|-<br />
| rowspan=1| 2. [[GCN Mushroom City]]<br />
| {{yes|[[User:Torran|Torran]]}}<br />
|-<br />
| rowspan=4| 3. [[GCN Yoshi Circuit]]<br />
| {{yes|Teknik Kart Wii Team}}<br />
|-<br />
| {{yes|[[sup3rsmash8]]}}<br />
|-<br />
| {{yes|[[FunkyDude15]]}}<br />
|-<br />
| {{yes|[[Ermelber]], [[Yoshidude4]]}}<br />
|-<br />
| rowspan=1| 4. [[GCN DK Mountain]]<br />
| {{unknown|[[Nintendo]]}}<br />
|- <!--------------------------------------------------><br />
| colspan=2 {{opt|'''Special Cup'''}}<br />
|- <!--------------------------------------------------><br />
! {{opt|Title}} !! {{opt|Author}}<br />
|-<br />
| rowspan=1| 1. [[GCN Wario Colosseum]]<br />
| {{yes|[[MKDasher]]}}<br />
|-<br />
| rowspan=3| 2. [[GCN Dino Dino Jungle]]<br />
| {{yes|[[MRbuttCHINSx11T7]]}}<br />
|-<br />
| {{maybe|[[George99]]<br/>(announced 2014-10)}}<br />
|-<br />
| {{yes|[[MrDark35000vr]]}}<br />
|-<br />
| rowspan=1| 3. [[GCN Bowser's Castle]]<br />
| {{yes|[[Baoulettes]]}}<br />
|-<br />
| rowspan=3| 4. [[GCN Rainbow Road]]<br />
| {{yes|[[MKDasher]]}}<br />
|-<br />
| {{yes|[[CaronHT]]}}<br />
|-<br />
| {{maybe|[[User:SenhGaming&Glitches|SenhGaming&Glitches]]<br/>(announced 2016-06)}}<br />
|- <!--------------------------------------------------><br />
| colspan=2 {{opt|'''Battle Courses'''}}<br />
|- <!--------------------------------------------------><br />
! {{opt|Title}} !! {{opt|Author}}<br />
|-<br />
| rowspan=1| 1. GCN Cookie Land<br />
| {{unknown|[[Nintendo]]}}<br />
|-<br />
| rowspan=1| 2. [[GCN Block City]]<br />
| {{yes|[[MRbuttCHINSx11T7]]}}<br />
|-<br />
| rowspan=1| 3. [[GCN Nintendo GameCube]]<br />
| {{yes|[[Mariovariable3410]]}}<br />
|-<br />
| rowspan=1| 4. [[GCN Pipe Plaza]]<br />
| {{yes|[[ShadowLuigi-NG-]]}}<br />
|-<br />
| rowspan=1| 5. [[GCN Luigi's Mansion]]<br />
| {{yes|[[ShadowLuigi-NG-]]}}<br />
|-<br />
| rowspan=1| 6. [[GCN Tilt-a-Kart]]<br />
| {{yes|[[Suigetsu]]}}<br />
|}<br />
<br />
[[Category:List]]</div>Maczkopetihttps://wiki.tockdom.com/w/index.php?title=List_of_Retro_Tracks_from_Mario_Kart_7&diff=110972List of Retro Tracks from Mario Kart 72016-11-28T07:53:31Z<p>Maczkopeti: </p>
<hr />
<div>{{translation-help}}<br />
{{Custom Track Lists}}<br />
This is a list of all tracks from [[Mario Kart 7]] ([[Nintendo 3DS|3DS]]) that have been ported to [[Mario Kart Wii]] as [[Custom Track]]s. So far all of the tracks have been ported at least once, except for the battle tracks.<br />
<br />
&rarr; '''[[Help:Retro List Legend|Click here for the Table Legend & the Edit Rules for this page.]]'''<br />
<br />
{| class="wikitable"<br />
|- <!--------------------------------------------------><br />
| colspan=2 {{opt|'''Mushroom Cup'''}}<br />
|- <!--------------------------------------------------><br />
! {{opt|Title}} !! {{opt|Author}}<br />
|-<br />
| rowspan=2| 1. [[3DS Toad Circuit]]<br />
| {{yes|[[SKmarioman]]}}<br />
|-<br />
| {{yes|[[User:Torran|Torran]]}}<br />
|-<br />
| rowspan=2| 2. [[3DS Daisy Hills]]<br />
| {{yes|[[wg93589]]}}<br />
|-<br />
| {{yes|[[Atlas]]}}<br />
|-<br />
| rowspan=1| 3. [[3DS Cheep Cheep Lagoon]]<br />
| {{yes|[[Wexos]], [[Crile]]}}<br />
|-<br />
| rowspan=1| 4. [[3DS Shy Guy Bazaar]]<br />
| {{yes|[[Atlas]]}}<br />
|- <!--------------------------------------------------><br />
| colspan=2 {{opt|'''Flower Cup'''}}<br />
|- <!--------------------------------------------------><br />
! {{opt|Title}} !! {{opt|Author}}<br />
|-<br />
| rowspan=2| 1. [[3DS Wuhu Loop]]<br />
| {{yes|[[Rukasudo90]]}}<br />
|-<br />
| {{maybe|[[User:ctlgmb mkw|lgmb]]}}<br/>(announced 2016-05)<br />
|-<br />
| rowspan=1| 2. [[3DS Mario Circuit]]<br />
| {{yes|[[wg93589]]}}<br />
|-<br />
| rowspan=2| 3. [[3DS Music Park]]<br />
| {{maybe|[[ChaosShadow23]]<br/>(announced 2014-05)}}<br />
|-<br />
| {{maybe|[[Atlas]]<br/>(announced 2015-07)}}<br />
|-<br />
| rowspan=2| 4. [[3DS Rock Rock Mountain]]<br />
| {{yes|[[kHacker35000vr]]}}<br />
|-<br />
| {{yes|[[MrKoeikoei]], [[ZillaSpaz]]}}<br />
|- <!--------------------------------------------------><br />
| colspan=2 {{opt|'''Star Cup'''}}<br />
|- <!--------------------------------------------------><br />
! {{opt|Title}} !! {{opt|Author}}<br />
|-<br />
| rowspan=1| 1. [[3DS Piranha Plant Slide]]<br />
| {{yes|[[Super blooper kirio]]}}<br />
|-<br />
| rowspan=1| 2. [[3DS Wario Shipyard]]<br />
| {{yes|[[Atlas]]}}<br />
|-<br />
| rowspan=1| 3. [[3DS Neo Bowser City]]<br />
| {{yes|[[Atlas]]}}<br />
|-<br />
| rowspan=1| 4. [[3DS Maka Wuhu]]<br />
| {{yes|[[FunkyDude15]], [[Wexos]]}}<br />
|- <!--------------------------------------------------><br />
| colspan=2 {{opt|'''Special Cup'''}}<br />
|- <!--------------------------------------------------><br />
! {{opt|Title}} !! {{opt|Author}}<br />
|-<br />
| rowspan=2| 1. [[3DS DK Jungle]]<br />
| {{yes|[[Wexos]], [[Crile]]}}<br />
|-<br />
| {{yes|[[Wexos]]}}<br />
|-<br />
| rowspan=1| 2. [[3DS Rosalina's Ice World]]<br />
| {{yes|[[MRbuttCHINSx11T7]]}}<br />
|-<br />
| rowspan=2| 3. [[3DS Bowser's Castle]]<br />
| {{yes|[[Ethanmark7199]]}}<br />
|-<br />
| {{yes|[[Wexos]], [[Atlas]]}}<br />
|-<br />
| rowspan=1| 4. [[3DS Rainbow Road]]<br />
| {{yes|[[BigOto2]]}}<br />
|- <!--------------------------------------------------><br />
| colspan=2 {{opt|'''Battle Tracks'''}}<br />
|- <!--------------------------------------------------><br />
! {{opt|Title}} !! {{opt|Author}}<br />
|-<br />
| rowspan=1| 1. 3DS Honeybee Hive<br />
| {{no|None}}<br />
|-<br />
| rowspan=1| 2. 3DS Sherbet Rink<br />
| {{no|None}}<br />
|-<br />
| rowspan=1| 3. 3DS Wuhu Town<br />
| {{no|None}}<br />
|}<br />
<br />
[[Category:List]]</div>Maczkopetihttps://wiki.tockdom.com/w/index.php?title=Template:User-Atlas-Link&diff=110971Template:User-Atlas-Link2016-11-28T07:50:49Z<p>Maczkopeti: </p>
<hr />
<div>{{Author-Link|[[User:Atlas|Atlas]]|<br />
'''Custom Tracks:'''<br><br />
[[3DS Neo Bowser City (Atlas)|3DS Neo Bowser City]] &ndash;<br />
[[3DS Shy Guy Bazaar]] &ndash;<br />
[[3DS Wario Shipyard (Atlas)|3DS Wario Shipyard]] &ndash;<br />
[[3DS Daisy Hills (Atlas)|3DS Daisy Hills]] &ndash;<br />
[[PMWR Cloud Garden]] &ndash;<br />
[[GP Diamond City]] &ndash;<br />
[[3DS Bowser's Castle (Wexos & Atlas)|3DS Bowser's Castle]]<br><br />
'''In progress:'''<br><br />
[[3DS Music Park (Atlas)|3DS Music Park]] &ndash;<br />
SMS Blooper Surfing Safari &ndash;<br />
CNR Outer Space Chase &ndash;<br />
SM64 Tall, Tall Mountain Slide<br />
<br />
'''Software:'''<br><br />
[[BMM Color Changer]] &ndash;<br />
[[StaticR.rel Tool]] &ndash;<br />
[[BSP Table]] &ndash;<br />
[[IKP Table]] &ndash;<br />
[[BCP Table]] &ndash;<br />
[[driverParam.bin Tool]] &ndash;<br />
[[MKWii Country Modifier Generator]] &ndash;<br />
[[Final Lap Stream Maker]]<br />
}}</div>Maczkopetihttps://wiki.tockdom.com/w/index.php?title=3DS_Music_Park_(Atlas)&diff=1109703DS Music Park (Atlas)2016-11-28T07:49:42Z<p>Maczkopeti: Atlas can add the download if he wants to</p>
<hr />
<div>{{about|[[Atlas]]'s port}}<br />
<div class="float-right"><br />
{{Misc-Info<br />
|name= 3DS Music Park<br />
|creator= [[Atlas]]<br />
|designer= [[Nintendo]]<br />
|date of release= <br />
|editors used= <br />
|version= <br />
|download 1= <br />
}}<br />
</div><br />
<br />
== Media ==<br />
{{youtube-box||sA5Efe_KTDo|v0.9 VS Race (Dolphin)}}<br />
<br />
== Version History ==<br />
{| class="wikitable"<br />
|-<br />
! align=left| Version<br />
! align=left| Date of release<br />
! align=left| Information<br />
|-<br />
| v0.9<br />
| 2015-07-19<br />
| Preview<br />
|}<br />
<br />
== Custom Track Distributions ==<br />
This track is part of the following [[Custom Track Distribution]]s:<br />
* [[Mario Kart 7 Wii]]<br />
<br />
{{User-Atlas-Link}}<br />
[[Category:Track/Retro]]</div>Maczkopetihttps://wiki.tockdom.com/w/index.php?title=3DS_Wuhu_Loop_(Rukasudo90)&diff=1109623DS Wuhu Loop (Rukasudo90)2016-11-28T07:33:11Z<p>Maczkopeti: </p>
<hr />
<div>{{about|[[Rukasudo90]]'s port}}<br />
<div class="float-right"><br />
{{Misc-Info<br />
|name= 3DS Wuhu Loop<br />
|creator= [[Rukasudo90]]<br />
|designer= [[Nintendo]]<br />
|type= Ported, Island<br />
|version= v1.beta-4<br />
|date of release= 2013-05-14<br />
|editors used= [[CTools]], [[KMP Cloud]], [[SketchUp]], [[SZS Modifier]], [[Wiimms SZS Tools]]<br />
|difficulty= 2/10<br />
|download 1= https://mega.nz/#!ndpwGR7R!XOCE2ThtWZc3xmmQpN0S_oVtiyWCQ6-gzfoS5FxQyDE<br />
}}<br />
</div><br />
<br />
== Overview ==<br />
This port has been updated several times, but it still suffers from bugs found in its first release.<br />
<br />
== Media ==<br />
{{youtube-box||sNwcHO-loB4|v1.beta-4 VS Race|height=300}}<br />
{{youtube-box||8bvJFjXM2RI|v1.beta-3 VS Race}}<br />
<br />
== Version History ==<br />
{| class="wikitable"<br />
|-<br />
! align=left| Version<br />
! align=left| Date of release<br />
! align=left| Information<br />
|-<br />
| v1.beta-1<br />
| 2012-11-23<br />
| First release<br />
|-<br />
| v1.beta-2<br />
| 2012-11-23<br />
| Update<br />
|-<br />
| v1.beta-3<br />
| 2013-04-16<br />
| Some KMP glitches fixed.<br />
|-<br />
| v1.beta-4<br />
| 2013-05-14<br />
|<br />
* [[Ultra Shortcut]] removed.<br />
* More item boxes<br />
* Scaled up by 20%.<br />
|}<br />
<br />
== Bugs ==<br />
* [[Slow Motion Bug]]: Occurs on Multiplayer mode.<br />
* Air start: (resolved in v1.beta-4): Start Position is too high<br />
* KCL bugs:<br />
** Some walls can be driven on.<br />
** Due to a lack of complete fencing, some faces for the grass are not solid or trigger a [[KCL flag#Solid Fall (0x0A)|fall boundary]].<br />
* Missing objects: The cars and trucks are missing.<br />
* [[Ultra Shortcut]] (resolved in v1.beta-4): The racer can respawn behind the lap 2 gate and get the lap to count again as lap 3.<br />
<br />
== Custom Track Distributions ==<br />
This track is part of the following [[Custom Track Distribution]]s:<br />
* [[Mario Kart 7 Wii]]<br />
* [[MKW Hack Pack]] (v1.beta-4)<br />
* [[Wine's CT Pack]] (v1.beta-4)<br />
<br />
{{User-Rukasudo90-Link}}<br />
[[Category:Track/Retro]]</div>Maczkopetihttps://wiki.tockdom.com/w/index.php?title=Mario_Kart_7_Wii&diff=110961Mario Kart 7 Wii2016-11-28T07:29:43Z<p>Maczkopeti: /* Tracks */</p>
<hr />
<div>{| class="textbox float-right grid width:30%"<br />
|+ Overview<br />
<!-- ! Cover:<br />
| An image file here --><br />
|-<br />
! Author:<br />
| Phanegan3, [[Horsti12]]<br />
|-<br />
! Type:<br />
| Riivolution and ISO<br />
|-<br />
! Tracks: <br />
| 32 Tracks<br />
|-<br />
! Battle: <br />
| 10 Arenas<br />
|-<br />
! Version:<br />
| v1.3<br />
|-<br />
! Date of Latest Version:<br />
| 2016-11-15<br />
|-<br />
! Riivolution Download:<br />
| [https://mega.nz/#!3kIQwRxR!voAaQkV5jrSQMhCpJU_9kw_TwPuZY42theTgp2O9tuE MEGA]<br />
|}<br />
<br />
== Overview ==<br />
Welcome to Mario Kart 7 Wii. Finally you can sit down in front of your TV and play Mario Kart 7, but with a Wii. That means you can grab the Riivolution patch (it may not work with Riivolution on some Wiis) or the ISO (works always) and play Mario Kart 7 Wii! There are 16 courses in all. There will also be courses remastered in this order: 3DS, DS, N64, GBA, GCN, and SNES. The pack also contains the music from Mario Kart 7.<br />
<br />
== Media ==<br />
{{nomedia}}<br />
<br />
== Tracks ==<br />
{| class="textbox grid sortable center"<br />
|+ Track Listing<br />
! Cup<br />
! Track<br />
! Version<br />
! Author<br />
|-<br />
| rowspan=4 {{cup-icon||Mushroom Cup}}<br />
| [[3DS Toad Circuit (SKmarioman)|3DS Toad Circuit]]<br />
| &mdash;<br />
| [[SKmarioman]]<br />
|-<br />
| [[3DS Daisy Hills (Atlas)|3DS Daisy Hills]]<br />
| &mdash;<br />
| [[Atlas]]<br />
|-<br />
| [[3DS Cheep Cheep Lagoon]]<br />
| &mdash;<br />
| [[Wexos]], [[Crile]]<br />
|-<br />
| [[3DS Shy Guy Bazaar]]<br />
| &mdash;<br />
| [[Atlas]]<br />
|- class=alt<br />
| rowspan=4 {{cup-icon||Flower Cup}}<br />
| [[3DS Wuhu Loop (Rukasudo90)|3DS Wuhu Loop]]<br />
| &mdash;<br />
| [[Rukasudo90]]<br />
|- class=alt<br />
| [[3DS Mario Circuit (wg93589)|3DS Mario Circuit]]<br />
| &mdash;<br />
| [[wg93589]]<br />
|- class=alt<br />
| [http://download.wiimm.de/mkw-track-archive/3DS%20Music%20Park%20T2%20(Atlas,Sucht93a).wbz 3DS Music Park]<br />
| &mdash;<br />
| [[Atlas]]<br />
|- class=alt<br />
| [[3DS Rock Rock Mountain (kHacker35000vr)|3DS Rock Rock Mountain]]<br />
| &mdash;<br />
| [[kHacker35000vr]]<br />
|-<br />
| rowspan=4 {{cup-icon||Star Cup}}<br />
| [[3DS Maka Wuhu]]<br />
| &mdash;<br />
| [[FunkyDude15]], [[Wexos]]<br />
|-<br />
| [[3DS Wario Shipyard (Atlas)|3DS Wario Shipyard]]<br />
| &mdash;<br />
| [[Atlas]]<br />
|-<br />
| [[3DS Neo Bowser City (Atlas)|3DS Neo Bowser City]]<br />
| &mdash;<br />
| [[Atlas]]<br />
|-<br />
| [[3DS Piranha Plant Slide (Super blooper kirio)|3DS Piranha Plant Slide]]<br />
| &mdash;<br />
| [[Super blooper kirio]]<br />
|- class=alt<br />
| rowspan=4 {{cup-icon||Special Cup}}<br />
| [[3DS Rosalina's Ice World]]<br />
| &mdash;<br />
| [[MRbuttCHINSx11T7]]<br />
|- class=alt<br />
| [[GCN Mushroom City]]<br />
| &mdash;<br />
| [[Torran]]<br />
|- class=alt<br />
| [[3DS Bowser's Castle (Wexos & Atlas)|3DS Bowser's Castle]]<br />
| &mdash;<br />
| [[Wexos]], [[Atlas]]<br />
|- class=alt<br />
| [[3DS Rainbow Road]]<br />
| &mdash;<br />
| [[BigOto2]]<br />
|- class=alt<br />
| rowspan=4 {{cup-icon||Shell Cup}}<br />
| [[N64 Luigi Raceway]]<br />
| &mdash;<br />
| [[ZillaSpaz]]<br />
|- class=alt<br />
| [[GBA Bowser Castle 1]]<br />
| &mdash;<br />
| [[DasFragezeichen]], [[Tock]]<br />
|- class=alt<br />
| Wii Mushroom Gorge<br />
| &mdash;<br />
| [[Nintendo]]<br />
|- class=alt<br />
| [[DS Luigi's Mansion]]<br />
| &mdash;<br />
| [[ZillaSpaz]]<br />
|- class=alt<br />
| rowspan=4 {{cup-icon||Banana Cup}}<br />
| [[DS DK Pass]]<br />
| &mdash;<br />
| [[Quajeek99]], [[Yoshidude4]]<br />
|- class=alt<br />
| [[DS Nokonoko Beach (Ermelber, Yoshidude4 & Turbo Yoshi)|DS Nokonoko Beach]]<br />
| &mdash;<br />
| [[Ermelber]], [[Yoshidude4]], [[Turbo Yoshi]]<br />
|- class=alt<br />
| Wii Koopa Cape<br />
| &mdash;<br />
| [[Nintendo]]<br />
|- class=alt<br />
| [[DS Waluigi Pinball]]<br />
| &mdash;<br />
| [[Yoshidude4]], [[Turbo Yoshi]]<br />
|- class=alt<br />
| rowspan=4 {{cup-icon||Leaf Cup}}<br />
| [[N64 Kalimari Desert]]<br />
| &mdash;<br />
| [[Ermelber]], [[ZillaSpaz]]<br />
|- class=alt<br />
| [[N64 Koopa Troopa Beach]]<br />
| &mdash;<br />
| [[Captain Kwark]], [[Wiimm]]<br />
|- class=alt<br />
| [[GCN Daisy Cruiser]]<br />
| &mdash;<br />
| [[Super-Daisy55]]<br />
|- class=alt<br />
| Wii Maple Treeway<br />
| &mdash;<br />
| [[Nintendo]]<br />
|- class=alt<br />
| rowspan=4 {{cup-icon||Lightning Cup}}<br />
| Wii Coconut Mall<br />
| &mdash;<br />
| [[Nintendo]]<br />
|- class=alt<br />
| [[GCN Dino Dino Jungle]]<br />
| &mdash;<br />
| [[MRbuttCHINSx11T7]]<br />
|- class=alt<br />
| [[3DS DK Jungle]]<br />
| &mdash;<br />
| [[Wexos]], [[Crile]]<br />
|- class=alt<br />
| [[SNES Rainbow Road]]<br />
| &mdash;<br />
| [[NiAlBlack]]<br />
|- class=alt<br />
|}<br />
<br />
== Arenas ==<br />
<!-- This is a list of what battle arenas are in your Distribution. Specify the arena name in place of the Nintendo arena and if it's a Texture Hack or a Custom Battle Arena. Don't forget to list the author of that arena and the version number you chose to use. You may add more rows/columns if necessary. --><br />
{| class="textbox grid sortable center"<br />
|+ Arena Listing<br />
! Stages<br />
! Arena<br />
! Version<br />
! Author<br />
|-<br />
| rowspan=5 {{cup-icon||Wii Stages}}<br />
| Block Plaza<br />
| &mdash;<br />
| [[Nintendo]]<br />
|-<br />
| Delfino Pier<br />
| &mdash;<br />
| [[Nintendo]]<br />
|-<br />
| Funky Stadium<br />
| &mdash;<br />
| [[Nintendo]]<br />
|-<br />
| Chain Chomp Wheel<br />
| &mdash;<br />
| [[Nintendo]]<br />
|-<br />
| Thwomp Desert<br />
| &mdash;<br />
| [[Nintendo]]<br />
|- class=alt<br />
| rowspan=5 {{cup-icon||Retro Stages}}<br />
| SNES Battle Course 4<br />
| &mdash;<br />
| [[Nintendo]]<br />
|- class=alt<br />
| GBA Battle Course 3<br />
| &mdash;<br />
| [[Nintendo]]<br />
|- class=alt<br />
| N64 Skyscraper<br />
| &mdash;<br />
| [[Nintendo]]<br />
|- class=alt<br />
| GCN Cookie Land<br />
| &mdash;<br />
| [[Nintendo]]<br />
|- class=alt<br />
| DS Twilight House<br />
| &mdash;<br />
| [[Nintendo]]<br />
|}<br />
<br />
== Version History ==<br />
{| class="wikitable"<br />
|-<br />
! align=left| Version<br />
! align=left| Date of release<br />
! align=left| Information<br />
|-<br />
| v1.0<br />
| 2016-11-15<br />
| First release.<br />
|-<br />
| v1.1<br />
| 2016-11-15<br />
| Added DK Jungle.<br />
|-<br />
| v1.2<br />
| 2016-11-15<br />
|<br />
* Added all 16 retro courses.<br />
* Fixed a small bug with the course selection screen.<br />
|}<br />
<br />
<!-- {{User-XXX-Link}} replace "XXX" by your name --><br />
[[Category:Distribution]]</div>Maczkopetihttps://wiki.tockdom.com/w/index.php?title=3DS_Rock_Rock_Mountain_(kHacker35000vr)&diff=1109603DS Rock Rock Mountain (kHacker35000vr)2016-11-28T07:28:24Z<p>Maczkopeti: /* Custom Track Distributions */</p>
<hr />
<div>{{about|[[kHacker35000vr]]'s remake}}<br />
<div class="float-right"><br />
{{Misc-Info<br />
|name= 3DS Rock Rock Mountain<br />
|creator= [[kHacker35000vr]]<br />
|designer= [[Nintendo]]<br />
|type= Remake, Mountain<br />
|version= v1.0<br />
|date of release= 2012-08-17<br />
|editors used= [[3ds Max]], [[BrawlBox]], [[SketchUp]]<br />
|difficulty= 4/10<br />
|download 1= http://www.mediafire.com/?8a1xzu35cg4nx85<br />
}}<br />
</div><br />
<br />
== Overview ==<br />
'''Rock Rock Mountain''' is the seventh track created by [[kHacker35000vr]] and his third using [[SketchUp]]. This is the first [[custom track]] ever to be based off a [[Mario Kart 7]] track. The final model of the course is very similar to the original 3DS version, but with minor changes and less pipes and ramps that were mainly used for gliding, which is not present. The scale of the road is small compared to the original and very small compared to other [[Mario Kart Wii]] tracks. The ramps after the big bridge are replaced by woodboxes to serve as obstacles.<br />
<br />
=== Development ===<br />
The development of Rock Rock Mountain started in March 2012. Because the model had to be very advanced, it had been in development for 2 months in SketchUp, and another 3 months in [[3ds Max]]. The textures are from original [[Nintendo]] tracks and edited by [[WorldsBoss]]. [[Baoulettes]] converted the model to a 3ds Max file and helped make the model work in 3ds Max and in [[BrawlBox]]. The KMP had been in development since July, along the 3ds Max business, and was the last thing to be finished before the release. The last weeks before release were especially work in BrawlBox, where [[User:Torran|Torran]] helped a lot. There were some problems with the shadows of the trees and later when the shadows were fixed by Torran, the boost pads had a new mapping; this mapping is still in the final version. The track was finally released mid-August, after a race against the clock, only hours before kHacker35000vr was leaving for 2 weeks. The bugs discovered while testing had minor fixes and where further left alone. Those bugs were fixed a month later, but due to a nasty freeze and the lack of motivation, v1.1 has not been released yet.<br />
<br />
=== Reception ===<br />
RC3 was downloaded 100 times in the first 2 weeks after its release and reached 400 downloads in October 2012. The track has received a lot of criticism. Many critics have been complaining about the black hole under the track, the bright textures, the small scale, and the lack of some details.<br />
<br />
== Media ==<br />
{{youtube-box||8S8lUW5cvEQ|v1.0 VS Race (Dolphin)}}<br />
<br />
== Version History ==<br />
{| class="wikitable"<br />
|-<br />
! align=left| Version<br />
! align=left| Date of release<br />
! align=left| Information<br />
|-<br />
| Alpha<br />
| 2012-06-09<br />
| Model finished, mapped, drive-able, KCL done<br />
|-<br />
| Beta<br />
| 2012-08-15<br />
| Trees, ramps, shadows, animations, full KCL (with small glitch)<br />
|-<br />
| v1.0 (RC3)<br />
| 2012-08-17<br />
| KCL bug fixed, cameras done, objects added<br />
|}<br />
<br />
== Bugs ==<br />
=== v1.0 ===<br />
* There is a big black hole under the track<br />
* Invisible wall in front and right side of the wood ramp in the grass<br />
* Bullet Bill makes one or more turns at the end of the ramp<br />
* Random KCL jumps<br />
* It is possible to get stuck on top of the right block wall near the start line (after the ramp) and/or fall through<br />
* KCL hole on the right side of the mountain right before the last ramp<br />
* Tricks require early timing in some areas<br />
* It is possible to clip through the cave road in a specific spot<br />
<br />
== Custom Track Distributions ==<br />
This track is part of the following [[Custom Track Distribution]]s:<br />
* [[CTGP Revolution v1.02]] (v1)<br />
* [[Legend's Awesome CT Pack]] (v1)<br />
* [[Mario Kart 7 Wii]]<br />
* [[Wiimms Mario Kart Fun 2012-09]] (v1)<br />
* [[Wiimms Mario Kart Fun 2013-10]] - [[Wiimms Mario Kart Fun 2015-03|2015-03]] (v1)<br />
* [[Wiimms Mario Kart Retro 2014-02]] (v1)<br />
<br />
{{User-kHacker-Link}}<br />
[[Category:Track/Retro]]</div>Maczkopetihttps://wiki.tockdom.com/w/index.php?title=3DS_Mario_Circuit_(wg93589_%26_Atlas)&diff=1109593DS Mario Circuit (wg93589 & Atlas)2016-11-28T07:27:58Z<p>Maczkopeti: /* Custom Track Distributions */</p>
<hr />
<div>{{about|[[wg93589]]'s port}}<br />
<div class="float-right"><br />
{{Misc-Info<br />
|name= 3DS Mario Circuit<br />
|creator= [[wg93589]]<br />
|designer= [[Nintendo]]<br />
|type= Ported, Castle<br />
|version= v0.6b<br />
|date of release= 2016-04-13<br />
|editors used= 3ds Max, [[BrawlBox]], [https://gbatemp.net/threads/release-every-file-explorer.373615/ Every File Explorer], [[KMP Cloud]], [[SketchUp]], [[Wiimms SZS Tools]]<br />
|download 1= http://www.mediafire.com/download/o5denhfnfz7hwqc/castle_course%283DS_Mario_Circuit_v0.6b%29.szs<br />
}}<br />
</div><br />
<br />
== Overview ==<br />
This port features a ported [[KCL]], a somewhat ported [[KMP]] and the KMP file from GCN Mario Circuit modified for the cameras.<br />
<br />
== Media ==<br />
{{youtube-box||7WCqPQGvDS8|v0.6b VS Race}}<br />
{{youtube-box||d7nweSxUAKk|RC1 VS Race}}<br />
{{youtube-box||FVdkPwXPEOE|Beta 1 VS Race}}<br />
<br />
== Version History ==<br />
{| class="wikitable"<br />
|-<br />
! align=left| Version<br />
! align=left| Date of release<br />
! align=left| Information<br />
|-<br />
| Beta 1<br />
| 2016-03-01<br />
| First release<br />
|-<br />
| Beta 2<br />
| 2016-03-05<br />
|<br />
* Fixed minimap.<br />
* Fixed [[Ultra Shortcut]].<br />
* Remade KMP over top of GCN Mario Circuit.<br />
|-<br />
| RC1<br />
| 2016-03-22<br />
|<br />
* Added vertex colors.<br />
* Added trees.<br />
* Animated water.<br />
* Removed cannon.<br />
* Ported more objects.<br />
|-<br />
| RC2<br />
| 2016-03-25<br />
|<br />
* Added flag animation.<br />
* Added trick pad animation.<br />
* Changed tree texture.<br />
* Fixed unsolid fences.<br />
* Fixed freeze.<br />
|-<br />
| RC2b<br />
| 2016-03-27<br />
| Removed flag and trick pad animations to fix the black screen.<br />
|-<br />
| RC2c<br />
| 2016-04-03<br />
| Fixed dark textures.<br />
|-<br />
| v0.6b<br />
| 2016-04-13<br />
| Update by [[Atlas]]:<br />
* Reimported the whole course model to set a new UV coordinate for the shadow map.<br />
* Fixed some material settings and added some new shaders.<br />
* Added mipmaps.<br />
* Added texture animations for the starting flag, water and glider board.<br />
* Fixed conflicting checkpoints.<br />
* Replaced trees with the [[Mario Kart 7]] ones.<br />
* Replaced the bouncy mushroom with the Mario Kart 7 one.<br />
* Added sakura effect.<br />
* Added sun and its flare effect.<br />
* Fixed some textures.<br />
* Remade minimap.<br />
* Added Easter egg.<br />
|}<br />
<br />
== Custom Track Distributions ==<br />
This track is part of the following [[Custom Track Distribution]]s:<br />
* [[Mario Kart 7 Wii]]<br />
* [[HD's Retro Pack]] (v0.6b)<br />
* [[MKW Hack Pack]] (RC2c)<br />
<br />
{{User-wg93589-Link}}<br />
[[Category:Track/Retro]]</div>Maczkopetihttps://wiki.tockdom.com/w/index.php?title=3DS_Wuhu_Loop_(Rukasudo90)&diff=1109583DS Wuhu Loop (Rukasudo90)2016-11-28T07:27:11Z<p>Maczkopeti: </p>
<hr />
<div>{{about|[[Rukasudo90]]'s port}}<br />
<div class="float-right"><br />
{{Misc-Info<br />
|name= 3DS Wuhu Loop<br />
|creator= [[Rukasudo90]]<br />
|designer= [[Nintendo]]<br />
|type= Ported, Island<br />
|version= v1.beta-4<br />
|date of release= 2013-05-14<br />
|editors used= [[CTools]], [[KMP Cloud]], [[SketchUp]], [[SZS Modifier]], [[Wiimms SZS Tools]]<br />
|difficulty= 2/10<br />
|download 1= http://download.wiimm.de/mkw-track-archive/3DS%20Wuhu%20Loop%20BETA4%20(Rukasudo90).wbz<br />
}}<br />
</div><br />
<br />
== Overview ==<br />
This port has been updated several times, but it still suffers from bugs found in its first release.<br />
<br />
== Media ==<br />
{{youtube-box||sNwcHO-loB4|v1.beta-4 VS Race|height=300}}<br />
{{youtube-box||8bvJFjXM2RI|v1.beta-3 VS Race}}<br />
<br />
== Version History ==<br />
{| class="wikitable"<br />
|-<br />
! align=left| Version<br />
! align=left| Date of release<br />
! align=left| Information<br />
|-<br />
| v1.beta-1<br />
| 2012-11-23<br />
| First release<br />
|-<br />
| v1.beta-2<br />
| 2012-11-23<br />
| Update<br />
|-<br />
| v1.beta-3<br />
| 2013-04-16<br />
| Some KMP glitches fixed.<br />
|-<br />
| v1.beta-4<br />
| 2013-05-14<br />
|<br />
* [[Ultra Shortcut]] removed.<br />
* More item boxes<br />
* Scaled up by 20%.<br />
|}<br />
<br />
== Bugs ==<br />
* [[Slow Motion Bug]]: Occurs on Multiplayer mode.<br />
* Air start: (resolved in v1.beta-4): Start Position is too high<br />
* KCL bugs:<br />
** Some walls can be driven on.<br />
** Due to a lack of complete fencing, some faces for the grass are not solid or trigger a [[KCL flag#Solid Fall (0x0A)|fall boundary]].<br />
* Missing objects: The cars and trucks are missing.<br />
* [[Ultra Shortcut]] (resolved in v1.beta-4): The racer can respawn behind the lap 2 gate and get the lap to count again as lap 3.<br />
<br />
== Custom Track Distributions ==<br />
This track is part of the following [[Custom Track Distribution]]s:<br />
* [[Mario Kart 7 Wii]]<br />
* [[MKW Hack Pack]] (v1.beta-4)<br />
* [[Wine's CT Pack]] (v1.beta-4)<br />
<br />
{{User-Rukasudo90-Link}}<br />
[[Category:Track/Retro]]</div>Maczkopetihttps://wiki.tockdom.com/w/index.php?title=3DS_Shy_Guy_Bazaar_(Atlas)&diff=1109573DS Shy Guy Bazaar (Atlas)2016-11-28T07:25:45Z<p>Maczkopeti: /* Custom Track Distributions */</p>
<hr />
<div><div class="float-right"><br />
{{Misc-Info<br />
|name= {{PAGENAME}}<br />
|creator= [[Atlas]]<br />
|designer= [[Nintendo]]<br />
|type= Ported, Market<br />
|version= v2.0b<br />
|date of release= 2016-06-16<br />
|editors used= [[3ds Max]], [[BrawlBox]], [http://florian.nouwt.com/wiki/index.php/Every_File_Explorer Every File Explorer], Paint.NET, [[Wiimms SZS Tools]]<br />
|difficulty= 3/10<br />
|download 1= https://www.sendspace.com/file/xiolkt<br />
}}<br />
</div><br />
<br />
== Overview ==<br />
The course model was ported from [[Mario Kart 7]], and the [[KCL]] was created from scratch. It contains flying Shy Guys over magic carpets and breakable pots.<br />
<br />
== Media ==<br />
{{youtube-box||w5HDFpS0RQA|v2.0 VS Race (Dolphin)}}<br />
{{youtube-box||Gx2XyxpFSV8|v1.8 VS Race}}<br />
{{youtube-box||ynv7HX2Tx2c|v0.181-beta VS Race}}<br />
<br />
== Version History ==<br />
{| class="wikitable"<br />
|-<br />
! align=left| Version<br />
! align=left| Date of release<br />
! align=left| Information<br />
|-<br />
| v0.1-beta<br />
| 2015-06-27<br />
| First test:<br />
* Very glitchy [[KCL]]. <br />
* No checkpoints.<br />
|-<br />
| v0.12-beta<br />
| 2015-06-28<br />
| Second successful test. <br />
* Added [[KMP]] checkpoints.<br />
|-<br />
| v0.14-beta<br />
| 2015-06-29<br />
| <br />
* Added texture animations.<br />
* Edited some material settings.<br />
* Added a cannon.<br />
|-<br />
| v0.16-beta<br />
| 2015-07-01<br />
| <br />
* Fitted KCL correctly.<br />
* Added skybox.<br />
|-<br />
| v0.17-beta<br />
| 2015-07-03<br />
| Minor KCL and KMP hotfixes.<br />
|-<br />
| v0.18-beta<br />
| 2015-07-08<br />
| First release<br />
|-<br />
| [http://www.mediafire.com/?gbxyo4bhvc2zazs v0.181-beta]<br />
| 2015-07-10<br />
| Hotfixes by [[MrKoeikoei]] for [[Wii]] compatibility (fixes the freeze).<br />
|-<br />
| v1.7<br />
| 2015-12-21<br />
| Added ceramic jars and more details.<br />
|-<br />
| [http://www.mediafire.com/?8t33npb2dqu1xdb v1.8]<br />
| 2015-12-24<br />
| <br />
* Fixed all the errors in KMP, KCL, textures and objects. <br />
* Added item boxes and magic carpets.<br />
|-<br />
| [https://www.sendspace.com/file/nz1jzz v1.8b]<br />
| 2016-06-05<br />
| Update by [[Sucht93a]]:<br />
* Added missing item routes.<br />
* Added more respawns.<br />
|-<br />
| v2.0<br />
| 2016-06-07<br />
|<br />
* Re-imported the whole course_model and the pots in order to keep better vertex colors and normals.<br />
* Improvised a better KCL.<br />
* Edited post-effects and lightings.<br />
* Added mipmaps.<br />
* Fixed small KMP bugs.<br />
* Added firework explosion effect and custom opening cameras.<br />
|-<br />
| [https://www.sendspace.com/file/xiolkt v2.0b]<br />
| 2016-06-16<br />
| Hotfix by [[Sucht93a]]:<br />
* Minor item route adjustment.<br />
|}<br />
<br />
== Bugs ==<br />
=== v0.181-beta ===<br />
* A weird bug pushes the player towards a fall boundary: [https://youtu.be/clzmoj2WKDg?t=893]<br />
* KCL bugs: [https://youtu.be/clzmoj2WKDg?t=910] and [https://youtu.be/clzmoj2WKDg?t=918]<br />
<br />
=== v1.8 ===<br />
Some more respawn points are missed. If you fall down near the market place after using a ramp at the roofs, you are respawned at the finish line. It is always good to scatter respawn points around the place, even if you sure, that you can't fall down!<br />
<br />
-- [[User:Wiimm|Wiimm]] ([[User talk:Wiimm|talk]]) 18:21, 19 January 2016 (UTC)<br />
<br />
== Custom Track Distributions ==<br />
This track is part of the following [[Custom Track Distribution]]s:<br />
* [[Mario Kart 7 Wii]]<br />
* [[Miles5x5's CT Pack]] (v1.8)<br />
* [[MKW Hack Pack]] (v0.181-beta)<br />
<br />
== Names in Other Languages ==<br />
{{Language-Info|CTGP=Shy Guy's Market<br />
|name=Translations<br />
|nl={{yes|3DS Shy Guys Bazaar}} ||nl/ctgp=Shy Guys Markt<br />
|fr={{yes|3DS Bazar Shy Guy (NTSC)<br>3DS Souk Maskass (PAL)}} ||fr/ctgp=Marché Shy Guy (NTSC)<br>Marché Maskass (PAL)<br />
|de={{yes|3DS Shy Guys Basar}} ||de/ctgp=Shy Guys Markt<br />
|it={{yes|3DS Bazar Tipo Timido}} ||it/ctgp=Mercato Tipo Timido<br />
|ja={{yes|3DS ヘイホーカーニバル}} ||ja/ctgp=ヘイホーマーケット<br />
|ko={{yes|3DS 헤이호 카니발}} ||ko/ctgp={{maybe|헤이호 시장}}<br />
|pt={{yes|3DS Bazar do Masquito}} ||pt/ctgp=Mercado do Masquito<br />
|ru={{yes|3DS Маскарад Скромняги}} ||ru/ctgp=Рынок Скромняги<br />
|es={{yes|3DS Bazar Shy Guy}} ||es/ctgp=Mercado Shy Guy<br />
|el=3DS Παζάρι Μασκοφόρου ||el/ctgp=Αγορά του Μασκοφόρου<br />
|pl=3DS Bazar Shy Guyów ||pl/ctgp=Rynek Shy Guyów<br />
|fi=3DS Shy Guy Basaari ||fi/ctgp=Shy Guyn Kauppatori<br />
|sv=3DS Shy Guys Basar ||sv/ctgp=Shy Guys Marknad<br />
|cs={{maybe|3DS Plachý Kluk Bazar}} ||cs/ctgp={{maybe|Plachý Kluk Trh}}<br />
|sq=3DS Pazari e Shy Guyve ||sq/ctgp=Tregu e Shy Guyve<br />
|da=3DS Shy Guys Basar ||da/ctgp=Shy Guys Marked<br />
}}<br />
<br />
{{User-Atlas-Link}}<br />
[[Category:Track/Retro]]</div>Maczkopetihttps://wiki.tockdom.com/w/index.php?title=3DS_Cheep_Cheep_Lagoon_(Wexos_%26_Crile)&diff=1109563DS Cheep Cheep Lagoon (Wexos & Crile)2016-11-28T07:25:28Z<p>Maczkopeti: /* Custom Track Distributions */</p>
<hr />
<div>{{Misc-Info<br />
|name= {{PAGENAME}}<br />
|creator= [[Wexos]], [[Crile]]<br />
|designer= [[Nintendo]]<br />
|type= Ported, Water<br />
|version= RC1<br />
|date of release= 2015-12-24<br />
|editors used= [[3ds Max]], [[BrawlBox]], [[CTools]], Every File Explorer, [[KMP Cloud]], KMP Expander, [[SketchUp]], [[Wiimms SZS Tools]]<br />
|difficulty= 4/10<br />
|download 1= http://www.mediafire.com/download/shu33yj7v6ll3hb/3DS+Cheep+Cheep+Lagoon+RC1+by+Wexos+%26+Crile.zip<br />
|download 2= https://mega.nz/#!kF0HAYRY!f4HYB3dQecztTGvFDCeAi2tygfAK_31hXCO9_8_WnzQ<br />
}}<br />
<br />
== Overview ==<br />
'''Cheep Cheep Lagoon'''<sup id="footnote_inline_en">[[#footnote_note_en|[en]]]</sup> is a retro race course from [[Mario Kart 7]]. It is the third track of the Mushroom Cup. This port is created by [[Wexos]] and [[Crile]]. It features vertex colors, a ported [[KMP]] and a ported [[KCL]]. Some UV Mapping has been fixed and the palms has been replaced with the palms from Coconut Mall. [[Wexos]] did most of the track since [[Crile]] didn't have time.<br />
<br />
{| class="wikitable"<br />
|-<br />
! Part<br />
! By<br />
|-<br />
! align=left| Model porting<br />
| [[Wexos]]<br />
|-<br />
! align=left| [[BRRES]]<br />
| [[Wexos]]<br />
|-<br />
! align=left| [[KMP]]<br />
| [[Crile]], [[Wexos]]<br />
|-<br />
! align=left| [[KCL]]<br />
| [[Wexos]]<br />
|}<br />
<br />
=== Credits ===<br />
* [[User:Maczkopeti|maczkopeti]] for help with fixing the model.<br />
* [[Wiimm]] for help with lowering walls.<br />
<br />
== Media ==<br />
{{youtube-box||MiZuzmvuxWk|RC1 VS Race|height=300}}<br />
{{youtube-box||DMKEoOk-A1M|Beta VS Race|height=300}}<br />
<br />
== Version History ==<br />
{| class="wikitable"<br />
|-<br />
! align=left| Version<br />
! align=left| Date of release<br />
! align=left| Information<br />
|-<br />
| <br />
| 2015-11-04<br />
| Start of development<br />
|-<br />
| [http://www.mediafire.com/?skneqwjklhzw7np Beta]<br />
| 2015-12-02<br />
| First release<br />
|-<br />
| [http://www.mediafire.com/download/shu33yj7v6ll3hb/3DS+Cheep+Cheep+Lagoon+RC1+by+Wexos+%26+Crile.zip RC1]<br />
| 2015-12-24<br />
|<br />
* Added Miis<br />
* Added {{obj-ref|pukupuku}}<br />
* Fixed camera<br />
* Fixed water<br />
* Improved enemy routes<br />
* Lower walls<br />
|}<br />
<br />
== Custom Track Distributions ==<br />
This track is part of the following [[Custom Track Distribution]]s:<br />
* [[Mario Kart 7 Wii]]<br />
* [[MKW Hack Pack]] (Beta)<br />
* [[Wiimms Mario Kart Fun 2016-02]] (RC1)<br />
<br />
== Names in Other Languages ==<br />
{{Language-Info|CTGP=Cheep Cheep Cove<br />
|name=Translations<br />
|en=3DS Cheep Cheep Cape<br />
|nl={{yes|3DS Kaap Cheep Cheep}} ||nl/ctgp=Cheep Cheep-Inham<br />
|fr={{yes|3DS Lagon Cheep Cheep}} ||fr/ctgp=Serine Cheep Cheep<br />
|de={{yes|3DS Cheep Cheep-Bucht}} ||de/ctgp=Cheep Cheep-Kap<br />
|it={{yes|3DS Laguna Smack}} ||it/ctgp=Cala Smack<br />
|ja={{yes|3DS プクプクラグーン}} ||ja/ctgp=プクプク入り江<br />
|ko={{yes|3DS 뽀꾸뽀꾸 해저 동굴}} ||ko/ctgp=뽀꾸뽀꾸 시내<br />
|pt={{yes|3DS Cabo Cheep Cheep}} ||pt/ctgp=Enseada Cheep Cheep<br />
|ru={{yes|3DS Мыс Чип-Чипа}} ||ru/ctgp=Бухта Чип-Чипа<br />
|es={{yes|3DS Cabo Cheep Cheep}} ||es/ctgp=Cala Cheep Cheep<br />
|el=3DS Ακρωτήρι Τσιπ Τσιπ ||el/ctgp=Λιμάνι Τσιπ Τσιπ<br />
|pl=3DS Przylądek Cheep Cheepa ||pl/ctgp=Zatoczka Cheep Cheepa<br />
|fi=3DS Cheep Cheep-niemi ||fi/ctgp=Cheep Cheep-poukama<br />
|sv=3DS Cheep Cheep Udden ||sv/ctgp=Cheep Cheep Viken<br />
|cs=3DS Mys Cheep Cheepa ||cs/ctgp=Zátoka Cheep Cheepa<br />
|sq=3DS Kep e Cheep Cheepit ||sq/ctgp=Limani e Cheep Cheepit<br />
|da=3DS Cheep Cheep Næsset ||da/ctgp=Cheep Cheep Noret<br />
}}<br />
<br />
{{User-Wexos-Link}}<br />
{{User-Crile-Link}}<br />
[[Category:Track/Retro]]</div>Maczkopetihttps://wiki.tockdom.com/w/index.php?title=3DS_Daisy_Hills_(Atlas)&diff=1109553DS Daisy Hills (Atlas)2016-11-28T07:24:56Z<p>Maczkopeti: /* Custom Track Distributions */</p>
<hr />
<div>{{about|[[Atlas]]'s port}}<br />
<div class="float-right"><br />
{{Misc-Info<br />
|name= 3DS Daisy Hills<br />
|creator= [[Atlas]]<br />
|designer= [[Nintendo]]<br />
|type= Ported, Village, Hill<br />
|version= v1.7e<br />
|date of release= 2016-06-29<br />
|editors used= [[3ds Max]], [[BrawlBox]], [http://florian.nouwt.com/wiki/index.php/Every_File_Explorer Every File Explorer], [[KMP Cloud]], [[KMP Modifier]], Paint.NET, [[SZS Modifier]], [[Wiimms SZS Tools]]<br />
|difficulty= 3/10<br />
|download 1= http://download.wiimm.de/mkw-track-archive/3DS%20Daisy%20Hills%20v1.7e%20(Atlas)%20%5br12,Wiimm%5d.wbz<br />
}}<br />
</div><br />
<br />
== Overview ==<br />
This port features windmills, hot air balloons and goats.<br />
<br />
== Media ==<br />
{{youtube-box||F2MDKIlN70k|v1.7e VS Race}}<br />
{{youtube-box||SynQfW8BwrQ|v1.5 VS Race}}<br />
<br />
== Version History ==<br />
[[File:daisy-hills-artifakt.png|right|thumb|300px|Fall down artifact, fixed by v1.7e]]<br />
<br />
See the [[/Development|development page]] for more details.<br />
{| class="wikitable"<br />
|-<br />
! align=left| Version<br />
! align=left| Date of release<br />
! align=left| Information<br />
|-<br />
| v1.5<br />
| 2016-02-14<br />
| First release<br />
|-<br />
| v1.6<br />
| 2016-02-15<br />
|<br />
* Fixed [https://youtu.be/7X96b2e6tOY weird yellow triangle graphical glitch].<br />
* Changed some height values from the first goat's route.<br />
* Moved lensflare to a further point.<br />
* Slower cannon<br />
|-<br />
| v1.7<br />
| 2016-02-17<br />
| Fixed stairs and invisible walls.<br />
|-<br />
| [http://www.mediafire.com/?33k6f902j2470jj v1.7b]<br />
| 2016-02-18<br />
| Added mipmaps.<br />
|-<br />
| v1.7c<br />
| 2016-06-05<br />
| Update by [[Sucht93a]]:<br />
* Added missing item routes.<br />
* Opened the shortcut over the roofs on the left side.<br />
|-<br />
| v1.7c4<br />
| 2016-06-10<br />
| Update by [[Sucht93a]]:<br />
* Minor KCL fixes.<br />
* Added one more item row.<br />
|-<br />
| [https://mega.nz/#!Hdo3URwI!MDPeaVFEPFEinC61TOyq_eNHiXGVzxsZVvZ4Y_GDJTI v1.7d]<br />
| 2016-06-23<br />
| Update by [[User:Maczkopeti|maczkopeti]]:<br />
* Removed shadow effect from the [[KCL]].<br />
|-<br />
| [http://download.wiimm.de/mkw-track-archive/3DS%20Daisy%20Hills%20v1.7e%20(Atlas)%20%5br12,Wiimm%5d.wbz v1.7e]<br />
| 2016-06-29<br />
| Update by [[User:Wiimm|Wiimm]]:<br />
* A [[:File:daisy-hills-artifakt.png|fall down artifact]] removed from the [[KCL]].<br />
|}<br />
<br />
== Custom Track Distributions ==<br />
This track is part of the following [[Custom Track Distribution]]s:<br />
* [[HD's Retro Pack]] (v1.7b)<br />
* [[Mario Kart 7 Wii]]<br />
<br />
{{User-Atlas-Link}}<br />
[[Category:Track/Retro]]</div>Maczkopetihttps://wiki.tockdom.com/w/index.php?title=3DS_Daisy_Hills_(Atlas)&diff=1109543DS Daisy Hills (Atlas)2016-11-28T07:24:44Z<p>Maczkopeti: /* Custom Track Distributions */</p>
<hr />
<div>{{about|[[Atlas]]'s port}}<br />
<div class="float-right"><br />
{{Misc-Info<br />
|name= 3DS Daisy Hills<br />
|creator= [[Atlas]]<br />
|designer= [[Nintendo]]<br />
|type= Ported, Village, Hill<br />
|version= v1.7e<br />
|date of release= 2016-06-29<br />
|editors used= [[3ds Max]], [[BrawlBox]], [http://florian.nouwt.com/wiki/index.php/Every_File_Explorer Every File Explorer], [[KMP Cloud]], [[KMP Modifier]], Paint.NET, [[SZS Modifier]], [[Wiimms SZS Tools]]<br />
|difficulty= 3/10<br />
|download 1= http://download.wiimm.de/mkw-track-archive/3DS%20Daisy%20Hills%20v1.7e%20(Atlas)%20%5br12,Wiimm%5d.wbz<br />
}}<br />
</div><br />
<br />
== Overview ==<br />
This port features windmills, hot air balloons and goats.<br />
<br />
== Media ==<br />
{{youtube-box||F2MDKIlN70k|v1.7e VS Race}}<br />
{{youtube-box||SynQfW8BwrQ|v1.5 VS Race}}<br />
<br />
== Version History ==<br />
[[File:daisy-hills-artifakt.png|right|thumb|300px|Fall down artifact, fixed by v1.7e]]<br />
<br />
See the [[/Development|development page]] for more details.<br />
{| class="wikitable"<br />
|-<br />
! align=left| Version<br />
! align=left| Date of release<br />
! align=left| Information<br />
|-<br />
| v1.5<br />
| 2016-02-14<br />
| First release<br />
|-<br />
| v1.6<br />
| 2016-02-15<br />
|<br />
* Fixed [https://youtu.be/7X96b2e6tOY weird yellow triangle graphical glitch].<br />
* Changed some height values from the first goat's route.<br />
* Moved lensflare to a further point.<br />
* Slower cannon<br />
|-<br />
| v1.7<br />
| 2016-02-17<br />
| Fixed stairs and invisible walls.<br />
|-<br />
| [http://www.mediafire.com/?33k6f902j2470jj v1.7b]<br />
| 2016-02-18<br />
| Added mipmaps.<br />
|-<br />
| v1.7c<br />
| 2016-06-05<br />
| Update by [[Sucht93a]]:<br />
* Added missing item routes.<br />
* Opened the shortcut over the roofs on the left side.<br />
|-<br />
| v1.7c4<br />
| 2016-06-10<br />
| Update by [[Sucht93a]]:<br />
* Minor KCL fixes.<br />
* Added one more item row.<br />
|-<br />
| [https://mega.nz/#!Hdo3URwI!MDPeaVFEPFEinC61TOyq_eNHiXGVzxsZVvZ4Y_GDJTI v1.7d]<br />
| 2016-06-23<br />
| Update by [[User:Maczkopeti|maczkopeti]]:<br />
* Removed shadow effect from the [[KCL]].<br />
|-<br />
| [http://download.wiimm.de/mkw-track-archive/3DS%20Daisy%20Hills%20v1.7e%20(Atlas)%20%5br12,Wiimm%5d.wbz v1.7e]<br />
| 2016-06-29<br />
| Update by [[User:Wiimm|Wiimm]]:<br />
* A [[:File:daisy-hills-artifakt.png|fall down artifact]] removed from the [[KCL]].<br />
|}<br />
<br />
== Custom Track Distributions ==<br />
This track is part of the following [[Custom Track Distribution]]s:<br />
* [[HD's Retro Pack]] (v1.7b)<br />
* [[Mario Kart 7 Wii]] (v1.7b)<br />
<br />
{{User-Atlas-Link}}<br />
[[Category:Track/Retro]]</div>Maczkopetihttps://wiki.tockdom.com/w/index.php?title=3DS_Toad_Circuit_(SKmaric)&diff=1109503DS Toad Circuit (SKmaric)2016-11-28T02:42:57Z<p>Maczkopeti: /* Custom Track Distributions */</p>
<hr />
<div>{{about|This article is about [[SKmarioman]]'s remake of the retro track '''3DS Toad Circuit'''. For other versions of the same name by different authors, see »[[3DS Toad Circuit]]«.}}<br />
<div class="float-right"><br />
{{Misc-Info<br />
|name= 3DS Toad Circuit<br />
|creator= [[SKmarioman]]<br />
|designer= [[Nintendo]]<br />
|type= Remake, Circuit<br />
|version= v1<br />
|date of release= 2014-07-30<br />
|editors used= [[3ds Max]], [[BrawlBox|BrawlBox v0.68d]], [[CTools]], [[KMP Cloud]], [[SZS Modifier]], [[Wiimms SZS Tools]]<br />
|difficulty= 2/10<br />
|download 1= https://drive.google.com/file/d/0B1e0Qw9DBALEc1J5R01icHZUYXM/edit?usp=sharing<br />
}}<br />
</div><br />
<br />
== Overview ==<br />
This track is a remake of '''Toad Circuit''' from ''[[Mario Kart 7]]'' created in [[3ds Max]], and is the first [[custom track]] created by [[SKmarioman]]. The track is aimed to be very close to the original track, the only major change being the glider ramp that has been moved closer to the bridge to make it possible to successfully jump over the bridge in ''[[Mario Kart Wii]]'', the nearby traffic cones have been removed as such and also to allow the course to run on more slots. The entire model has been created from scratch, excluding details that were already identical to Luigi Circuit in the original track to begin with. Additional mushrooms have been added according to the touch screen map from the original game which has extra mushrooms present which were absent in the course's model, mainly to make use of the Wii's superior graphical capabilities.<br />
<br />
== Media ==<br />
[[File:ToadCircuit3DS colors shadows.png|270px|thumb|right|(Dolphin) Screenshot showing vertex colors and shadow maps]]<br />
{{youtube-box||xgG5-hlaL98|v1.0 VS Race}}<br />
{{youtube-box||1WKub-07FdU|RC1 VS Race}}<br />
<br />
== Known Bugs ==<br />
* As demonstrated in both videos, getting hit by a Blue Shell or Bob-omb when on the bridge will prompt Lakitu to fish the player off the road as the racer hit the fall boundary which is intended to catch those who don't successfully make the jump. Currently a workaround has been put in place so that if this happens, Lakitu will bring the player just before the item boxes at the end of the bridge.<br />
<br />
== Version History ==<br />
{| class="wikitable"<br />
|-<br />
! align=left| Version<br />
! align=left| Date of release<br />
! align=left| Information<br />
|-<br />
| RC1<br />
| 2014-07-27<br />
| First release<br />
|-<br />
| v1<br />
| 2014-07-30<br />
| <br />
* Updated course model.<br />
* Added fireworks.<br />
* Optimized [[KCL]].<br />
* Other misc. fixes<br />
|}<br />
<br />
== Custom Track Distributions ==<br />
This track is part of the following [[Custom Track Distribution]]s:<br />
* [[4tbMyles8110vr's CT Pack]] (v1)<br />
* [[HD's Retro Pack]] (v1)<br />
* [[Mario Kart 7 Wii]]<br />
* [[MKW Hack Pack]] (v1)<br />
* [[Wine's CT Pack]] (v1)<br />
<br />
{{User-SKmarioman-Link}}<br />
[[Category:Track/Retro]]</div>Maczkopetihttps://wiki.tockdom.com/w/index.php?title=Template:Main-news&diff=110913Template:Main-news2016-11-27T16:17:57Z<p>Maczkopeti: </p>
<hr />
<div><noinclude><br />
{{News Attention}}<br />
<br />
== News List ==<br />
<!-- *********************************** --><br />
<!-- *** INSERT BELOW THIS COMMENT *** --><br />
<!-- *********************************** --></noinclude><br />
;2016-11-27<br />
* [[Pointy Pighead Games]] released v1.0 of '''[[Mount Luigi]]'''.<br />
<br />
;2016-11-25<br />
* [[User:Maczkopeti|maczkopeti]] updated '''[[GCN Bowser's Castle (Baoulettes)]]''' to v3.4.<br />
* [[riidefi]] released a Beta of '''[[Mystery Valley]]'''.<br />
<br />
;2016-11-24<br />
* [[Sniki]] updated '''[[Mushroom Island]]''' to v1.1.<br />
<br />
;2016-11-23<br />
* [[igorseabra4]] updated '''[[Pipeline Speedway II]]''' to v1.1.<br />
<br />
;2016-11-22<br />
* [[Inkling35000vr]] and [[Sniki]] updated '''[[Mushroom Island]]''' to v1.0.<br />
<br />
;2016-11-21<br />
* [[Miles5x5]] updated '''[[Autumn Forest]]''' to v1.2.<br />
* [[Supershyguy]] released RC1 of '''[[Negative Land]]'''.<br />
<br />
;2016-11-20<br />
* [[Pointy Pighead Games]] updated '''[[GCN Luigi Circuit (Pointy Pighead Games)|GCN Luigi Circuit]]''' to v2.0.<br />
<br />
;2016-11-19<br />
* [[Wexos]] and [[Atlas]] released v1.0 of '''[[3DS Bowser's Castle (Wexos & Atlas)|3DS Bowser's Castle]]'''.<br />
* [[Supershyguy]] released v0.9b of '''[[Toxic Moon]]'''.<br />
<br />
;2016-11-18<br />
* [[Sniki]] updated '''[[Rocky Cliff]]''' to v2.2.<br />
<br />
;2016-11-17<br />
* [[User:Maczkopeti|maczkopeti]] updated '''[[SNES Mario Circuit 1 (maczkopeti)|SNES Mario Circuit 1]]''' to v1.1.<br />
* [[igorseabra4]] released v1 of '''[[Pipeline Speedway II]]'''.<br />
<br />
;2016-11-16<br />
* [[Sniki]] updated '''[[Rocky Cliff]]''' to v2.1.<br />
* [[Pointy Pighead Games]] updated '''[[SNES Battle Course 1]]''' to Beta 2.<br />
<br />
;2016-11-15<br />
* [[Bulzeeb]] released Beta 1 of '''[[Isolated Island]]'''.<br />
* [[Sniki]] updated '''[[Area 28]]''' to v1.0.<br />
<br />
;2016-11-13<br />
* [[Supershyguy]] updated '''[[Color Dimension]]''' to v1.0c.</div>Maczkopetihttps://wiki.tockdom.com/w/index.php?title=News_2016&diff=110912News 20162016-11-27T16:17:36Z<p>Maczkopeti: </p>
<hr />
<div>{{News Attention}}<br />
<!-- WARNING: Newer entries within the same date must be put below older entries. --><br />
{{News Links}}<br />
{{textbox|news|November 2016|<br />
;2016-11-27<br />
* [[Pointy Pighead Games]] released v1.0 of '''[[Mount Luigi]]'''.<br />
<br />
;2016-11-25<br />
* [[User:Maczkopeti|maczkopeti]] updated '''[[GCN Bowser's Castle (Baoulettes)]]''' to v3.4.<br />
* [[riidefi]] released a Beta of '''[[Mystery Valley]]'''.<br />
<br />
;2016-11-24<br />
* [[Sniki]] updated '''[[Mushroom Island]]''' to v1.1.<br />
<br />
;2016-11-23<br />
* [[igorseabra4]] updated '''[[Pipeline Speedway II]]''' to v1.1.<br />
<br />
;2016-11-22<br />
* [[Inkling35000vr]] and [[Sniki]] updated '''[[Mushroom Island]]''' to v1.0.<br />
<br />
;2016-11-21<br />
* [[Miles5x5]] updated '''[[Autumn Forest]]''' to v1.2.<br />
* [[Supershyguy]] released RC1 of '''[[Negative Land]]'''.<br />
<br />
;2016-11-20<br />
* [[Pointy Pighead Games]] updated '''[[GCN Luigi Circuit (Pointy Pighead Games)|GCN Luigi Circuit]]''' to v2.0.<br />
<br />
;2016-11-19<br />
* [[Wexos]] and [[Atlas]] released v1.0 of '''[[3DS Bowser's Castle (Wexos & Atlas)|3DS Bowser's Castle]]'''.<br />
* [[Supershyguy]] released v0.9b of '''[[Toxic Moon]]'''.<br />
<br />
;2016-11-18<br />
* [[Sniki]] updated '''[[Rocky Cliff]]''' to v2.2.<br />
<br />
;2016-11-17<br />
* [[User:Maczkopeti|maczkopeti]] updated '''[[SNES Mario Circuit 1 (maczkopeti)|SNES Mario Circuit 1]]''' to v1.1.<br />
* [[igorseabra4]] released v1 of '''[[Pipeline Speedway II]]'''.<br />
<br />
;2016-11-16<br />
* [[Sniki]] updated '''[[Rocky Cliff]]''' to v2.1.<br />
* [[Pointy Pighead Games]] updated '''[[SNES Battle Course 1]]''' to Beta 2.<br />
<br />
;2016-11-15<br />
* [[Bulzeeb]] released Beta 1 of '''[[Isolated Island]]'''.<br />
* [[Sniki]] updated '''[[Area 28]]''' to v1.0.<br />
<br />
;2016-11-14<br />
* [[User:Maczkopeti|maczkopeti]] updated '''[[SNES Mario Circuit 1 (maczkopeti)|SNES Mario Circuit 1]]''' to v1.0.<br />
<br />
;2016-11-13<br />
* [[Supershyguy]] updated '''[[Color Dimension]]''' to v1.0c.<br />
<br />
;2016-11-12<br />
* [[User:Maczkopeti|maczkopeti]] updated '''[[GCN Bowser's Castle (Baoulettes)]]''' to v3.3.<br />
* [[User:Maczkopeti|maczkopeti]] updated '''[[Snowy Circuit]]''' to v1.6.<br />
* [[Supershyguy]] updated '''[[Color Dimension]]''' to v1.0b.<br />
<br />
;2016-11-11<br />
* [[Sniki]] updated '''[[MP9 Toad Road]]''' to v1.1.<br />
<br />
;2016-11-10<br />
* [[Thed0ra7z]] and [[Sniki]] released v1.0 of '''[[MP9 Toad Road]]'''.<br />
* [[Supershyguy]] released v1.0 of '''[[Kalimari Meadow (N64 Kalimari Desert Texture)]]'''.<br />
* ishiyama263 released RC1 of '''[[Sweet Garden]]'''.<br />
<br />
;2016-11-09<br />
* [[igorseabra4]] released v1 of '''[[SH Grand Metropolis]]'''.<br />
<br />
;2016-11-06<br />
* [[MaximilianoMK]] and [[ALPHAMARIOX]] updated '''[[Stunt Circuit]]''' to v2.0.<br />
* [[Bulzeeb]] released v1.0 of '''[[Frost Fun Stadium]]'''.<br />
<br />
;2016-11-03<br />
* [[Supershyguy]] released v1.0 of '''[[Noob Path]]'''.<br />
<br />
;2016-11-02<br />
* [[igorseabra4]] released RC1 of '''[[Fire Crater]]'''.<br />
* [[Supershyguy]] released v1.0 of '''[[Desert Piranha Plant Slide (3DS Piranha Plant Slide Texture)]]'''.<br />
<br />
;2016-11-01<br />
* [[Inkling35000vr]] updated the character '''[[Grand Dad (Mario Texture)]]''' to v1.1.<br />
}}<br />
<br />
{{textbox|news|October 2016|<br />
<br />
;2016-10-31<br />
* [[User:Maczkopeti|maczkopeti]] updated '''[[GCN Wario Colosseum (MKDasher)]]''' to v1.3.<br />
* [[RoGamer]] released v1 of the character '''[[Jack O' Lantern (King Boo Texture)|Jack O' Lantern]]'''.<br />
* [[Inkling35000vr]] released v1.0 of the character '''[[Grand Dad (Mario Texture)]]'''.<br />
<br />
;2016-10-29<br />
* [[Bulzeeb]] released v1.0 of '''[[Sega Raceway]]'''.<br />
<br />
;2016-10-28<br />
* [[igorseabra4]] released RC1 of '''[[F Boats]]'''.<br />
<br />
;2016-10-23<br />
* [[Wiimm]] provided new knowledge about the '''[[presence flag]]s''' of [[object]]s.<br />
* [[MaximilianoMK]] and [[9Paran]] updated '''[[Rainbow Labyrinth]]''' to v2.0.<br />
<br />
;2016-10-22<br />
* [[Bulzeeb]] released v1.0 of '''[[Mirage Desert]]'''.<br />
<br />
;2016-10-21<br />
* [[Wiimm]] released the [[Custom Track Distribution]] '''&raquo;[[Wiimms Mario Kart Fun 2016-10]]&laquo;'''.<br />
<br />
;2016-10-19<br />
* [[Supershyguy]] released v1.0 of '''[[Grass Beach (N64 Koopa Troopa Beach Texture)]]'''.<br />
* [[Supershyguy]] released v1.0 of '''[[Wii U Mario Kart Stadium (3DS Toad Circuit Texture)]]'''.<br />
<br />
;2016-10-18<br />
* [[igorseabra4]] released v0.5 of '''[[Hot Shelter]]'''.<br />
<br />
;2016-10-16<br />
* [[User:Maczkopeti|maczkopeti]] updated '''[[ASDF_Course]]''' to RC2.<br />
<br />
;2016-10-15<br />
* [[Bulzeeb]] released v1.0 of '''[[Bowser Circuit]]'''.<br />
<br />
;2016-10-14<br />
* [[SpacePenguin1804]] released v1.0 of the [[SketchUp]] plugin '''[[KMP3D]]'''.<br />
<br />
;2016-10-13<br />
* [[Sniki]] and [[Sucht93a]] updated '''[[Melting Magma Melee]]''' to v1.<br />
* [[Wiimm]] updated '''[[GP Diamond City]]''' to v1.1 and v1.1g.<br />
<br />
;2016-10-09<br />
* [[User:4IT-Lecce|4IT★Lecce]] released v1.0 of '''[[4IT★Clown's Road]]'''.<br />
* [[User:Maczkopeti|maczkopeti]] updated '''[[Sacred Fogcoast]]''' to v1.4.<br />
* [[NikoPlays]] released v1.0 of '''[[Jungle Path]]'''.<br />
<br />
;2016-10-08<br />
* [[Bulzeeb]] updated '''[[Pac-Man Circuit]]''' to v1.1.<br />
<br />
;2016-10-06<br />
* [[Atlas]] updated the program '''[[Final Lap Stream Maker]]''' to v2.0.<br />
<br />
;2016-10-05<br />
* [[Bulzeeb]] released Beta 1 of '''[[Lateral Shift]]'''.<br />
* [[Huili]] updated '''[[MKW Character Pack]]''' to v5.0.<br />
* [[Bulzeeb]] released v1.0 of '''[[Pac-Man Circuit]]'''.<br />
<br />
;2016-10-04<br />
* [[Bulzeeb]] released Beta 1 of '''[[Nintendo Raceway]]'''.<br />
<br />
;2016-10-03<br />
* [[Bulzeeb]] released Beta 1 of '''[[Surprise Jungle Park]]'''.<br />
* [[User:Maczkopeti|maczkopeti]] updated '''[[Calidae Desert]]''' to RC3.<br />
* [[Sniki]] released v1.0 of '''[[Flowery Greenhouse]]'''.<br />
<br />
;2016-10-02<br />
* [[Atlas]] released v1.0 of the program '''[[Final Lap BRSTM Maker]]'''.<br />
}}<br />
<br />
{{textbox|news|September 2016|<br />
;2016-09-30<br />
* Arch updated '''[[Water Island]]''' to RC5.<br />
<br />
;2016-09-28<br />
* [[MaximilianoMK]] and [[ALPHAMARIOX]] updated '''[[Skylane]]''' to v1-beta.<br />
<br />
;2016-09-27<br />
* [[User:Maczkopeti|maczkopeti]] updated '''[[Snowy Circuit]]''' to v1.5.<br />
* [[User:Maczkopeti|maczkopeti]] updated '''[[Snowy Circuit 2]]''' to v2.6.<br />
<br />
;2016-09-25<br />
* [[Rukasudo90]] released RC1 of '''[[Italian Way]]'''.<br />
<br />
;2016-09-24<br />
* [[Wiimm]] updated his tool '''[[mkw-ana]]''' to v1.13.<br />
* [[Rukasudo90]] updated '''[[Dongo Cave]]''' to RC2.<br />
* [[Inkling35000vr]] released v1.0 of '''[[Yoshi on Spear (Yoshi Texture)]]'''.<br />
<br />
;2016-09-20<br />
* [[Supershyguy]] released v1.0 of '''[[Galaxy Farm (Moo Moo Meadows Texture)]]'''.<br />
<br />
;2016-09-19<br />
* [[Rukasudo90]] released RC1 of '''[[Dongo Cave]]'''.<br />
<br />
;2016-09-18<br />
* [[Sniki]] released v1.0 of '''[[Glimmer Express Trains]]'''.<br />
* [[wg93589]] updated '''[[Rainbow Run]]''' to v2.2.<br />
<br />
;2016-09-17<br />
* [[RoGamer]] released v1.0 of the '''[[Model Swap Pack]]'''.<br />
<br />
;2016-09-13<br />
* [[9Paran]] released a Beta of '''[[Lighting Gold Bricks (GBA Bowser Castle 3 Texture)]]'''.<br />
<br />
;2016-09-10<br />
* [[aplumafreak500]] updated '''[[Luma's CT Pack]]''' to v1.1.<br />
<br />
;2016-09-05<br />
* [[Atlas]] released v1.0 of the character '''[[W. D. Gaster]]'''.<br />
<br />
;2016-09-03<br />
* [[Sniki]] updated '''[[Snowflake City]]''' to v1.5.<br />
* [[Kinopiokuppa]] updated '''[[GK2 Bowser's Castle]]''' to v3.1.<br />
<br />
;2016-09-02<br />
* [[Sniki]] updated '''[[Snowflake City]]''' to v1.4.<br />
}}<br />
{{:News 2016.1}}<br />
<br />
{{News Links}}<br />
[[Category:History]]</div>Maczkopetihttps://wiki.tockdom.com/w/index.php?title=Mount_Luigi&diff=110911Mount Luigi2016-11-27T16:16:48Z<p>Maczkopeti: </p>
<hr />
<div><div class="float-right"><br />
{{Misc-Info<br />
|name= {{PAGENAME}}<br />
|creator= [[Pointy Pighead Games]]<br />
|designer=<br />
|type= Custom, Mountain<br />
|version= v1.0<br />
|date of release= 2016-11-27<br />
|editors used= [[3ds Max]], [[BrawlBox]], [[CTools]], [[KMP Cloud]], [[SketchUp]], [[Wiimms SZS Tools]]<br />
|difficulty= 2/10<br />
|download 1= https://drive.google.com/file/d/0B2jQWXSQ_vzZN0VQOE00SHZnaDg<br />
}}<br />
</div><br />
<br />
== Overview ==<br />
'''Mount Luigi''' is a retro-style [[custom track]] designed by [[Pointy Pighead Games]]. It is similar to [[List of Retro Tracks from Mario Kart 64|N64 tracks]] because of the textures and the style of the level.<br />
<br />
== Media ==<br />
{{nomedia}} <!-- Remove this line when you have added media. --><br />
<!-- Pictures and videos go here. You may upload an image of the track. Use JPG format, and keep it under 200kb in size. Make sure to give the image a long, descriptive name, otherwise a moderator will delete it.<br />
<br />
For a single image, use this format:<br />
[[File:MyCustomTrackImage|400px|thumb|none|Description]]<br />
400px is the same width as a youtube video. Do not make it larger.<br />
<br />
Use the following format for multiple images:<br />
<gallery><br />
File:MyCustomTrackImage| Description <br />
File:MyCustomTrackImage2<br />
</gallery> <br />
<br />
Here's the video format:<br />
{{youtube-box||youtube_id|Title}}<br />
The Title should be the version number (BETA 1, v1.0, etc.). Don't add the name of the person who uploaded the video. Do not put more than 3 videos on this page. --><br />
<br />
== Version History ==<br />
{| class="wikitable"<br />
|-<br />
! align=left| Version<br />
! align=left| Date of release<br />
! align=left| Information<br />
|-<br />
| v1.0<br />
| 2016-11-27<br />
| First release<br />
|}<br />
<br />
== Custom Track Distributions ==<br />
This track is part of the following [[Custom Track Distribution]]s:<br />
* (none)<br />
<br />
== Names in Other Languages ==<br />
{{Language-Info<br />
|name=Translations<br />
|nl={{no|-}}<br />
|fr={{no|-}}<br />
|de={{no|-}}<br />
|it={{no|-}}<br />
|ja={{no|-}}<br />
|ko={{no|-}}<br />
|es={{no|-}}<br />
|el={{no|-}}<br />
|pt={{no|-}}<br />
|ru={{no|-}}<br />
|pl={{no|-}}<br />
|fi={{no|-}}<br />
|sv={{no|-}}<br />
|cs={{no|-}}<br />
|sq={{no|-}}<br />
|da={{no|-}}<br />
}}<br />
<br />
{{User-Pointy Pighead Games-Link}}<br />
[[Category:Track/Custom]]</div>Maczkopetihttps://wiki.tockdom.com/w/index.php?title=Pipeline_Speedway_II&diff=110817Pipeline Speedway II2016-11-26T22:20:39Z<p>Maczkopeti: </p>
<hr />
<div>{{Misc-Info<br />
|name= {{PAGENAME}}<br />
|creator= [[igorseabra4]]<br />
|designer= [https://www.youtube.com/user/20Aeros20 20Aeros20], [[igorseabra4]]<br />
|type= Circuit<br />
|version= v1.1<br />
|date of release= 2016-11-23<br />
|editors used= [[3ds Max]], [[BrawlBox]], [[SketchUp]], [[KMP Cloud]], [[Post-Effect Editor]], [[Wiimms SZS Tools]]<br />
|difficulty= 6/10<br />
|download 1= https://dl.dropboxusercontent.com/u/12556534/PipelineSpeedwayII_v1.1.zip<br />
}}<br />
<br />
== Overview ==<br />
'''Pipeline Speedway II''' is a [[custom track]] originally designed by [https://www.youtube.com/user/20Aeros20 20Aeros20]. [[igorseabra4]] turned his concept into a track for the first time in 2010, creating [[Pipeline Speedway]]. In 2016, a complete remake of the track was released. It is still based on 20Aeros20's design, keeping some of the concepts from the first one but with many changes. This track has obstacles such as pipes, oil puddles and Piranha Plants; it features custom cameras, vertex colors and shadow mapping. It should still use SNES Mario Circuit 3's slot and music. The download link includes a multiplayer (_d) version.<br />
<br />
== Media ==<br />
{{youtube-box||mRdlMCUMa5E|v1 Time Trial (Dolphin)}}<br />
{{youtube-box|original|11CTJK_Jt4w|Original Concept|height=400}}<br />
<br />
== Version History ==<br />
{| class="wikitable"<br />
|-<br />
! align=left| Version<br />
! align=left| Date of release<br />
! align=left| Information<br />
|-<br />
| [https://dl.dropboxusercontent.com/u/12556534/PipelineSpeedwayII_v1.zip v1]<br />
| 2016-11-17<br />
| First release<br />
|-<br />
| [https://dl.dropboxusercontent.com/u/12556534/PipelineSpeedwayII_v1.1.zip v1.1]<br />
| 2016-11-23<br />
| Second release<br />
* Fixed texture/shader glitch<br />
* Improved normals.<br />
* Improved checkpoints to fix the [[Position Jump Bug]].<br />
* Improved respawns.<br />
Thanks to [[User:Maczkopeti|maczkopeti]] for the info on some of these subjects<br />
|}<br />
<br />
== Bugs ==<br />
{{youtube-box|bug|4IbEoROatNs|v1.1 Bullet Bill route bug (0:04)<br>and small KCL bug (0:35)|height=270}}<br />
<br />
== Custom Track Distributions ==<br />
This track is part of the following [[Custom Track Distribution]]s:<br />
* (none)<br />
<br />
== Names in Other Languages ==<br />
{{Language-Info<br />
|name=Translations<br />
|nl={{no|-}}<br />
|fr={{no|-}}<br />
|de={{no|-}}<br />
|it={{no|-}}<br />
|ja=パイプラインスピードウェイ II<br />
|ko={{no|-}}<br />
|es=Autopista Tubería II<br />
|el={{no|-}}<br />
|pt=Estrada Tubular II<br />
|ru={{no|-}}<br />
|pl={{no|-}}<br />
|fi={{no|-}}<br />
|sv={{no|-}}<br />
|cs={{no|-}}<br />
|sq={{no|-}}<br />
|da={{no|-}}<br />
}}<br />
<br />
{{User-igorseabra4-Link}}<br />
[[Category:Track/Custom]]</div>Maczkopetihttps://wiki.tockdom.com/w/index.php?title=3DS_Bowser%27s_Castle_(Wexos_%26_Atlas)&diff=1107873DS Bowser's Castle (Wexos & Atlas)2016-11-26T20:24:41Z<p>Maczkopeti: /* Custom Track Distributions */</p>
<hr />
<div>{{about|[[Wexos]] & [[Atlas]]'s port}}<br />
{{Misc-Info<br />
|name= 3DS Bowser's Castle<br />
|creator= [[Wexos]], [[Atlas]]<br />
|designer= [[Nintendo]]<br />
|version= v1.0<br />
|date of release= 2016-11-19<br />
|editors used= [[3ds Max]], [[BrawlBox]], [[CTools]], Every File Explorer, [[KMP Cloud]], Paint.NET, [[Wiimms SZS Tools]]<br />
|download 1= https://mega.nz/#!tYxAjZYK!BoDRnbpErq444CP4jz73A_GsmG-2kwRZJsH7aMzQ110<br />
}}<br />
<br />
== Overview ==<br />
This port features vertex colors, a shadow map, ported objects, a ported [[KCL]] and a ported [[KMP]].<br />
<br />
{| class="wikitable"<br />
|-<br />
! Part<br />
! By<br />
|-<br />
! align=left| [[BRRES]]<br />
| [[Wexos]]<br />
|-<br />
! align=left| [[KMP]]<br />
| [[Wexos]]<br />
|-<br />
! align=left| [[KCL]]<br />
| [[Atlas]]<br />
|-<br />
! align=left| [[Object]]s<br />
| [[Wexos]], [[Atlas]]<br />
|-<br />
! align=left| [[Post-effects]]<br />
| [[Wexos]]<br />
|}<br />
<br />
=== Credits ===<br />
* [[maczkopeti]] for some help with shaders.<br />
<br />
=== Slot Information ===<br />
This track uses [[KCL flag#Slot 8.4 (N64 Bowser's Castle)|sound triggers]], so put it on slot [[Slot#8.4|8.4]].<br />
<br />
== Media ==<br />
{{youtube-box||n0e50wjYMtE|v1.0 VS Race|height=300}}<br />
<br />
== Version History ==<br />
{| class="wikitable"<br />
|-<br />
! align=left| Version<br />
! align=left| Date of release<br />
! align=left| Information<br />
|-<br />
| v1.0<br />
| 2016-11-19<br />
| First release<br />
|}<br />
<br />
== Custom Track Distributions ==<br />
This track is part of the following [[Custom Track Distribution]]s:<br />
* (none)<br />
<br />
{{User-Wexos-Link}}<br />
{{User-Atlas-Link}}<br />
[[Category:Track/Retro]]</div>Maczkopetihttps://wiki.tockdom.com/w/index.php?title=User:Maczkopeti&diff=110786User:Maczkopeti2016-11-26T20:22:13Z<p>Maczkopeti: </p>
<hr />
<div>{| class="textbox float-right grid"<br />
|+ maczkopeti<br />
! Miiverse:<br />
| [https://miiverse.nintendo.net/users/maczkopeti maczkopeti]<br />
|-<br />
! Skype:<br />
| live:maczkopeti<br />
|-<br />
! Twitch:<br />
| [https://www.twitch.tv/maczkopeti maczkopeti]<br />
|-<br />
! YouTube:<br />
| [https://www.youtube.com/user/MrMPnPM Péter Maczkó]<br />
|}<br />
<br />
I'm '''Péter Maczkó''', better known here as '''maczkopeti''' ({{IPA|ˈmætskoʊˌpɛti}}; {{IPA|lang=Hungarian|ˈmɒt͡skoːpɛti}}). I only release high quality track fixes.<br />
<br />
== Contributions ==<br />
{| class="wikitable"<br />
|-<br />
! Track<br />
! Version(s)<br />
|-<br />
| [[Halogen Highway]]<br />
| v0.2f<br />
|-<br />
| [[Rosalina's Starlight Coaster]]<br />
| v1.1<br />
|-<br />
| [[Dreamworld Cloudway]]<br />
| v2.1 &ndash; v2.3<br />
|-<br />
| [[GCN Daisy Cruiser (Super-Daisy55)]]<br />
| v3.1 &ndash; v3.2<br />
|-<br />
| [[SNES Mario Circuit 4 (NiAlBlack)]]<br />
| v1.1<br />
|-<br />
| [[F-Zero Big Blue]]<br />
| v1.1 &ndash; v1.4<br />
|-<br />
| [[F-Zero White Land I]]<br />
| v2.1<br />
|-<br />
| [[Comet Starway]]<br />
| v1.3<br />
|-<br />
| [[SNES Bowser Castle 2 (MKDasher)]]<br />
| v1.3<br />
|-<br />
| [[Rush City Run]]<br />
| Beta 4<br />
|-<br />
| [[Castle of Time]]<br />
| v1.3<br />
|-<br />
| [[DKR Star City]]<br />
| v1.1<br />
|-<br />
| [[Seaside Circuit]]<br />
| Beta 2 &ndash; 3<br />
|-<br />
| [[3DS Neo Bowser City (Atlas)]]<br />
| v1.6<br />
|-<br />
| [[Haunted Woods]]<br />
| v1.4-alt1<br />
|-<br />
| [[PMWR Cloud Garden]]<br />
| v1.06<br />
|-<br />
| [[Lava Road]]<br />
| RC2<br />
|-<br />
| [[3DS Daisy Hills (Atlas)]]<br />
| v1.7d<br />
|-<br />
| [[GBA Rainbow Road (NiAlBlack)]]<br />
| v1.2<br />
|-<br />
| [[Delfino Island]]<br />
| v3.3 &ndash; v3.4<br />
|-<br />
| [[SNES Koopa Beach 1 (AndyK)]]<br />
| RC2<br />
|-<br />
| [[Blackout Road]]<br />
| v1.0<br />
|-<br />
| [[Red Loop]]<br />
| v1.92<br />
|-<br />
| [[Snowy Circuit]]<br />
| v1.5 &ndash; v1.6<br />
|-<br />
| [[Snowy Circuit 2]]<br />
| v2.6<br />
|-<br />
| [[Calidae Desert]]<br />
| RC3<br />
|-<br />
| [[Sacred Fogcoast]]<br />
| v1.4<br />
|-<br />
| [[ASDF_Course]]<br />
| RC2<br />
|-<br />
| [[GCN Wario Colosseum (MKDasher)]]<br />
| v1.3<br />
|-<br />
| [[GCN Bowser's Castle (Baoulettes)]]<br />
| v3.3 &ndash; v3.4<br />
|}<br />
<br />
== Other ==<br />
* [https://mega.nz/#!2ZA32Zxa!1zr_Of2NYeDotYOhsxhtwebD9hHV72hYeTECSJDJUyI Improved SuperMenu and Alphabetical layout for CTGP-R v1.03.1038 and newer (NTSC and PAL)]<br />
<br />
{{User-maczkopeti-Link}}<br />
[[Category:People]]</div>Maczkopetihttps://wiki.tockdom.com/w/index.php?title=3DS_Bowser%27s_Castle_(Wexos_%26_Atlas)&diff=1107853DS Bowser's Castle (Wexos & Atlas)2016-11-26T20:21:01Z<p>Maczkopeti: oh well</p>
<hr />
<div>{{about|[[Wexos]] & [[Atlas]]'s port}}<br />
{{Misc-Info<br />
|name= 3DS Bowser's Castle<br />
|creator= [[Wexos]], [[Atlas]]<br />
|designer= [[Nintendo]]<br />
|version= v1.0<br />
|date of release= 2016-11-19<br />
|editors used= [[3ds Max]], [[BrawlBox]], [[CTools]], Every File Explorer, [[KMP Cloud]], Paint.NET, [[Wiimms SZS Tools]]<br />
|download 1= https://mega.nz/#!tYxAjZYK!BoDRnbpErq444CP4jz73A_GsmG-2kwRZJsH7aMzQ110<br />
}}<br />
<br />
== Overview ==<br />
This port features vertex colors, a shadow map, ported objects, a ported [[KCL]] and a ported [[KMP]].<br />
<br />
{| class="wikitable"<br />
|-<br />
! Part<br />
! By<br />
|-<br />
! align=left| [[BRRES]]<br />
| [[Wexos]]<br />
|-<br />
! align=left| [[KMP]]<br />
| [[Wexos]]<br />
|-<br />
! align=left| [[KCL]]<br />
| [[Atlas]]<br />
|-<br />
! align=left| [[Object]]s<br />
| [[Wexos]], [[Atlas]]<br />
|-<br />
! align=left| [[Post-effects]]<br />
| [[Wexos]]<br />
|}<br />
<br />
=== Credits ===<br />
* [[maczkopeti]] for some help with shaders.<br />
<br />
=== Slot Information ===<br />
This track uses [[KCL flag#Slot 8.4 (N64 Bowser's Castle)|sound triggers]], so put it on slot [[Slot#8.4|8.4]].<br />
<br />
== Media ==<br />
{{youtube-box||n0e50wjYMtE|v1.0 VS Race|height=300}}<br />
<br />
== Version History ==<br />
{| class="wikitable"<br />
|-<br />
! align=left| Version<br />
! align=left| Date of release<br />
! align=left| Information<br />
|-<br />
| v1.0<br />
| 2016-11-19<br />
| First release<br />
|}<br />
<br />
== Custom Track Distributions ==<br />
This track is part of the following [[Custom Track Distribution]]s:<br />
* (none)<br />
<br />
{{User-Wexos-Link}}<br />
{{User-Atlas-Link}}<br />
[[category:Track/Retro]]</div>Maczkopetihttps://wiki.tockdom.com/w/index.php?title=3DS_Bowser%27s_Castle_(Wexos_%26_Atlas)&diff=1107823DS Bowser's Castle (Wexos & Atlas)2016-11-26T19:21:54Z<p>Maczkopeti: no need for Dolphin video if there's already a Wii one</p>
<hr />
<div>{{about|[[Wexos]] & [[Atlas]]'s port}}<br />
{{Misc-Info<br />
|name= 3DS Bowser's Castle<br />
|creator= [[Wexos]], [[Atlas]]<br />
|designer= [[Nintendo]]<br />
|version= v1.0<br />
|date of release= 2016-11-19<br />
|editors used= [[3ds Max]], [[BrawlBox]], [[CTools]], Every File Explorer, [[KMP Cloud]], Paint.NET, [[Wiimms SZS Tools]]<br />
|download 1= https://mega.nz/#!tYxAjZYK!BoDRnbpErq444CP4jz73A_GsmG-2kwRZJsH7aMzQ110<br />
}}<br />
<br />
==Overview==<br />
This port features vertex colors, a shadow map, ported objects, a ported [[KCL]] and a ported [[KMP]].<br />
<br />
{| class="wikitable"<br />
|-<br />
! Part<br />
! By<br />
|-<br />
! align=left| [[BRRES]]<br />
| [[Wexos]]<br />
|-<br />
! align=left| [[KMP]]<br />
| [[Wexos]]<br />
|-<br />
! align=left| [[KCL]]<br />
| [[Atlas]]<br />
|-<br />
! align=left| [[Object]]s<br />
| [[Wexos]], [[Atlas]]<br />
|-<br />
! align=left| [[Post-effects]]<br />
| [[Wexos]]<br />
|}<br />
<br />
===Credits===<br />
* [[maczkopeti]] for some help with shaders.<br />
<br />
===Slot Information===<br />
This track uses [[KCL flag#Slot 8.4 (N64 Bowser's Castle)|sound triggers]], so put it on slot [[Slot#8.4|8.4]].<br />
<br />
==Media==<br />
{{youtube-box||n0e50wjYMtE|v1.0 VS Race|height=300}}<br />
<br />
==Version History==<br />
{| class="wikitable"<br />
|-<br />
! align=left| Version<br />
! align=left| Date of release<br />
! align=left| Information<br />
|-<br />
| v1.0<br />
| 2016-11-19<br />
| First release<br />
|}<br />
<br />
==Custom Track Distributions==<br />
This track is part of the following [[Custom Track Distribution]]s:<br />
* (none)<br />
<br />
{{User-Wexos-Link}}<br />
{{User-Atlas-Link}}<br />
[[category:Track/Retro]]</div>Maczkopetihttps://wiki.tockdom.com/w/index.php?title=Talk:MP9_Toad_Road&diff=110778Talk:MP9 Toad Road2016-11-26T18:12:00Z<p>Maczkopeti: </p>
<hr />
<div>== Prefix MP9 ==<br />
Really? <br />
<br />
Ok, the map idea is based of an MP9 mini game (I think so, never played it), but is MP9 really a new class of retro tracks?<br />
At the other hand I know, that the planned name is "Toad Road" and not "MP9 Toad Road".<br />
<br />
-- [[User:Wiimm|Wiimm]] ([[User talk:Wiimm|talk]]) 16:01, 24 November 2016 (UTC)<br />
<br />
:MP9 is not a new retro track class, but a game prefix, which is in the title of [[List of Retro Tracks from Non-Mario Kart Games|every track here that is based on a track from another game]].<br />
:--[[User:Maczkopeti|maczkopeti]] ([[User talk:Maczkopeti|talk]]) 18:21, 24 November 2016 (UTC)<br />
<br />
:: Is it "based on a '''track''' from another game", or only "optics are based on another game" (without track)? <br />
:: Are there really racing tracks in MP9?<br />
:: -- [[User:Wiimm|Wiimm]] ([[User talk:Wiimm|talk]]) 19:53, 24 November 2016 (UTC)<br />
<br />
:::This is quite clearly a ''port'' of the MP9 board, and not just a track taking elements from the said game. Whether or not the original model was intended for racing shouldn't matter in this case.<br />
:::--[[User:Maczkopeti|maczkopeti]] ([[User talk:Maczkopeti|talk]]) 20:26, 24 November 2016 (UTC)<br />
:::: This means, that MP9 contains a racing track? (my 2. question of above)?<br />
:::: If not, it is not a port, but maybe an adaption of the area.<br />
:::: -- [[User:Wiimm|Wiimm]] ([[User talk:Wiimm|talk]]) 21:23, 24 November 2016 (UTC)<br />
<br />
::::: SM64 is not a racing game (well, with the exception of the slides and Koopa the Quick races) and the tracks ported/remade from there have the prefix. I've checked this track and yes, it's a port. I've compared with the original MP9 files (they use BRRES as well). —[[User:Atlas|Atlas]] ([[User talk:Atlas|talk]]) 21:40, 24 November 2016 (UTC)<br />
<br />
:::::: This track is not a PORT it is a remake you can clearly see this here. http://mariopartylegacy.com/wp-content/uploads/2011/08/nsmbboardmap.png<br />
:::::: It uses most of the Mario Party 9 board layout but not the same model. <br />
::::::--[[User:Sniki|Sniki]] ([[User talk:Sniki|talk]]) 17:58, 26 November 2016 (UTC)<br />
<br />
:::::::As I mentioned in the overview, it is a port of the ''beta version'' shown [https://tcrf.net/Mario_Party_9#Early_Toad_Road_Stage here].<br />
:::::::--[[User:Maczkopeti|maczkopeti]] ([[User talk:Maczkopeti|talk]]) 18:12, 26 November 2016 (UTC)</div>Maczkopetihttps://wiki.tockdom.com/w/index.php?title=3DS_Bowser%27s_Castle_(Wexos_%26_Atlas)&diff=1107373DS Bowser's Castle (Wexos & Atlas)2016-11-26T02:51:56Z<p>Maczkopeti: </p>
<hr />
<div>{{about|[[Wexos]] & [[Atlas]]'s port}}<br />
{{Misc-Info<br />
|name= 3DS Bowser's Castle<br />
|creator= [[Wexos]], [[Atlas]]<br />
|designer= [[Nintendo]]<br />
|version= v1.0<br />
|date of release= 2016-11-19<br />
|editors used= [[3ds Max]], [[BrawlBox]], [[CTools]], Every File Explorer, [[KMP Cloud]], Paint.NET, [[Wiimms SZS Tools]]<br />
|download 1= https://mega.nz/#!tYxAjZYK!BoDRnbpErq444CP4jz73A_GsmG-2kwRZJsH7aMzQ110<br />
}}<br />
<br />
== Overview ==<br />
This port features vertex colors, a shadow map, ported objects, a ported [[KCL]] and a ported [[KMP]].<br />
<br />
{| class="wikitable"<br />
|-<br />
! Part<br />
! By<br />
|-<br />
! align=left| [[BRRES]]<br />
| [[Wexos]]<br />
|-<br />
! align=left| [[KMP]]<br />
| [[Wexos]]<br />
|-<br />
! align=left| [[KCL]]<br />
| [[Atlas]]<br />
|-<br />
! align=left| [[Object]]s<br />
| [[Wexos]], [[Atlas]]<br />
|-<br />
! align=left| [[Post-effects]]<br />
| [[Wexos]]<br />
|}<br />
<br />
=== Credits ===<br />
* [[maczkopeti]] for some help with shaders.<br />
<br />
=== Slot Information ===<br />
This track uses [[KCL flag#Slot 8.4 (N64 Bowser's Castle)|sound triggers]], so put it on slot [[Slot#8.4|8.4]].<br />
<br />
== Media ==<br />
{{youtube-box||n0e50wjYMtE|v1.0 VS Race|height=300}}<br />
{{youtube-box||AAFybzWaIO4|v1.0 VS Race (Dolphin)}}<br />
<br />
== Version History ==<br />
{| class="wikitable"<br />
|-<br />
! align=left| Version<br />
! align=left| Date of release<br />
! align=left| Information<br />
|-<br />
| v1.0<br />
| 2016-11-19<br />
| First release<br />
|}<br />
<br />
== Custom Track Distributions ==<br />
This track is part of the following [[Custom Track Distribution]]s:<br />
* (none)<br />
<br />
{{User-Wexos-Link}}<br />
{{User-Atlas-Link}}<br />
[[category:Track/Retro]]</div>Maczkopetihttps://wiki.tockdom.com/w/index.php?title=3DS_Bowser%27s_Castle_(MysterE99)&diff=1107363DS Bowser's Castle (MysterE99)2016-11-26T02:51:25Z<p>Maczkopeti: </p>
<hr />
<div>{{about|[[Ethanmark7199]]'s remake}}<br />
<div class="float-right"><br />
{{Misc-Info<br />
|name= 3DS Bowser's Castle<br />
|creator= [[Ethanmark7199]]<br />
|designer= [[Nintendo]]<br />
|type= Remake, Castle, Lava<br />
|version= RC2<br />
|date of release= 2015-01-19<br />
|editors used= [[BrawlBox]], [[CTools]], [[KMP Cloud]], [[Material Tool]], [[SketchUp]], [[SZS Modifier]], [[Wiimms SZS Tools]]<br />
|difficulty= <br />
|download 1= https://docs.google.com/file/d/0BwXt7gJbyHUTTGRLeWRoVEx5WW8/edit<br />
}}<br />
</div><br />
<br />
== Overview ==<br />
This is a remake of '''Bowser's Castle''' from [[Mario Kart 7]]. Though it sticks close to the original design, it has a few differences:<br />
* The top route after the starting line is only performed on laps 2 and 3, unless if the player decides to use the straightaway ramp to reach either of the two islands.<br />
* Because the glider mechanic is absent in [[Mario Kart Wii]], the gliding section contains a bridge, along with two mushrooms that can lead to the top route after the starting line.<br />
* The tunnel that spins in the original version does not spin in this version, as it is attached to chains.<br />
* The shortcut that leads to the top of the tunnel contains mud in RC1 and requires a mushroom. In RC2, it has been made shroomless.<br />
<br />
== Media ==<br />
{{youtube-box||nVWCAZhEckM|RC2 VS Race|height=300}}<br />
<br />
== Version History ==<br />
{| class="wikitable"<br />
|-<br />
! align=left| Version<br />
! align=left| Date of release<br />
! align=left| Information<br />
|-<br />
| RC1<br />
| 2014-05-26<br />
| First release<br />
|-<br />
| RC2<br />
| 2015-01-19<br />
|<br />
* Better textures.<br />
* Fixed ramps.<br />
* Somewhat better item and enemy routes.<br />
* Fixed minimap.<br />
* Better [[KCL]]<br />
* The shortcut before the tunnel is now shroomless.<br />
* Moving lava, water, and boost ramp animations<br />
* Bowser laugh added.<br />
* Other essentials, such as billboards<br />
|}<br />
<br />
== Bugs ==<br />
=== RC1 ===<br />
* Respawn glitch: If you land on a specific part of the bridge's left side, you may receive a respawn.<br />
* Random freeze: Sometimes, the game may randomly freeze.<br />
{{youtube-box|bug|dhAOz8LC9rw|RC1 VS Race}}<br />
<br />
== Custom Track Distributions ==<br />
This track is part of the following [[Custom Track Distribution]]s:<br />
* [[CTGP Revolution v1.03|CTGP Revolution v1.03.1000]] (RC2)<br />
* [[HD's Retro Pack]] (RC2)<br />
* [[MKW Hack Pack]] (RC2)<br />
* [[Wine's CT Pack]] (RC2)<br />
* [[Wiimms Mario Kart Fun 2015-03]] (RC2)<br />
<br />
{{User-Ethanmark7199-Link}}<br />
[[Category:Track/Retro]]</div>Maczkopetihttps://wiki.tockdom.com/w/index.php?title=3DS_Bowser%27s_Castle&diff=1107353DS Bowser's Castle2016-11-26T02:51:10Z<p>Maczkopeti: </p>
<hr />
<div>{{about|one of the tracks in [[Mario Kart 7]]|the track in other games|Bowser's Castle}}<br />
'''<small>3DS</small> Bowser's Castle''' is a retro race course from [[Mario Kart 7]]. It is the third track of the Special Cup.<br />
<br />
{{youtube-box|original|S5mEYTHx7-4|Original Version}}<br />
<br />
Currently, there are two versions available:<br />
* [[3DS Bowser's Castle (Ethanmark7199)]]<br />
* [[3DS Bowser's Castle (Wexos & Atlas)]]<br />
<br />
= Names in Other Languages =<br />
{{Language-Info|CTGP=Bowser's Fiery Fortress<br />
|name=Translations<br />
|nl={{yes|3DS Bowsers Kasteel}} ||nl/ctgp=Bowsers Vurige Fort<br />
|fr={{yes|3DS Château de Bowser}} ||fr/ctgp=Forteresse Ardente de Bowser<br />
|de={{yes|3DS Bowsers Festung}} ||de/ctgp={{no|-}}<br />
|it={{yes|3DS Castello di Bowser}} ||it/ctgp=Fortezza ardente di Bowser<br />
|ja={{yes|3DS クッパキャッスル}} ||ja/ctgp={{maybe|クッパのファイアリーキャッスル}}<br />
|ko={{yes|3DS 쿠파 성}} ||ko/ctgp={{no|-}}<br />
|pt={{yes|3DS Castelo do Bowser}} ||pt/ctgp=Fortaleza do Bowser<br />
|ru={{yes|3DS Замок Боузера}} ||ru/ctgp=Огненная крепость Боузера<br />
|es={{yes|3DS Castillo de Bowser}} ||es/ctgp=Fortaleza Flameante de Bowser<br />
|el=3DS Κάστρο του Μπάουζερ ||el/ctgp=Φλογερό Φρούριο του Μπάουζερ<br />
|pl=3DS Zamek Bowsera ||pl/ctgp=Ognista Forteca Bowsera<br />
|fi=3DS Bowserin linna ||fi/ctgp={{maybe|Bowserin tulinen linnoitus}}<br />
|sv=3DS Bowsers Slott ||sv/ctgp=Bowsers Fäste<br />
|cs=3DS Bowserův Zamek ||cs/ctgp={{no|-}}<br />
|sq=3DS Kështjella e Bowserit ||sq/ctgp={{no|-}}<br />
|da=3DS Bowsers Slot ||da/ctgp=Bowsers Højborg<br />
}}<br />
<br />
{{disambig|Track}}</div>Maczkopetihttps://wiki.tockdom.com/w/index.php?title=3DS_DK_Jungle_(Wexos)&diff=1107343DS DK Jungle (Wexos)2016-11-26T02:50:06Z<p>Maczkopeti: </p>
<hr />
<div>{{about|[[Wexos]]'s port}}<br />
{{Misc-Info<br />
|name= 3DS DK Jungle<br />
|creator= [[Wexos]]<br />
|designer= [[Nintendo]]<br />
|type= Ported, Jungle<br />
|version= Beta<br />
|date of release= 2016-04-13<br />
|editors used= [[3ds Max]], [[BrawlBox]], [[CTools]], Every File Explorer, [[KMP Cloud]], KMP Expander, [[SketchUp]], [[SZS Modifier]], [[Wiimms SZS Tools]]<br />
|difficulty= 5/10<br />
|download 1= http://www.mediafire.com/download/q79cph3jyo5bo0e/3DS+DK+Jungle+Beta+by+Wexos.zip<br />
|download 2= https://mega.nz/#!NY03xZwT!zvBOA-9UzpO-MjAPIJgVp2Chrmngz5HOiTGbGuvTLPQ<br />
}}<br />
<br />
== Overview ==<br />
This port features vertex colors, ported objects, a ported [[KCL]] and a ported [[KMP]].<br />
<br />
=== Slot Information ===<br />
It is recommended to put this track on slot [[Slot#7.3|7.3]] or [[Slot#8.3|8.3]], since those slots activate road GFX.<br />
<br />
== Media ==<br />
{{youtube-box||AGh72wpQsOk|Beta VS Race|height=300}}<br />
<br />
== Version History ==<br />
{| class="wikitable"<br />
|-<br />
! align=left| Version<br />
! align=left| Date of release<br />
! align=left| Information<br />
|-<br />
| <br />
| 2016-02-27<br />
| Start of development<br />
|-<br />
| Beta<br />
| 2016-04-13<br />
| First release<br />
|}<br />
<br />
== Bugs ==<br />
* KCL bugs<br />
<br />
== Custom Track Distributions ==<br />
This track is part of the following [[Custom Track Distribution]]s:<br />
* [[Wiimms Mario Kart Fun 2016-07]] (Beta)<br />
<br />
{{User-Wexos-Link}}<br />
[[Category:Track/Retro]]</div>Maczkopetihttps://wiki.tockdom.com/w/index.php?title=3DS_DK_Jungle_(Wexos_%26_Crile)&diff=1107333DS DK Jungle (Wexos & Crile)2016-11-26T02:49:46Z<p>Maczkopeti: </p>
<hr />
<div>{{about|[[Wexos]] and [[Crile]]'s port}}<br />
{{Misc-Info<br />
|name= 3DS DK Jungle<br />
|creator= [[Wexos]], [[Crile]]<br />
|designer= [[Nintendo]]<br />
|type= Ported, Jungle<br />
|version= RC1<br />
|date of release= 2015-10-18<br />
|editors used= [[3ds Max]], [[BrawlBox]], [[CTools]], Every File Explorer, [[KMP Cloud]], [[KMP Modifier]], [[SketchUp]], [[SZS Modifier]], [[Wiimms SZS Tools]]<br />
|difficulty= 5/10<br />
|download 1= http://www.mediafire.com/?xh3a1dfmueusw48<br />
|download 2= https://mega.nz/#!YYNkBIqKDecryption!PvsG1ZoUH3cFs9T0YcYHRNp0Ggamun7nwjtLJNHYQyY<br />
}}<br />
<br />
== Overview ==<br />
This is a port by [[Wexos]] and [[Crile]]. It does not contain vertex colors. Many of the objects have been ported but some are different.<br />
<br />
{| class="wikitable"<br />
|-<br />
! Part<br />
! By<br />
|-<br />
! align=left| Model fixing<br />
| [[Crile]]<br />
|-<br />
! align=left| Model porting<br />
| [[Crile]]<br />
|-<br />
! align=left| [[BRRES]]<br />
| [[Wexos]]<br />
|-<br />
! align=left| [[KMP]]<br />
| [[Wexos]], [[Crile]]<br />
|-<br />
! align=left| [[KCL]] model<br />
| [[Crile]], [[Wexos]]<br />
|-<br />
! align=left| [[KCL]] creator<br />
| [[Wexos]]<br />
|}<br />
<br />
== Media ==<br />
{{youtube-box||H-BWDzqUwH4|RC1 VS Race|height=300}}<br />
<br />
== Bugs ==<br />
* Players can drive through the bouncing flower [https://youtu.be/clzmoj2WKDg?t=166] and a rock [https://youtu.be/clzmoj2WKDg?t=179].<br />
<br />
== Version History ==<br />
{| class="wikitable"<br />
|-<br />
! align=left| Version<br />
! align=left| Date of release<br />
! align=left| Information<br />
|-<br />
| <br />
| 2015-09-02<br />
| Start of development<br />
|-<br />
| RC1<br />
| 2015-10-18<br />
| First release<br />
|}<br />
<br />
== Custom Track Distributions ==<br />
This track is part of the following [[Custom Track Distribution]]s:<br />
* [[CTGP Revolution v1.03|CTGP Revolution v1.03.1028]] (RC1)<br />
* [[MKW Hack Pack]] (RC1)<br />
* [[Wiimms Mario Kart Fun 2015-12]] (RC1)<br />
* [[Wiimms Mario Kart Fun 2016-02]] (RC1)<br />
<br />
{{User-Wexos-Link}}<br />
{{User-Crile-Link}}<br />
[[Category:Track/Retro]]</div>Maczkopetihttps://wiki.tockdom.com/w/index.php?title=3DS_DK_Jungle&diff=1107323DS DK Jungle2016-11-26T02:48:54Z<p>Maczkopeti: </p>
<hr />
<div>'''DK Jungle''' is a retro race course from [[Mario Kart 7]]. It is the first track of the Special Cup. It later reappeared in [[Mario Kart 8]] as the fourth track of the Banana Cup.<br />
<br />
{{youtube-box|original float-left|e6oNdtALESY|Original Version}}<br />
{{youtube-box|original|K2uSpsW_34s|Wii U Version}}<br />
<br />
Currently, there are two ports available:<br />
* [[3DS DK Jungle (Wexos & Crile)]]<br />
* [[3DS DK Jungle (Wexos)]]<br />
<br />
= Names in Other Languages =<br />
{{Language-Info|CTGP=DK Ruins<br />
|name=Translations<br />
|nl={{yes|3DS DK's Jungle}} ||nl/ctgp=DK's Ruïnes<br />
|fr={{yes|3DS Jungle DK (NTSC)<br>3DS Forêt Tropicale DK (PAL)}} ||fr/ctgp=Ruines DK<br />
|de={{yes|3DS DK Dschungel}} ||de/ctgp=DK Ruinen<br />
|it={{yes|3DS Giungla DK}} ||it/ctgp=Rovine DK<br />
|ja={{yes|3DS DKジャングル}} ||ja/ctgp=DKいせき<br />
|ko={{yes|3DS DK 정글}} ||ko/ctgp=DK 유적<br />
|pt={{yes|3DS Selva DK}} ||pt/ctgp=Ruínas DK<br />
|ru={{yes|3DS Джунгли ДК}} ||ru/ctgp=Руины ДК<br />
|es={{yes|3DS Jungla de DK (NTSC)<br>3DS Jungla DK (PAL)}} ||es/ctgp=Ruinas de DK (NTSC)<br>Ruinas DK (PAL)<br />
|el=3DS Ζούγκλα ΝΚ ||el/ctgp=Ερείπια ΝΚ<br />
|pl=3DS Dżungla DK ||pl/ctgp=Ruiny DK<br />
|fi=3DS DK-viidakko ||fi/ctgp=DK-rauniot<br />
|sv=3DS DKs Djungel ||sv/ctgp=DKs Ruiner<br />
|cs=3DS DK Džunglí ||cs/ctgp=DK Zřícenincy<br />
|sq=3DS Xhungël i DK ||sq/ctgp=Rrënojat i DK<br />
|da=3DS DKs Jungle ||da/ctgp=DKs Ruiner<br />
}}<br />
<br />
{{disambig|Track}}</div>Maczkopetihttps://wiki.tockdom.com/w/index.php?title=3DS_Neo_Bowser_City&diff=1107313DS Neo Bowser City2016-11-26T02:47:35Z<p>Maczkopeti: </p>
<hr />
<div>{{about|one of the tracks in [[Mario Kart 7]]|the track in other games|Bowser's Castle}}<br />
'''Neo Bowser City'''<sup id="footnote_inline_en">[[#footnote_note_en|[en]]]</sup> is a retro race course from [[Mario Kart 7]]. It is the third track of the Star Cup. It later reappeared with the ''Animal Crossing × Mario Kart 8'' downloadable content pack in [[Mario Kart 8]] as the first track of the Bell Cup. This is the second [[Mario Kart]] course to feature rain, the first being [[GBA Luigi Circuit|<small>GBA</small> Luigi Circuit]].<br />
<br />
{{youtube-box|original float-left|gzbMhigfM58|Original Version}}<br />
{{youtube-box|original|bdvW13Wm0c4|Wii U Version}}<br />
<br />
Currently, there is one port available:<br />
* [[3DS Neo Bowser City (Atlas)]]<br />
<br />
= Names in Other Languages =<br />
{{Language-Info|CTGP=Neo Koopa City<br />
|name=Translations<br />
|en=3DS Koopa City<br />
|nl={{yes|3DS Bowser City}} ||nl/ctgp=Koopa City<br />
|fr={{yes|3DS Koopapolis}} ||fr/ctgp=Ville Néon de Koopa (NTSC)<br>Néokoopapolis (PAL)<br />
|de={{yes|3DS Koopa-Großstadtfieber}} ||de/ctgp=Koopa-Großstadt<br />
|it={{yes|3DS Koopa City}} ||it/ctgp=Bowser City<br />
|ja={{yes|3DS ネオクッパシティ}} ||ja/ctgp=クッパシティ<br />
|ko={{yes|3DS 네오 쿠파 시티}} ||ko/ctgp=쿠파 시티<br />
|pt={{yes|3DS Cidade do Koopa}} ||pt/ctgp=Neo Cidade do Koopa<br />
|ru={{yes|3DS Город Купы}} ||ru/ctgp=Город Боузера<br />
|es={{yes|3DS Ciudad Koopa}} ||es/ctgp=Neo Ciudad Koopa<br />
|el=3DS Πόλη Κούπα ||el/ctgp=Νέο Πόλη Κούπα<br />
|pl=3DS Miasto Koopy ||pl/ctgp=Neo Miasto Koopy<br />
|fi=3DS Koopakaupunki ||fi/ctgp=Neo-Koopakaupunki<br />
|sv=3DS Koopas Stad ||sv/ctgp=Neo Koopas Stad<br />
|cs=3DS Koopino Město ||cs/ctgp=Neo Koopino Město<br />
|sq={{no|-}} ||sq/ctgp={{no|-}}<br />
|da=3DS Koopas By ||da/ctgp=Neo Koopas By<br />
}}<br />
<br />
{{disambig|Track}}</div>Maczkopetihttps://wiki.tockdom.com/w/index.php?title=3DS_Neo_Bowser_City&diff=1107303DS Neo Bowser City2016-11-26T02:47:05Z<p>Maczkopeti: </p>
<hr />
<div>{{about|the tracks in [[Mario Kart 7]]|the track in other games|Bowser's Castle}}<br />
'''Neo Bowser City'''<sup id="footnote_inline_en">[[#footnote_note_en|[en]]]</sup> is a retro race course from [[Mario Kart 7]]. It is the third track of the Star Cup. It later reappeared with the ''Animal Crossing × Mario Kart 8'' downloadable content pack in [[Mario Kart 8]] as the first track of the Bell Cup. This is the second [[Mario Kart]] course to feature rain, the first being [[GBA Luigi Circuit|<small>GBA</small> Luigi Circuit]].<br />
<br />
{{youtube-box|original float-left|gzbMhigfM58|Original Version}}<br />
{{youtube-box|original|bdvW13Wm0c4|Wii U Version}}<br />
<br />
Currently, there is one port available:<br />
* [[3DS Neo Bowser City (Atlas)]]<br />
<br />
=Names in Other Languages=<br />
{{Language-Info|CTGP=Neo Koopa City<br />
|name=Translations<br />
|en=3DS Koopa City<br />
|nl={{yes|3DS Bowser City}} ||nl/ctgp=Koopa City<br />
|fr={{yes|3DS Koopapolis}} ||fr/ctgp=Ville Néon de Koopa (NTSC)<br>Néokoopapolis (PAL)<br />
|de={{yes|3DS Koopa-Großstadtfieber}} ||de/ctgp=Koopa-Großstadt<br />
|it={{yes|3DS Koopa City}} ||it/ctgp=Bowser City<br />
|ja={{yes|3DS ネオクッパシティ}} ||ja/ctgp=クッパシティ<br />
|ko={{yes|3DS 네오 쿠파 시티}} ||ko/ctgp=쿠파 시티<br />
|pt={{yes|3DS Cidade do Koopa}} ||pt/ctgp=Neo Cidade do Koopa<br />
|ru={{yes|3DS Город Купы}} ||ru/ctgp=Город Боузера<br />
|es={{yes|3DS Ciudad Koopa}} ||es/ctgp=Neo Ciudad Koopa<br />
|el=3DS Πόλη Κούπα ||el/ctgp=Νέο Πόλη Κούπα<br />
|pl=3DS Miasto Koopy ||pl/ctgp=Neo Miasto Koopy<br />
|fi=3DS Koopakaupunki ||fi/ctgp=Neo-Koopakaupunki<br />
|sv=3DS Koopas Stad ||sv/ctgp=Neo Koopas Stad<br />
|cs=3DS Koopino Město ||cs/ctgp=Neo Koopino Město<br />
|sq={{no|-}} ||sq/ctgp={{no|-}}<br />
|da=3DS Koopas By ||da/ctgp=Neo Koopas By<br />
}}<br />
<br />
{{disambig|Track}}</div>Maczkopetihttps://wiki.tockdom.com/w/index.php?title=3DS_Wario_Shipyard_(Atlas)&diff=1107293DS Wario Shipyard (Atlas)2016-11-26T02:46:28Z<p>Maczkopeti: </p>
<hr />
<div>{{about|[[Atlas]]'s port}}<br />
<div class="float-right"><br />
{{Misc-Info<br />
|name= 3DS Wario Shipyard<br />
|creator= [[Atlas]]<br />
|designer= [[Nintendo]]<br />
|type= Ported<br />
|version= v1.97<br />
|date of release= 2016-01-10<br />
|editors used= [[3ds Max]], [[BrawlBox]], [http://florian.nouwt.com/wiki/index.php/Every_File_Explorer Every File Explorer], [[KMP Cloud]], [[KMP Modifier]], Paint.NET, [[Wiimms SZS Tools]]<br />
|difficulty= 4/10<br />
|download 1= http://www.mediafire.com/?k7hwo4xj5jezm3w<br />
}}<br />
</div><br />
<br />
== Overview ==<br />
This port features anchors, the air pipe, fishbones and crabs.<br />
<br />
== Media ==<br />
{{youtube-box||hbcS-cQk_yQ|v1.97 VS Race}}<br />
<br />
== Version History ==<br />
{| class="wikitable"<br />
|-<br />
! align=left| Version<br />
! align=left| Date of release<br />
! align=left| Information<br />
|-<br />
| v0.48beta<br />
| 2015-12-28<br />
| Start of creation<br />
|-<br />
| v1.97<br />
| 2016-01-10<br />
| Added missing objects.<br />
|}<br />
<br />
== Custom Track Distributions ==<br />
This track is part of the following [[Custom Track Distribution]]s:<br />
* [[CTGP Revolution v1.03|CTGP Revolution v1.03.1034]] (v1.97)<br />
* [[Miles5x5's CT Pack]] (v1.97)<br />
* [[MiniGeek2000's Custom Track Pack]] (v1.97)<br />
<br />
{{User-Atlas-Link}}<br />
[[Category:Track/Retro]]</div>Maczkopetihttps://wiki.tockdom.com/w/index.php?title=3DS_Wario_Shipyard&diff=1107283DS Wario Shipyard2016-11-26T02:45:16Z<p>Maczkopeti: </p>
<hr />
<div>'''Wario Shipyard'''<sup id="footnote_inline_en">[[#footnote_note_en|[en]]]</sup> is a retro race course from [[Mario Kart 7]]. It is the second track of the Star Cup.<br />
<br />
{{youtube-box|original|lsznKkVxhJc|Original Version}}<br />
<br />
Currently, there is one port available:<br />
* [[3DS Wario Shipyard (Atlas)]]<br />
<br />
= Names in Other Languages =<br />
{{Language-Info|CTGP=Wario's Shipwreck<br />
|name=Translations<br />
|en=3DS Wario's Galleon<br />
|nl={{yes|3DS Wario's Wrak}} ||nl/ctgp=Wario's Schipbreuk<br />
|fr={{yes|3DS Galion de Wario}} ||fr/ctgp=Naufrage de Wario<br />
|de={{yes|3DS Warios Galleonenwrack}} ||de/ctgp=Warios Schiffswrack<br />
|it={{yes|3DS Galeone di Wario}} ||it/ctgp=Relitto di Wario<br />
|ja={{yes|3DS ワリオシップ}} ||ja/ctgp=ワリオシップレク<br />
|ko={{yes|3DS 와리오 침몰선}} ||ko/ctgp=와리오 난파선<br />
|pt={{yes|3DS Galeão do Wario}} ||pt/ctgp=Naufrágio do Wario<br />
|ru={{yes|3DS Галеон Варио}} ||ru/ctgp=Кораблекрушение Варио<br />
|es={{yes|3DS Galeón de Wario}} ||es/ctgp=Naufragio de Wario<br />
|el=3DS Γαλέρα του Γουόριο ||el/ctgp=Ναυάγιο του Γουόριο<br />
|pl=3DS Galeon Wario ||pl/ctgp=Wrak Wario<br />
|fi=3DS Warion kaljuuna ||fi/ctgp=Warion haaksirikko<br />
|sv=3DS Warios Galeon ||sv/ctgp=Warios Skeppsbrott<br />
|cs=3DS Wariova galéra ||cs/ctgp=Wariův vrak<br />
|sq=3DS Galion e Wariot ||sq/ctgp=Anijembytje e Wariot<br />
|da=3DS Warios Galleon ||da/ctgp=Warios Skibbrud<br />
}}<br />
<br />
{{disambig|Track}}</div>Maczkopetihttps://wiki.tockdom.com/w/index.php?title=3DS_Piranha_Plant_Slide_(Super_blooper_kirio)&diff=1107273DS Piranha Plant Slide (Super blooper kirio)2016-11-26T02:44:50Z<p>Maczkopeti: </p>
<hr />
<div>{{about|[[Super blooper kirio]]'s remake}}<br />
<div class="float-right"><br />
{{Misc-Info<br />
|name= 3DS Piranha Plant Slide<br />
|creator= [[Super blooper kirio]]<br />
|designer= [[Nintendo]]<br />
|type= Remake, Pipe<br />
|version= v2.1<br />
|date of release= 2013-01-28<br />
|editors used= [[3ds Max]], [[BrawlBox]], [[CTools]], [[SketchUp]]<br />
|difficulty= 5/10<br />
|download 1= http://www.mediafire.com/?97hpas24baubg4c<br />
}}<br />
</div><br />
<br />
== Overview ==<br />
This is a remake of '''Piranha Plant Slide''' from [[Mario Kart 7]].<br />
<br />
== Media ==<br />
{{youtube-box||iPdblHMOK8I|v2.1 VS Race|height=300}}<br />
{{youtube-box||RVK6UIelwT4|v2.0 VS Race|height=300}}<br />
{{youtube-box||ww8_30--jmY|v1.0 VS Race}}<br />
<br />
== Version History ==<br />
{| class="wikitable"<br />
|-<br />
! align=left| Version<br />
! align=left| Date of release<br />
! align=left| Information<br />
|-<br />
| v1.0<br />
| 2012-08-25<br />
| First release<br />
|-<br />
| [http://www.mediafire.com/?s4seo5ud29tde7w v1.2]<br />
| 2012-08-26<br />
| Textures fixed by [[Ermelber]].<br />
|-<br />
| [http://www.mediafire.com/?6bt9azjz4xj3d4a v1.3]<br />
| 2012-09-07<br />
| Textures fixed by [[Camonsters]].<br />
|-<br />
| [http://www.mediafire.com/?b8yihq6tfb3j1if v2]<br />
| 2012-12-14<br />
| <br />
* Scaled down by 5%.<br />
* Added water effect.<br />
* Added animation.<br />
* Fast trick replaced for normal trick and more trickable areas.<br />
* New KMP with multi-route enemy and item routes<br />
* Enemies will now try to take the shortcuts.<br />
* Bullet Bill now takes the double shortcut. (It may stop in mid-fly on grass.)<br />
* Added opening and replay cameras.<br />
|-<br />
| [http://www.mediafire.com/?97hpas24baubg4c v2.1]<br />
| 2013-01-28<br />
| Fixes by [[User:Flare1|Flare1]] and [[Super blooper kirio]]:<br />
* Improved boost and water animation.<br />
* Increased number of objects.<br />
|}<br />
<br />
== Custom Track Distributions ==<br />
This track is part of the following [[Custom Track Distribution]]s:<br />
* [[CTGP Revolution v1.02]] (v1.3)<br />
* [[CTGP Revolution v1.03]] (v2)<br />
* [[Wiimms Mario Kart Fun 2013-10]] (v2.1)<br />
* [[Wiimms Mario Kart Fun 2014-01]] (v2.1)<br />
* [[Wiimms Mario Kart Fun 2014-04]] (v2.1)<br />
* [[Wiimms Mario Kart Retro 2014-02]] (v2.1)<br />
<br />
{{User-Super blooper kirio-Link}}<br />
[[Category:Track/Retro]]</div>Maczkopeti