Talk:Testing a Track

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"In general it's a bad choice to use it, because AIParam makes it very hard for a human player to win."
Personally, I disagree with this. Well, it indeed becomes hard for a player to win when there's the AIParam setting, but it also adds fun to offline races. Nowadays, playing online means having pro races most of the time, while offline races can get very boring, especially for experienced players; so I believe that AIParam is simply a plus for this matter.
--HelloImYourMind (talk) 01:28, 24 May 2013 (UTC)

As an expanded answer, making "it very hard for a human player to win" is not a reason why AIParam is bad; this is an opinion. In my opinion, I enjoy the challenge and I win against them often. Also, I insert AIParam on my simple tracks, although not as much anymore. A reason why AIParam can be bad is that the AI may drive too fast and not make some of the turns on more complex courses. I think I'll just rewrite the statement.
-- Have a nice day, from ZillaSpaz 13:02, 24 May 2013 (UTC)

List of possible crash reasons?

People often ask me "Why is my track crashing when I try to load it?". Often, I tell them to remove objects from their KMP, and that usually works. However, there are so many reasons for a crash, that I feel we should compile a list of common crash reasons and show how to fix them. What do you guys think?
--Guilmon35249vr (talk) 15:20, 12 December 2014 (UTC)

Good idea. Maybe these links will help you. They decribes the tests of my tools:
Wiimm (talk) 20:05, 12 December 2014 (UTC)
Thanks! I'll start making a list based on this and my personal experiences. --Guilmon35249vr (talk) 20:10, 12 December 2014 (UTC)