Talk:Soda Jet (ShadowLuigi-NG-)

From Custom Mario Kart
Jump to: navigation, search

Exhaust fire

Something in the article made me curious: is it known where the data for the exhaust fire is stored, or the format? MANGOM1LK (talk) 21:19, 2 January 2017 (UTC)

I think it's stored into Common.szs → bsp → (vehicle name).bsp. —Atlas (talk) 02:14, 3 January 2017 (UTC)
What about the format? I'd assume you'd have to use a hex editor to change the x, y, z, direction and amount of flames. MANGOM1LK (talk) 00:27, 8 January 2017 (UTC)
I still don't know where are these values. But you can test using my BSP Table program. —Atlas (talk) 12:11, 8 January 2017 (UTC)
Alright. I've done some experimenting, and so far nothing edits the position of these. I've yet to modify the values that look like "0000" or "0001", but I feel those won't do anything either. Could it be possible that they're hardcoded? (EDIT: I just changed all of the four-digit values to 0006 and they didn't change anything, at least not to my knowledge. I did find wheel positions, though. Most things are set to 0 in my current BSP, so I don't know how much that breaks.) MANGOM1LK (talk) 15:59, 16 January 2017 (UTC)
Probably they're into RKRace.breff, but I doubt there is one for each vehicle there (only the main effect and texture seems to be there). Probably it's defined in StaticR.rel. —Atlas (talk) 23:48, 16 January 2017 (UTC)
I only tested it with the Standard Kart M, so maybe the BSP files contain offsets from the default. I'll try to check but I'm not sure what I can use other than a hex editor to look at those MANGOM1LK (talk) 00:19, 17 January 2017 (UTC)
You should look for the number of exact exhaust pipes in the file. If standard kart uses 4, find a UInt16 or UInt32 in hexadecimal which value is 4, or try comparing with another files. —Atlas (talk) 00:21, 17 January 2017 (UTC)