Talk:Slot Circuit

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Bug report for v1

Today we tested the track online. Bugs:

  • Positioning Bug
  • Red shells leaves the road
  • After falling down I have to drive some meters before hitting a fall boundary
  • One player reported a wrong respawn position.

The first 3 bugs are documented as video that I will upload in the next days.

Wiimm (talk) 21:51, 27 March 2013 (UTC)

The collision model will be improved in the next version. I was working on some fixes to the KMP last week but I kind of reached an impasse when I was adding in a split section for AI and items. I thought I had the sections set up right, but apparently not, based on how the bots behaved. Could you take a look at it? Also I'm not sure how to fix the item route behavior. You mentioned some settings for Psyduck Cliffs, but I'm not sure which values to change in KMP Cloud to get shells to "fly." --Jefe (talk) 23:00, 27 March 2013 (UTC)
I have downloaded it and will take a look at it in the next days -- Wiimm (talk) 23:31, 27 March 2013 (UTC)
Let us discuss it here: http://www.mariokartwii.com/f99/slot-circuit-analysis-112761.html#post5406370
Wiimm (talk) 23:15, 28 March 2013 (UTC)
I plan to edit the KMP in the next weeks to remove the pos bug and to improve item routes. Is it ok for you?
Wiimm (talk) 11:39, 12 November 2013 (UTC)
After reading the history, I think, there can be an unreleased version. So if you agree, can you send me the last version?
Wiimm (talk) 17:09, 12 November 2013 (UTC)
Yes, I'll send you what I last worked on. Sorry, despite visiting the wiki fairly regularly, I haven't worked on any tracks or even turned on my Wii for months. You can do pretty much whatever you want, move item boxes around, etc. Just send me the final version privately before you release it.--Jefe (talk) 06:45, 13 November 2013 (UTC)
No problem and thanx. I plan to start my work in the next week -- Wiimm (talk) 12:19, 13 November 2013 (UTC)
After setup of my working space for Slot Circuit I made a first 3D model of KCL and CKPT: http://download.wiimm.de/images/slot-circuit.png
The yellow marked areas are all critical, and at least the 2 zoomed areas force a position jump bug.
Wiimm (talk) 14:31, 13 November 2013 (UTC)
A note: The picture was made with command wkmpt cobject TRACK --draw kcl,ckpt,jgpt and viewed with 3DS max using the top view. The screen shot was then edited with a simple 2D image tool.
Wiimm (talk) 15:14, 13 November 2013 (UTC)
The most recent version I sent you has a new collision model, with more fall boundaries making it impossible to cross some of those spots. I also sent over the sketchup files for both the collision and normal models. That said, do whatever you need. --Jefe (talk) 15:35, 13 November 2013 (UTC)
I wanted only to show, how easy it is to detect such errors when using the right tools and methods. And the method to mix KCL and KMP into a 3D model is very good for analysis.
Wiimm (talk) 21:22, 13 November 2013 (UTC)
Respawn error, incase you haven't caught it already. [1] respawn at [2]--Nio (talk) 23:01, 13 November 2013 (UTC)

ramps of v1.2

We tested v1.2 yesterday. We are missing the old ramps -- they were 1 important characteristic of the track. -- Wiimm (talk) 17:36, 10 January 2019 (UTC)

Ramps were changed, I wanted to alter their collisions to feel better and to try balance the magazine route, if you wish I could give you a version with the old ramps in tact with all the other changes still included
Luke Chandler (talk) 10 January 2013 (UTC)