Talk:Shifting Sand Land

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Why you don't import a custom track template:

{{CustomTrack
|color=red
|name=something
|creator=someone
|designer=someone
|type=something
|version=some
|difficulty=?/10
|video=unknown
|download=unknown
}}


PC Freak 19:27, 7 June 2011 (CEST)


This is the right one:

Example Track
Creator: Creator
Designer: Designer
Version: RC1
Video: YouTube
Download: MediaFire
{{Custom-Track-Info
	|name=Example Track
	|creator=Creator
	|designer=Designer
	|type=Custom Track
	|version=RC1
	|difficulty=x/10
	|video= http://youtube.com/id=xyz
	|download= http://mediafire.com/id=xyz
	}}

Wiimm 19:38, 7 June 2011 (CEST)


Texture problems in the beta

I took a look at your beta and as I suspected there are lots of duplicated textures. This is a problem because these textures eat up your RAM budget. What you need to do is open the MTL file and look at the #distorted textures list. Change all of those to a texture you're not using in the level (BrightGreen.png for example) and put a texture called BrightGreen.png in the materials directory, or simply replace the duplicated textures using the BRRES Editor. Then look at the level in the BRRES Editor or load it in game. Any place you see the bright green texture, find that spot on your Sketchup model, then use the paint bucket tool to replace the texture so that its alignment resets.

To prevent this from happening again, don't use the stretch/skew options when lining up textures. -Jefe 01:58, 30 November 2011 (CET)