Talk:SNES Rainbow Road (Yoshi74, Wexos & MaximilianoMK)

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Wow! If everything is ready, then I really can't wait for it :D --Dance4life628 (talk) 17:03, 9 May 2015 (UTC)Dance4life628

Is the 2nd turn a blind turn?
--Have a nice day, from ZillaSpaz 17:26, 9 May 2015 (UTC)

Sorry. But i have never saw a Snes Rainbow Road like this. Very awful and bad. Thats nearly a joke. --Snake (talk) 20:57, 1 August 2015 (UTC)
Well, there's no need to be harsh over it. Maxi is a relatively new CT creator and Yoshi74's models are for everyone's use. I am, with Maxi's permission, working on an update to this, which will look better, but there's no need for people to rip other people's CTs to shreds. JoeeyTheDino (talk) 10:31, 2 August 2015 (UTC)
I have already fixed the KMP and are still working on a update, I havn't ask about permission but I will if when I should release. How should we do?
Wexos (talk) 10:52, 2 August 2015 (UTC)

No need to be harsh here, the creator knows what his track is so don't remark how bad it can be. Sadly I have to say I'm kind of disappointed for what the screenshoots could tell. Also, can anyone please make a proper video for it?--Gilc (talk) 04:24, 3 August 2015 (UTC)

Well. The track is now good. It is ok if you make a another version of a snes rainbow road. But there are now 5 versions. is it really need?? A new snes vanilla lake 1 and 2 , snes ghost valley 3 ( because the moire effects ) or a new snes koopa beach 1 is in my eyes urgent. But it is ok.--Snake (talk) 09:49, 19 September 2015 (UTC)


Did you think about to exploit proprieties of Slot 4.4 like SFXs and KCL Sound Triggers? -- Omonimo747 (talk) 14:52, 25 August 2015 (UTC)

Maybe later.
Wexos (talk) 15:59, 25 August 2015 (UTC)

v3 will not function at a real Wii

v3 will not function at a real Wii, because there exists a KCL bug that acts like a tight barrier. So I know, that you never tested it at the Wii. But tests at the Wii are mandatory, because Dolphin and Wii are different.

-- Wiimm (talk) 22:50, 22 October 2016 (UTC)

I tested it on a Wii everytime I changed something, I never tested it on Dolphin and I didn't even know that that KCL bug existed…
MaximilianoMK (talk) 06:36, 23 October 2016 (UTC)
How could you not notice that? Nearly all CPUs get stuck there. Other issues I found while playing 1 lap:
-Fall boundaries are too low
-When you trick on the ramps that are small and round you fly really high, and they're hard to low-trick.
-Huge Moiré pattern
--Wexos (Talk | Contribs) 07:15, 23 October 2016 (UTC)
At the place with the barrier: If you drive at the left side, there is no barrier. But beginning from the middle part and ending at the right side, you can't pass the barrier. Bullet be can't pass too.
-- Wiimm (talk) 09:50, 23 October 2016 (UTC)