Talk:SNES Rainbow Road (Bri)

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v0.9 Disappearing Glitch

This is a very nice port! However, the road turns invisible whenever I turn around. Please fix this ASAP, as it's pretty major. Jcharlesk (talk) 02:35, 18 August 2019 (UTC)

Also, this is a smaller issue, but the track is scaled too small. The gap between the split paths can be crossed shroomless. I would recommend upscaling it about 10%. Jcharlesk (talk) 02:38, 18 August 2019 (UTC)
Nothing that Bri can really do about this, since thats how object draw distance works, he is not able to modify how far in or out the object will load in the track. The only way he can do that as far as I know is to edit the ObjFlow.bin.
IEF◇Spyro (talk) 11:41, 18 August 2019 (BST)
The problem is not about distance. It only happens once I turn around, not once I drive a certain distance from the road. The road can even disappear right where you're driving. This is the first time I have ever seen an issue like this, and it is probably not related to draw distance. Jcharlesk (talk) 12:37, 18 August 2019 (UTC)
This bug seems to happen a lot when using the Volcano pieces, I think its still a draw distance bug as it happens on Magmatic Sanctuary and various other tracks like Vesuvio's Inferno. I could be wrong but I still don't think this issue is fixable.
IEF◇Spyro (talk) 15:46, 18 August 2019 (BST)
I fixed the issue. When I first released it, I uploaded the wrong file by mistake.
--Bri (talk) 15:05, 18 August 2019 (UTC)
A notice: Included objflow.bin and geohit*.bin has only impact, if running with LE-CODE or special cheats. -- Wiimm (talk) 15:24, 18 August 2019 (UTC)