Talk:SNES Donut Plains 1 (zilly)

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Plain version?

You may want to use red pipes instead of green pipes since these were used in the original SNES version, this is something I never liked about the DS remake. And btw, does the "plain version" still feature pipes, cuz I don't like added enemies while I want to have pipes. Well, I'll probably find out myself. -- NiAlBlack 19:31, 15 November 2012 (UTC)

Yes, you can always download it and find out first before asking. Meh, I like how the pipe color matches the grass. Mine is not based off the SNES version, remember? I played the Plain version before releasing it, and... it's boring. I'm glad I added enemies, so excuse me for trying to make the course seem fresh[er] and new[er]. Also, read this carefully, "there is also an alternate Plain version without enemies".
Zilla 19:55, 15 November 2012 (UTC)
I think it's a good thing that you tried to freshen it up a bit with enemies. My only gripe is that the Koopa Troopas are a little dull in colour, other than that I much prefer the enemies version to the plain one :) -- WorldsBoss 20:02, 15 November 2012 (UTC)
The Koopas are dull-colored, because they use the Super Smash Bros Brawl color style. Every character and enemy in that game has grayed colors. I do agree with you though; this doesn't fit for MKW. Also, there was a Color problem in the mdl0 and it looks different in Dolphin. I will update the Koopas in RC2/v1.0 to make them lighter and more colorful. I personally enjoy the Enemy version. ;)
Zilla 21:12, 15 November 2012 (UTC)

What did happen to the plain version? I don't see it anymore...
-- MichaelMichael54321 18:40, 17 September 2013 (UTC)

No longer supported.
-- Have a nice day, from ZillaSpaz 23:14, 17 September 2013 (UTC)

Skybox

I wanted to ask you if I could use the skybox of this track for my remake of SNES Donut Plains 2? I know that I could rip it by myself but that would take longer ;). -- NiAlBlack (talk) 21:53, 19 April 2013 (UTC)

Bump! -- NiAlBlack (talk) 15:14, 20 April 2013 (UTC)
I spoke to Zilla about this yesterday and he said he would prefer it if you did not use his skybox. However it does exist in MKDS anyway so I guess you could just rip it directly from there :) -- WorldsBoss (talk) 11:49, 21 April 2013 (UTC)

Download

Error (509) This account's public links are generating too much traffic and have been temporarily disabled! --Horsti12 (talk) 14:37, 30 July 2013 (UTC)

You think I'm doing this on purpose?
-- Have a nice day, from ZillaSpaz 14:40, 30 July 2013 (UTC)

Aiparam

Why you must add it. Now is bad, please remove it.-Dswii3ds (talk) 14:26, 15 February 2014 (UTC)

Use wszst to remove it.
--Have a nice day, from ZillaSpaz 17:15, 15 February 2014 (UTC)
On Wiimms Distrubtion Wiimm has removed all the fast aiparam. @Dswii3ds. You can download it and play it with normal CPU. It`s only a tip. --Snake 17:25, 15 February 2014 (UTC)
Tell me how to do it on ctgp,so.-Dswii3ds (talk) 19:10, 15 February 2014 (UTC)
Well thanks to your AIParam nonsense, every custom track distribution that adds your track will keep the AIParam file and will most likely not remove it. --Jim Fitz 10:16, 28 November 2018 (UTC)

Overpowered CPUs

I can see that CPUs are totally overpowered on this track. What is the reason for this? BetaBleeds (talk) 16:58, 24 November 2020 (UTC)

I've tested my update thoroughly and I didn't find that the CPU's were overpowered. What version of the track did you use? 🏁_____🌲______🚗_____🌳 Krummers (talk) 20:06, 24 November 2020 (UTC)
Watch these videos. Why were the CPUs overpowered? BetaBleeds (talk) 16:44, 7 December 2020 (UTC)

Show text


v1.0 or v1.0-alt must have removed the AIParam files, because they are normal in v1.1. 🏁_____🎄______🚗_____🎄 Krummers (talk) 19:08, 7 December 2020 (UTC)
Wiimm removes any instance of AIParam for his archive. zilly included AIParam when he released his versions. --KantoEpic (talk) 19:25, 7 December 2020 (UTC)