Talk:SNES Bowser Castle 3 (Rukasudo90 & WhiteMEX)

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Track Issues

Did you guys noticed that the 1024x1104 based of Texture still has faces and is part of your track? With 7 Mipmaps it has a filesize of over 700 kB. It's also hidden (aka under other faces) and would flicker due to the 1104 height (if you could see it). Besides that you guys also use mipmaps on many textures without enabling them in the MDL0. Thats pretty much my main complaint because I don't like tracks with bigger filesizes than they should have :P
Tock (talk) 22:33, 24 February 2014 (UTC)

Which texture?
Rukasudo90 20:17 24,February 2014 (GMT)
The 1024x1104 one, as Tock said.
Ermelber (talk) 13:57, 25 February 2014 (UTC)

Give Help

I read that you need help with animations, so I downloaded the file and I tried to add them: it worked.
I also checked the model and I could improve it with better texture mapping and little changes to the course_model, KCL and KMP files. If you give me free reign I can literally transform the track.
Can I do this? Have a nice day. Omonimo747 (talk) 12:54, 10 September 2014 (UTC)

Background textures.

The background textures can be used of Snes Bowser castle 1 and 2. They need a better version and textures . Rukasudo has quit the wiki. So anyone can make it maybe on future.--Snake (talk) 09:46, 12 October 2014 (UTC)

So anyone can make it maybe on future. That means I can do all that I wanted, as I wrote in the talk above? -- Omonimo747 (talk) 14:21, 12 October 2014 (UTC)