Talk:Pipe Underworld (MEGAKart69)

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Update to v1.5

I have updated the track for tests and want to release it as v1.5. The only modification is an additional KTPT to move the finish line to the correct position. This is a new feature of LE-CODE.

-- Wiimm (talk) 15:46, 19 May 2019 (UTC)

Shouldn't this version be changed to "v1.4.le" for consistency? That's why I initially changed it. --KantoEpic (talk) 06:53, 9 March 2020 (UTC)
v1.5 is in usage since 9 months and was already used in at least 3 distributions. So changing this vnum is confusing and breaks consistency with the world outside this wiki.
In general, there is no consistency for versions numbers. I think, we can change a version number here in this wiki until 1-2 days after release (offer a better alternative). But if an author releases a track with a version number, this vnum is the only truth. We don't know, at which other places the author released or linked it. So we have to accept, that an author change it back.
Summary for Pipe Underworld: v1.5 is old and was used outside the wiki ⇒ don't change it. v2.0 was edited immediately after release ⇒ change is ok.
-- Wiimm (talk) 12:08, 9 March 2020 (UTC)

Update to v2+

Pipe Underworld is part of my MKW-Fun series. And therefor I fixed the finish line bug again by adding a second start position to KMP:KTPT before we testing the track with Intermezzo. I didn't announced it in this wiki yet, but is is still available at ct.wiimm.de. -- Wiimm (talk) 09:14, 7 March 2020 (UTC)

That is fine, I am not familiar with LE CODE or how some of the improvements it offers works, apologies for removing the LE CODE start line fix. If you want to update v2.01 to v2.02 with the start line fix, feel free to. MEGAKart69 (talk) 15:17, 7 March 2020 (UTC)

It's very easy: If you insert a second KTPT with index -1, then the first KTPT is used as start position (as usual), and the second to draw the finish line. We implemented it into LE-CODE for tracks like Pipe Underworld, where both are at different places. Read LE-CODE/Track FAQ#ktpt2 for details. For the next update, just copy the second KTPT from my updates, or execute wszst patch --ktpt2=auto FILE.szs. I used exact that command to add the second KTPT. If you want to see the impact by yourself, you can use the next Intermezzo planned for Tuesday.
#KTPT#
#--------------------------------------------------------------------------------
#     _____________position______________  _______rotation_______  player
#idx         x           y           z         x       y       z    index unknown
#--------------------------------------------------------------------------------
   0   -12672.000   65089.000  -25088.000     0.00    0.00    0.00    -1      0
   1    -8601.481   60748.000  -16030.539     0.00   90.03    0.00    -1      0

-- Wiimm (talk) 15:46, 7 March 2020 (UTC)

About 2ktpt

Hi MegaKart69, you released 2 versions of Pipe Underworld, one with and one without second start point. It is not necessary to publish 2 versions, because the 2ktp-version can be used without LE-CODE too: Standard code simply ignores the second start point. -- Wiimm (talk) 14:49, 18 June 2020 (UTC)

Bugs found in v2.09

There is a bug I found in v2.09 of this track. At the respawn point before the third cannon, CPU's will fall off the edge of the track infinitely after they respawn there. Solution: Line up respawn point and rotation with the enemy route. --PeachKia52250vr (talk) 06:19, 19 July 2021 (UTC)