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About the coin model

It is worth mentioning that the coin model is not actually fully loaded from coin.brres, instead the vertices, UVs and normals seem to be loaded from raw model data that starts at 0x3A2000 from StaticR.rel (PAL offset). The model seems to be identical to the BRRES one, though. Textures and (I think) material settings are still loaded from coin.brres, although I found some TEV color data at 0x3A21A0.
Atlas (talk) – CT/MK8 Wiki Admin 15:44, 19 August 2018 (UTC)

It's a wiki, so feel free to add infos. Info about the temporary respawn positions is missed too.
-- Wiimm (talk) 16:36, 19 August 2018 (UTC)
... maybe behind "Guidelines" as "more technical infos" or so -- Wiimm (talk) 16:42, 19 August 2018 (UTC)