Talk:N64 Kalimari Desert (Ermelber & Zilla)

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A hint: If you see into the track file of my version, you find the file ./course-kmp.txt. It contains the script to setup the railway route and the start positions of the wagons.

Wiimm (talk) 18:22, 13 August 2013 (UTC)

Thanks, we'll check it.
Ermelber (talk) 10:50, 14 August 2013 (UTC)


In the German forums I have heard about freezes and lags. Do you know about that?

Wiimm (talk) 11:35, 7 October 2013 (UTC)

Now I meet the bug too. Don't know why, but for 1 second the game was ultra slow. I remember, that I have seen such behaviour before. It was a wrong defined item route: video @ 0:35
Wiimm (talk) 15:19, 7 October 2013 (UTC)
I haven't encountered any Slow Motion bugs, Item Route bugs, or freezes, so I'm not sure what to try to fix. I tested this over DS Desert Hills and the Slow Motion Bug could possibly be caused by the complex model. If you are planning to fix any issue, please pass the update to me first, because I'm going to make a few changes too.
-- Have a nice day, from ZillaSpaz 17:11, 7 October 2013 (UTC)
Is the model of v1.01 lighter than the old one to combat the slow motion and freeze bug?
Wiimm (talk) 08:17, 25 October 2013 (UTC)
I have played v1.01 5 times (versus with 11 enemies), always a mushroom active. Two times I had the extreme lag. And in both times most of the enemies cross the train track (first crossing; don't know, if there was a train at this moment, but I think so).
Wiimm (talk) 12:54, 25 October 2013 (UTC)


You guys wouldn't mind if I use some of these textures for a texture hack, would you? --Quajeek99 (talk) 05:22, 15 February 2014 (UTC)

Yes, I allow you to do it (just credit me) --Ermelber (talk) 17:23, 15 February 2014 (UTC)