Talk:DS Rainbow Road (maczkopeti)

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Would the bouncy mushroom collision help in the loop? (See Spacy Space Race to get what I mean)

--Dance4life628 (talk) 13:06, 11 July 2015 (UTC)

I tested it, and it's possible to get stuck upside down. It's also much harder to control.
--maczkopeti (talk) 13:20, 11 July 2015 (UTC)
Please try it to make it like on Haunted Woods. Wiimm changed the bullet bill route that it will take a loop. Would it be possible to just do the same, but with a cannon? (a cannon loop) ? --Horsti12 (talk) 17:46, 11 July 2015 (UTC)
I already fixed the Bullet Bill. It still kinda struggles, but at least it works.
If I can't get the loop working stable, i'll probably just add a cannon that goes through the upside down part.
--maczkopeti (talk) 17:58, 11 July 2015 (UTC)

Bullet bill was glitchy on the loop too. :/ --CustomArio (talk) 08:56, 17 July 2015 (UTC)

Did you try Beta 3? I adjusted the item routes.
--maczkopeti (talk) 09:23, 17 July 2015 (UTC)


Not bad. Really good. I enjoy it. Thank you for this track. --Snake (talk) 11:47, 13 July 2015 (UTC)

Beta 3 About Bugs

Hello. is someone help you with your track to fix the bugs?? --Snake (talk) 19:24, 4 August 2015 (UTC)

Currently no.
--maczkopeti (talk) 00:14, 5 August 2015 (UTC)

Boost panel texture

I recommend using Coconut Mall's ef_rainbow texture as the boost panel texture instead of the standard ef_rainbowRed2 texture, as the original DS boost pads are rainbow colored instead of just having "warm" colors. Cheers,

SM979 (talk) 00:40, 19 August 2015 (UTC)

I thought about that, but both DS Yoshi Falls and DS Delfino Square use the Red2 texture.
--maczkopeti (talk) 00:45, 19 August 2015 (UTC)