Talk:DS MR stage3 (Retrostyle12)
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Enemy routes
Enemy routes don't function properly. The author has requested help to fix this
⇒ Read this: Enemy routes in battle arenas -- Wiimm (talk) 19:23, 4 October 2018 (UTC)
- Today I edited ENPT and moved JGPT (see picture). Generally it works, but the enemies like to drive in the center. Now I'm playing with the route settings (not ENPT settings) of the dispatch point to find out the impact. There are differences for different values, but I didn't find a systematic yet. Because of the symmetry it is a good arena for analysis.
- Here you find the complete ENPT setup. I defined only 1 quarter and mirrored it (by rotation) to the other 3 quarters.
- -- Wiimm (talk) 20:49, 30 May 2019 (UTC)
Scaling too large
I plan to include this arena into the next version of MKW-Fun. But the track seems to be too large or the speed to slow. So we tried speed factor 1.3 -- to slow again. In the next week we test speed factors 1.4 and 1.5. My favorite is x1.5.
After the final test I want to release it as v1.1+ or v1.2. Is this ok for you?
-- Wiimm (talk) 16:33, 4 May 2019 (UTC)
- Yes it is fine with me. Also can you fix the enemy routes as well? --Retrostyle12 (talk) 18:08, 4 May 2019 (UTC)