Talk:CTGP Revolution/Archive/2014-01-17

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This is the archive of Talk:CTGP Revolution, saved on 2014-01-17.

Please don't change anything here.

ISO Patching

Before the talk was archived, I was asking about how one would be able to patch the most recent CTGP Revolution version directly into Mario Kart Wii, but I hadn't yet received a response. The old section of the talk page that I posted it in was this: ISO Patcher. - Ah2190, the Master of Nitrous, (Talk page) posted at 11:25, 9 January 2012 (CET)

Wiimm released an ISO patcher not too long ago (but after you posted this.) It's listed on the CTGP page currently. --Jefe 00:23, 13 February 2012 (CET)

I used the ISO patch and it made an ISO where the only usable track was Bigbox. Anyone know what happened? --Digital Monster, Guilmon35249vr 20:40, 22 February 2012 (CET)

Custom Vehicles

If you can't add custom characters, why don't add custom vehicles ([1])  ? It wouldn't be bad. --Beredezebe 15:04, 9 January 2012 (CET)

I think the "Hammer Brother" (by DJ Lowgey) is really excellent. Can I put it on the Track Wishlist ? --Beredezebe 18:56, 13 March 2012 (CET)

Multiple "My Stuff" Folders

Here's a feature request that should be pretty easy to implement: multiple "My Stuff" folders. The reason for having more than one is so you can activate (and deactivate) additional custom tracks, characters, texture/gui hacks and custom music independently without having to activate all of them at once, or edit the content of the My Stuff folder. For example, as a CT creator, I have to remove my test tracks from the My Stuff folder in order to go online with any other modifications active. 3 folders should be able to cover the needs of the average user. --Jefe 00:23, 13 February 2012 (CET)

I made an Ultimate Custom Stuff Template that does just that. -- JJMaC 15:25, 11 April 2012 (PST)

Multiple Menu Themes

If people are willing to make themes that are following the SuperMenu file formats, I think extra theme choices should be added. I'll gladly make a theme to get things started. --Digital Monster, Guilmon35249vr 03:06, 19 February 2012 (CET)

I was thinking about this too, it would be nice to have tutorials. Would it also be possible to edit Menu Music? That way we'd be able to have menu themes like Sonic Heroes, Mario Kart Double Dash, or ECT, it would be fun. -- SuperMario64DS, 03:20, 19 February 2012 (CET)
It's possible, but involves editing the sounds inside the BRSAR. Also, there's no tutorials needed, just take the files from your SD card in the menupatch folder and copy them and change textures. If you want to get technical, you can use Benzin to edit brlyt and brlan files, which control text color, positions and color of HUD elements, and their animations, like this. --Digital Monster, Guilmon35249vr 06:09, 19 February 2012 (CET)

So, if Mr Bean did decide to add these Menu Themes into the CTGP Pack, and they did have there own music, a different BRSAR could be loaded along with each new Menu Theme? I think it would be Good to also include Mario Kart Wii Default as an Option. I'd like to experiment with it some. Do menus use custom Text? Perhaps these Theme could replace Custom Text, as in that the Custom Fonts will still exist, but just with the Default CTGP Revolution Theme, so some themes could have custom text, like a SMG Theme, for example. -- SuperMario64DS, 06:40, 19 February 2012 (CET)

It would be possible to have a BRSAR to be included with each custom theme (if each theme has custom sounds), but the problem is that each BRSAR would need to be patched if the user uses custom BRSTMs... Also, the BRSAR file is huge, and having multiple on one SD card would limit the amount of custom data users could have, since most CTGPR players only have a 2GB card.
--Digital Monster, Guilmon35249vr 02:37, 27 February 2012 (CET)

Custom Characters

Hmm, now that we can create custom Characters with Animations, would it be okay to request Custom Characters for the CTGPR now? So far we have a 100% Animated Hammer Bro Character Hack, and it could use a Koopa's Voice, for example. I a, working on a few, and so are some other people, so more are coming. -- SuperMario64DS, SuperMario64DS 00:16, 21 March 2012 (CET)

Specific texture hacks as custom characters

Some texture hacks,for example Metal Mario, Red Yoshi, Baby Wario, Baby Waluigi, etc. can be like custom characters.

Hope they'll can be there.
08Juan80 15:48, 18 April 2012 (UTC)

New races CTGP revolution v1.02.0000?

Are there gonna be much more races in CTGP Revolution v1.02.0000?--Funkykong975 08:38, 14 April 2012 (UTC)

Custom Competitions

Even though custom competitions are not popular now I'd like to ask if it's possible to make custom competitions run from another place than save files (which is probably the reason it's not popular, as everyone that wants to play it has to edit their own save file). I think it's possible, you were able to redirect main.dol data, so I think other stuff should also be possible. If you need info about the format, look at the RKC page, all info of competitions are saved here. Note that this is just a request for a future update, no need to do this soon, as there is currently only 1 custom competition (Abandoned Daisy's Palace by me). --Vulcanus2 21:52, 18 April 2012 (UTC)

Do you know if they are gonna be in ctgp v1.02.0000?--Funkykong975 18:27, 26 April 2012 (UTC)

Expanded Roster

If Custom characters are ever going to appear on CTGP Revolution, then why not making an expanded roster? So we won't have to replace characters. Superstarxalien169 22:26, 19 April 2012 (UTC)

I think that was already planned, nobody will get replaced. However, Custom Characters will not appear in the CTGP v1.00.02, they are planned for v1.00.03 or later as far as I know.-- SuperMario64DS 20:10, 20 April 2012 (UTC)
U mean v1.02.0000 and v1.03.0000,right?
08Juan80 21:12, 20 April 2012 (UTC)
Custom Characters will not appear in the CTGP v1.00.02. However, they are expected to appear in v1.00.03 or later.-- SuperMario64DS, 21:37, 20 April 2012 (UTC)

CTGP R v1.02.0000

Can you release CTGP R for the languages you have? I'm getting very tired of waiting for each language to be released just so i can use CTGP R 1.02

Thoughts, bean? --V1rtu4l Nucl34r B34st, DarKoder7X 11:43, 27 April 2012 (UTC)

The translation isn't the only thing that is still being worked on you know. --Torran 14:15, 27 April 2012 (UTC)
Oh... do u knows what else?--V1rtu4l Nucl34r B34st, DarKoder7X 19:57, 19 May 2012 (UTC)
Well, Polish translation was added recently... Let's wait for others, like, my hits, Czech, Finnish, Chinese... :3 --Szymbar15 06:50, 24 May 2012 (UTC)

More Music Slots

Would it be possible to have more Music Slots so we can have more songs instead of replacing the existing ones. Enzeru 02:25, 30 April 2012 (UTC)

You mean like Darky Kart Wii?--V1rtu4l Nucl34r B34st, DarKoder7X 19:57, 19 May 2012 (UTC)

I thought about that too, would be nice to have custom music if the author wants it for his/her track and the original music for retro custom tracks. I already made GCN Rainbow Road and DS Waluigi Pinball music for MKWii but I can't use it for CTGP at the moment. - NiAlBlack June 26th 2012, 02:16 AM (CEST)

Uh, oh, can I please you to read it?

I (and Fat) made CTGP Revo translation into Polish, but it's somehow weird that there is Polish language in game, but no Polish flag. We just exist as 'The rest of the World'. Can you do anything to it?
~Szymbar15, 27/9/2012 16:49 CEST

Ban Bypass

I know this was done by using a hex editor on the current version of CTGP and changing one value, but can you have a ban bypass enabled by default in CTGP 1.02? Or is this already setup? It could be useful for the people who are banned, especially since Bean says you cannot modify anything.

Yes, it has been confirmed that 1.02 will bypass online bans.--Jefe 19:37, 27 September 2012 (UTC)

Nintendo tracks filter

What about a "Nintendo old\new tracks" filter on CTGP channel? so we can play only GBA, SNES, DS, 3DS GCN and WII courses? I think it would be appreciated ^^

CTGP 1.000.000?

I'm fairly certain it existed, though all downloads seem to be gone. I realize it's outdated, though I would like to have it. Any mirrors? --Isle 18:10, 21 October 2012

Cup Suggestions

Since the amount of CT's is always ascending, I think it would be good to suggest cups in case MrBean and Chadderz forgot something, so lemme start:

  • 3-Up-Moon Cup, a pic can be found here
  • Super Acorn Cup, a pic can be found here
  • Star Coin Cup, a pic can be found here
  • Blue Shell Cup (not spiny), a pic can be found here

-- NiAlBlack 19:28, 6 December 2012 (UTC)

Channel VS Dolphin.

I have no how this is going to play out, but i'm guessing that once CTGP uses the Channel it will be impossible to run the game an ISO patcher and thus, run on Dolphin. Is this what's going to happen? Does the Channel security only apply to Nintendo Wi-Fi (A capability that Dolphin lacks)?

Danfun64 22:08, 20 December 2012 (UTC)

The channel is designed to stop people from hacking into the CTGP files and editing them. It also removes ISO capability because CTGP ISOs contain several flaws compared to Riivolution.
--Digital Monster, Guilmon35249vr 14:03, 30 January 2013 (UTC)

Track Lap Count

Since the new version of CTGPR will have a modified lap counter (to allow for specific tracks to have a different number of laps), should we add a column to the track table to determine which tracks have how many laps? All could be set to "--" for now, but it would still be nice to have so people can choose an amount of laps for their CT.
--Digital Monster, Guilmon35249vr 14:03, 30 January 2013 (UTC)

I think it would be good for authors to have a place to request lap count changes for both new tracks and existing CTGP tracks. The "Notes" column in the "Added after Latest Stream" section should suffice for new tracks. I think the current Music/Slot request section would work for existing tracks, but I don't know if MrBean checks it. --Jefe 14:19, 30 January 2013 (UTC)--Jefe 14:19, 30 January 2013 (UTC)
Since CTGP Revolution determines lap count from the STGI section of a kmp, it is now up to the track creator to set it. This information can then be listed on the track's page but not here. --Torran 14:32, 30 January 2013 (UTC)
An issue arises when we try to use a track that has a blank STGI section (made with old versions of KMP Cloud). The track would theoretically have 0 laps. I wonder how the game reacts to that. --Digital Monster, Guilmon35249vr 19:39, 2 February 2013 (UTC)
Bean already addressed this point, if the STGI says 0 laps then the game assumes that 0 = 3. -- WorldsBoss 19:45, 2 February 2013 (UTC)

Unofficial Update by me

i made an unofficial update by updating certain tracks that needed it there wont be a dl link until the newer update --Soarin MKWII (talk) 04:20, 29 April 2013 (UTC)

I'm not sure if Bean would be happy with that. --Torran (talk) 05:54, 29 April 2013 (UTC)
Updating individual tracks and adding them to the wishlist is one thing, but putting out an unofficial update is another. All players need the files in the distribution to match to prevent a host of problems. And it's not like Mr. Bean isn't active or accessible; you would need to obtain permission from him before releasing anything. --Jefe (talk) 15:27, 29 April 2013 (UTC)

which is why i havnt released it im waiting for his approval and everyoone is getting this wrong your all acting as if i edited the staicR and crap all i did was update tracks that needed it if i get the ok ill release it --Soarin MKWII (talk) 23:11, 29 April 2013 (UTC)

That's even worse. You'll desynchronize from everyone else in the race, because you're not playing exactly what they are playing.
ZillaSpaz (talk) 00:50, 30 April 2013 (UTC)

youll just have to trusy me --Soarin MKWII (talk) 00:16, 1 May 2013 (UTC)

Have you even tested your own update? Please tell me when your game freezes. --Torran (talk) 00:47, 1 May 2013 (UTC)

yes the only one that freezes is N64 Royal Raceway so ill be using the original CTGP version --Soarin MKWII (talk) 01:04, 1 May 2013 (UTC)

Do you know WHY it freezes? --Torran (talk) 01:11, 1 May 2013 (UTC)
Only a hint, if you used the version of my archive: There are 2 versions, one for slot 6.2 and one the standard slots. -- Wiimm (talk) 06:06, 1 May 2013 (UTC)

then there you have it torran i guess i coudnt have explained it better sincei didnt know that and yea i deleted the pack since i only got negative comments about it --Soarin MKWII (talk) 22:38, 2 May 2013 (UTC)


The Torrent link provided has no seeds, only leeches. Downloading it is impossible. Please seed the torrent, people. -KeiroStarr

I believe the torrent is no longer supported. I shall remove the link. --Torran (talk) 04:31, 7 June 2013 (UTC)

Bugs in XML setup

Today I have looked into the xml files and have found several bugs:

First some missing files (I thing no problem) Show text

And here are 2 real bugs, or?

  • 65_d.szs (GBA Bowser Castle 4) is linked to non existing file (freeze on split screen?)
  • F4_d.szs (Volcano Beach 2) is available, but nor used (local split screen issue)

And here is a patch listing for both bugs: Show text

Note to Chadderz: I'v send you 2 PMs on Have you seen them?

Wiimm (talk) 16:16, 25 September 2013 (UTC)

Sorry Wiimm, I hadn't been emailed about those PMs like normal.
Thanks for that patch, should fix some multiplayer issues as you say.
Chadderz (talk) 07:58, 26 September 2013 (UTC)

Version Column

Torran, do you plan to add a track version number? If yes, why not adding the version number to the track name column. And if you really want a new column, then please insert it behind the track name. Wiimm (talk) 14:39, 26 September 2013 (UTC)

I think it´s better if you had a seperate section for the version like Torran it did.
--Horsti12 (talk) 14:53, 26 September 2013 (UTC)
It's just ease of access really, and/or laziness. :p Having the new column at the end makes it easier to append to and it's easier to modify data at the outermost columns rather than in the middle somewhere. As for the version numbers themselves, I may not bother adding them for now since so many tracks are getting updated/added/removed and whatnot that it probably would be better if Bean added them as he goes through the updates. That, and it's more of a reference for Bean to keep him organized if he needs it. --Torran (talk) 22:15, 26 September 2013 (UTC)

Czech translation

Hello, I am newbie here and I registered to be able to help translation to Czech. Can you please add me or tell me how to add me by myself? --Matojeje (talk) 17:45, 28 October 2013 (UTC)

Please check your talk page and see the information I posted there. -- WorldsBoss (talk) 19:21, 28 October 2013 (UTC)
Thank you for adding me. For your question, yes, I am native Czech speaker. Where will be language selection? In Riivolution or in in-game settings? -- Matojeje (talk) 19:43, 28 October 2013 (UTC)
The language selection will be located in the new CTGPR Channel (a dedicated channel made by Mr Bean and Chadderz that will load things much faster than Riivolution and give users many more customization options). I am unsure where credit will be given, but I assume that this will be in the new channel as well on the same screen that the language selection is located (for more information on the CTGPR Channel please check out MrBean35000vr's Youtube channel, the first public release is set for the end of this month and should help to clear up how CTs are set to be loaded from now on). Unfortunately the only language I speak is English, but if you have any questions regarding the translation procedure then please feel free to ask and I'll try to help in any way I can. -- WorldsBoss (talk) 19:54, 28 October 2013 (UTC)

CTGP V. 103

I can`t play the new ctgp online. It dosen`t work. CTWW is disabled. Error 20100 error code. What happend? I need help.--Snake 06:54, 13 January 2014 (UTC)

That was just patched. Launch the channel and the updater should work its magic.