Talk:ANoob's KMP Tool

From Custom Mario Kart
Jump to navigation Jump to search

I thought about a --reverse option for my tools years ago. It is still on my to-do list. I didn't implemented it, because simply rotating is not enough.

  • The Respawn point is not a point, but an area. So you have to rotate the area in the mid point. Mathematical solution: Rotate the point, and then move the point 600 units in the main direction.
  • Same for the start point. But here we get an issue with the start line. So you have to rotate the KTPT around the middle of the start line. So the start point must be mirrored at the finish line.
  • If a start/respawn point is in a curve, then rotating 180° seems to be false. Here the direction to the next ENPT is a better choice. Special attention for slopes.
  • Check points should work, as long the basic setup is good.
  • Sections CKPH, ENPH and ITPH must be recalculated completly based on the *PT sections.
  • I have no real solution for cannons. Here KCL+KMP must be changed.
  • Reverting POTI routes is a user decision by route.
  • GOBJ need different modification dependent on type.
  • Managing areas and cameras is much more difficult.

-- Wiimm (talk) 12:29, 12 June 2021 (UTC)

That is very insightful. I am aware that this is not sufficient to create a functional KMP, especially with the respawns and starting points currently just rotating 180. Even with extra correction of aligning respawns with the routes, there is likely to be issues with unfair/awkward points. This is more to give users a starting place, as CKPT, ENPT and ITPT can be easily reversed, although even these may have some unforeseen issues such as dealing with off-road sections. I'll update the wiki to make it clear this is just a starting place.
ANoob (talk) 15:21, 12 June 2021 (UTC)