rksys.dat

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rksys.dat is the name of Mario Kart Wii's save data file. It is stored in /title/00010004/524d43**/data from the Wii's NAND, where ** is the hexadecimal value for the letter that corresponds to the game's region (either RMCP, RMCE, RMCJ or RMCK).

File Format

The file has a fixed size of 0x2BC000 (or 2867200 in decimal) bytes. Each section is also fixed to specific offsets and sizes. Track arrays are ordered by a special order, which is only used in this file and in staff ghost file names.

Header

Offset Type Description
0x00 String File magic. RKSD in ASCII.
0x04 String Unknown. Always 0006 in ASCII. Possibly a version number?
0x08 End of file header

RKPD

The file can contain up to 4 RKPD sections. These sections contain profile data, and are created with each new license. Each RKPD is 0x8CC0 bytes long.

RKPD offsets
Offset Description
0x08 Top left license
0x8CC8 Top right license
0x11988 Bottom left license
0x1A648 Bottom right license

Track Flags & Mii Data

Offset Type Description
0x00 String Section magic. RKPD in ASCII.
0x04 Byte[4] Personal best flags. Each bit corresponds to a personal best ghost slot. MSB is ghost slot 31 and LSB ghost slot 0.
0x04 Byte[4] Downloaded ghost flags. Each bit corresponds to a downloaded ghost slot. MSB is ghost slot 31 and LSB ghost slot 0.
0x04 Byte[4] Normal staff ghost flags. Each bit corresponds to a track where the normal staff ghost has been beaten. The bit to track mapping is the same as for the personal best flags.
0x04 Byte[4] Expert staff ghost flags. Each bit corresponds to a track where the expert staff ghost has been beaten. The bit to track mapping is the same as for the personal best flags.
0x14 String Mii's UTF-16 encoded name. Always 0x14 bytes long.
0x28 Byte[4] Mii's Avatar ID.
0x2C Byte[4] Mii's Client ID.

Completion flags

Offset Type Description
Cup completion
0x30 1 bit Mushroom Cup (50cc)
0x30.1 1 bit Lightning Cup (50cc)
0x30.2 1 bit Leaf Cup (Mirror)
0x30.3 1 bit Leaf Cup (150cc)
0x30.4 1 bit Leaf Cup (100cc)
0x30.5 1 bit Leaf Cup (50cc)
0x30.6 1 bit Banana Cup (Mirror)
0x30.7 1 bit Banana Cup (150cc)
0x31 1 bit Banana Cup (100cc)
0x31.1 1 bit Banana Cup (50cc)
0x31.2 1 bit Star Cup (Mirror)
0x31.3 1 bit Star Cup (150cc)
0x31.4 1 bit Star Cup (100cc)
0x31.5 1 bit Star Cup (50cc)
0x31.6 1 bit Flower Cup (Mirror)
0x31.7 1 bit Flower Cup (150cc)
0x32 1 bit Flower Cup (100cc)
0x32.1 1 bit Flower Cup (50cc)
Character unlocks
0x32.2 1 bit Mii (Outfit B)
0x32.3 1 bit Mii (Outfit A)
0x32.4 1 bit Rosalina
0x32.5 1 bit Funky Kong
0x32.6 1 bit King Boo
0x32.7 1 bit Dry Bowser
0x33 1 bit Birdo
0x33.1 1 bit Daisy
0x33.2 1 bit Bowser Jr.
0x33.3 1 bit Diddy Kong
0x33.4 1 bit Baby Luigi
0x33.5 1 bit Baby Daisy
0x33.6 1 bit Toadette
0x33.7 1 bit Dry Bones
Grand Prix engine class completion
0x34 1 bit Unused
0x34.1 1 bit Unused
0x34.2 1 bit Unused
0x34.3 1 bit Unused
0x34.4 1 bit Unused
0x34.5 1 bit Unused
0x34.6 1 bit 50cc
0x34.7 1 bit All engines
0x35 1 bit Unused
0x35.1 1 bit Unused
0x35.2 1 bit Unused
0x35.3 1 bit Mirror
Vehicle unlocks
0x35.4 1 bit Phantom
0x35.5 1 bit Spear
0x35.6 1 bit Shooting Star
0x35.7 1 bit Dolphin Dasher
0x36 1 bit Sneakster
0x36.1 1 bit Zip Zip
0x36.2 1 bit Jet Bubble
0x36.3 1 bit Magikruiser
0x36.4 1 bit Quacker
0x36.5 1 bit Honeycoupe
0x36.6 1 bit Jetsetter
0x36.7 1 bit Piranha Prowler
0x37 1 bit Sprinter
0x37.1 1 bit Daytripper
0x37.2 1 bit Super Blooper
0x37.3 1 bit Blue Falcon
0x37.4 1 bit Tiny Titan
0x37.5 1 bit Cheep Charger
0x37.6 1 bit Unused
0x37.7 1 bit Unused
0x38 Byte[8] Unknown.

DWC User Data

Offset Type Description
0x40 UInt32 Size of this DWC User Data. Always 0x40.
0x44 UInt64 Pseudo User Id.
0x4C UInt32 Pseudo Player Id.
0x50 UInt64 Authentic User Id.
0x58 UInt32 Authentic Player Id.
0x5C UInt32 Player's Profile ID.
0x60 Byte[4] Unknown flags.
0x64 Char[4] Game ID used for Friend Code calculation. Always RMCJ.
0x68 Byte[0x14] Unknown.
0x7C UInt32 CRC-32 of this DWC User Data.

Race/Battle Rules

There are two 4-byte blocks of flags used to determine the last state of the Race and Battle rules set.

Race/Battle rule block offsets
Offset Description
0x80 Single Player rules
0x84 Multiplayer rules
Rule data
Offset Type Description
VS Race
0x0 2 bits Class:
  • 0: 50cc
  • 1: 100cc
  • 2: 150cc
  • 3: Mirror
0x0.2 2 bits CPU:
  • 0: Easy
  • 1: Normal
  • 2: Hard
  • 3: No CPUs
0x0.4 2 bits Vehicle:
  • 0: All
  • 1: Karts
  • 2: Bikes
0x0.6 2 bits Course:
  • 0: Choose
  • 1: Random
  • 2: In Order
0x1 2 bits Items:
  • 0: Recommended
  • 1: Frantic
  • 2: Basic
  • 3: None
0x1.2 4 bits Number of races:
  • 0: 2
  • 1: 3
  • 2: 4
  • 3: 5
  • 4: 8
  • 5: 10
  • 6: 12
  • 7: 16
  • 8: 32
0x81.6 2 bits Unknown. Probably padding.
Battle
0x2 2 bits Unknown.
0x2.2 2 bits CPU:
  • 0: Easy
  • 1: Normal
  • 2: Hard
0x2.4 2 bits Vehicles:
  • 0: All
  • 1: Karts
  • 2: Bikes
0x2.6 2 bits Stage:
  • 0: Choose
  • 1: Random
  • 2: In Order
0x3 2 bits Items:
  • 0: Recommended
  • 1: Frantic
  • 2: Basic
  • 3: None
0x3.2 4 bits Wins:
  • 0: 2
  • 1: 3
  • 2: 4
  • 3: 5
  • 4: 8
  • 5: 10
0x3.6 2 bits Unknown. Probably padding.

Records

Offset Type Description
0x88 Int32 Wins (VS Race). The game reads the value at 0x98 instead to display in the Records screen.
0x8C Int32 Losses (VS Race). The game reads the value at 0x9C instead to display in the Records screen.
0x90 Int32 Wins (Battle). The game reads the value at 0xA0 instead to display in the Records screen.
0x94 Int32 Losses (Battle). The game reads the value at 0xA4 instead to display in the Records screen.
0x98 Int32 Wins (VS Race).
0x9C Int32 Losses (VS Race).
0xA0 Int32 Wins (Battle).
0xA4 Int32 Losses (Battle).
0xA8 Int32 Wins (Ghost Race).
0xAC Int32 Losses (Ghost Race).
0xB0 UInt16 Race Rating.
0xB2 UInt16 Battle Rating.
0xB4 Int32 Total Race Count.
0xB8 Int32 Total Battle Count.
0xBC Int32 Unknown.
0xC0 Int32 Number of races and battles completed with the Wii Wheel. This number divided by the Total Race Count plus the Total Battle Count determines the Wii Wheel Usage Rate.
0xC4 Float Distance Travelled. Rounded down in the Records screen.
0xC8 Int32 Ghost Data Challenges Sent.
0xCC Int32 Ghost Data Challenges Received.
0xD0 Int32 Item Hits Delivered.
0xD4 Int32 Item Hits Received.
0xD8 Int32 Tricks Performed.
0xDC Int32 Times 1st Place Achieved.
0xE0 Float Distance travelled while in 1st place.
0xE4 Float Distance travelled on VS Races. The game divides 0xE0 and this value and rounds it down to get the % Race Time in 1st Place.
0xE8 UInt16 Competitions Entered.
0xEA 2 bits Default drift selection:
  • 1: Manual
  • 2: Automatic
0xEA.2 6 bits Unknown.
0xEB Byte Unknown.
Favorite Character
0xEC UInt16 Races completed with Mario.
0xEE UInt16 Races completed with Baby Peach.
0xF0 UInt16 Races completed with Waluigi.
0xF2 UInt16 Races completed with Bowser.
0xF4 UInt16 Races completed with Baby Daisy.
0xF6 UInt16 Races completed with Dry Bones.
0xF8 UInt16 Races completed with Baby Mario.
0xFA UInt16 Races completed with Luigi.
0xFC UInt16 Races completed with Toad.
0xFE UInt16 Races completed with Donkey Kong.
0x100 UInt16 Races completed with Yoshi.
0x102 UInt16 Races completed with Wario.
0x104 UInt16 Races completed with Baby Luigi.
0x106 UInt16 Races completed with Toadette.
0x108 UInt16 Races completed with Koopa Troopa.
0x10A UInt16 Races completed with Daisy.
0x10C UInt16 Races completed with Peach.
0x10E UInt16 Races completed with Birdo.
0x110 UInt16 Races completed with Diddy Kong.
0x112 UInt16 Races completed with King Boo.
0x114 UInt16 Races completed with Bowser Jr..
0x116 UInt16 Races completed with Dry Bowser.
0x118 UInt16 Races completed with Funky Kong.
0x11A UInt16 Races completed with Rosalina.
0x11C UInt16 Races completed with Mii.
Favorite Vehicle
0x11E UInt16 Races completed with the Standard Kart S.
0x120 UInt16 Races completed with the Standard Kart M.
0x122 UInt16 Races completed with the Standard Kart L.
0x124 UInt16 Races completed with the Booster Seat.
0x126 UInt16 Races completed with the Classic Dragster.
0x128 UInt16 Races completed with the Offroader.
0x12A UInt16 Races completed with the Mini Beast.
0x12C UInt16 Races completed with the Wild Wing.
0x12E UInt16 Races completed with the Flame Flyer.
0x130 UInt16 Races completed with the Cheep Charger.
0x132 UInt16 Races completed with the Super Blooper.
0x134 UInt16 Races completed with the Piranha Prowler.
0x136 UInt16 Races completed with the Tiny Titan.
0x138 UInt16 Races completed with the Daytripper.
0x13A UInt16 Races completed with the Jetsetter.
0x13C UInt16 Races completed with the Blue Falcon.
0x13E UInt16 Races completed with the Sprinter.
0x140 UInt16 Races completed with the Honeycoupe.
0x142 UInt16 Races completed with the Standard Bike S.
0x144 UInt16 Races completed with the Standard Bike M.
0x146 UInt16 Races completed with the Standard Bike L.
0x148 UInt16 Races completed with the Bullet Bike.
0x14A UInt16 Races completed with the Mach Bike.
0x14C UInt16 Races completed with the Flame Runner.
0x14E UInt16 Races completed with the Bit Bike.
0x150 UInt16 Races completed with the Sugarscoot.
0x152 UInt16 Races completed with the Wario Bike.
0x154 UInt16 Races completed with the Quacker.
0x156 UInt16 Races completed with the Zip Zip.
0x158 UInt16 Races completed with the Shooting Star.
0x15A UInt16 Races completed with the Magikruiser.
0x15C UInt16 Races completed with the Sneakster.
0x15E UInt16 Races completed with the Spear.
0x160 UInt16 Races completed with the Jet Bubble.
0x162 UInt16 Races completed with the Dolphin Dasher.
0x164 UInt16 Races completed with the Phantom.
Favorite Course
0x166 UInt16 Races completed on Mario Circuit.
0x168 UInt16 Races completed on Moo Moo Meadows.
0x16A UInt16 Races completed on Mushroom Gorge.
0x16C UInt16 Races completed on Grumble Volcano.
0x16E UInt16 Races completed on Toad's Factory.
0x170 UInt16 Races completed on Coconut Mall.
0x172 UInt16 Races completed on DK Summit.
0x174 UInt16 Races completed on Wario's Gold Mine.
0x176 UInt16 Races completed on Luigi Circuit.
0x178 UInt16 Races completed on Daisy Circuit.
0x17A UInt16 Races completed on Moonview Highway.
0x17C UInt16 Races completed on Maple Treeway.
0x17E UInt16 Races completed on Bowser's Castle.
0x180 UInt16 Races completed on Rainbow Road.
0x182 UInt16 Races completed on Dry Dry Ruins.
0x184 UInt16 Races completed on Koopa Cape.
0x186 UInt16 Races completed on GCN Peach Beach.
0x188 UInt16 Races completed on GCN Mario Circuit.
0x18A UInt16 Races completed on GCN Waluigi Stadium.
0x18C UInt16 Races completed on GCN DK Mountain.
0x18E UInt16 Races completed on DS Yoshi Falls.
0x190 UInt16 Races completed on DS Desert Hills.
0x192 UInt16 Races completed on DS Peach Gardens.
0x194 UInt16 Races completed on DS Delfino Square.
0x196 UInt16 Races completed on SNES Mario Circuit 3.
0x198 UInt16 Races completed on SNES Ghost Valley 2.
0x19A UInt16 Races completed on N64 Mario Raceway.
0x19C UInt16 Races completed on N64 Sherbet Land.
0x19E UInt16 Races completed on N64 Bowser's Castle.
0x1A0 UInt16 Races completed on N64 DK's Jungle Parkway.
0x1A2 UInt16 Races completed on GBA Bowser Castle 3.
0x1A4 UInt16 Races completed on GBA Shy Guy Beach.
Favorite Stage
0x1A6 UInt16 Battles completed on Delfino Pier.
0x1A8 UInt16 Battles completed on Block Plaza.
0x1AA UInt16 Battles completed on Chain Chomp Wheel.
0x1AC UInt16 Battles completed on Funky Stadium.
0x1AE UInt16 Battles completed on Thwomp Desert.
0x1B0 UInt16 Battles completed on GCN Cookie Land.
0x1B2 UInt16 Battles completed on DS Twilight House.
0x1B4 UInt16 Battles completed on SNES Battle Course 4.
0x1B6 UInt16 Battles completed on GBA Battle Course 3.
0x1B8 UInt16 Battles completed on N64 Skyscraper.
0x1BA Byte[6] Padding.

Cup Data

When completing a cup, you get a gold, silver or bronze trophy and a rank (3 stars, 2 stars, 1 star, A, B, C, D, E or F). For some reason, the game seems to store some residual string data of the path of the trophy model whenever setting a new rank after completing a GP.

Cup offsets
Offset Description
0x1C0 Mushroom Cup (50cc)
0x220 Flower Cup (50cc)
0x280 Star Cup (50cc)
0x2E0 Special Cup (50cc)
0x340 Shell Cup (50cc)
0x3A0 Banana Cup (50cc)
0x400 Leaf Cup (50cc)
0x460 Lightning Cup (50cc)
0x4C0 Mushroom Cup (100cc)
0x520 Flower Cup (100cc)
0x580 Star Cup (100cc)
0x5E0 Special Cup (100cc)
0x640 Shell Cup (100cc)
0x6A0 Banana Cup (100cc)
0x700 Leaf Cup (100cc)
0x760 Lightning Cup (100cc)
0x7C0 Mushroom Cup (150cc)
0x820 Flower Cup (150cc)
0x880 Star Cup (150cc)
0x8E0 Special Cup (150cc)
0x940 Shell Cup (150cc)
0x9A0 Banana Cup (150cc)
0xA00 Leaf Cup (150cc)
0xA60 Lightning Cup (150cc)
0xAC0 Mushroom Cup (Mirror)
0xB20 Flower Cup (Mirror)
0xB80 Star Cup (Mirror)
0xBE0 Special Cup (Mirror)
0xC40 Shell Cup (Mirror)
0xCA0 Banana Cup (Mirror)
0xD00 Leaf Cup (Mirror)
0xD60 Lightning Cup (Mirror)
Rank data
Offset Type Description
0x0 Byte[0x4F] Unknown.
0x4F 2 bits Cup:
  • 0: Gold
  • 1: Silver
  • 2: Bronze
  • 3: No cup
0x4F.2 6 bits Unknown.
0x50 Byte Unknown.
0x51 4 bits Unknown.
0x51.4 4 bits Rank:
  • 0: 3 stars
  • 1: 2 stars
  • 2: 1 stars
  • 3: A
  • 4: B
  • 5: C
  • 6: D
  • 7: E
  • 8: F
0x52 1 bit Cup completion flag:
  • 0: Not completed
  • 1: Completed
0x52.1 7 bits Unknown.
0x53 Byte[0xD] Unknown.

Time Trial Leaderboards

At the end of each time trial, a list of the top 5 times and the fastest lap are shown. The data is stored in 6 blocks, 1st to 5th and fastest lap, of 32 entries, one entry for each track. Each entry contains Mii data, the finish time and the character/vehicle combination used. The first block (rank 1) is used to show the current fastest time on the course selection screen. Each rank block is 0xC00 bytes long, each course entry is 0x60 bytes long.

Leaderboard ranks
Offset Description
0xDC0 Rank 1
0x19C0 Rank 2
0x25C0 Rank 3
0x31C0 Rank 4
0x3DC0 Rank 5
0x49C0 Fastest lap
Leaderboard entry
Offset Type Description
0x0 Byte[0x4A] The Mii belonging to this time.
0x4A UInt16 CRC-16 of the Mii data.
0x4C 7 bits Minutes.
0x4C.7 7 bits Seconds.
0x4D.6 10 bits Milliseconds.
0x4F.1 6 bits Vehicle ID.
0x50 1 bit Enabled flag.
0x50.1 7 bits Character ID.
0x51 3 bits Controller ID.
0x51.3 5 bits Unknown.
0x52 Byte[14] Unknown.

Friend Data

Registered friends are stored in two blocks: the first one, the main data block, stores most of the data. The second one seems to store some flags and the PID of the friend (although this one is also stored in the main block). There are a total of 30 friend slots available.

Friend data offsets
Main Block Offset Secondary Block Offset Description
0x56D0 0x8B50 Friend 1
0x5890 0x8B5C Friend 2
0x5A50 0x8B68 Friend 3
0x5C10 0x8B74 Friend 4
0x5DD0 0x8B80 Friend 5
0x5F90 0x8B8C Friend 6
0x6150 0x8B98 Friend 7
0x6310 0x8BA4 Friend 8
0x64D0 0x8BB0 Friend 9
0x6690 0x8BBC Friend 10
0x6850 0x8BC8 Friend 11
0x6A10 0x8BD4 Friend 12
0x6BD0 0x8BE0 Friend 13
0x6D90 0x8BEC Friend 14
0x6F50 0x8BF8 Friend 15
0x7110 0x8C04 Friend 16
0x72D0 0x8C10 Friend 17
0x7490 0x8C1C Friend 18
0x7650 0x8C28 Friend 19
0x7810 0x8C34 Friend 20
0x79D0 0x8C40 Friend 21
0x7B90 0x8C4C Friend 22
0x7D50 0x8C58 Friend 23
0x7F10 0x8C64 Friend 24
0x80D0 0x8C70 Friend 25
0x8290 0x8C7C Friend 26
0x8450 0x8C88 Friend 27
0x8610 0x8C94 Friend 28
0x87D0 0x8CA0 Friend 29
0x8990 0x8CAC Friend 30
Friend Main Block Data
Offset Type Description
0x0 Int32 Unknown.
0x4 UInt32 Profile ID of the friend.
0x8 Int32 Unknown.
0xC Byte[4] Unknown.
0x10 UInt16 Unknown. Possibly a flag that indicates if the friend registered you (and does not appear as a "?" icon).
0x12 UInt16 Losses against the friend.
0x14 UInt16 Wins against the friend.
0x16 UInt16 Race Rating of the friend.
0x18 UInt16 Battle Rating of the friend.
0x1A Byte[0x4A] Mii data of the friend.
0x64 Byte[4] Unknown.
0x68 Byte Country ID of the friend.
0x69 Byte Region ID of the friend.
0x6A UInt16 Unknown.
0x6C UInt16[2] Globe coordinates of the friend.
0x70 Byte[0x150] Unknown.
Friend Secondary Block Data
Offset Type Description
0x0 UInt16 Unknown. Always 0?
0x2 Byte Unknown. Always 0x38 if the friend exists?
0x3 Byte Unknown. Always 0?
0x4 UInt32 Profile ID of the friend.
0x8 Byte[4] Unknown. Always 0?

RKGD

TBD

Region ID

At offset 0x26B0A, there is a byte for the Region ID.

Region ID Values
Byte Value Description
0x00 Japan
0x10 Americas
0x20 Europe
0x30 Australia & New Zealand
0x40 Taiwan
0x50 South Korea
0x60 China

Checksum

At offset 0x27FFC, there is a CRC-32 checksum of all the previous data.

Ghost Data

At the end of the file, there is the ghost data slots (stored as RKG files) for each track divided into four sections, one for each license. Each ghost file is limited to 0x2800 bytes.

The downloaded ghosts slots are not track specific, but each track can only have a maximum of one ghost of each type (i.e. one continental record, one worldwide record and one personal best for each possible 30 friends).

Ghost data license block offsets
Offset Description
0x28000 Top left license
0xCD000 Top right license
0x172000 Bottom left license
0x217000 Bottom right license
Ghost file per license offsets
Offset Description
Personal ghost slots
0x0 Luigi Circuit
0x2800 Moo Moo Meadows
0x5000 Mushroom Gorge
0x7800 Toad's Factory
0xA000 Mario Circuit
0xC800 Coconut Mall
0xF000 DK Summit
0x11800 Wario's Gold Mine
0x14000 Daisy Circuit
0x16800 Koopa Cape
0x19000 Grumble Volcano
0x1B800 Maple Treeway
0x1E000 Moonview Highway
0x20800 Dry Dry Ruins
0x23000 Bowser's Castle
0x25800 Rainbow Road
0x28000 GBA Shy Guy Beach
0x2A800 SNES Ghost Valley 2
0x2D000 SNES Mario Circuit 3
0x2F800 GBA Bowser Castle 3
0x32000 N64 Sherbet Land
0x34800 N64 Mario Raceway
0x37000 N64 DK's Jungle Parkway
0x39800 N64 Bowser's Castle
0x3C000 GCN Peach Beach
0x3E800 GCN Mario Circuit
0x41000 GCN Waluigi Stadium
0x43800 GCN DK Mountain
0x46000 DS Yoshi Falls
0x48800 DS Desert Hills
0x4B000 DS Peach Gardens
0x4D800 DS Delfino Square
Downloaded ghost slots
0x50000 Downloaded Ghost Data Slot 1
0x52800 Downloaded Ghost Data Slot 2
0x55000 Downloaded Ghost Data Slot 3
0x57800 Downloaded Ghost Data Slot 4
0x5A000 Downloaded Ghost Data Slot 5
0x5C800 Downloaded Ghost Data Slot 6
0x5F000 Downloaded Ghost Data Slot 7
0x61800 Downloaded Ghost Data Slot 8
0x64000 Downloaded Ghost Data Slot 9
0x66800 Downloaded Ghost Data Slot 10
0x69000 Downloaded Ghost Data Slot 11
0x6B800 Downloaded Ghost Data Slot 12
0x6E000 Downloaded Ghost Data Slot 13
0x70800 Downloaded Ghost Data Slot 14
0x73000 Downloaded Ghost Data Slot 15
0x75800 Downloaded Ghost Data Slot 16
0x78000 Downloaded Ghost Data Slot 17
0x7A800 Downloaded Ghost Data Slot 18
0x7D000 Downloaded Ghost Data Slot 19
0x7F800 Downloaded Ghost Data Slot 20
0x82000 Downloaded Ghost Data Slot 21
0x84800 Downloaded Ghost Data Slot 22
0x87000 Downloaded Ghost Data Slot 23
0x89800 Downloaded Ghost Data Slot 24
0x8C000 Downloaded Ghost Data Slot 25
0x8E800 Downloaded Ghost Data Slot 26
0x91000 Downloaded Ghost Data Slot 27
0x93800 Downloaded Ghost Data Slot 28
0x96000 Downloaded Ghost Data Slot 29
0x98800 Downloaded Ghost Data Slot 30
0x9B000 Downloaded Ghost Data Slot 31
0x9D800 Downloaded Ghost Data Slot 32
Special ghost slots
0xA0000 Last downloaded Ghost Race ghost.
0xA2800 Last compatible competition. Some competition types seem to save ghost data here.

Tools

The following tools can handle RKG files: