MKW Hack Pack/Track Wishlist/New Tracks

From Custom Mario Kart
Jump to: navigation, search

New Tracks

Overview

Newly released tracks since the last update of the MKW Hack Pack. No major glitches are known. All tracks will be verified manually as the pack is assembled, and the status field will indicate progress. The decision to accept or reject a track will be determined by Huili. Should a track be updated since the time of verification, please change the status field back to either "Unreviewed" or "Updated", and the track will be redownloaded and re-demonstrated (including any previously rejected tracks). Any notes that track authors need to be aware of will be inserted in the "Issues/Track Review" field, and please feel free to delete erroneous information.

List of tracks from all versions of MKW Hack Pack

Legend

Accepted The track has been accepted without any issues.
Needs Fixes The track has been accepted, but the author needs to work on a few more things.
Updated The track has been previously accepted, but has been updated since the latest review.
Needs Fixes The track has the potential to be accepted, but the author needs to work on a few more things.
Updated The track could be accepted, and has been updated since the latest review.
Maybe The track has no known issues, but it is unclear if it is suitable for MKW Hack Pack.
Rejected The track has been rejected since the latest review.
Updated The track has been previously rejected, but has been updated since the latest review.
Unreviewed The track has never been reviewed before.
Notice!
Add new tracks to the topmost table! If you don't, your course may stay unreviewed!
Notice!
Authors! If you have read the feedback for your rejected track(s), please remove its entry to make way for new ones!

MKW Hack Pack vX Wishlist

Track Name Status Track Slot Music Slot Laps Speed Modifier Notes Track Review/Issues
Abandoned Desert Updated Dry Dry Ruins Thwomp Desert Update by Toxic Prime
Beagle Plains Unreviewed DS Peach Gardens DS Peach Gardens
Black Loop Updated Dry Dry Ruins Dry Dry Ruins 3 0.8×
Birdo Island Unreviewed SNES Mario Circuit 3 DS Delfino Square 3
Flooded Grassland Unreviewed DS Peach Gardens DS Peach Gardens
Night Fortress Unreviewed GBA Bowser Castle 3 GBA Bowser Castle 3
Riru's Course Unreviewed Mario Circuit GBA Battle Course 3
SNES Rainbow Road 2 Updated Rainbow Road SNES Battle Course 4 3 This is not a retro track.
Snake Circuit Unreviewed DS Peach Gardens SNES Battle Course 4
Stone Circle (RCPlanes59) Unreviewed GBA Bowser Castle 3 GBA Bowser Castle 3 6
Stone Circle (Retrostyle12) Unreviewed SNES Mario Circuit DS Desert Hills 7 0.6× Retrostyle12's version
Notice!
Please do not add tracks past this list!
The tracks below have already been selected for review!

Tracks already reviewed for MKW Hack Pack

Accepted Tracks

Track Name Status Track Slot Music Slot Laps Speed Modifier Notes Track Review/Issues
Alpine Mountain Accepted GCN DK Mountain GCN DK Mountain 3
Alternative N64 Bowser's Castle Accepted N64 Bowser's Castle N64 Bowser's Castle
Andrychów Accepted SNES Ghost Valley 2 DS Delfino Square
Block's Castle Accepted GBA Bowser Castle 3 GBA Bowser Castle 3 3
Blue Sky Box Accepted Koopa Cape Rainbow Road
Cliffside Falls Accepted DS Yoshi Falls DS Yoshi Falls
Crazy Chasm Accepted N64 Bowser's Castle N64 Bowser's Castle
Drift Brake Circuit Accepted Mario Circuit Mario Circuit
F-Zero White Land 1 (Toxic Prime) Accepted DK Summit N64 Skyscraper 1.5× Updated visuals
Faraway Land Accepted Delfino Pier
Frigid Waterfalls Accepted N64 Sherbet Land N64 Sherbet Land
Galvarny Falls Accepted DS Yoshi Falls DS Yoshi Falls
GCN Wario Colosseum (Tock) Accepted GCN Waluigi Stadium GCN Waluigi Stadium
Hidden Land Accepted DS Peach Gardens DS Peach Gardens 3
Horror Valley Accepted Rainbow Road SNES Ghost Valley 2 5
Lonely Desert Accepted DS Desert Hills Thwomp Desert
Luigi Park Accepted Mario Circuit Mario Circuit 3
Luigi's Island Accepted Koopa Cape Koopa Cape
Magma Chamber Accepted
Molten Desert Accepted DS Desert Hills Thwomp Desert
Mushroom Mountain Accepted Mushroom Gorge Mushroom Gorge 2
Mushroom Mountain Oasis Accepted Mushroom Gorge GCN DK Mountain
Peach's Ruined Castle Accepted N64 Bowser's Castle N64 Bowser's Castle 2
PMWR King's Kourse Accepted SNES Mario Circuit 3 SNES Mario Circuit 3 3
Puppy Play Park Accepted Moo Moo Meadows GCN Cookie Land
Rainbow Jungle (MrDark35000vr) Accepted Rainbow Road N64 DK's Jungle Parkway Freeze bug fixed.
Seasonal Circuit Accepted Daisy Circuit SNES Battle Course 4
Sinister Vault Accepted N64 Bowser's Castle GBA Bowser Castle 3
SMO RC Car Circuit Accepted SNES Mario Circuit 3 SNES Mario Circuit 3 9 1.25x
Space Odyssey Accepted Rainbow Road Rainbow Road 1
Star Circuit (Retrostyle12) Accepted DK Summit DK Summit
Stone Route Accepted Mushroom Gorge Thwomp Desert 3 1.5x
Sunshine City Accepted
Sunset Circuit Accepted
Suzuka Circuit Accepted N64 Mario Raceway N64 Mario Raceway Probably will use the fun version with the ramps
Universe Sandsoil Accepted
Unnamed (Maurice6912) Accepted Dry Dry Ruins Dry Dry Ruins 3
Volador Castle Accepted Grumble Volcano Grumble Volcano
Volcanic Skyway (Toxic Prime & Rosalina Speedruns) Accepted Koopa Cape GBA Battle Course 3 2
Zelda OoT Lon Lon Ranch (Retrostyle12) Accepted Mario Circuit Luigi Circuit

Potential Tracks

Track Name Status Track Slot Music Slot Laps Speed Modifier Notes Track Review/Issues
3DS Mario Circuit (Fatality94 and ZPL Gaming) Maybe Mario Circuit N64 Mario Raceway Holding out to see if this is considered for CTGP.
Alaska Needs Fixes DK Summit DK Summit Ramp collision needs to be changed and arrows have to be added in and around the cave section, seems promising tho.
Negative Land Needs Fixes SNES Mario Circuit 3 SNES Mario Circuit 3 There's this one fall boundary that is like Yellow Loop's fall boundary, it's not there and you have to start a turn all over again.
Jiyuu Village Maybe DS Delfino Square DS Delfino Square Seems promising enough to get into CTGP
Mine Shaft Maybe Mario Circuit Mario Circuit Seems promising enough to get into CTGP
Puzzle Plank Pass Maybe Maple Treeway GBA Battle Course 3 Not entirely sure, but this track looks like it could get into CTGP. There's just something off about the track, maybe the layout.
Rainbow Rollercoaster Needs Fixes Rainbow Road GBA Battle Course 3 Might accept this if the collision is fixed
Unknown Dungeon Needs Fixes Wario's Gold Mine Wario's Gold Mine Might take it, with some objects, and shortcuts nerfed. Seems promising
Windrun Airway Maybe Mario Circuit N64 Skyscraper Not sure if this track would get into CTGP, holding out on this one.

Tracks Rejected from all versions of MKW Hack Pack

Track Name Status Track Slot Music Slot Laps Speed Modifier Notes Track Review/Issues
3DS Rainbow Road (Bladestorm227) Rejected Rainbow Road Rainbow Road 1 May get updated Not interested in retros if they already have an alternate version in ctgp.
3DS Rosalina's Ice World (MysterE99 & Skipper93653) Rejected Not interested in this since it's in CTGP, not much of a retro person anyways.
3DS Wuhu Loop (MrDark35000vr) Rejected Daisy Circuit Delfino Pier Initially accepted but because previous versions of this track got rejected, this one is rejected as well. The straightaways make this track very boring.
Abandoned Desert Rejected Not the most engaging desert track, feels rather bland.
Abyssal Ruins Rejected This track will stay rejected unless it ever gets removed from CTGP. Trying to represent the underdog.
Acaia's Village Rejected Even with the updates made, this still feels very bland.
Acid Factory Rejected Toad's Factory Toad's Factory Unintended shortcut that is OP. Also track seems unpolished and in need of better textures and objects.
Akina Pass Needs Fixes Mario Circuit N64 Skyscraper Cannon could use some work.
Aqua Temple Rejected Koopa Cape Thwomp Desert Too many akward turns, doesn't exactly look fun to drive on.
Aquadrom Stage 2 Needs Fixes An even worse version of an outdated Aquadrom Stage. No thanks.
Arrow Circuit Rejected I like square tracks, but this one, texture-wise, doesn't look great, and it's quite narrow too.
Arrow Course (Retrostyle12) Rejected Mario Circuit DS Peach Gardens This track is too simple and unengaging.
Autumn Treeway Needs Fixes Maple Treeway Maple Treeway Initially accepted, but now is rejected because there's more texture glitches in this remake than in it's previous version. So promising though, as it has the bouncing trees removed.
Bananaland Rejected Wario's Gold Mine Wario's Gold Mine Drive everywhere, extremely narrow, bill would be far too over powering.
Bandit Plains Needs Fixes DS Desert Hills Thwomp Desert It feels bland in it's current state, will accept if it gets more decoration and a scale down.
Banshee Boardwalk 2 Rejected SNES Ghost Valley 2 SNES Ghost Valley 2 Not really my kinda track, the textures are odd and it feels unfinished compared to the original version that this track is inspired from.
Barren Badlands Rejected Reminds me of Mecha Donut Arena, which was also removed. Very bland and uninteresting.
Bayou Bay Boardwalk Rejected Moo Moo Meadows DS Delfino Square Track is bland and appears to have bean corners, potentially. Could use some objects.
Bendy Raceway Rejected Rainbow Road GBA Battle Course 3 1 1.2x Interesting skybox, but boring track otherwise.
Birdo Island Rejected The corners are unclear, not really a fan of the cloud section being transparent, bland overall.
Birdo Island (Toxic Prime & ZPL Gaming) Rejected Koopa Cape Koopa Cape This track is quite bland in comparison to the other variant, which also is rejected.
Black Loop Rejected This feels quite bland to me, not really a fan of most loop tracks anyways.
Blue Loop (9Paran) Rejected Mario Circuit SNES Mario Circuit 3 3 This feels quite bland to me, not really a fan of most loop tracks anyways.
Blue Loop (Retrostyle12) Rejected GBA Bowser Castle 3 Block Plaza This feels quite bland to me, not really a fan of most loop tracks anyways.
Blue Loop (Toxic Prime & TZ) Rejected DK Summit DS Twilight House This feels quite bland to me, not really a fan of most loop tracks anyways.
Blue Loop (YellowYoshi) Rejected SNES Mario Circuit 3 GCN DK Mountain 5 This feels quite bland to me, not really a fan of most loop tracks anyways.
Bob-omb Factory Rejected Toad's Factory 2 Feels quite empty and lacks the theme appropriate for the track. Could use some bomb cars and other bomb-oriented custom objects and a scale down.
Bowser's Castle 1 Rejected GBA Bowser Castle 3 GBA Bowser Castle 3 It's narrow, walls are sketchy when you clip the top, and too many Bowser Castle tracks to even think about this one.
Bowser Circuit Rejected The flame rotaters make some areas unpassable potentially. Textures are dull as well.
Bowser Multiverse Rejected Very basic, boring, and one turn in particular can be tricky.
Bowser's Spaceway Rejected GBA Bowser Castle 3 DS Twilight House Initially accepted, but after some 200kmh testing on it, many flaws with respawns, check points, and fall boundaries placements were discovered.
Brain Age Circuit Rejected Mario Circuit N64 Skyscraper Too much white, the bounce pad sections don't look too kart friendly.
Bridge Canyon Rejected Feels rather bland and long, nothing really redeeming.
Bumper's Roundabout Rejected DS Desert Hills Thwomp Desert 7 1.2x Got other similarly styled tracks that outshine this.
Calidae Desert Rejected Dry Dry Ruins Dry Dry Ruins This track will stay rejected unless it ever gets removed from CTGP. Trying to represent the underdog.
Candyland Rejected Textures seem underwhelming, and track feels cramped and not very engaging in my opinion. Also, better options for similar tracks.
Cannon Course Rejected A bug fix update was released in the YKW discord. Even with the fixes, it stills feels quite bland.
Carefree Crossing Rejected DS Delfino Square DS Delfino Square Trickable tree stumps are glitchy and track in general feel like a wannabee Crossingville.
Carrera Circuit Rejected This track has texture glitches and doesn't look very polished in light of the DS version.
Castle of Spades Rejected It feels like a knockoff of Castle of Darkness. Not very engaging to me, even with the update.
Castle of Time Rejected This track will stay rejected unless it ever gets removed from CTGP. Trying to represent the underdog.
Cheese Road 1 Rejected Luigi Circuit Luigi Circuit It looks rather bland, not much going on, too simple for my liking.
Cheese Road 2 Rejected Luigi Circuit Luigi Circuit It looks rather bland, not much going on, too simple for my liking.
Cheese Road 3 Rejected Mario Circuit Dry Dry Ruins 5 It looks rather bland, not much going on, too simple for my liking.
Cherry Blossom Garden Rejected DS Peach Gardens DS Peach Gardens Not interested since I believe this will be getting into CTGP.
Chill Hill Rejected It looks promising, but the track length and lack of objects aren't doing much for this track.
Choco Island 3 Rejected GCN DK Mountain Daisy Circuit 3 0.7× Not really liking this track, it's bland to me.
Christmas Raceway Rejected Although it has some different objects that I'm not used to seeing, at the same time it looks bland.
Colorful Paint Rejected Feels like a seizure waiting to happen honestly. Not going to take chances with this track unfortunately.
Containers Raceway Rejected Daisy Circuit GCN Peach Beach Sharp turns, there's a ledge that you can get stuck on, the layout is wonky.
Cossland Rejected Maple Treeway Maple Treeway Initially accepted, but has a no lap count bug and some awkwardly tight turns as well
Cottonplant Forest Rejected Because it's in CTGP I won't be accepting it, want to represent other tracks.
Crystal Dungeon Rejected This track will stay rejected unless it ever gets removed from CTGP. Trying to represent the underdog.
Crystal Valley Rejected Reminds me of Skylane. Although it has a great atmosphere around it, the track isn't much to look at.
Dawn Township Rejected Rainbow Road Rainbow Road 1 It's in CTGP already, and it's very linear, no shortcuts to redeem it.
Death Chamber 2 Rejected Narrow, upscale probably wouldn't do it justice either, feels rather bland too.
Delfino Island Rejected DS Delfino Square Delfino Pier There’s a sunset version that isn’t in CTGP. Don't care if there's another version of the track, I hate the boardwalk section and years of practicing it hasn't helped in that regard.
Delfino Pier (Race) Rejected DS Delfino Square Delfino Pier 4 Rejecting this because it's a battle track, plain and simple.
Desert City Rejected Despite it being the authors first track, feels rather underwhelming, might accept if improved on.
Deserted Mountain Rejected It has potential, but the track is visually lackluster, and unintuitive in a few spots, with questionable kcl variants.
Dim Dungeon Rejected Even tho it's dark on purpose, I dislike it overall because of that. I'm rather picky about how dark a track can be to be accepted, and this crosses the line.
DK Falls Needs Fixes Could use some work on becoming intuitive. Some blind turns, and sketchy texturing. Really seems promising though.
Dongo Cave Rejected Wario's Gold Mine Wario's Gold Mine As much as I like the Death Mountain theme of the track from the Legend of Zelda, this track is rather bland, could use some more decoration to make it worthwhile.
Donut Steppe 1 Rejected N64 DK's Jungle Parkway N64 DK's Jungle Parkway 3 Not really anything bad to say, just not really feeling this track
Donut Steppe 2 Rejected N64 DK's Jungle Parkway N64 DK's Jungle Parkway 3 Not really anything bad to say, just not really feeling this track
Donut Steppe 3 Rejected N64 DK's Jungle Parkway N64 DK's Jungle Parkway 3 Not really anything bad to say, just not really feeling this track
Dry Island Needs Fixes Unintended shortcut needs a fall boundary, respawns need to be added, and respawn height adjusted.
DS Bowser Castle (Wexos) Rejected Not interested in retros if they already have an alternate version in ctgp.
DS Dokan Course (Wingcapman) Rejected DS Yoshi Falls DS Yoshi Falls 1 An update to this track is available, making this track not viable for MKW Hack Pack
DS Twilight House (Race) Rejected Mario Circuit DS Twilight House 8 Rejecting this because it's a battle track, plain and simple.
DS DK Pass (Skipper93653) Rejected DK Snowboard Cross DK Snowboard Cross Not interested in retros if they already have an alternate version in ctgp.
DS Figure-8 Circuit (Quajeek99 & Sniki) Rejected Luigi Circuit Luigi Circuit Not interested in retros if they already have an alternate version in ctgp.
DS Waluigi Pinball (Bri) Rejected The version with coins is better to play on. Not interested in retros if they already have an alternate version in ctgp.
DS Wario Stadium (Wexos) Rejected Not interested in retros if they already have an alternate version in ctgp.
Electric Shredder Needs Fixes I don't like this track has position bugs and predetermined item selections in it.
Entei Castle 1 Rejected GBA Bowser Castle 3 GBA Bowser Castle 3 4 x1 It's another GBA BC3 ripoff track, not much going on here.
Entei Castle 2 Rejected GBA Bowser Castle 3 Bowser's Castle 3 Not a fan of Pokemon tracks, this just feels like another bowser castle ripoff anyways
Ermelber Circuit 1 Rejected Standard circuit style track, nothing special.
Evening Creek Rejected It looks really bland to play on, and has the potential for unwanted shortcuts.
F-Zero Mute City 1 Rejected Luigi Circuit DK Summit This track is quite narrow in comparison to the other F-Zero and has the cactus KCL.
F-Zero White Land I (Jefe) Rejected SNES Mario Circuit 3 DK Summit 3 2x Picking Toxic Prime's version instead
Flooded Cavern Rejected N64 DK's Jungle Parkway DS Yoshi Falls It's lacking detail, could use more objects and other stuff.
Forbidden Factory Rejected Although sight unseen, I'm rejecting this track due to what BillyNoodles told me about the track. It's an old track that just got released and not good.
Forest Creek Rejected N64 DK's Jungle Parkway Moo Moo Meadows Although visually pleasing, it seems really bland, and I have already rejected tracks similar to this.
Forest Plains Rejected Potential for broken shortcuts is possible, because too much offroad. Some paths can be unintuitive.
Frosty Mountains Rejected DK Summit DK Summit Not really liking the turns, the questionable fall boundaries when you touch so much as the offroad on it.
Fuego Castle Rejected Mismatched textures. I feel like there's better options than this one, so I want to keep hack pack diversified. Feels a lot like Bowser's Infernal Fortress.
Galactic Tube Needs Fixes GCN Mario Circuit DS Twilight House Needs respawn points and check points fixed. I was able to have the lap counted by being on the topmost route.
GBA Bowser Castle 2 (Kazuo & MrKoeikoei) Rejected GBA Bowser Castle 3 Bowser's Castle Not interested in retros if they already have an alternate version in ctgp.
GBA Mario Circuit (MrX8991) Rejected SNES Mario Circuit 3 Mario Circuit Not interested in retros if they already have an alternate version in ctgp.
GBA Peach Circuit (Mr Floydster) Rejected SNES Mario Circuit 3 Daisy Circuit Not interested in retros if they already have an alternate version in ctgp.
GBA Riverside Park (DarkWolf658) Rejected Not interested in retros if they already have an alternate version in ctgp.
GBA Sky Garden (ChaosShadow23) Rejected This track will stay rejected unless it ever gets removed from CTGP. Trying to represent the underdog.
GBA Snow Land (Mr Floydster) Rejected DK Summit N64 Sherbet Land Reminds me of Sherbet Ocean. It doesn't really offer the shortcuts of it's other ports. Lack of shortcuts.
GCN Cookie Land (Race) Rejected SNES Mario Circuit 3 GCN Cookie Land 8 0.6 Rejecting this because it's a battle track, plain and simple.
GCN Dekoboko Rejected N64 Sherbet Land N64 Sherbet Land Probably wouldn't be interested in this since it is an predecessor of GCN Sherbet Land. That, and I'm not really a retro guy anyways.
GCN Luigi Circuit (Tock) Rejected GCN Mario Circuit Luigi Circuit Getting into CTGP.
Ghost Valley 4 Rejected SNES Ghost Valley 2 SNES Ghost Valley 2 Textures are too bright for this track, design is very generic, and I don't like holes in the floor
Ghost Valley 5 Rejected SNES Ghost Valley 2 SNES Ghost Valley 2 Generic track design, bright textures. Promising shortcut tho, but that's about it.
Ghost Valley 6 Rejected SNES Ghost Valley 2 SNES Ghost Valley 2 Questionable dark road, textures bright, same issues as the other 2.
Giant Highway Rejected SNES Ghost Valley 2 Moonview Highway 2 Ridiculously long cannon, and seizure inducing textures.
GP Yoshi Park 1 Rejected DS Yoshi Falls DS Yoshi Falls Doesn't work properly right now, watched a video on it and you respawn endlessly.
Grass Blast Rejected I saw a video of it before it went down, it was a rather plain track, nothing redeeming about it.
Grassy Plains (Rosalina Speedruns) Rejected Mario Circuit Moo Moo Meadows 5 1.2× Even with this nice remake, it's bland.
Grassy Plains Rejected Track needs decorations, cannons are unnecessary due to the track being too short.
Green Loop Rejected Rainbow Road Block Plaza 3 Retrostyle12's version This feels quite bland to me, not really a fan of most loop tracks anyways.
Haunted Hill Rejected SNES Ghost Valley 2 DS Twilight House 1 Seems promising but it feels empty for most of the track.
Haunted Woods Rejected This track will stay rejected unless it ever gets removed from CTGP. Trying to represent the underdog.
Ice Creek Rejected N64 Sherbet Land N64 Sherbet Land Although initially accepted, it is now rejected because of being too bland, needs more objects and that first downhill slope needs some realignment.
Icestone Shaft Rejected DK Summit DK Summit Initially accepted, but after seeing texture glitches on the track, along with a no lap count shortcut and other things, it was rejected
IuCat03's Road Rejected Mario Circuit Mario Circuit Too simple, grass cuts galore, needs fencing, objects, etc.
Jiyuu's Test Track Rejected Better choices for similar tracks, plus this is a test track, probably not the best idea to add this in.
Jungle Park Needs Fixes N64 DK's Jungle Parkway Rainbow Road One of my gripes with the track are that the "rock walls" are sometimes in the way of this one shortcut. There's also various bugs and the fall boundary is odd.
Kamek's Castle Rejected The layout doesn't make it look polished.
Kamek's Crazy Castle Rejected N64 Bowser's Castle GBA Bowser Castle 3 Feel like there's better candidates out there than this one sadly.
Koopa Beach 4 Rejected GBA Shy Guy Beach GBA Shy Guy Beach 3 Not really anything bad to say, just not really feeling this track
Koopa Beach 5 Rejected GBA Shy Guy Beach GBA Shy Guy Beach 3 Not really anything bad to say, just not really feeling this track
Koopa Beach 6 Rejected GBA Shy Guy Beach GBA Shy Guy Beach 3 Not really anything bad to say, just not really feeling this track
Koopa Paratroopa Castle Rejected It's really bland, could use a lot more work.
Koretato Circuit Rejected Mario Circuit Mario Circuit 1 The whole theme of the track is silly, road texture is bland and mismatched, potential for overpowering shortcuts.
Lakeside Lagoon‎ Rejected It feels really bland to me, could use some decoration, enemies, and other various objects.
Lakeside Skyway Rejected This track reminds me of Skylane in a way, which was removed from the last version of Hack Pack. Although the ramps are neat, it's not redeeming enough.
Lateral Shift Rejected I prefer Bulzeeb's edit of Star Circuit over this
Lava Pit Rejected Grumble Volcano Grumble Volcano Could use a visual overhaul.
Lecce's Classic Road Rejected SNES Mario Circuit 3 SNES Mario Circuit 3 Initially accepted, but because of questionable out of bounds and rather dull layout, it got rejected
Lecce's Desert Rejected DS Yoshi Falls DS Desert Hills Initially accepted, but it's quite dull and bland, plus there's other desert tracks that show more promise in the pack than this one
Lecce's Factory Rejected It feels more like a ripoff of Toad's Factory than a custom track.
Lecce's Snow Road Needs Fixes DK Summit DK Summit Update by Huili Offroad snow is problematic, item routes bugged.
Library of Shitopia Rejected SNES Ghost Valley 2 SNES Ghost Valley 2 Initially accepted, but only one route is really viable, whereas the other routes, the cannon in particular, wastes precious time.
LOL Kichitwi Festival Rejected Very random and unfitting track for Hack Pack.
Lonely Island Rejected Feels narrow in some areas, Anthro Valley has a similar but in my opinion nicer vibe to it. Also unclear offroad near the end, you don't know it's there until you step on it.
Lost Lake Needs Fixe N64 Bowser's Castle Bowser's Castle The grass is out of bounds. Some unclear paths, wonky layout.
Luncheon Tour Rejected Mushroom Gorge GCN DK Mountain Initially accepted, but this track is now in CTGP, going to look for other tracks to represent.
Luxville Rejected Mario Circuit DS Peach Gardens I have rejected similarly styled tracks. This track has some boring straights and nothing interesting to offer.
Mario Circuit 5 Rejected SNES Mario Circuit 3 SNES Mario Circuit 3 Even with the update, still don't want it, too many similar tracks that outshine this.
Mecha Donut Arena Rejected It's round and boring, even with the objects.
Midnight Starway Needs Fixes Bowser's Castle 2 The last turn is really bad, I couldn't even see it until I found myself in the out of bounds grass. Also last boost panel is sketchy, I get caught in the offroad.
Minecrafteer3 Oval Rejected Mario Circuit N64 Mario Raceway Already got GK7 Baby Circuit going in. This track could use some railings and have that hill nerfed for karts.
Motocross Circuit Rejected I prefer Waluigi's Motocross over this track.
Mountain Adventure Rejected DK Snowboard Cross N64 Sherbet Land 1 It's a lot like Mountain Town but bigger, it has stretched textures, which is minor but still a concern, KCL could be a problem. I would like to add a speed mod but that will probably add to the problems.
Mushroom Byway Rejected Although this track looks nice and clean, it looks boring, and long.
Mushroom Meadows Rejected Shortcut is very OP, feels like a very Magikruiser reliant track. Very lacking in objects, it's scaled a little too big for my liking despite the Magikruiser statement. Needs objects.
N64 Frappe Snowland (Bri) Rejected N64 Sherbet Land N64 Sherbet Land Not interested in retros if they already have an alternate version in ctgp.
N64 Frappe Snowland (Zilla) Rejected N64 Sherbet Land DK Snowboard Cross Not interested in retros if they already have an alternate version in ctgp.
N64 Rainbow Road (Skipper93653) Rejected Rainbow Road Rainbow Road 1 Not interested in retros if they already have an alternate version in ctgp.
N64 Royal Raceway (Baoulettes & LuigiM) Rejected N64 Mario Raceway Daisy Circuit Not interested in retros if they already have an alternate version in ctgp.
N64 Skyscraper (Race) Rejected N64 Bowser's Castle N64 Skyscraper 4 Rejecting this because it's a battle track, plain and simple.
New Moon Highway Rejected Moonview Highway Moonview Highway 2 Feels really bland, I prefer Moonlight Downtown over this. The track consists mostly of boring straights, needs some objects.
New Moon Manor Rejected N64 Bowser's Castle N64 Bowser's Castle Initially accepted, but because it got into CTGP, it's rejected. Want to represent other tracks.
Nexuz Road Rejected It looks really bland in it's current state, and it looks like unintended shortcuts maybe on the track.
Nintendo Raceway Rejected Has some awkwardly sharp turns and very generic. Also is named Nintendo, probably should be renamed to avoid copyright.
Nocturnal Coast Rejected Moonview Highway Moonview Highway Too long and too boring to be considered. If it was scaled down and had more ojects maybe.
Northpole Slide Rejected Not a fan of either the old or new, both have their share of problems. Current one is narrow and is easy to fall off of, and the old one is bland.
Oceanic Raceway Rejected Feels a bit bland at this current state. There seem to be better options, Sandy Strait, amongst other tracks.
Orange Loop (Retrostyle12) Rejected GBA Bowser Castle 3 Block Plaza This feels quite bland to me, not really a fan of most loop tracks anyways.
Orange Loop (SpartaYoshi) Rejected This feels quite bland to me, not really a fan of most loop tracks anyways.
Orange Loop (Toxic Prime & Bri) Rejected Dry Dry Ruins Dry Dry Ruins This feels quite bland to me, not really a fan of most loop tracks anyways.
Penguin Canyon Rejected N64 Sherbet Land GCN DK Mountain Although intially accepted, it's now rejected because of there being too many ice tracks and this remake doesn't make this track age well, it's rather bland and dull.
Petite Town Rejected Daisy Circuit Daisy Circuit Similar to Shining Town, which is also rejected from v6 MKW Hack Pack. Too simple and bland, and I already got enough similarly styled tracks going in.
Pipe Circuit Rejected SNES Mario Circuit 3 SNES Mario Circuit 3 Even though the road is fixed, it's still quite glitchy and could use a visual overhaul in the style of Downtown Underground to get it considered.
Purple Loop Rejected GCN Mario Circuit Block Plaza 1 Initially accepted, but ultimately rejected, it's quite narrow, and the ending is harsh.
Rainbow Ray Road Rejected Feels like a ripoff of 3DS Rainbow Road, and feels narrow in some parts, especially with that fast chain chomp throwing you off.
Rainbow Speedway Rejected It gives off vibes of Daydream. Not really a fan of it's design overall, can get a little confusing at some spots, and almost tight turns.
Riru's Course Rejected Too bland, has a confusing maze, and an awkwardly sharp turn.
River Plains Rejected Could use some visual updates, animations, objects, ramp edits.
Riverside Circuit Rejected The theme of the track is unclear, which is minor, and I prefer Water Village over this, along with Compact Highway because this track reminds me of that, since it was made by the same designer.
Rocky Hills Rejected Feels quite narrow, and based on these ports of Skipper's, it doesn't really offer anything different.
Rosalina's Purple Fortress Rejected There is this one turn that makes it mach bike only, and a ramp that sends you way up, which results in you falling off the track if you try to take a turn on it.
Rubik Circuit Rejected Quite bland, and standard at that.
Shifting Sand Land Rejected Dry Dry Ruins Dry Dry Ruins Initially accepted, but the more this track was tested and improved on, the more problems we found. KCL bugs, endless respawn, not enough invisible walls, lack of intuitiveness inside the pyramid.
Sky Courtyard Rejected N64 Bowser Castle N64 Bowser Castle Still needs some KCL fixes and invisible walls. Hidden cannon could probably stay though.
Sky High Bash Rejected Rainbow Road Block Plaza 7 I prefer Frost Fun Stadium over this track.
Sky Highway‎ Rejected Much too bland to be considered for Hack Pack.
Sky Lakeway Rejected It feels like a very standard track with nothing over the top, not really too interested in this particular circuit track.
Sky Shrine Rejected This track will stay rejected unless it ever gets removed from CTGP. Trying to represent the underdog.
Skyscraper Island Rejected If this was updated in the style of Downtown Underground then MAYBE I would accept it, but not in it's current state, too boring.
SMB2 Charming Banana Road Rejected Very bland layout.
SMB2 Clock Tower Hill Rejected Daisy Circuit Block Plaza Got a few similar tracks going in, don't want to add too many.
SMB2 Lovely Heart Ring Rejected Very bland layout.
SNES Choco Island 2 (Retrostyle12) Rejected SNES Mario Circuit 3 SNES Battle Course 4 Not interested in retros if they already have an alternate version in ctgp.
SNES Circle Rejected Another boring round track.
SNES Ghost Valley 3 (Omonimo747) Rejected SNES Ghost Valley 2 SNES Ghost Valley 2 Retro track not in CTGP Not really liking this retro, the holes in the floor are a major turnoff for me.
SNES Rainbow Road (DasFragezeichen & Tock) Rejected Not interested in retros if they already have an alternate version in ctgp.
SNES Rainbow Road 2‎ Rejected Rainbow Road Rainbow Road Not interested in retros if they already have an alternate version in ctgp.
SNES Tetris Valley 1 (SNES Ghost Valley 1 Texture) Rejected Not interested in retros if they already have an alternate version in ctgp.
Sniki's Test Track Rejected April Fools Day track, take a guess.
Snowy Hills Rejected There's better options for snow tracks than this one, this feels rather dull.
Snowy Thrill Trail Rejected DK Summit DK Summit There's a few other candidates that outshine this track.
Specular Return Needs Fixes Maple Treeway Maple Treeway No lap count glitch, spiral is not very friendly, needs wall, the ramps could give off unwanted shortcuts potentially.
Square Circuit DX Rejected If this was updated in the style of Downtown Underground then MAYBE I would accept it, but not in it's current state, too boring.
Storage Unit Rejected Will be updated by the author Too many to be listed - Edit: Rejected because it looks like a track from 2010, although done up nicely, it's very bland even with changes made it won't make it in.
Sunset Bridge Updated Daisy Circuit Delfino Pier Upscaled Used to be interested, but now, not really. Rather bland and no railings
Sunset Bridge DX Rejected Some parts of the track are unintuitive. No railing to save you from falling.
Sunset Circuit 2 Rejected Although visually pleasing, it feels bland to me.
Sunset Circuit 3 Rejected Another track that looks like some unintended grass cuts can be done on.
Sunset Cliffs Needs Fixes Position bugs due to how the beginning is setup. Might not be an easy fix.
Sunset Pass Rejected Feels like a track made a few years ago. Quite bumpy and feels rather unpolished texture-wise.
Sunset Ridge Rejected This track will stay rejected unless it ever gets removed from CTGP. Trying to represent the underdog.
Surfing Road Rejected Koopa Cape GCN Peach Beach It's quite bland for my tastes, looks like it came out years ago.
Telamon Heights Rejected GBA Bowser Castle 3 GBA Bowser Castle 3 Just another generic Bowser Castle track with nothing different to offer
The Box Rejected Codename: BIGBOX is preferred over this one.
Thwomp Desert (Race) Rejected Dry Dry Ruins Thwomp Desert Rejecting this because it's a battle track, plain and simple.
Thwomp Road Rejected Better options for similar tracks out there, this one in particular is rather bland and doesn't exactly live up to it's name.
Torrential Flood Lake Rejected Although the idea is neat, it's basically the same concept of Aquadrom Stage 2 which is also rejected. The layout seems unpolished as well, although I'm guessing that might be intentional.
Tower Loop (Toxic Prime, Rosalina Speedruns & ZPL Gaming) Rejected Mushroom Gorge Mushroom Gorge Pretty bland and narrow, nothing much to see here
Trek of Shapes Rejected Rainbow Road Rainbow Road Incredible glitchy, and too vibrant. Potential seizure hazard.
Tunnel Circuit Rejected Not really liking the track, seems like it could have some unintended shortcuts in it. There's other circuit tracks that seem to be better candidates too.
Unexcitebike Arena Rejected Although it does look like it was incomplete on purpose, doesn't look real good. Textures are quite bright and mismatched and doesn't have as much going for it as Excitebike Adventure, which is being accepted.
Village Passthrough Rejected Mario Circuit Delfino Pier This feels really bland and could use some objects and other shortcuts
White Garden Rejected DS Peach Gardens DS Peach Gardens Since this is in CTGP, gonna pass it up.
Wild Canyon 1 Rejected Rather bland layout.
Yellow Loop (Retrostyle12) Rejected GBA Bowser Castle 3 Block Plaza This feels quite bland to me, not really a fan of most loop tracks anyways.