GCN Rainbow Road (CaronHT)

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This article is about Caron's port. For other versions, see GCN Rainbow Road.
GCN Rainbow Road
Author: Caron
Version: v1.3
Release date: 2013-10-22
Editors used: 3ds Max, bmdview2, BrawlBox, HxD, KMP Cloud, SketchUp, SZS Modifier, Wiimms SZS Tools
WBZ files: ct.wiimm.de
Download: wiimm.de (WBZ)


This port has proper texture mapping and many added background details not seen in the original version.


Check quadrilaterals and enemy route at the spiral part. The checkpoint positions were calculated by a for-loop of the KMP compiler. The image was made by »wkmpt DRAW«.
v1.3 VS Race

Version History

Version Date of release Information
v1.0 2012-09-25 First release
v1.1 2012-12-30
  • Added star ring.
  • Added sound triggers.
  • Fixed item routes.
  • Fixed replay and opening cameras.
v1.2 2013-01-09
  • Fixed fatal bug.
  • Fixed material glitches.
  • Fixed enemy routes.
v1.2a 2013-07-10
  • Fixed cannon glitch.
  • Fixed some small bugs.
v1.3 2013-10-22 Update by Wiimm:
  • Completely new checkpoints following the quadrilateral model; it seems, that all Position Jump Bugs are gone.
  • More enemy routes, CPUs no longer stop at the 3 hardest turns and at 2 ramps.
  • Bullet Bills now use the cannon activator to reach the destination point without slowdown.
  • Respawn bugs fixed.
v1.4 ≥2018-02 In progress

Custom Track Distributions

This track is part of the following Custom Track Distributions:

By the same author: Caron

Custom Tracks:
Green ParkSky BeachGCN Rainbow RoadSubspace Factory

Underground Sky

Texture Hacks:
Subspace RoadGalaxy Road8-Bit Mario Circuit
Space Ice LandShadow Bowser CastlePurple Bowser Castle

Custom Fonts:

Crazy FunkyDark Mushroom Peaks

YouTube — Discord: Ꮸaron#5847