GCN Rainbow Road (CaronHT)

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This article is about CaronHT's port. For other versions, see GCN Rainbow Road.
GCN Rainbow Road
Author: CaronHT
Version: v1.3
Release date: 2013-10-22
Editors used: 3ds Max, bmdview2, BrawlBox, HxD, KMP Cloud, SketchUp, SZS Modifier, Wiimms SZS Tools
Download:

Overview

This port has proper texture mapping and many added background details not seen in the original version.

Media

Check quadrilaterals and enemy route at the spiral part. The checkpoint positions were calculated by a for-loop of the KMP compiler. The image was made by »wkmpt DRAW«.
v1.3 VS Race
v1 VS Race

Version History

Version Date of release Information
v1.0 2012-09-25 First release
v1.1 2012-12-30
  • Added star ring.
  • Added sound triggers.
  • Fixed item routes.
  • Fixed replay and opening cameras.
v1.2 2013-01-09
  • Fixed fatal bug.
  • Fixed material glitches.
  • Fixed enemy routes.
v1.2a 2013-07-10
  • Fixed cannon glitch.
  • Fixed some small bugs.
v1.3 2013-10-22 Update by Wiimm:
  • Completely new checkpoints following the quadrilateral model; it seems, that all Position Jump Bugs are gone.
  • More enemy routes, CPUs no longer stop at the 3 hardest turns and at 2 ramps.
  • Bullet Bills now use the cannon activator to reach the destination point without slowdown.
  • Respawn bugs fixed.

Custom Track Distributions

This track is part of the following Custom Track Distributions:

By the same author: CaronHT

Custom Tracks:
Green ParkSky BeachGCN Rainbow RoadSubspace Factory

Texture Hacks:
Morning Jungle — Gritzy Desert — Subspace Road — Metal Valley — Grass Circuit — Galaxy Road — Grass Falls — 8-Bit Mario Circuit
Green Swamp — Peach's Castle — Final Destination — Ice Gorge — Green Forest — Wild Mountain — Dark Circuit (Mario / Luigi Version)
Metal Castle — Space Ice Land — Deep Woods — Shadow Bowser Castle — Purple Bowser Castle — Night Hills

Custom Fonts:
Ripple

Character Hacks:
Crazy Funky

Links:
YouTube — Skype: starmarioxp