GBA Rainbow Road (NiAlBlack)

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This article is about NiAlBlack's remake. For other versions, see GBA Rainbow Road.
GBA Rainbow Road
Author: NiAlBlack
Version: v1.2
Release date: 2016-06-27
Editors used: BrawlBox, CTools, iPhotoPlus 4, Paint.NET, SketchUp, SZS Modifier, Wiimms SZS Tools
Download: wiimm.de (WBZ)

Overview

This remake mimics the quality of the other Nintendo remakes. It is also available for Mario Kart DS in Mario Kart Zero.

Media

v1.2 VS Race
v1 VS Race
Beta VS Race

Version History

Version Date of release Information
Beta 1 2012-10-30 First release
Beta 2 2012-10-31
  • Added minimap.
  • Fixed boost panels.
  • Road uses slot 4.4 sound effects now.
Beta 3 2012-11-02
  • Fixed culling.
  • Added transparency to the road (it fails a bit somehow).
  • Improved and cleaned KCL.
  • Slightly changed KMP.
RC1 2012-11-03
  • KMP fixed by CaronHT; modified by NiAlBlack for lap count.
  • Improved KCL to fit the new KMP.
RC1b 2012-11-03 Pre-RC2 release, due to a late fix:
  • Moved misplaced item boxes to their correct locations.
  • Block texture is now the same as seen in Nintendo's GBA remakes.
  • Fixed slightly misplaced finish line.
RC2 2012-11-24
RC3 2013-01-05
  • Added Bowser's flying fortress.
  • Added clouds (they may be changed to non-rotating depending on what other users think).
  • Sky is bluish now.
  • Removed galaxy.
  • Added a moon that looks like the original.
  • Fixed item routes.
v1.0 2013-02-17
  • Animated boost panels.
  • Fixed bad respawn.
v1.1 2013-10-10 Update by Wiimm:
v1.2 2016-06-27 Update by maczkopeti:
  • Scaled up by 11.25%.
  • Rotated 90°.
  • Remade fall boundaries.
  • Stabilized last two jumps.
  • Enemies less likely take the hard route now.
  • Added one more item box to each item box row.
  • Adjusted cameras.
  • Added mipmaps.
  • Cleaned and darkened road texture.
  • Sped up boost animation.
  • Downscaled minimap.

Custom Track Distributions

This track is part of the following Custom Track Distributions: