Formula Kart Wii
|Date of latest version:||2021-08-02|
|Discord server:||Formula Kart Wii γ1.6|
- 1 Overview
- 2 Media
- 3 Features
- 4 Version History
- 5 Known Bugs
Formula Kart Wii is a custom game mode created by CLF78 and Ismy. It consists of racing for 50 laps around the same track with random items and other miscellaneous changes. The mod is inspired by Formula One, a car racing championship.
- Every coder mentioned in the tables below, for their great contribution.
- kHacker35000vr, Melg, Seeky, and stebler, for their huge help.
- _tZ, for his code loader.
Formula Kart Wii features four variants of the game mode, of which two have been developed so far.
- To pick a game variant offline, press the corresponding button in the VS Rules menu.
- To do so online, press the corresponding room start button.
|Classic||A "regular" VS race. No special rules are present.|
|Ramp Up||This variant makes it so the player's speed increases by 1cc every lap, starting at 150cc. On lap 20, Brake Drifting and Fast Falling are enabled.|
The room host can toggle the following options on or off using dedicated messages.
|Always Win Track Vote||Star||The room host always wins the track vote.|
|Mirror Mode||Nintendo||Enables Mirror Mode.|
|Teams Mode||Nintendo||Enables teams mode.|
|Vehicle Restriction||CLF78||Lets the host restrict the type of vehicles that players can use.|
Almost all the items have been changed to make the racing experience more chaotic. In addition, several brand new items have been introduced.
|All Items||All Items Can Land||MrBean35000vr, CLF78||Every item (with the exception of the Thunder Cloud, POW Block and Lightning) can land on the floor when dropped and be activated when a racer drives over it. Item effects are identical to if the user actually fired the item themselves.|
|Disable Item Poof||CLF78||Prevents items from being removed by the game for being on the track too long. Items will still disappear after a while due to Item Limits being reached.|
|Dynamic Item Sizing||CLF78||Projectile items will reflect the status of the player who dropped them. If used while in a Mega Mushroom, they will remain giant, and if used while shocked they will remain tiny. For Bob-ombs and Blue Shells, this also affects their explosion radius.|
|Instant Item Boxes||Anarion||respawn instantly to allow everyone to get items.|
|Max Item Limit Modifier||CLF78, Ismy||Increases the amount of items that can be in play to make for more chaotic racing. The new limits can be found here.|
|Newbie Helper||CLF78, Seeky||If a player is lapped by first place, they will no longer pull Bananas, Shells, Fake Item Boxes or Bob-ombs. CPUs are not affected by this code.|
|Remove Mushroom Bug||Vega||The Mushroom bug is a "feature" implemented in the game to give you a Mushroom for your 16th, 18th and 20th+ item, regardless of your position. This code removes it.|
|Remove Mushroom When No Item Available||CLF78, Ismy||The game no longer replaces an item with a Mushroom if said item's limit has been reached (except for the POW Block and Lightning, which give Triple Mushrooms instead).|
|Ultimate Item Randomizer||CLF78, Ismy|| Completely randomizes item chances and gives a (weighted) random amount of the chosen item (see here for more info). It also randomizes the items spawned by objects, such as , and . A few rules remain to make the gameplay more balanced:
|Green Shell Speed Modifier||davidevgen||Green Shells move at 2× speed.|
|Shells Never Break||CLF78||Green and Red Shells will only break by hitting a player, an object or another item. Red Shells will still break on walls if they are actively chasing a player.|
|Red Shell Targeting Modifier||CLF78|| The Red Shells' targeting logic has been altered in the following ways:
|Banana Damage Modifier||Skullface||Bananas make the player spin for a longer amount of time, slowing them to almost a halt.|
|No Item Use Stun||CLF78||Running into a Mushroom, Golden Mushroom or Star while getting hit will still apply their effect.|
|Motion Sensor Bombs||Hamster35000vr||Bob-ombs only explode when someone gets close to them.|
|Blue Shell Speed Modifier||mdmwii||Blue Shells' traveling speed has been increased to 4×. However, they can still be dodged with Mushrooms.|
|Draggable Blue Shells||Luis||Blue Shells can be held behind you like Red Shells. They will explode on contact, but not hurt the player. They can be used to protect against other items being shot from behind, but if the player gets wheelie-bumped while holding a Blue Shell behind, it will fall on the ground.|
|Objects Ignore Lightning Damage||CLF78, Ismy||Track objects such as, and are no longer affected by Lightning.|
|Shock Squishing||CLF78||If a shrunk player and a normal player bump into each other, the former will be squished (but will not lose their item and will not experience hit-stun).|
|Mega Flips Everything||JoshuaMK||and will flip over if hit with a Mega Mushroom (instead of stopping the player).|
|Mega Mushroom Size Modifier||CLF78, TheLordScruffy||The player's size when in a Mega Mushroom is 1.5× the original. The camera FOV is slightly increased to adapt to the new size.|
|Feather Item||CLF78, stebler||The Feather, which replaces the Blooper, lets you trick off the ground and jump high in the air. Additional features include disabling invisible walls and fast falling (both while airborne).|
|Fast POW||mdmwii||The POW Block hits at the second strike instead of the third one to catch players by surprise.|
|No POW Delay||Ro||If a POW is used while another POW is about to strike, the POW will be reset. This can be used to confuse players.|
|POW Yourself in 1st||CLF78||If a player uses a POW while in first place, they will POW themselves.|
|Impervious Thunder Cloud||CLF78||Thunder Clouds no longer disappear when using a power item or entering a cannon.|
|Mega Thunder Cloud||_tZ||The Thunder Cloud gives a Mega Mushroom effect, instead of shrinking the player.|
|Bullet Bill Cannon Speed Modifier||CLF78, Ismy||Players in a Bullet Bill move faster than normal players in cannons.|
|Bullet Bill Speed Modifier||davidevgen, CLF78||Bullet Bills move at 220 km/h, making them the most valuable item in order to catch up to other players.|
|No Bullet Bill Icon||Anarion||Once you use a Bullet Bill, its icon in the roulette goes away, allowing you to pick up and use another item while in it.|
Item amounts are determined separately from item pulls. The chances of pulling a triple item in a distribution is the pulling chance × the amount chance. Object-spawned items will always be single.
|Item||Normal Distribution||Newbie Helper Distribution||Object Distribution|
|Pulling Chance||Single Item Chance||Double Item Chance||Triple Item Chance||Pulling Chance||Single Item Chance||Double Item Chance||Triple Item Chance||Pulling Chance|
|Fake Item Box||2/19*||34%||33%||33%||–||–||–||–||1/12|
* Will be reduced to 1/19 when further items are implemented.
|Fake Item Box||27||6|
Some vehicle characteristics have been altered to promote more vehicle variety.
|Inside Drifting Bikes||Seeky||All bikes are inside drift.|
|Super Miniturbo Threshold and Duration Modifier||CLF78, Ismy||Super mini-turbos take half the time to charge and last 1.5× longer.|
Several gameplay elements have been altered to provide more entertainment and make gameplay fairer.
|Disable Horizontal Wall Glitch||stebler||Fixes the horizontal wall glitch.|
|Disable Wallriding||CLF78||Fixes wallriding to prevent abuse.|
|No Invincibility Frames||CLF78, Ismy||Removes the brief period of invincibility after being hit by an item, allowing others to hit you again. In addition, players can be hit while respawning.|
|No Team Invincibility||Geeh, Nameless, CLF78, Ismy||Players from the same team can still hit each other in teams mode.|
|Points Table Modifier||CLF78||Every score in friend rooms and VS mode is multiplied by the amount of players in the race.|
|Respawn Helper||davidevgen, CLF78, Ismy||If a player falls off the track while lapped, they will respawn immediately.|
|Starting Lap Modifier||BullyWiiPlaza, CLF78, Ismy, Melg, TheLordScruffy||The race lasts 50 laps on every track. The lap counter and Lakitu show the correct current lap and total laps.|
|Ultra UnCut||MrBean35000vr, Chadderz||Ultra UnCut fixes the Start Line Bug that causes many Ultra Shortcuts.|
Online Gameplay Changes
|30 Seconds Time Limit Modifier||CLF78||The 30 second rule has been changed to three minutes, to allow players to finish the race.|
|Accurate Explosion Damage||MrBean35000vr, CLF78||Prevents the game from applying explosion damage to players that were not hit. It also swaps the spin-out damage with the explosion one.|
|Accurate Finish Times/Positions||CLF78||The finish times of players that do not reach the finish line is more realistic (this also affects CPUs offline). Additionally, the order of disconnected players is maintained.|
|Change Character Between Wi-Fi Races||MrBean35000vr||When in online play, the player's character, vehicle, and drift mode choice may be changed between races by pressing + on the Wii Remote (or Start on the GCN Controller) when on the VR screen. This simply takes the player back to the character select menu and then returns them to the vote when they have reselected. If the time limit expires, the currently selected options are taken.|
|Custom Server Support||Wiimm, Leseratte||Support to play on Wiimmfi has been added as a replacement to Nintendo WFC. This comes with a custom region so that regional/continental races work.|
|Force CC||XeR||Forces 150cc in online races (or Mirror, if the relevant room option is enabled).|
|Friend Room Race Count Modifier||MrBean35000vr||Changes the amount of VS races in friend rooms to one.|
|Instant Disconnect and Don't Lose VR When Disconnecting||CLF78, BullyWiiPlaza|| You can disconnect from rooms at anytime without losing VR. The button combinations to do so are as follows:
|Remove Worldwide Button||Chadderz||Removes the Worldwide button in the online menu completely.|
|Time Limit Modifier||CLF78||The five minute time limit has been extended to 60 minutes to accommodate for the longer races.|
The following features target track-specific gameplay elements in order to enhance gameplay. These are implemented in the form of cheat codes and file patches, so My Stuff support is retained (to an extent).
|DK Summit||Bullet Bills go through the thick snow at the end.|
|Maple Treeway||Allhave a 33% chance of spitting an item.|
|Dry Dry Ruins||and timings are adjusted to track pace.|
|DS Yoshi Falls||Bullet Bills take the waterfall route by default.|
|SNES Ghost Valley 2||Block timings are adjusted to track pace.|
|DS Delfino Square||Wooden boxes respawn faster.|
Addiditonal quality of life and graphical enhancements are present to further polish the game mode.
|Auto Skip Strap Screen||TheLordScruffy||Automatically skips the strap screen (and the ESRB screen for NTSC-U users).|
|Automatic BRSAR Patching||Elias_||The revo_kart.brsar file is automatically patched to prevent music from cutting off mid-race.|
|Credits Button||CLF78||Replaces the Mario Kart Channel with the Credits.|
|Default Drift Type Modifier||CLF78||Makes the game always set the drift choice to Manual when booted. If you change your drift choice mid-session, it will be still saved correctly.|
|Disable Character Voices||Melg||Completely mutes characters. This feature can be enabled/disabled at will.|
|Disable Multi Channel BRSTMs||CLF78||Prevents music from cutting off if the relevant BRSTM channel is missing.|
|Disable Staff Ghosts Lookup||CLF78||Prevents the game from looking up staff ghosts to reduce loading times.|
|Don't Hide Position After Race||MrBean35000vr||Prevents the game from hiding the player's position once the race is over.|
|Faster Menu Navigation||east||Menus are much faster to navigate through. This feature can be enabled/disabled at will.|
|Final Lap Music Trigger Modifier||CLF78||Final lap music triggers on lap 45. For the final lap, the jingle plays again and then the music is slightly faster.|
|Force 30 FPS||CLF78||Locks the game at 30 frames per second. This feature is optional and only available in the ISO builder, as it is meant for Dolphin users.|
|Force Battle Glitch||XeR||This code extends the view of character tags without the need to play on Battle Mode. This feature can be enabled/disabled at will.|
|Force VS Menu||TheLordScruffy, CLF78||Forces the offline menus to VS Race.|
|License Unlocker||_tZ||Unlocks every character and cup without affecting the savegame.|
|Mii Heads on Minimap||JoshuaMK||When playing online, character minimap icons will be replaced by the players' Mii head. This feature can be enabled/disabled at will.|
|My Stuff Folder||–|| Allows users to replace certain files with their own, allowing for custom textures, among other things. You can choose between the CTGP and the FKW folder, and you can also choose to replace Music only or everything.
NOTE: Do not replace 'Race_X.szs' or 'Common_X.szs' or the game will crash.
|No Background Music||CosmoCortney||Mutes all BRSTMs. This feature can be enabled/disabled at will.|
|Offline Race Count Modifier||JoshuaMK, CLF78||Lets you pick an amount of races between one and 16 (included).|
|Score Screen Improvements||CLF78, Melg|| Various improvements were applied to the score screen:
|Show Quit Confirmation Screen Everywhere||CLF78||Adds the quit confirmation screen from GP mode to single player VS races.|
|Show Time Difference||Melg|| Makes the game show how far ahead or behind you are from other players (like in Time Trials). This feature can be enabled/disabled at will, and it can be set to the player in front or to the player in first. If you cross the line in first place, it will show you how far ahead you are from second place once they cross the line.
Note: This feature does not work in splitscreen; therefore, it is disabled when using it.
|Show Voting Timer||CLF78||The countdown timer on the Wi-Fi voting screen is always shown.|
|Silent Controller Changing||BullyWiiPlaza||Removes the controller change box, allowing you to change controllers anytime.|
|Speedometer||stebler, CLF78|| Adds a speedometer in the lower right-hand corner of the screen.
Note: This feature does not work in splitscreen; therefore, it is disabled when using it.
|Version Check||CLF78, Seeky||Prevents players with a different mod version than the host's from joining their room.|
Beta 1.0.1 – Beta 1.10
|Version||Date of release||Information|
|Beta 1.0.1||2020-06-15||First release|
|Beta 1.2.1||2020-07-17||Fixed All Items Can Land for NTSC-U.|
|Beta 1.4.1||2020-08-06||Fixed POW Yourself in 1st.|
|Beta 1.6.1||2020-08-26||Added Newbie Helper.|
Gamma 1 – Gamma 1.6
|Version||Date of release||Information|
|Gamma 1.6||2021-08-02|| Show text
- Although officially supported, split-screen multiplayer compatibility is poor and prone to bugs/crashing.
- Bob-ombs generated by objects offline will not blow up unless hit. They will also slide on slanted surfaces, although very slowly.
- Currently, the NTSC-J version crashes upon track load.
- Due to a conflict with the Wiimmfi payload, Ultra UnCut will fail after going online.
- If a player has multiple Thunder Clouds, and a Thunder Cloud's mega effect ends while another has yet to strike, off-road invincibility will be deactivated.
- In the NTSC-U version, the score screen during an online race is accidentally skipped.
- Memory-intensive tracks may cause items and objects to lose their collision or disappear altogether.
- Players who skip key checkpoints online using the Feather will cause their position to desync.
- Shock Squishing sometimes still activates despite being already squished.
- Show Time Difference tends to break quite easily and therefore show an incorrect time. This is especially common with the "Player in Front" option.
- The game may enter an infinite loop and crash when too many items are on track. This only seems to occur offline.
- The regular boost speed is slightly off the original values until the player uses a Bullet Bill or enters a cannon. The bug can be restored by respawning.
- The resized explosion hitbox does not match the resized visual 100% of the time.
Formula Kart Wii