Filesystem/Scene/UI/Font.szs

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Font.szs contains the fonts used in Mario Kart Wii. These fonts are BRFNT files. There are a total of 6 BRFNT files inside Font.szs:

Name Description
indicator_font.brfnt Contains characters used to display which player is where in split-screen mode. All characters' Unicode IDs are F1**.
kart_kanji_font.brfnt/kart_korea_font.brfnt Contains the font used for most text in the game. kart_kanji_font is used in all regions except NTSC-K, which uses kart_korea_font instead.
mario_font_number_blue.brfnt Contains blue numbers used in Battle Mode. Also contains a blue "+" and a blue "-". Cannot be inserted into Mii names. All characters' Unicode IDs are U+00**.
mario_font_number_red.brfnt Contains red numbers used in Battle Mode. Also contains a red "+" and a red "-". Cannot be inserted into Mii names. All characters' Unicode IDs are U+00**.
tt_kart_extension_font.brfnt Contains the popular colored characters that are commonly inserted into Mii names, including color stars and Wii Wheels. All characters' Unicode IDs are U+F0**.
tt_kart_font_rodan_ntlg_pro_b.brfnt A severely reduced and simplified version of kart_kanji_font. Only contains parts of the alphabet, an exclamation point and a few numbers (1, 2 and 3). Used for the in-race countdown, finish and new record messages, and can easily be replaced by kart_kanji_font or kart_korea_font.

kart_kanji_font/kart_korea_font... What's the difference?

kart_kanji_font.brfnt is slightly different from kart_korea_font.brfnt. Both contain most of the same characters, but kart_korea_font has a few other dingbats included. On top of this, kart_korea_font does not support Kanji, although it still supports Katakana and Hiragana. In its place, it includes Korean Hangul characters. kart_korea_font uses a different font style, it has no black edges, uses I4 image format and it's smoother. kart_kanji_font has sharper edges, a black outline and it uses IA4 image format.