F-Zero Port Town I (NinYoda1)

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This article is about NinYoda1's remake. For other versions, see F-Zero Port Town I.
Not to be confused with SSBB Port Town Aero Dive, a custom track with a similar name.
F-Zero Port Town I
Author: NinYoda1
Designer: Nintendo EAD, NinYoda1
Version: v1.1
Date of latest version: 2018-10-02
Editors used: CTools, KMP Cloud, SketchUp, SZS Modifier
WBZ files: ct.wiimm.de
Download: Discord


This is a remake created by NinYoda1. A detailed map of the original track from snesmaps.com was traced in SketchUp to ensure an accurate track layout.

Differences from the original

Since karts are slower than F-Zero machines, the energy recharge area has been converted to a boost pad. The yellow "magnetic repulsors" that border the track are now walls. The dirt before the first ramp is removed. Along with this, you cannot fall off when taking the first ramp, as extra road was added. An additional shortcut can be found during the second turn and the already existing alternate routes can be accessed more easily before the end. The track itself is less flat, as it has a few uphill and downhill areas. An extra ramp is taken in the normal route before the final turn. Some buildings can be seen up close in the middle of the track.


v1.0 VS Race

Version History

Version Date of release Information
v1.0 2017-05-21 First release
v1.1 2018-10-02 Update by PhillyG:
  • Removed unused cannons.
  • Removed invalid KCL triangles.

Custom Track Distributions

This track is part of the following Custom Track Distributions: