CTGP Revolution/Track Wishlist/New Tracks

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Track Wishlist
This is the track wishlist for CTGP Revolution.
General discussion goes on the talk page.
Notice!
Please keep alphabetical order when adding to this page!
Please do not make duplicate listings!


New Tracks

Overview

This list is for new tracks that have not yet been added to CTGP-R. Please indicate the desired track and music slots in the proper fields. All tracks will be put through the track testing process by the CTGP Track Council and the CTGP Track Testing Server. The decision to accept or reject a track lies solely with the CTGP Track Council, with MrBean35000vr having the last word about tracks.

To submit a track, please put the track in the "Unreviewed Tracks" table, and make sure to give it the "Unreviewed" tag, not the "Under Review" tag. Tracks that are labeled as Under Review have been noticed by the CTGP Track Council and have been put in their personal list of tracks to review. If a track is updated while still in the testing process, feel free to put the track back in the section that it was originally in, but make sure to indicate that it was updated. Do NOT re-submit a track version that was already submitted previously. You may ONLY submit a track if you are directly credited as an author or designer of said track. If you submit a track that you are not credited for, it will be removed.

It should also be noted that, unfortunately, new tracks from Mario Kart 8 and new tracks from Mario Kart Tour are not eligible to be reviewed or added for potential copyright reasons. Retro remakes of tracks that appeared in Mario Kart 8 (e.x. SNES Donut Plains 3) are still eligible for review.

Legend

Accepted The track has been accepted without issue, and will be included in a future update.
In Testing The track has been accepted, but is still currently being bug-tested by the Track Testers.
Maybe The track has been accepted previously, but second deliberations are required by the Track Testers. This will rarely ever be used.
Needs Fixes The track has been accepted, but further action by the author is recommended.
Updated The track has been accepted, but an update has been released after the accepted version.
Rejected The track has been rejected since it was last tested.
Updated The track has been previously rejected, but has been updated since the latest testing session.
Under Review The track is currently under review, and a decision has not yet been made.
Unreviewed The track has never been reviewed before.
Notice!
Add new tracks to the topmost table! If you don't, your course will stay un-reviewed!
Notice!
Authors! If you have read the feedback for your rejected track(s), please remove its entry to make way for new ones!

Unreviewed Tracks

Track Status Track Slot Music Slot Laps Speed Mod Notes
Bowser's Ghost Valley Under Review SNES Ghost Valley 2 3
Crystal Zone Under Review Mushroom Gorge Mushroom Gorge or Rainbow Road 3
DS Luigi's Mansion (Tock) Under Review SNES Ghost Valley 2 SNES Ghost Valley 2 3
Luma Park Under Review DS Peach Gardens DS Peach Gardens 2
Sarasa Kingdom Under Review Daisy Circuit Daisy Circuit 3
SNES Vanilla Lake 1 (Retrostyle12) Under Review SNES Mario Circuit 3 N64 Sherbet Land 5
Sundown Streets Under Review Daisy Circuit Daisy Circuit 3
Notice!
Please do not add tracks past this list!
The tracks below have already been selected for review!

Accepted Tracks

Completed

Track Status Track Slot Music Slot Laps Speed Mod Notes
Abandoned Boardwalk Accepted SNES Ghost Valley 2 SNES Ghost Valley 2 3
Athletic Raceway Accepted N64 Mario Raceway N64 Mario Raceway 5
Camp Kartigan Accepted Moonview Highway Maple Treeway 3
Color Wonderland Accepted Rainbow Road Rainbow Road 3
Daisy's Palace Accepted Koopa Cape Maple Treeway 3
DS Cheep Cheep Beach (Jasperr, ZPL Gaming & Golden RS) Accepted Koopa Cape GCN Peach Beach 3
DS Figure-8 Circuit (Quajeek99 & Sniki) Accepted Luigi Circuit Luigi Circuit 3
DS Wario Stadium (Skipper93653) Accepted GCN Waluigi Stadium GCN Waluigi Stadium 3
Galvarny Falls Accepted GCN DK Mountain GCN DK Mountain 3
GCN Bowser's Castle (Tock) Accepted Bowser's Castle Bowser's Castle 3 Waiting on custom object implementation so that the Bowser statue at the end syncs properly online.
GCN Daisy Cruiser (FunkyDude15, Riidefi & Cotni) Accepted GCN Peach Beach GCN Peach Beach 3
GCN Luigi Circuit (Tock) Accepted Luigi Circuit GCN Mario Circuit 3
GCN Mushroom City (Tock) Accepted Moonview Highway Moonview Highway 3 Waiting on custom object implementation for the mushroom cars. This track is ready otherwise.
GCN Wario Colosseum (Tock) Accepted GCN Waluigi Stadium GCN Waluigi Stadium 2
Icestone Shaft Accepted DK Summit DK Summit 3
Lava Road Accepted Bowser's Castle Bowser's Castle 3
Lava Rocks Accepted Grumble Volcano Grumble Volcano 3
Luigi's Island Accepted Luigi Circuit Luigi Circuit 3
N64 Toad's Turnpike (NintenYoshi) Accepted Moonview Highway Moonview Highway 3
Pipe Underworld (MEGAKart69) Accepted N64 Bowser's Castle N64 Bowser's Castle 3
Sinister Vault Accepted SNES Ghost Valley 2 N64 Bowser's Castle 3
Stargaze Summit Accepted DK Summit DK Summit 3

In Bug Testing

Track Status Track Slot Music Slot Laps Speed Mod Played Online? Notes
Cannon City III In Testing Moonview Highway Moonview Highway 3 No Author is currently making an update.
Coin Heaven In Testing Mushroom Gorge Mushroom Gorge 3 Yes Author is currently making an update.
Garden of Dreams In Testing DS Peach Gardens 3 Yes Author is currently making an update.
GBA Ribbon Road (Gabriela) In Testing SNES Mario Circuit 3 Block Plaza 3 Yes Author is currently making an update.
SNES Rainbow Road (ZPL Gaming & Bear) In Testing Rainbow Road Rainbow Road 3 Yes Author is currently making an update.

Needs Fixes

Track Status Last Ver. Played Track Slot Music Slot Laps Speed Mod Notes
3DS DK Jungle (Skipper93653) Needs Fixes 1.1 N64 DK's Jungle Parkway N64 DK's Jungle Parkway 3 Major:
  • A few respawns are facing directly off the track.
  • The track is missing outro cameras.
  • The starting pole position is in the wrong direction (1st place should be on the right side).

Moderate:

  • The CPUs keep flinging themselves off of the track on the ramps leading up to the temple (since they aren't going straight forwards - path correction can't happen mid-air).
  • Very minor Position Tracking Bugs on the final turn. (Discord)
  • Moderate lighting flickers with the water and inside of the cave.
  • The waterfall after the mushroom has sandy dust particles at the bottom.
  • The water in the mushroom area has no splash FX.
  • Some people were asking if you could make the screaming pillar not spaz out 24/7, but that might be too much work to be worth it. This one is optional.
3DS Mario Circuit (ZPL Gaming) Needs Fixes 1.5 Mario Circuit Luigi Circuit 3 Major:
  • Bullet Bill shouldn't drop people onto the spiral.
  • Track is missing intro and outro cameras.
  • Some small KCL holes in the fence wall on the spiral; can probably be bumped through? (Gyazo)
  • OOB Checkpoint bug on the ramp after the spiral.

Moderate:

  • The road and the off-road are unwelded in some parts (you can see through the track).
3DS Music Park (Atlas) Accepted Rainbow Road Chain Chomp Wheel 3 Waiting on custom object (feature?) implementation so that the music note thwomps properly sync online.
3DS Rainbow Road (Bladestorm227) Needs Fixes 1.4.1 Rainbow Road Rainbow Road 3 Major:
  • Item route is missing on the meteor shortcut (after Saturn) - Bullet Bill will go backwards there.
  • Road texture / material is corrupt on Wii.
  • The respawn on the ramp around the planet should probably be fixed (I have no idea what this means - ask the testing discord for more info).
  • Waiting on completion of the spinning spiral.

Moderate:

  • Some of the ramps at the end are missing wall KCL (Twitch).
3DS Wario Shipyard (Skipper93653) Needs Fixes 1.0 Koopa Cape Wario's Gold Mine 3 May want to wait on custom object implementation so that the pipes (namely the cannon) can have properly-working currents.

Moderate:

  • Low tricks are super inconsistent/janky. Not sure how to fix.
  • Pipe currents are a bit too strong in some places (see above comment).
Alternative N64 Bowser's Castle Needs Fixes N64 Bowser's Castle N64 Bowser's Castle 3
  • The track as a whole is way too narrow in parts.
  • Issues with KCL, Item Routes, CPU Routes.
  • Generally, testers didn't like the blindness of the turn out of the courtyard & the hidden wall cut at the end. Too OP for backspam / traps.
Back to the 80s Needs Fixes Rainbow Road Rainbow Road 3 Major:
  • The ramp shortcut at the beginning is really overpowered (saves more done shroomless driving through the grass).
  • The elevated area on the second part of the shortcut mentioned above is entirely trickable (only the edges should be).
  • The ramp entering the first part of the shortcut mentioned above sends you into the ceiling most of the time.
  • Lots of various issues with KCL, Item Routes.
  • Some testers thought the textures were very low-quality, and they don't seam properly in places.
  • You can go through the fence in this specific spot and get permanently stuck OOB. (Gyazo)

Moderate:

  • There's some weird KCL on the corner of the first turn that's only present while in a Mega Mushroom. (Gyazo)
Beagle Plains Needs Fixes DS Peach Gardens DS Peach Gardens 3
  • Lag and PTBs all over the place
  • Bill route might've tried to take cut that was blocked off
Bowser's Lava Lair Needs Fixes Bowser's Castle Bowser's Castle 3
  • There's a weird camera bug at the end when the path splits vertically.
  • Most testers think the BC3 ramps are too small, and the invisible ones on the ramps shouldn't be invisible.
Christmas Wish Needs Fixes DK Summit DK Summit 3
  • The whole track should be brighter and/or higher contrast, and should be upscaled.
  • Some of the road and off-road is too hard to distinguish between.
  • Direction in the underwater section is confusing. (Add arrows?)
  • The item box on the beginning present shortcut should be removed.
CTR N. Gin Labs Needs Fixes GBA Bowser Castle 3 GBA Bowser Castle 3 3 Waiting on Conditional OOB implementation to test this properly (this will probably be the guinea pig track for COOB).
Desert Fort Needs Fixes Dry Dry Ruins Dry Dry Ruins 3
  • Most testers think that some of the shortcuts are extremely overpowered.
DKR Jungle Falls Needs Fixes N64 DK's Jungle Parkway DS Yoshi Falls 3
  • Currently unfinished; Billy was planning an update, but it's been over a year...
Evening Harbor Needs Fixes Daisy Circuit DS Delfino Square 3
  • A lot of the shortcuts in the track are too overpowered.
  • The diagonal stretch of road between the last two turns should be removed.
Flooded Cavern Needs Fixes 1.2 N64 DK's Jungle Parkway N64 DK's Jungle Parkway 3 Major:
  • Bullet Bill drops you into the water after the first split sometimes.
  • Bullet Bill goes over off-road on one of the split paths (it should just go on the normal road there).
  • Ramps at the end shouldn't be slow ramps.

Moderate:

  • If you fail the shortcut that skips the split paths, you should probably respawn where you fell off.
  • Some people think the track needs more visual decoration... but that's up to you.
GBA Yoshi Desert (MysterE99) Needs Fixes DS Desert Hills DS Desert Hills 3
  • The textures should be much less bright and/or desaturated.
  • The shortcut at the end should allow you to drive underwater, and the ramp shouldn't be a slow ramp. It should also respawn you at the beginning of the shortcut if you fail it and die.
  • The slippery road should be changed to normal road.
  • The giant advertisements in the background are extremely distracting, but this is obviously really minor.
  • The whole track could use a minor downscale.
GP Pac Mountain Needs Fixes Moo Moo Meadows 3
  • The edges of the road are too janky (send you too high when you go over them). Make them flat.
Kamek's Library Needs Fixes N64 Bowser's Castle DS Twilight House 3
  • Two jumps can't be made while small.
  • Issues with KCL, Item Routes.
Lavaflow Volcano Needs Fixes Grumble Volcano Grumble Volcano 3
  • The author straight up said that items might disappear online, which is obviously a big issue.
  • The lava pillars should have a warning like on N64 BC and shouldn't be all up at once.
  • The size of every obstacle on the track is way too large.
  • The boost panels should all look consistent, and some of the boost ramps have texture mapping issues.
Mushroom Fort Needs Fixes Mushroom Gorge Mushroom Gorge 3
  • Literally just needs one more set of items and an upscale... someone please get on this.
Mushroom Mountain Needs Fixes Mushroom Gorge Mushroom Gorge 3
  • "A lot of unnecessary boost panels and annoying shortcuts makes the track feel a lot worse than the current version of Peaks. The ending part, as well, has a lot of issues, and should probably be revised to be almost exactly like the current Peaks ending." L _ L
N.I.S.W.O.E. Desert Needs Fixes Dry Dry Ruins Dry Dry Ruins 3
Oil Rig Run Needs Fixes Wario's Gold Mine Bowser's Castle 3
  • Position bug at cannon.
  • Unfortunately, I think you have to flip the gingivitis sign around so it's only visible from the back side, just so it doesn't scare any of the kids away.
Prison Block Needs Fixes N64 Bowser's Castle N64 Bowser's Castle 3
  • The part with the blind sloped turn before the loop should probably be less blind.
  • Lava animations don't loop properly.
  • The vertical loop is really janky and should be made more consistent if possible.
  • The finish line is really hard to see.
  • Bugs with Respawns, Position Tracking.
Puppy Play Park Needs Fixes Moo Moo Meadows Moo Moo Meadows 3
  • A lot of lag because of all of the cute puppies eating all of the triangles.
  • The wiggler-puppy shouldn't take up the entire road at once.
  • There should be sticky road right before the fire hydrants.
  • Exhaust flames are missing, and the shock is weird looking (not intended).
  • The area inside of the doghouse (especially the shortcut) kills a lot of vehicles. It should probably be remedied to fix this.
  • Bugs with Item Routes.
Re-Volt Botanical Garden Needs Fixes DS Peach Gardens DS Peach Gardens 3
  • The fountain should be out-of-bounds.
  • KCL shadows should probably be added to where the current shadows are.
  • The track needs an upscale.
  • Sticky road should be added at the bridge and right before the bridge.
Saltwater Lake Needs Fixes N64 DK's Jungle Parkway N64 DK's Jungle Parkway 3 The ending kamikaze strat is way too OP. Put OOB here so you die before you get to the line. (Discord)
Seasonal Circuit Needs Fixes Daisy Circuit Daisy Circuit 3
  • Just, uh, remake the whole autumn section.
Secluded Island Needs Fixes 1.0 Koopa Cape Koopa Cape 3 Major:
  • In the split path in the cave: you can get air on the top route that flings you into a wall on the bottom route (Gyazo (sorry for gif having parkinsons)). Sticky road should be able to fix this.
  • You can bypass the fall boundary on the ramp at the end of the 270° turn. (Twitch])

Moderate:

  • Minor Z-Fighting issues on the left wall at the cave's entrance.
Urban Gallery Needs Fixes Mario Circuit Coconut Mall 3 Generally speaking, before this can be added, all of the textures need to be reworked / polished to be better visually. Aside from that, here's everything (top 3 are subjective, bottom 3 are bugs).
  • All of the split routes are kinda unbalanced (e.x. the area at the end makes the main intended route obsolete)
  • The Chain Chomp at the end never poses any actual threat to the player, consider making it more threatening and evil
  • A lot of people found the giant trickable flower patch kind of annoying, as it's unexpected and is really out of the way to begin with; consider axing it? (this is super subjective obviously)
  • The sides of the escalators have weird KCL and can give you bonk-tricks sometimes
  • Some fault bullet bill routes on the escalators
  • Weird KCL bump when in a Mega Mushroom https://i.gyazo.com/c4b35de3e6e1dc389f70d71a24a339b3.gif
Water Village Needs Fixes DS Delfino Square DS Delfino Square 3
  • Last ramp shouldn't be OOB
  • Fence has one of its textures one sided
  • Wrong pole positions
  • 2 boxes at the beginning are inaccessable
Windy Whirl Needs Fixes GCN Waluigi Stadium GCN Waluigi Stadium 3 Waiting on custom object implementation so the gate at the beginning can fall at the right time. This track is ready otherwise.
X Circuit Needs Fixes Luigi Circuit Luigi Circuit 3
  • Textures and overall visuals need fairly large updates (author is already working on this).
  • The one bridge-ramp needs to be aligned properly.
    • The bridge-ramp should also be on the minimap if it's supposed to be the main route.
  • The mega box should be removed.

Rejected Tracks

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