3DS Daisy Hills (Atlas)/Development
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This is the development version history from Atlas's 3DS Daisy Hills retro custom track.
Version | Date of release | Information |
---|---|---|
v0.beta | Initial progress, with a basic un-shaded course model and a glitchy KCL. | |
v0.1 | Added check points and fixed the course model's shaders, but still glitchy KCL and the water has incorrect alpha settings. | |
v0.2 | Fixed KCL and added windmill and minimap. | |
v0.3 | Added goats and their proper routes (although they had bad height values), added cannon destinations and improved a new water effect, but still not 100% correct. | |
v0.4 | Fixed goat routes, added pipes and put correct positions for cannon destinations. | |
v0.5 | Added trees. | |
v0.6 | Added fountain, but it was small and with improper materials/shaders. | |
v0.7 | Fixed fountain and added air balloons. | |
v0.8 | Added better lighting to the trees, animated balloons and added enemy and item routes. | |
v0.9 | Added mirrored objects for windmill and air balloon so they reflect under water. | |
v1.0 | Fixed water and added respawn points. | |
v1.1 | Fixed start position bug and made a better water effect. | |
v1.2 | Added original skybox with its own shader. | |
v1.3 | Added item boxes and fixed air balloon animation loop. | |
v1.4 | Created new Mii audience object modifying MiiObj03's bones and made a correct animation for them. | |
v1.5 | 2016-02-14 | Major object position and lighting fix plus final error check. |