3DS Daisy Hills (Atlas)/Development

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This is the development version history from Atlas's 3DS Daisy Hills retro custom track.

Version Date of release Information
v0.beta Initial progress, with a basic un-shaded course model and a glitchy KCL.
v0.1 Added check points and fixed the course model's shaders, but still glitchy KCL and the water has incorrect alpha settings.
v0.2 Fixed KCL and added windmill and minimap.
v0.3 Added goats and their proper routes (although they had bad height values), added cannon destinations and improved a new water effect, but still not 100% correct.
v0.4 Fixed goat routes, added pipes and put correct positions for cannon destinations.
v0.5 Added trees.
v0.6 Added fountain, but it was small and with improper materials/shaders.
v0.7 Fixed fountain and added air balloons.
v0.8 Added better lighting to the trees, animated balloons and added enemy and item routes.
v0.9 Added mirrored objects for windmill and air balloon so they reflect under water.
v1.0 Fixed water and added respawn points.
v1.1 Fixed start position bug and made a better water effect.
v1.2 Added original skybox with its own shader.
v1.3 Added item boxes and fixed air balloon animation loop.
v1.4 Created new Mii audience object modifying MiiObj03's bones and made a correct animation for them.
v1.5 2016-02-14 Major object position and lighting fix plus final error check.