Difference between revisions of "Zelda WW Outset Island (WhiteMEX & Rukasudo90)"
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m (I don't think a Custom Gameplay Feature should be it's own section, also it already gives SM64DS credit.) |
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The track has similar gameplay to Mario Kart Wii's and Mario Kart 7's. It uses [[SuperMario64DS]]'s left and right road sign models. | The track has similar gameplay to Mario Kart Wii's and Mario Kart 7's. It uses [[SuperMario64DS]]'s left and right road sign models. | ||
− | ==Custom Gameplay Feature== | + | ===Custom Gameplay Feature=== |
The players are able to race offroad, but straying too far from the road will result in a respawn. | The players are able to race offroad, but straying too far from the road will result in a respawn. | ||
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== Media == | == Media == |
Revision as of 12:18, 20 April 2014
Creator: | WhiteMEX, Rukasudo90 |
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Designer: | WhiteMEX, Rukasudo90, Nintendo |
Version: | v1.0 |
Date of latest version: | 2014-02-13 |
Editors used: | CTools, Sketchup, KMP Cloud, Wiimms SZS Tools,KCL Editor Debug |
Download: | Dropbox |
Overview
Outset Island is the first island that is visited in Zelda Wind Waker. It was ported by WhiteMEX and Rukasudo90 to Mario Kart Wii.
The track has similar gameplay to Mario Kart Wii's and Mario Kart 7's. It uses SuperMario64DS's left and right road sign models.
Custom Gameplay Feature
The players are able to race offroad, but straying too far from the road will result in a respawn.
Media
Testers
Version History
Version | Date of release | Information |
---|---|---|
v1.0 | 2014-02-13 | First release. |
v1.0b | 2014-02-?? | Palm trees added. |
Custom Track Distributions
This track is part of the following Custom Track Distributions:
- (none)