Windmill Isle

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Revision as of 18:53, 29 January 2014 by ChaosShadow23 (talk | contribs) (ChaosShadow23 moved page Windmill Village to Windmill Isle: Track renames to avoid confusion in ctgp-r)
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Windmill Isle
Creator: ChaosShadow23
Designer: ChaosShadow23
Version: v1.0
Date of latest version: 2013-07-21
Editors used: SketchUp, Adobe Photoshop CS4, Microsoft Paint, KMP Cloud, Wiimms SZS Tools, MagicY
Download: 4shared

Template:Track rating

Overview

Windmill Village takes place in the small, Greek-like city based off of Apotos from Sonic Unleashed. The track features a small village surrounded by water. There are windmills, wooden crates, a boardwalk-like section over water, and a hidden star and mega mushroom box.

There are two versions of the track: one taking place in the day, and the other at night. This is to mimic the day and night levels of Windmill Isle from Sonic Unleashed. Both versions are identical except for textures and the post effect.

Windmill Village II is the sequel to this track.

Media

v1.0 VS Race (Day Version)
v1.0 VS Race (Night Version)

Version History

Version Date of Release Information
July 2013 Start of development
Alpha 2013-07-10 First release
Beta 2013-07-15
  • New sky texture
  • Added animated water
  • Respawns set
  • Fixed texture problems
  • Scaled model down
v1.0 2013-07-21
  • Ramps adjusted
  • Night version release
  • Signs added
  • Road now has "sticky road" kcl

Bugs

  • Slight lag at countdown (offline VS Race only)
  • Start line is not accurate on laps 2 and 3

Custom Track Distributions

This track is part of the following Custom Track Distributions:

  • None