Difference between revisions of "Vesuvio's Inferno"

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<div class="float-right">
 
 
{{Misc-Info
 
{{Misc-Info
 
|name= {{PAGENAME}}  
 
|name= {{PAGENAME}}  
|creator= [[Bulzeeb]]
+
|author= [[Bulzeeb]]
|designer=
+
|version= Beta 4.2
|type= Lava
+
|date of release= 2020-06-11
|version= Beta 4
 
|date of release= 2017-08-09
 
 
|editors used= [[BrawlBox]], [[CTools]], [[KMP Cloud]], [[SketchUp]], [[SZS Modifier]], [[Wiimms SZS Tools]]
 
|editors used= [[BrawlBox]], [[CTools]], [[KMP Cloud]], [[SketchUp]], [[SZS Modifier]], [[Wiimms SZS Tools]]
 
|wbz-id= 2976
 
|wbz-id= 2976
|download 1= http://www.mediafire.com/?1x0d6zjynmc31o0
+
|download 1= https://icedrive.net/0/d28EoCw1yY
 +
|download 2= https://mega.nz/file/ysMBACZR#sO5gCtSHCX3seu0irHFcmpQi7QActImYGU2WXerDWDE (Alternative version)
 
}}
 
}}
</div>
 
  
 
== Overview ==
 
== Overview ==
'''Vesuvio's Inferno''' is a [[custom track]] made by [[Bulzeeb]], and so far this is the biggest, longest and hardest track that he made, but after all there is a lot of work to do to complete the track. The name of the track is given by the name of one of the active Italian volcanoes, Vesuvio, which gives the high difficulty of the track.
+
'''Vesuvio's Inferno''' is a [[custom track]] created by [[Bulzeeb]], It is his biggest, longest and hardest track that he has made. The name of the track is given by the name of one of the active Italian volcanoes, [[wikipedia:Mount Vesuvius|Vesuvio]], which gives the high difficulty of the track.
 
 
The race begins over a rock street without guardrail, in order to enter in an undulant section to arrive to made some curves. The next section (and maybe the hardest of the track) is land on an undulate rainbow road to jump on an inclined road to jump on another undulate rainbow road to jump again on a second inclined road. The third part is going into some rotating tubes to land on an another undulant road. After racers pass some moving sections, they must jump on some mushrooms in order to arrive to a boosted road which conduct racers into the highest point of the track. Once made some curves and jumping on a cloud (like '''[[Mirage Desert]]''' and '''[[Isolated Island]]'''), race continues on a flying metal road, in order to avoid and drive on 2 spiked cubes. The next step is land on a rotating spiked platform with some holes and a {{obj-ref|quicksand}}. The final part of this long race is drive on some perforated octagonal platforms, some fixed and other which are going up and down, and with also some Chain Chomps which are turning around the fixed platforms.
 
  
 
=== Credits ===
 
=== Credits ===
* [[ALPHAMARIOX]], for testing every version of the track.
+
* [[ALPHAMARIOX]], for testing every version.
* [[Sniki]] & [[YoshTaku]], for testing Beta 1 of the track.
+
* [[YoshTaku]], for testing Beta 1.
* [[Wexos]] & [[Atlas]], for their Thwomp model.
+
* [[Wexos]] and [[Atlas]], for the {{obj-ref|0xdb|Thwomp}} model.
* [[Sniki]], for animating rotating metal tube object.
+
* [[Sniki]], for testing Beta 1 and animating the rotating metal tube object ({{obj-ref|0x25a|BeltEasy}}).
  
 
== Media ==
 
== Media ==
 
{{youtube-box||vSLg-wvQk_Q|Beta 4 VS Race (Dolphin)}}
 
{{youtube-box||vSLg-wvQk_Q|Beta 4 VS Race (Dolphin)}}
{{youtube-box||97o9hEoTda8|Beta 3.1 VS Race}}
+
{{youtube-box||sV105Aw4i-M|Beta 3 VS Race|6}}
{{youtube-box||j1-Pkkgtg5A|Beta 1 VS Race}}
+
{{youtube-box||j1-Pkkgtg5A|Beta 1 VS Race|6}}
  
 
== Version History ==
 
== Version History ==
 
{| class="wikitable"
 
{| class="wikitable"
 +
! Version
 +
! Date of release
 +
! Information
 
|-
 
|-
! align=left| Version
+
|
! align=left| Date of release
 
! align=left| Information
 
|-
 
| Alpha
 
 
| 2017-05-23
 
| 2017-05-23
 
| Start of development
 
| Start of development
 
|-
 
|-
| Beta 1
+
| [https://icedrive.net/0/96GQ3qIk9e Beta 1]
 
| 2017-07-19
 
| 2017-07-19
 
| First release
 
| First release
 
|-
 
|-
| Beta 2
+
| [https://icedrive.net/0/9cY3YTglzB Beta 2]
 
| 2017-07-24
 
| 2017-07-24
 
|
 
|
* Changed course and map models, [[KCL]], [[KMP]], {{obj-ref|bulldozer_left}} and {{obj-ref|bulldozer_right}}.
+
* Changed course model, minimap, [[KCL]], [[KMP]], and moving spikes ({{obj-ref|0x1f8|bulldozer_left}} and {{obj-ref|0x1f9|bulldozer_right}}).
 
* Optimized custom files.
 
* Optimized custom files.
* Changed {{obj-ref|koopafirebar}} with customized {{obj-ref|WLfirebarGC}} and added more of them.
+
* Changed fire bar object ({{obj-ref|0x1a5|koopafirebar}} &rarr; {{obj-ref|0x195|WLfirebarGC}}) and added more fire bars.
* Added oil stains.
+
* Added {{obj-ref|0x15d|oil slicks}}.
* Added [[BDOF]].
+
* Added [[BDOF]] [[post-effect]].
 
|-
 
|-
 
| Beta 3
 
| Beta 3
 
| 2017-08-02
 
| 2017-08-02
 
|
 
|
* Slightly changed course model, map model and KCL.
+
* Slightly changed course model, minimap and KCL.
* Changed some settings in the KMP.
+
* Changed KMP settings.
 
* Added more objects.
 
* Added more objects.
* Fixed Chain Chomps' routes.
+
* Fixed {{obj-ref|0xeb|Chain Chomp}} routes.
* Retextured the object {{obj-ref|TwistedWay}}.
+
* Retextured {{obj-ref|0x1fe|wavy hallways}}.
 
|-
 
|-
| Beta 3.1
+
| [https://icedrive.net/0/f5NivL39T8 Beta 3.1]
 
| 2017-08-03
 
| 2017-08-03
 
|
 
|
* Checked course, map model and KCL.
+
* Changed course model, minimap and KCL.
* Changed some settings in the KMP.
+
* Changed KMP settings.
* Removed the 2 oil stains at the beginning of the track.
+
* Removed oil slicks at the beginning.
* Started to fix enemy and item routes and respawn points.
+
* Started to fix enemy routes, item routes and respawn points.
 
|-
 
|-
| Beta 4
+
| [https://icedrive.net/s/kwyPW5jTY54yYgjQNbXRXQw9t7f3 Beta 4]
 
| 2017-08-09
 
| 2017-08-09
 
|
 
|
* Remodelled course, map model and KCL, in order to make the rock road larger.
+
* Remodeled course model, minimap and KCL.
* Ultimated the custom object {{obj-ref|VolcanoPiece1}}.
+
* Changed {{obj-ref|0x1fc|VolcanoPiece1}} object.
* Slightly edited {{obj-ref|VolcanoRock1}}, {{obj-ref|casino_roulette}}, {{obj-ref|bulldozer_left}} and {{obj-ref|bulldozer_right}}.
+
* Slightly edited the moving platform ({{obj-ref|0x1f7|VolcanoRock1}}), rotating asphalt ({{obj-ref|0x206|casino_roulette}}) and moving spike objects.
* Optimized VolcanoRock1.kcl.
+
* Optimized moving platform collision.
* Changed some settings in the KMP.
+
* Changed KMP settings.
* Animated rotating metal tube object.
+
* Animated rotating metal tube.
 +
|-
 +
| [https://drive.google.com/file/d/1v9EgzvCqEj89m9JAwOBxYXGnD8FrrJVm Beta 4-alt]
 +
| 2020-11-25
 +
| Update by [[Saiveeon]]:
 +
* Added a [[LEX (File Format)|LEX]] file to fix the [[Item Position Bug]].
 +
|-
 +
| [https://icedrive.net/0/03LaulpiEB Beta 4-alt2]
 +
| 2021-05-17
 +
| Update by [[PeachKia52250vr]]:
 +
* Fixed enemy and item routes.
 +
* Added more respawn points.
 +
* Adjusted some respawn points
 +
|-
 +
| [https://icedrive.net/s/TwBTbPtP6yi6DR59SR5N2BRauZ5j Beta 4-alt3]
 +
| 2022-04-13
 +
| Update by [[Saiveeon]]:
 +
* Reduced amount of objects.
 +
* Made some objects less intrusive.
 +
* Added boost panel animation.
 +
* Updated skybox.
 +
* Updated KCL.
 +
* Other minor improvements.
 +
|-
 +
| [https://mega.nz/file/kL8BmTIY#DkpTWxK4Ci-VuDgRnAVBNxiXQRj-TrU-oBepphnIbUM Beta 4-alt3.hard]
 +
| 2023-12-03
 +
| Update by [[Saiveeon]]:
 +
* Reverted KMP to Beta 4-alt2.
 +
* Reverted skybox.
 +
|-
 +
| [https://drive.google.com/file/d/1XSJCl_C1eiNVWCjZv-VlyfJiHxQGdHc- Beta 4-alt4]
 +
| 2023-05-16
 +
| Update by [[Zeem]]:
 +
* Removed a {{obj-ref|0xdb|Thwomp}} to prevent a screen shake.
 +
* Sped up a few moving objects.
 +
* Stopped platforms at the end from moving.
 +
* Moved a key checkpoint.
 +
|-
 +
| [https://icedrive.net/s/RWRCbNbazjb88AZyWiNgv4aSWYG5 Beta 4.le]
 +
| 2020-02-16
 +
| Update by [[Trainiax]]:
 +
* Shifted track and added a LEX file to fix the Item Position Bug.
 +
|-
 +
| [https://icedrive.net/0/4bvdAgXmU5 Beta 4.1]
 +
| 2020-02-23
 +
| Update by [[PeachKia52250vr]]:
 +
* Fixed enemy routes.
 +
* Slightly improved respawn points.
 +
|-
 +
| [https://icedrive.net/0/d28EoCw1yY Beta 4.2]
 +
| 2020-06-11
 +
| Update by [[PeachKia52250vr]]:
 +
* Fixed minimap.
 +
|-
 +
| [https://mega.nz/file/ysMBACZR#sO5gCtSHCX3seu0irHFcmpQi7QActImYGU2WXerDWDE Beta 4.2-alt]
 +
| 2021-04-06
 +
| Update by [[Toadette Hack Fan]]:
 +
* Added two lap counters.
 
|}
 
|}
  
 
== Known Bugs ==
 
== Known Bugs ==
=== Beta 2 ===
+
If this track is played on [[Item Rain]] via [[Riivolution]], the game will freeze.
* Bullet Bill falls in the lava if it's activated in the undulate rainbow road part.
+
 
* CPUs don't seem to work well.
+
=== Beta 4.le &ndash; Beta 4.2 ===
 +
The {{obj-ref|0x206|casino roulette}} object was moved to the section with the {{obj-ref|0xeb|rolling Chain Chomps}} near the end instead of it being at the rotating asphalt section with the big {{obj-ref|0xdb|Thwomp}}. This is caused by the track being shifted to fix the [[Item Position Bug]].
  
== Custom Track Distributions ==
+
== <span id=distrib-list>Custom Track Distributions</span> ==
 
This track is part of the following [[Custom Track Distribution]]s:
 
This track is part of the following [[Custom Track Distribution]]s:
* [[Mario Kart Madness]] (Beta 4)
+
* {{Distrib-ref|1-Lap Kart Wii|2976|1-lap}}
* [[MKW Hack Pack]] (Beta 4)
+
* {{Distrib-ref|3hunts's Custom Track Pack|2976|3hunts-ct}}
 +
* {{Distrib-ref|Boshi Kart GP|2976|boshi-gp}}
 +
* {{Distrib-ref|Chaotic Kart Wii|2976|chaotic-kw}}
 +
* {{Distrib-ref|Flounder's Megamix|2976|flounders-megamix}}
 +
* {{Distrib-ref|Luminous CT Pack|2976|luminous-ctp}}
 +
* {{Distrib-ref|Mario Kart Cris|2976|mk-cris}}
 +
* [[Mario Kart Infinite]] (Beta 4.2)
 +
* {{Distrib-ref|Mario Kart Overdrive|2976|mk-overdrive}}
 +
* {{Distrib-ref|Mario Kart Wii Faraphel|2976|faraphel}}
 +
* {{Distrib-ref|MKW Hack Pack|2976|hackpack}}
 +
* {{Distrib-ref|Navi's HNS CT Pack|2976|navis-hns}}
 +
* {{Distrib-ref|Nitro CT Pack|2976|nitro-ct}}
 +
* {{Distrib-ref|SitBar's Impossible CT Pack|2976|sitbar-impossible}}
 +
* {{Distrib-ref|Skill Issue Pack|2976|skill-issue}}
  
 
== Names in Other Languages ==
 
== Names in Other Languages ==
 
{{Language-Info
 
{{Language-Info
|nl={{no|-}}
+
|nl=Vesuvius' Hel
 
|fr={{no|-}}
 
|fr={{no|-}}
 
|de={{no|-}}
 
|de={{no|-}}
Line 100: Line 165:
 
|ko={{no|-}}
 
|ko={{no|-}}
 
|pt={{no|-}}
 
|pt={{no|-}}
|ru={{no|-}}
+
|ru=Пекло Везувия
 
|es=Infierno de Vesuvio
 
|es=Infierno de Vesuvio
 
|el={{no|-}}
 
|el={{no|-}}
Line 112: Line 177:
 
{{User-Bulzeeb-Link}}
 
{{User-Bulzeeb-Link}}
 
[[Category:Track/Custom]]
 
[[Category:Track/Custom]]
 +
[[Category:Track/LE-CODE]]

Latest revision as of 02:35, 3 April 2024

Vesuvio's Inferno
Author: Bulzeeb
Version: Beta 4.2
Date of latest version: 2020-06-11
Editors used: BrawlBox, CTools, KMP Cloud, SketchUp, SZS Modifier, Wiimms SZS Tools
WBZ files: ct.wiimm.de
Download:

Overview

Vesuvio's Inferno is a custom track created by Bulzeeb, It is his biggest, longest and hardest track that he has made. The name of the track is given by the name of one of the active Italian volcanoes, Vesuvio, which gives the high difficulty of the track.

Credits

Media

Beta 4 VS Race (Dolphin)
Beta 3 VS Race
Beta 1 VS Race

Version History

Version Date of release Information
2017-05-23 Start of development
Beta 1 2017-07-19 First release
Beta 2 2017-07-24
Beta 3 2017-08-02
  • Slightly changed course model, minimap and KCL.
  • Changed KMP settings.
  • Added more objects.
  • Fixed Chain Chomp routes.
  • Retextured wavy hallways.
Beta 3.1 2017-08-03
  • Changed course model, minimap and KCL.
  • Changed KMP settings.
  • Removed oil slicks at the beginning.
  • Started to fix enemy routes, item routes and respawn points.
Beta 4 2017-08-09
  • Remodeled course model, minimap and KCL.
  • Changed VolcanoPiece1 object.
  • Slightly edited the moving platform (VolcanoRock1), rotating asphalt (casino_roulette) and moving spike objects.
  • Optimized moving platform collision.
  • Changed KMP settings.
  • Animated rotating metal tube.
Beta 4-alt 2020-11-25 Update by Saiveeon:
Beta 4-alt2 2021-05-17 Update by PeachKia52250vr:
  • Fixed enemy and item routes.
  • Added more respawn points.
  • Adjusted some respawn points
Beta 4-alt3 2022-04-13 Update by Saiveeon:
  • Reduced amount of objects.
  • Made some objects less intrusive.
  • Added boost panel animation.
  • Updated skybox.
  • Updated KCL.
  • Other minor improvements.
Beta 4-alt3.hard 2023-12-03 Update by Saiveeon:
  • Reverted KMP to Beta 4-alt2.
  • Reverted skybox.
Beta 4-alt4 2023-05-16 Update by Zeem:
  • Removed a Thwomp to prevent a screen shake.
  • Sped up a few moving objects.
  • Stopped platforms at the end from moving.
  • Moved a key checkpoint.
Beta 4.le 2020-02-16 Update by Trainiax:
  • Shifted track and added a LEX file to fix the Item Position Bug.
Beta 4.1 2020-02-23 Update by PeachKia52250vr:
  • Fixed enemy routes.
  • Slightly improved respawn points.
Beta 4.2 2020-06-11 Update by PeachKia52250vr:
  • Fixed minimap.
Beta 4.2-alt 2021-04-06 Update by Toadette Hack Fan:
  • Added two lap counters.

Known Bugs

If this track is played on Item Rain via Riivolution, the game will freeze.

Beta 4.le – Beta 4.2

The casino roulette object was moved to the section with the rolling Chain Chomps near the end instead of it being at the rotating asphalt section with the big Thwomp. This is caused by the track being shifted to fix the Item Position Bug.

Custom Track Distributions

This track is part of the following Custom Track Distributions:

Names in Other Languages

Dutch: Vesuvius' Hel
French: -
German: -
Italian: Inferno del Vesuvio
Japanese: ヴェスヴィオじごく
Korean: -
Portuguese: -
Russian: Пекло Везувия
Spanish: Infierno de Vesuvio
Greek: -
Polish: -
Finnish: -
Swedish: -
Czech: -
Danish: -