Difference between revisions of "Vesuvio's Inferno"

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<div class="float-right">
 
 
{{Misc-Info
 
{{Misc-Info
 
|name= {{PAGENAME}}  
 
|name= {{PAGENAME}}  
|creator= [[Bulzeeb]]
+
|author= [[Bulzeeb]]
|designer=
+
|version= Beta 4.2
|version= Beta 4.le
+
|date of release= 2020-06-11
|date of release= 2020-02-16
 
 
|editors used= [[BrawlBox]], [[CTools]], [[KMP Cloud]], [[SketchUp]], [[SZS Modifier]], [[Wiimms SZS Tools]]
 
|editors used= [[BrawlBox]], [[CTools]], [[KMP Cloud]], [[SketchUp]], [[SZS Modifier]], [[Wiimms SZS Tools]]
 
|wbz-id= 2976
 
|wbz-id= 2976
|download 1= https://cdn.discordapp.com/attachments/252152268961480704/678645484583125008/Vesuvios_Inferno_Beta_4.szs (Standard)
+
|download= https://drive.google.com/file/d/1QKEu_e-LR7WPWpCsETPT7v2fYsJW2XNY/view?usp=sharing
|download 2= https://cdn.discordapp.com/attachments/252152268961480704/678645148829351936/Vesuvios_Inferno_Beta_4.le.szs (LE-CODE)
 
 
}}
 
}}
</div>
 
  
 
== Overview ==
 
== Overview ==
'''Vesuvio's Inferno''' is a [[custom track]] made by [[Bulzeeb]], and so far this is the biggest, longest and hardest track that he made, but after all there is a lot of work to do to complete the track. The name of the track is given by the name of one of the active Italian volcanoes, Vesuvio, which gives the high difficulty of the track.
+
'''Vesuvio's Inferno''' is a [[custom track]] created by [[Bulzeeb]], It is his biggest, longest and hardest track that he has made. The name of the track is given by the name of one of the active Italian volcanoes, Vesuvio, which gives the high difficulty of the track.
 
 
The race begins over a rock street without guardrail, in order to enter in an undulant section to arrive to made some curves. The next section (and maybe the hardest of the track) is land on an undulate rainbow road to jump on an inclined road to jump on another undulate rainbow road to jump again on a second inclined road. The third part is going into some rotating tubes to land on an another undulant road. After racers pass some moving sections, they must jump on some mushrooms in order to arrive to a boosted road which conduct racers into the highest point of the track. Once made some curves and jumping on a cloud (like '''[[Mirage Desert]]''' and '''[[Isolated Island]]'''), race continues on a flying metal road, in order to avoid and drive on 2 spiked cubes. The next step is land on a rotating spiked platform with some holes and a {{obj-ref|quicksand}}. The final part of this long race is drive on some perforated octagonal platforms, some fixed and other which are going up and down, and with also some Chain Chomps which are turning around the fixed platforms.
 
  
 
=== Credits ===
 
=== Credits ===
* [[ALPHAMARIOX]], for testing every version of the track.
+
* [[ALPHAMARIOX]], for testing every version.
* [[Sniki]] & [[YoshTaku]], for testing Beta 1 of the track.
+
* [[YoshTaku]], for testing Beta 1.
* [[Wexos]] & [[Atlas]], for their Thwomp model.
+
* [[Wexos]] and [[Atlas]], for their {{obj-ref|0xdb|Thwomp}} model.
* [[Sniki]], for animating rotating metal tube object.
+
* [[Sniki]], for testing Beta 1 and animating the rotating metal tube object ({{obj-ref|0x25a|BeltEasy}}).
  
 
== Media ==
 
== Media ==
 
{{youtube-box||vSLg-wvQk_Q|Beta 4 VS Race (Dolphin)}}
 
{{youtube-box||vSLg-wvQk_Q|Beta 4 VS Race (Dolphin)}}
{{youtube-box||97o9hEoTda8|Beta 3.1 VS Race}}
+
{{youtube-box|bug|sV105Aw4i-M|Beta 3 VS Race}}
 
{{youtube-box||j1-Pkkgtg5A|Beta 1 VS Race}}
 
{{youtube-box||j1-Pkkgtg5A|Beta 1 VS Race}}
  
 
== Version History ==
 
== Version History ==
 
{| class="wikitable"
 
{| class="wikitable"
 +
! Version
 +
! Date of release
 +
! Information
 
|-
 
|-
! align=left| Version
+
|
! align=left| Date of release
 
! align=left| Information
 
|-
 
| Alpha
 
 
| 2017-05-23
 
| 2017-05-23
 
| Start of development
 
| Start of development
 
|-
 
|-
| Beta 1
+
| [https://icedrive.net/0/96GQ3qIk9e Beta 1]
 
| 2017-07-19
 
| 2017-07-19
 
| First release
 
| First release
 
|-
 
|-
| Beta 2
+
| [https://icedrive.net/0/9cY3YTglzB Beta 2]
 
| 2017-07-24
 
| 2017-07-24
 
|
 
|
* Changed course and map models, [[KCL]], [[KMP]], {{obj-ref|bulldozer_left}} and {{obj-ref|bulldozer_right}}.
+
* Changed course model, minimap, [[KCL]], [[KMP]], and moving spikes ({{obj-ref|0x1f8|bulldozer_left}} and {{obj-ref|0x1f9|bulldozer_right}}).
 
* Optimized custom files.
 
* Optimized custom files.
* Changed {{obj-ref|koopafirebar}} with customized {{obj-ref|WLfirebarGC}} and added more of them.
+
* Changed fire bar object ({{obj-ref|0x1a5|koopafirebar}} &rarr; {{obj-ref|0x195|WLfirebarGC}}) and added more fire bars.
* Added oil stains.
+
* Added {{obj-ref|0x15d|oil slicks}}.
* Added [[BDOF]].
+
* Added [[BDOF]] [[post-effect]].
 
|-
 
|-
 
| Beta 3
 
| Beta 3
 
| 2017-08-02
 
| 2017-08-02
 
|
 
|
* Slightly changed course model, map model and KCL.
+
* Slightly changed course model, minimap and KCL.
* Changed some settings in the KMP.
+
* Changed KMP settings.
 
* Added more objects.
 
* Added more objects.
* Fixed Chain Chomps' routes.
+
* Fixed {{obj-ref|0xeb|Chain Chomp}} routes.
* Retextured the object {{obj-ref|TwistedWay}}.
+
* Re-textured the {{obj-ref|0x1fe|wavy hallways}}.
 
|-
 
|-
| Beta 3.1
+
| [https://icedrive.net/0/f5NivL39T8 Beta 3.1]
 
| 2017-08-03
 
| 2017-08-03
 
|
 
|
* Checked course, map model and KCL.
+
* Changed course model, minimap and KCL.
* Changed some settings in the KMP.
+
* Changed KMP settings.
* Removed the 2 oil stains at the beginning of the track.
+
* Removed oil slicks at the beginning.
* Started to fix enemy and item routes and respawn points.
+
* Started to fix enemy and item routes, and respawn points.
 
|-
 
|-
 
| [https://cdn.discordapp.com/attachments/252152268961480704/678645484583125008/Vesuvios_Inferno_Beta_4.szs Beta 4]
 
| [https://cdn.discordapp.com/attachments/252152268961480704/678645484583125008/Vesuvios_Inferno_Beta_4.szs Beta 4]
 
| 2017-08-09
 
| 2017-08-09
 
|
 
|
* Remodelled course, map model and KCL, in order to make the rock road larger.
+
* Remodeled course model, minimap and KCL.
* Ultimated the custom object {{obj-ref|VolcanoPiece1}}.
+
* Changed the {{obj-ref|0x1fc|VolcanoPiece1}} object entirely.
* Slightly edited {{obj-ref|VolcanoRock1}}, {{obj-ref|casino_roulette}}, {{obj-ref|bulldozer_left}} and {{obj-ref|bulldozer_right}}.
+
* Slightly edited the moving platform ({{obj-ref|0x1f7|VolcanoRock1}}), rotating asphalt ({{obj-ref|0x206|casino_roulette}}) and moving spikes objects.
* Optimized VolcanoRock1.kcl.
+
* Optimized moving platform collision.
* Changed some settings in the KMP.
+
* Changed KMP settings.
* Animated rotating metal tube object.
+
* Animated rotating metal tube.
 
|-
 
|-
 
| [https://cdn.discordapp.com/attachments/252152268961480704/678645148829351936/Vesuvios_Inferno_Beta_4.le.szs Beta 4.le]
 
| [https://cdn.discordapp.com/attachments/252152268961480704/678645148829351936/Vesuvios_Inferno_Beta_4.le.szs Beta 4.le]
 
| 2020-02-16
 
| 2020-02-16
 
| Update by [[Trainiax]]:
 
| Update by [[Trainiax]]:
* Shift track and add a [[LEX (File Format)|LEX]] file to fix the disappearing items bug online.
+
* Shifted the track and added a [[LEX (File Format)|LEX]] file to fix the [[Item Position Bug]].
 +
|-
 +
| [https://drive.google.com/file/d/1w6phwG8WHP7fChDVnU3oElIz9jRFNF6H Beta 4.1]
 +
| 2020-02-23
 +
| Update by [[Octanevinny]]:
 +
* Fixed enemy routes.
 +
* Slightly improved respawn points.
 +
|-
 +
| [https://drive.google.com/file/d/1QKEu_e-LR7WPWpCsETPT7v2fYsJW2XNY/view?usp=sharing Beta 4.2]
 +
| 2020-06-11
 +
| Update by [[Octanevinny]]:
 +
* Fixed minimap.
 
|}
 
|}
  
 
== Known Bugs ==
 
== Known Bugs ==
=== Beta 2 ===
+
* If this track is played on [[Item Rain]] via [[Riivolution]], the game will freeze.
* Bullet Bill falls in the lava if it's activated in the undulate rainbow road part.
+
* The item sound effects cannot be heard during a race.
* CPUs don't seem to work well.
 
  
 
== Custom Track Distributions ==
 
== Custom Track Distributions ==
 
This track is part of the following [[Custom Track Distribution]]s:
 
This track is part of the following [[Custom Track Distribution]]s:
* [[Mario Kart Madness]] (Beta 4)
+
* {{Distrib-ref|3hunts's Custom Track Pack|2976}}
* [[MKW Hack Pack]] (Beta 4)
+
* {{Distrib-ref|Mario Kart Cris|2976}}
 +
* {{Distrib-ref|MKW Hack Pack|2976|hackpack}}
 +
* [[SitBar's Impossible CT Pack]] (Beta 1)
  
 
== Names in Other Languages ==
 
== Names in Other Languages ==
 
{{Language-Info
 
{{Language-Info
|nl={{no|-}}
+
|nl=Vesuvius Hel
 
|fr={{no|-}}
 
|fr={{no|-}}
 
|de={{no|-}}
 
|de={{no|-}}
Line 105: Line 110:
 
|ko={{no|-}}
 
|ko={{no|-}}
 
|pt={{no|-}}
 
|pt={{no|-}}
|ru={{no|-}}
+
|ru=Пекло Везувия
 
|es=Infierno de Vesuvio
 
|es=Infierno de Vesuvio
 
|el={{no|-}}
 
|el={{no|-}}

Revision as of 06:59, 28 June 2020

Vesuvio's Inferno
Author: Bulzeeb
Version: Beta 4.2
Date of latest version: 2020-06-11
Editors used: BrawlBox, CTools, KMP Cloud, SketchUp, SZS Modifier, Wiimms SZS Tools
WBZ files: ct.wiimm.de
Download: Google Drive

Overview

Vesuvio's Inferno is a custom track created by Bulzeeb, It is his biggest, longest and hardest track that he has made. The name of the track is given by the name of one of the active Italian volcanoes, Vesuvio, which gives the high difficulty of the track.

Credits

Media

Beta 4 VS Race (Dolphin)
Beta 3 VS Race
Beta 1 VS Race

Version History

Version Date of release Information
2017-05-23 Start of development
Beta 1 2017-07-19 First release
Beta 2 2017-07-24
Beta 3 2017-08-02
  • Slightly changed course model, minimap and KCL.
  • Changed KMP settings.
  • Added more objects.
  • Fixed Chain Chomp routes.
  • Re-textured the wavy hallways.
Beta 3.1 2017-08-03
  • Changed course model, minimap and KCL.
  • Changed KMP settings.
  • Removed oil slicks at the beginning.
  • Started to fix enemy and item routes, and respawn points.
Beta 4 2017-08-09
  • Remodeled course model, minimap and KCL.
  • Changed the VolcanoPiece1 object entirely.
  • Slightly edited the moving platform (VolcanoRock1), rotating asphalt (casino_roulette) and moving spikes objects.
  • Optimized moving platform collision.
  • Changed KMP settings.
  • Animated rotating metal tube.
Beta 4.le 2020-02-16 Update by Trainiax:
Beta 4.1 2020-02-23 Update by Octanevinny:
  • Fixed enemy routes.
  • Slightly improved respawn points.
Beta 4.2 2020-06-11 Update by Octanevinny:
  • Fixed minimap.

Known Bugs

  • If this track is played on Item Rain via Riivolution, the game will freeze.
  • The item sound effects cannot be heard during a race.

Custom Track Distributions

This track is part of the following Custom Track Distributions:

Names in Other Languages

Dutch: Vesuvius Hel
French: -
German: -
Italian: Inferno del Vesuvio
Japanese: ヴェスヴィオじごく
Korean: -
Portuguese: -
Russian: Пекло Везувия
Spanish: Infierno de Vesuvio
Greek: -
Polish: -
Finnish: -
Swedish: -
Czech: -
Danish: -