Difference between revisions of "Vesuvio's Inferno"

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|editors used= [[BrawlBox]], [[CTools]], [[KMP Cloud]], [[SketchUp]], [[SZS Modifier]], [[Wiimms SZS Tools]]
 
|editors used= [[BrawlBox]], [[CTools]], [[KMP Cloud]], [[SketchUp]], [[SZS Modifier]], [[Wiimms SZS Tools]]
 
|download 1= http://www.mediafire.com/?1x0d6zjynmc31o0
 
|download 1= http://www.mediafire.com/?1x0d6zjynmc31o0
|download 2= https://download.wiimm.de/mkw-track-archive/Vesuvio's%20Inferno%20Beta4%20(Bulzeeb)%20%5b1lap,r34%5d.wbz (WBZ)
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|download 2= https://ct.wiimm.de/r/Vesuvio's%20Inferno%20Beta4%20(Bulzeeb)%20%5b1lap,r34%5d
 
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== Names in Other Languages ==
 
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Revision as of 16:14, 22 October 2017

Vesuvio's Inferno
Author: Bulzeeb
Version: Beta 4
Date of latest version: 2017-08-09
Editors used: BrawlBox, CTools, KMP Cloud, SketchUp, SZS Modifier, Wiimms SZS Tools
Download:

Overview

Vesuvio's Inferno is a custom track made by Bulzeeb, and so far this is the biggest, longest and hardest track that he made, but after all there is a lot of work to do to complete the track. The name of the track is given by the name of one of the active Italian volcanoes, Vesuvio, which gives the high difficulty of the track.

The race begins over a rock street without guardrail, in order to enter in an undulant section to arrive to made some curves. The next section (and maybe the hardest of the track) is land on an undulate rainbow road to jump on an inclined road to jump on another undulate rainbow road to jump again on a second inclined road. The third part is going into some rotating tubes to land on an another undulant road. After racers pass some moving sections, they must jump on some mushrooms in order to arrive to a boosted road which conduct racers into the highest point of the track. Once made some curves and jumping on a cloud (like Mirage Desert and Isolated Island), race continues on a flying metal road, in order to avoid and drive on 2 spiked cubes. The next step is land on a rotating spiked platform with some holes and a quicksand. The final part of this long race is drive on some perforated octagonal platforms, some fixed and other which are going up and down, and with also some Chain Chomps which are turning around the fixed platforms.

Credits

  • ALPHAMARIOX, for testing every version of the track.
  • Sniki & Yosh, for testing Beta 1 of the track.
  • Wexos & Atlas, for their Thwomp model.
  • Sniki, for animating rotating metal tube object.

Media

Beta 4 VS Race (Dolphin)
Beta 3.1 VS Race
Beta 1 VS Race

Version History

Version Date of release Information
Alpha 2017-05-23 Start of development
Beta 1 2017-07-19 First release
Beta 2 2017-07-24
Beta 3 2017-08-02
  • Lightly changed course_model, map_model and KCL.
  • Changed some settings in KMP.
  • Added more objects.
  • Fixed Chain Chomps' routes.
  • Retextured the object TwistedWay.
Beta 3.1 2017-08-03
  • Checked course_model, map_model and KCL.
  • Changed some settings in KMP.
  • Removed the 2 oil stain at the beginning of the track.
  • Started to fix Enemy and Item routes and respawns.
Beta 4 2017-08-09

Bugs

Beta 2

  • The Bullet Bill falls in the lava if it's activated in the undulate rainbow road part.
  • The CPU doesn't seem to work well.

Custom Track Distributions

This track is part of the following Custom Track Distributions:

  • (none)

Names in Other Languages

Dutch: -
French: -
German: -
Italian: Inferno del Vesuvio
Japanese: ヴェスヴィオじごく
Korean: -
Portuguese: -
Russian: -
Spanish: Infierno de Vesuvio
Greek: -
Polish: -
Finnish: -
Swedish: -
Czech: -
Danish: -