User talk:Wiimm

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Revision as of 21:03, 2 October 2018 by Wiimm (talk | contribs) (answer moved)
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Old talk is archived at User talk:Wiimm/Archive.
If you want to talk about Wiimmfi, then use User talk:Wiimm/Wiimmfi.

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Minimap Problem

Do you know how to fix this minimap problem I've been having with?

Mushroom Prison Minimap.PNG

The minimap does display correctly, but there's no start line on it and the character icons are nowhere to be seen. I used both minimap patch commands and they cause this problem to occur. --KantoEpic (talk) 03:57, 21 September 2018 (UTC)

I know several possible issues: Track too high, minimap too high, minimap model don't use standard bone model (posLD and posRU @ second level). SZS file?
-- Wiimm (talk) 13:02, 21 September 2018 (UTC)
Sent the SZS file privately on Wii-Homebrew. --KantoEpic (talk) 19:55, 21 September 2018 (UTC)
Height seems to be ok, but internal bone linking is invalid:
  • The prev-link of "posRU" should/must point to "posLD", but is empty. Not sure, if this is the reason.
  • Usually, index and id of the 3 bones are numbered 0,1,2, but here they are always 0.
I don't know, if any tool can fix it (hex edit?). Fallback is to re-create the complete map model if possible. -- Wiimm (talk) 21:36, 21 September 2018 (UTC)
btw, wmdlt cat map_model.brres will print the content as text ⇒ I analyzed this text output. -- Wiimm (talk) 21:39, 21 September 2018 (UTC)
I successfully fixed the minimap from scratch.
Mushroom Prison Minimap Fixed.PNG
wkmpt DRAW really does help. --KantoEpic (talk) 05:30, 24 September 2018 (UTC)