Difference between revisions of "User talk:Wiimm"
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::::: '''wkmpt DRAW''' really does help. --[[User:KantoEpic|KantoEpic]] ([[User talk:KantoEpic|talk]]) 05:30, 24 September 2018 (UTC) | ::::: '''wkmpt DRAW''' really does help. --[[User:KantoEpic|KantoEpic]] ([[User talk:KantoEpic|talk]]) 05:30, 24 September 2018 (UTC) | ||
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+ | ===Response to the last message=== | ||
+ | Yes I did test my CTs because I worked really hard on them. --[[User:SuperOnion64|SuperOnion64]] ([[User talk:SuperOnion64|talk]]) 18:08, October 2, 2018 (UTC) |
Revision as of 18:09, 2 October 2018
Archive
Old talk is archived at User talk:Wiimm/Archive.
If you want to talk about Wiimmfi, then use User talk:Wiimm/Wiimmfi.
Minimap Problem
Do you know how to fix this minimap problem I've been having with?
The minimap does display correctly, but there's no start line on it and the character icons are nowhere to be seen. I used both minimap patch commands and they cause this problem to occur. --KantoEpic (talk) 03:57, 21 September 2018 (UTC)
- I know several possible issues: Track too high, minimap too high, minimap model don't use standard bone model (posLD and posRU @ second level). SZS file?
- -- Wiimm (talk) 13:02, 21 September 2018 (UTC)
- Height seems to be ok, but internal bone linking is invalid:
- The prev-link of "posRU" should/must point to "posLD", but is empty. Not sure, if this is the reason.
- Usually, index and id of the 3 bones are numbered 0,1,2, but here they are always 0.
- I don't know, if any tool can fix it (hex edit?). Fallback is to re-create the complete map model if possible. -- Wiimm (talk) 21:36, 21 September 2018 (UTC)
- Height seems to be ok, but internal bone linking is invalid:
- I successfully fixed the minimap from scratch.
Response to the last message
Yes I did test my CTs because I worked really hard on them. --SuperOnion64 (talk) 18:08, October 2, 2018 (UTC)