Difference between revisions of "User talk:Wiimm"

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: The crash is outside LE-CODE. So analysis is a job for Leseratte. Anyway, please send me MenuSingle.szs. -- [[User:Wiimm|Wiimm]] ([[User talk:Wiimm|talk]]) 17:16, 25 February 2020 (UTC)
 
: The crash is outside LE-CODE. So analysis is a job for Leseratte. Anyway, please send me MenuSingle.szs. -- [[User:Wiimm|Wiimm]] ([[User talk:Wiimm|talk]]) 17:16, 25 February 2020 (UTC)
  
EDIT: If I may also ask, how do we get rid of the THP video that plays behind the Track Selection? So it appears like in MKW Fun and CTGP? [[User:JoshuaMK|JoshuaMK]] ([[User talk:JoshuaMK|talk]]) 07:28, 25 February 2020 (UTC)
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:: The crash happens within the method <tt>__THPHuffDecodeDCTCompY</tt>, so I'd assume the game doesn't like the THP files you are using. -- [[User:Leseratte|Leseratte]] ([[User talk:Leseratte|talk]]) 17:19, 25 February 2020 (UTC)
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::: In this case, I don't need MenuSingle.szs. -- [[User:Wiimm|Wiimm]] ([[User talk:Wiimm|talk]]) 17:55, 25 February 2020 (UTC)
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== Cup Videos ==
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 +
If I may also ask, how do we get rid of the THP video that plays behind the Track Selection? So it appears like in MKW Fun and CTGP? [[User:JoshuaMK|JoshuaMK]] ([[User talk:JoshuaMK|talk]]) 07:28, 25 February 2020 (UTC)
 
: I use a special empty video (1MB) and link it to all video files of <tt>files/thp/course</tt>. You can get it from MKW-Fun or [[Intermezzo]]. -- [[User:Wiimm|Wiimm]] ([[User talk:Wiimm|talk]]) 17:16, 25 February 2020 (UTC)
 
: I use a special empty video (1MB) and link it to all video files of <tt>files/thp/course</tt>. You can get it from MKW-Fun or [[Intermezzo]]. -- [[User:Wiimm|Wiimm]] ([[User talk:Wiimm|talk]]) 17:16, 25 February 2020 (UTC)
 
+
:: Added info + download to tutorial. -- [[User:Wiimm|Wiimm]] ([[User talk:Wiimm|talk]]) 17:55, 25 February 2020 (UTC)
: The crash happens within the method <tt>__THPHuffDecodeDCTCompY</tt>, so I'd assume the game doesn't like the THP files you are using. -- [[User:Leseratte|Leseratte]] ([[User talk:Leseratte|talk]]) 17:19, 25 February 2020 (UTC)
 

Revision as of 17:55, 25 February 2020

Archive

Old talk is archived at User talk:Wiimm/Archive.
If you want to talk about Wiimmfi, then use User talk:Wiimm/Wiimmfi.

Please continue talk here.



LE-CODE Track Updates

Although I've been clearly aware that changing version numbers isn't an ideal thing on the Custom Mario Kart Wiiki, I feel like the track updates that only function properly with LE-CODE should be changed. It seems misleading (at least to me) that they're not alternative updates, since, like I said, they only do their purpose when using LE-CODE. What are your thoughts on the matter? --KantoEpic (talk) 01:44, 12 February 2020 (UTC)

I think we talk mainly about Lavaflow Volcano. "alt" means alternative. And with this suffix I think, that something in the gameplay changed like other objects, other walls other other models. Then we have the suffix "le". This is a special case of "alt", that is designed for LE-CODE only (not really usable with standard code). But the Lavaflow Volcano update fixes a bug (only if using LE-CODE). And for such fix updated incrementing the the version number or adding ".fix", ".hotfix" if ".hf" is usual. Jasperr hasn't updated the track for 10 months and the bug is still there. So increasing the version is in my opinion the best. Declaring is as alternative version is wrong here. So ".fix" is a good middle way. -- Wiimm (talk) 06:18, 12 February 2020 (UTC)
Another point: Changing the version number immediately after publishing isn't problematic. The problem is to change it after months or years, if the there a copies in the world (distributions, other downloading portals). Then we have different version numbers for for the same track. -- Wiimm (talk) 06:21, 12 February 2020 (UTC)
Even though, yes, the disappearing item bug was fixed thanks to the LEX file, you will still experience the bug outside of an LE-CODE-based distribution. If I'm going to be honest, a page like MP9 Toad Road handles its recent LE-CODE-only track update just fine. Its download link is in the Misc-Info box like an alternative update, and it doesn't replace the previous version. Unless a track update that includes LE-CODE-only fixes comes with other fixes and/or improvements, I don't see the reason for incrementing a current version number. --KantoEpic (talk) 07:06, 12 February 2020 (UTC)

LEX:HIPT

Hi, just wondering if you knew when having a HIPT section in a LEX file, the sound effect for changing positions still happens when the position icon isn't showing. Trainiax/SwampyGator (talk) 03:42, 16 February 2020 (UTC)

Yes, I know. Its more complicated to suppress the sound effects. -- Wiimm (talk) 07:45, 16 February 2020 (UTC)
Oh, that's interesting. Didn't even think about testing this, I always play without sound. I'll look into that for the next release. -- Leseratte (talk) 08:04, 16 February 2020 (UTC)
I was also thinking about the same thing, but for the versus rating (VR). Not only having it hidden online entirely but also disabling the vr gain/lose sound as well. Huili (talk) 03:48, 18 February 2020 (UTC)

Aquatropolis fail?

Just curious, what about the Aquatropolis update had you mark it as a fail? Trainiax/SwampyGator (talk) 20:38, 17 February 2020 (UTC)

No chance to cross the first abyss -- Wiimm (talk) 08:52, 18 February 2020 (UTC)

LE-CODE Cup BMG IDs

So I never took the time until now to look around for it, and I can't find where cup names are defined (To be clear, I have found where the first 8 cup's names are defined, as well as the 2 battle cups, but I can't find anything for the custom cups). I would appreciate being enlightened as to where this is at within the BMG files (I assume Common.bmg), or if it is even a thing at all! Thanks in advance. JoshuaMK (talk) 05:33, 21 February 2020 (UTC)

Cups in LE-CODE have no name. The name (blue) and number (red) you see on the cup icons in Wiimms MKW Fun is just the cup icon. The cup name is empty for all cups, and that cannot be changed with BMG entries. -- Leseratte (talk) 13:36, 21 February 2020 (UTC)
Thank you for the info. Yes I already understood that those were cup icons, so I guess no cup names then! It's nothing big of a problem that LE-CODE doesn't support cup name entries. JoshuaMK (talk) 18:07, 21 February 2020 (UTC)

LE-CODE Crash While Scrolling Cups

We are having an unknown crash while scrolling through cups in LE-CODE, which can be seen here: https://gyazo.com/d95e39e768dfd2d4c6e7bf68b0fd0134 I have the icons encoded as CMPR, and it is a 128 by 128*n tpl file, with n being the number of cups. Please help where you can, all info is appreciated! :) JoshuaMK (talk) 07:24, 25 February 2020 (UTC)

The crash is outside LE-CODE. So analysis is a job for Leseratte. Anyway, please send me MenuSingle.szs. -- Wiimm (talk) 17:16, 25 February 2020 (UTC)
The crash happens within the method __THPHuffDecodeDCTCompY, so I'd assume the game doesn't like the THP files you are using. -- Leseratte (talk) 17:19, 25 February 2020 (UTC)
In this case, I don't need MenuSingle.szs. -- Wiimm (talk) 17:55, 25 February 2020 (UTC)

Cup Videos

If I may also ask, how do we get rid of the THP video that plays behind the Track Selection? So it appears like in MKW Fun and CTGP? JoshuaMK (talk) 07:28, 25 February 2020 (UTC)

I use a special empty video (1MB) and link it to all video files of files/thp/course. You can get it from MKW-Fun or Intermezzo. -- Wiimm (talk) 17:16, 25 February 2020 (UTC)
Added info + download to tutorial. -- Wiimm (talk) 17:55, 25 February 2020 (UTC)