Difference between revisions of "User talk:Vulcanus2"

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:: You're logic does seem quite good. I'll probably use that in the future CTools KMP editor for visual representations. I might try to confirm it using a USBGecko.
 
:: You're logic does seem quite good. I'll probably use that in the future CTools KMP editor for visual representations. I might try to confirm it using a USBGecko.
 
:: [[User:Chadderz|Chadderz]] 09:12, 25 June 2011 (CEST)
 
:: [[User:Chadderz|Chadderz]] 09:12, 25 June 2011 (CEST)
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== Animation ==
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How did you made the animation on sunset ridge? I always fail at it...<br>
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[[User:LuigiCTGPMaster|LuigiM]] 16:20, 18 December 2011 (CET)

Revision as of 15:20, 18 December 2011

Only English, if you want to talk Dutch go here: User talk:Vulcanus2/NL


Why? My video has a better qualiy and two videos of the same track version looks not good... -Reedy94

Simply because it's the official release video where I can update the link anytime I want, (still need to do it here). For really small fixes I just update the link and post in my video it's updated. What do you think if you can't make HD video's but your official release video will be ignored because someone else made a HD video, put there the download so the official one is not needed. I'd also like if you link to my video in the description of your video instead of giving the download directly.
Vulcanus2 21:07, 1 July 2011 (CEST)

ok thanks for your answer :) i will put the link to your vid in the discription. -Reedy94

? box for ITPT and ENPT

How did you work out that it is 96x96x96 model units in scale?

Chadderz 21:39, 24 June 2011 (CEST)

I'm not sure at that, It's more guessing work and logic thinking :P.
In rMC it's 1. With my CT making experience I can just see the sc in rMC3 is about 100 width. So than I looked at rDS, for ITPT it's ~44,5 at the long straight (for cpu it's ~25, but have you ever seen the cpu driving close to the wall if they weren't bumped).
The width of this is ~4450 (I checked the width with kmp). Devide it and you come at 100, but it's not useful if it's 100 (else BB's/red shells can hit the wall without going off the route), so it's most likely below 100.
Than I randomly thought the size could be a power of 2. So 64 or 128, but 64 is too small and 128 too big, so 96 looks logic :P
(than I just assumed it is for directions :P)
But ingame it looks to be right, small values actually mean the more accurate the cpu movements are, on small parts on DI do the cpu never fail since I entered 2, they did in rc2. And after looking at the kmp of many Ninty tracks the scale is right.
So I can't confirm with hard data it's 96, it could be anything around 100. 96 just looks the most logic one.
(also I think AREA scale is 2048x2048x2048 after looking at the scales used and assuming it's a power of 2)
Vulcanus2 22:02, 24 June 2011 (CEST)
You're logic does seem quite good. I'll probably use that in the future CTools KMP editor for visual representations. I might try to confirm it using a USBGecko.
Chadderz 09:12, 25 June 2011 (CEST)

Animation

How did you made the animation on sunset ridge? I always fail at it...
LuigiM 16:20, 18 December 2011 (CET)