Difference between revisions of "User talk:SuperMario64DS"

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==Figure-R Circuit==
 
==Figure-R Circuit==
 
Naaaah. I like Figure-R Circuit better as name.
 
Naaaah. I like Figure-R Circuit better as name.
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-[[Superstarxalien169]]

Revision as of 14:17, 6 November 2011

SuperMario64DS,

i am actually using the ripped model from luigigreens. So then i was thinking, even though you're working with wiimaster, i was wondering if we could work on Delfino Plaza together. You can send me the original model (if you have it) and i could add a couple os surpirses to it and we could get the same glory instead of having 2 of the same track?

Wadda say?

-Pokemongeof

Maybe... That could be a good idea, as Luigigreen's model contains over 1000 texture when converted to OBJ.

I'll consider,

-SuperMario64DS

Spelling

You're adding some great info today, but you really need to check your spelling before saving these edits. If you use Firefox, it will underline misspelled words automatically.--Jefe 23:11, 16 October 2011 (CEST)

Don't blame me, I wrote that last article with a 3DS from memory, There was tons of room for typos, It's hard to catch them, sorry. I'm very good at typing, and touch screens are a hassle.

-SuperMario64DS

It may be difficult to use certain devices, but you are still responsible for your edits despite their limitations. I don't think any expects perfect grammar or spelling here so a few errors are expected, but you still need to proof read your work for common mistakes. --Jefe 00:00, 17 October 2011 (CEST)

Don't forget that Tock updated the rules recently, only two edits on a page in 15 minutes. You updated the CT tutorial 5 times in a very short span. I understand why (you deleted the whole page by mistake) but please slow down. Little errors can slip past everyone (including me), but if proofreading the preview once isn't working for you, try doing it twice or find another method. --Jefe 08:05, 20 October 2011 (CEST)

Tock should make an exception for mobile devices, or make a mobile version like Wikipedia (Does that cost money?). The 3DS only allows you to edit a certain amount of text before the touch screen key board locks itself and you can no longer edit. The CT Tutorial exceeds that amount by a long shot, so I'm forced to edit each section as an induvidual, other wise I'd have to wait a while until I get back to a PC. I'm currently re-writing the KMP tutorial (I'm leaving a section for you to add opening/ending sequences. I ask that nobody edits the page for the next few days until I get PC access to apply the edits. I'm also making an advanced texturing page (UV Mapping In Google Sketchup), I've found an easy method to UV map in Google Sketchup, so I'll post it in a few days.
-SuperMario64DS
Have you seen the edit sequences of some users: sometime they have 10-15 edits in 3-5 minutes and most of them will only correct some single characters. Using the preview is the right way. And as ex moderator of an other wiki I know, that every edit must be confirmed by a mod to be sure that it is not spam or other bad stuff. That's taking time and is boring and bothering. I think, that's the point. And if a user writes a large article with more edits, it will be allowed silently.
Hanno 09:13, 20 October 2011 (CEST)

Jungle Island

Where I can see a preview of this track? And that with the .brres was funny! xD LuigiM 21:21, 25 October 2011 (CEST)

I'm interesting in testing it myself, I think I'll be able to give you some good feedback. The part about it being in the Daisy Circuit slot but also needing Koopa Cape music concerns me though. Will the additional music channels just not play, or will it crash or something? If people have to do extra stuff to get it working, fewer people will download and play it, at least till it's added to a CT distro. --Jefe 01:54, 26 October 2011 (CEST)

I still don't have any in-game photos/videos. BigOto said he'll do some of that for me when it's ready. The model is almost done finally! It took FOREVER, but it's nearly done. I will release the model at the latest Saturady next week, but soonest this Saturday. It's also going to take some time to create the extra items like the fruit & blimp. The fruit work fine, and I'm working on the blimp. The KMP & Mini map has been such pains, constant black screens & the Minimap won't be where it's supposed to be, but I'm getting some things to work. As for testing, I'm still trying. As I've said before, I only work on this 2-4 hours a week because I am very busy. I'm trying as fast as I can, and I'll try to get a beta soon. As for the Koopa Cape music, it will now run on Koopa Cape's slot, as the non-moving boats, I've found a way around it freezing on other slots. I'll try to get this done soon. It will be shocking in the changes between the first release of the model & this one! I'll keep trying, thanks for the support!
-SuperMario64DS, 08:25, 27 October 2011 (CEST)

"As for the Koopa Cape music, it will now run on Koopa Cape's slot, as the non-moving boats, I've found a way around it freezing on other slots."
The static boats aren't slot based.
Tock 14:37, 27 October 2011 (CEST)

Really? I just assumed the non-moving boats wete the problem because the moving boats have never frozen on any other slot... I could have sworn it said cruiserR.brres... I oh well, I was up late, and I've had major lack of sleep lately and I can't think straight. I'm using the moving boats from Koopa Cape, which seem to work on other slots, I'll test that. The boats from Koopa Cape do almost the exact same thing, and they aren't name cruiserR.brres, right? Once again, no PC access. If it is also naed cruiserR.brres, maybe the boats only from Daisy Circuit have problems, as the Koopa Cape boats work just fine.

-SuperMario64DS, 17:15, 27 October 2011 (CEST)

Figure-R Circuit

Naaaah. I like Figure-R Circuit better as name.

-Superstarxalien169