Difference between revisions of "User talk:Retrostyle12"

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(Hints at least for your Ghost Valley tracks)
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You're supposed to get a map of a course from [http://www.snesmaps.com/maps/F-Zero/F-ZeroMapSelect.html snesmaps.com] and trace it in Google Sketchup. --[[User:Retrostyle12|Retrostyle12]] ([[User talk:Retrostyle12|talk]]) 18:53, 9 September 2018 (UTC)
 
You're supposed to get a map of a course from [http://www.snesmaps.com/maps/F-Zero/F-ZeroMapSelect.html snesmaps.com] and trace it in Google Sketchup. --[[User:Retrostyle12|Retrostyle12]] ([[User talk:Retrostyle12|talk]]) 18:53, 9 September 2018 (UTC)
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== Hints at least for your Ghost Valley tracks ==
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You should read the following parts of the tutorials:
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* [[Solidity#Lowering_walls|Lowering Walls]] to remove Bean corners.
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* [[Moiré pattern]] and [[Adding Mipmaps for CTools Models|Mipmaps]]
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-- [[User:Wiimm|Wiimm]] ([[User talk:Wiimm|talk]]) 16:30, 21 September 2018 (UTC)

Revision as of 16:30, 21 September 2018

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You have edited the page SMB2 Lovely Heart Ring 5 times in 5 minutes. Please read the rules, and remember to save a page a maximum of 2 times in 15 minutes. Also, remember to use always the SHOW PREVIEW button before saving. Thanks for reading. —Atlas (talk) 11:51, 15 January 2017 (UTC)

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F-Zero Porting

How did you make your F-Zero ports? I’m trying to port a track from that game and I need help. Tpointer56 (talk) 15:59, 8 September 2018 (UTC)

You're supposed to get a map of a course from snesmaps.com and trace it in Google Sketchup. --Retrostyle12 (talk) 18:53, 9 September 2018 (UTC)

Hints at least for your Ghost Valley tracks

You should read the following parts of the tutorials:

-- Wiimm (talk) 16:30, 21 September 2018 (UTC)