Difference between revisions of "User talk:Maczkopeti"

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(wbz vs. szs)
(→‎On author columns: new section)
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-- [[User:Wiimm|Wiimm]] ([[User talk:Wiimm|talk]]) 21:44, 21 September 2016 (UTC)
 
-- [[User:Wiimm|Wiimm]] ([[User talk:Wiimm|talk]]) 21:44, 21 September 2016 (UTC)
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== On author columns ==
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I did not mean to undo any decision by you, but I felt that the author columns on my articles were needed for several reasons:
 +
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*To distinguish updates by myself and others;
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*to distinguish collaborative releases (see [[GP Mario Beach]]);
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*to specify that I'm not the only author of a track, whether that's forward or prior in time.
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--[[User:SuperMario64DS|SuperMario64DS]] ([[User talk:SuperMario64DS|talk]]) 20:24, 4 October 2016 (UTC)

Revision as of 20:24, 4 October 2016

Archive

Old talk is archived at User talk:Maczkopeti/Archive.

GCN Daisy Cruiser

The edited version of GCN Daisy Cruiser has at least at 2 positions a KCL bug (invisible small wall, sounds *clack* if crossing it).

  • At the starting area at the right side. (Can't find this bug at GCN version)
  • In the mud short cut near the itemboxes at the right side.

-- Wiimm (talk) 17:15, 6 October 2015 (UTC)

I exported the KCL with your tools and only added the missing part to both of them. I'll check both with your tools again.
--maczkopeti (talk) 17:19, 6 October 2015 (UTC)
I checked both. The edited version has 2 invalid triangles, while the GCN version has none.
--maczkopeti (talk) 17:22, 6 October 2015 (UTC)
Re-uploaded it with fixed KCL.
--maczkopeti (talk) 17:35, 6 October 2015 (UTC)
I like to see, that you edit occasionally tracks to improve them. I do the same since years and it seems, that none notifies it. And so I say to you: Thanx!
-- Wiimm (talk) 17:33, 9 October 2015 (UTC)

HeyhoShipGBA.brres stub

SKB2 contains a HeyhoShipGBA.brres stub. It confused my tools (endless loop because of NULL reference). I have already fixed my tools. Can you please tell me more about your experience with this stub and its impact? -- Wiimm (talk) 09:09, 15 October 2015 (UTC)

I just deleted the model and the texture to it and it seems to work just like regular.
--maczkopeti (talk) 09:13, 15 October 2015 (UTC)
Confirmed. But it don't work at other slots :(
-- Wiimm (talk) 19:39, 15 October 2015 (UTC)

Updates to my tracks

I would appreciate being informed of any updates you intend to make to my tracks before you release them. I might not be active on the wiki, but I do check it regularly, and I have several additional contact methods listed on my user page.

I do not mind updates to fix bugs, but I do not appreciate that you have apparently made changes to gameplay and visuals without even a cursory attempt to contact me. For the time being I will roll back your releases until you find time to discuss these changes with me. --Jefe (talk) 23:03, 23 October 2015 (UTC)

I just wanted to get these updates quickly, before the next CTGP update, and I was afraid you wouldn't reply on time. It has been way over 6 months since they were last updated, and I haven't thought of these being such major changes.
If you can tell me which changes are problematic, I can revert them.
--maczkopeti (talk) 05:34, 24 October 2015 (UTC)
I hope you find an agreement that is good for the public. But remember, v*.1 was released and also downloaded. To avoid a confusion on references, the next version should be e.g. v*.2. And because our Wiki is a kind of encyclopedia, a notice about the "unauthorized" version without download should stay in the history (but not in the news).
@Maczkopeti: Please remove or disable the MEGA downloads for the moment to prohibit more downloads (if not already done). I plan to hide the v*.1 from my track archive too until an agreement is made.
-- Wiimm (talk) 06:52, 24 October 2015 (UTC)
The updates were only available for less than an hour. I don't think such a significant amount of people downloaded it in order to make it v*.2. I remember Mushroom Valley having an unauthorized update which doesn't have info anymore.
I keep up the downloads in case I won't have to change anything, but I already hid the revisions that link to it.
--maczkopeti (talk) 09:32, 24 October 2015 (UTC)
There were visible in this wiki for 9 hours and I was one who caught them (and released them with >50 other tracks in a test distribution). So the next version should not v*.1!
-- Wiimm (talk) 11:05, 24 October 2015 (UTC)
I you check the history of both tracks' pages, you can see that Jefe reverted the edit after less than hour. Not many people look beyond the page, keep that in mind. However, if it's really that problematic, I'll revert the needed edits in v*.2, if there's any.
--maczkopeti (talk) 11:21, 24 October 2015 (UTC)
You misunderstood me: I wanted only to deactivate the download at MEGA, but not to hide all activities in this wiki. Quite the contrary I want a notice about your versions because they are reality!
-- Wiimm (talk) 11:49, 24 October 2015 (UTC)
Okay, I deleted them from MEGA and restored their revisions.
--maczkopeti (talk) 12:15, 24 October 2015 (UTC)

I do not have copies of your updated tracks so you will need to send them to me for approval. I would prefer this discussion to be private instead of on the wiki, so please contact me via Steam or PM on Youtube.

And in the future, send a message to the author of any track you intend to update and give them some time to respond before releasing an update on the wiki. This is the normal procedure as stated in our Published Works policy. Just because an author hasn't updated a track in six months doesn't mean you shouldn't try to notify them of your proposed update. If they don't respond within a reasonable time frame (a week or so) then you may release the track.--Jefe (talk) 18:40, 24 October 2015 (UTC)

I sent you the files via email.
--maczkopeti (talk) 18:48, 24 October 2015 (UTC)

Please don't delete so much pages

This wiki is also a kind of information system. So there is no reason to remove pages, because the download is lost. Perhaps it is good to know, that someone has created a texture I'm searching.

On the other hand, distribs, ct, texture hacks (tracks and vehicles) and fonts, that are only announced, but never released are good deletion candidates.

-- Wiimm (talk) 17:55, 9 November 2015 (UTC)

I think if the download doesn't get re-uploaded in over a year, it's safe to delete the page. They can be restored anytime if the download is found somehow.
--maczkopeti (talk) 18:07, 9 November 2015 (UTC)
But the information about the existence of X is lost at least for the public.
-- Wiimm (talk) 19:33, 9 November 2015 (UTC)

Never offer your savegame to the public

..., because it can be misused. -- Wiimm (talk) 00:24, 10 January 2016 (UTC)

What's wrong with those edits?

My edits you reverted should be informative enough to stay, right? If it's just "CTGP Revolution" the link will send you to 1.03 instead of 1.02/1.01/4.4/2.8.

Then I did the same thing you did (remove CTGP numbers) in another page, then you reverted that. That would make your reverted edits wrong too then. I don't get what you're doing?--BlueToad (talk) 01:03, 28 February 2016 (UTC)

It's simple. For example, ASDF_Course has been in CTGP-R since v1.0 and hasn't changed ever since, thus it should collectively say "CTGP Revolution". In the case of GBA Cheep-Cheep Island, it was first added in v1.03, so it can't be simply "CTGP Revolution".
--maczkopeti (talk) 01:10, 28 February 2016 (UTC)
I see, alright thanks.
--BlueToad (talk) 01:17, 28 February 2016 (UTC)

Small Letters

What do you think about the small "Wii" in Canyon Pass and small letters general? -- Wiimm (talk) 23:05, 29 February 2016 (UTC)

No opinion about small Wii? I don't like it. -- Wiimm (talk) 12:58, 5 March 2016 (UTC)
The small prefixes are used on retro track pages to make shared names distinguishable, like SNES Bowser Castle 1 and SNES Bowser Castle 2. The Wii prefix in the case of Canyon Pass is pointless, since it's obvious that the description refers to the original tracks. It's only needed where there's at least another instance of a track that shares name, like in Purple Route.
--maczkopeti (talk) 13:22, 5 March 2016 (UTC)
I know the meaning of the prefix. But my question is: Why using a small font and not the normal one? -- Wiimm (talk) 13:35, 5 March 2016 (UTC)

Music at 1.1 and 2.1

Play 1.1 and 2.1 and you can hear, that they use the same music. And the sound of 0x75 is totally different. I used it in my distributions for some tracks.

-- Wiimm (talk) 21:45, 7 May 2016 (UTC)

0x75 and 0x7D link to the same music files and have the same volume setting in the revo_kart.brsar. What difference did you hear? As I wrote it in the summary, try changing 0x00000075 to 0x00000079 at 0x391AC0 in StaticR.rel, and you'll hear Mushroom Gorge music on Luigi Circuit.
--maczkopeti (talk) 22:14, 8 May 2016 (UTC)
I'll do this test later.
But you agree, that LC and MC plays the same sound. So a different ID without comment is misleading the reader, because it is irrelevant for a standard MKW user, why they play the same music. Maybe the truth is in the middle.
-- Wiimm (talk) 22:20, 8 May 2016 (UTC)

Slot 42 Materials

I'm on the way to implement the material detection for moonview. Have you tested, if the material names are case sensitive? -- Wiimm (talk) 12:06, 31 May 2016 (UTC)

Haven't tested that yet, but I'm guessing they are.
--maczkopeti (talk) 14:44, 31 May 2016 (UTC)
I made a test series and created 3 variants of MH:
  • renamed road01 to ROAD01
  • renamed road01 to road02 and road02 to road01
  • renamed road01 to roadx1
Then I tested all variants on Luigi Circuit (no freeze) and on MH (3x freeze). So my conclusions:
  • Material names are case sensitive.
  • Not only a material name must be existent, also it's content is important.
So I plan to create sha1 hash values for each material to verify the content too.
-- Wiimm (talk) 08:53, 1 June 2016 (UTC)
I found all material names of list in staticr in a row, with one exception: "Iwa" is not in staticr. So my guess is, that "Iwa" is not necessary. Can you please confirm it?
btw, neither main.dol nor staticr.rel contains "polygon" (polygon11 and polygon60 were the old way to detect MH).
-- Wiimm (talk) 09:01, 1 June 2016 (UTC)
"Iwa" is necessary, but I don't know how it is referenced. -- Wiimm (talk) 09:53, 1 June 2016 (UTC)
I once did a test with renaming normal materials and it worked.
As for the polygons, they aren't needed. The materials don't even need to be linked to a polygon in order to make the track work.
--maczkopeti (talk) 09:55, 1 June 2016 (UTC)
Iwa is referenced in the StaticR.rel You must've overlooked it, Wiimm.
--maczkopeti (talk) 14:38, 1 June 2016 (UTC)
Indeed! I used tools "strings" to extract the strings and its default is a minimal string length of 4 -- blamed. btw, content comparing is coming soon. -- Wiimm (talk) 14:56, 1 June 2016 (UTC)
An idea: maybe it is possible to place the 12 materials in another BRRES loaded by KMP, so that Moonview accept it?? -- Wiimm (talk) 20:24, 1 June 2016 (UTC)
I once tried putting the materials into the vrcorn and it froze, so most likely not.
--maczkopeti (talk) 20:31, 1 June 2016 (UTC)

This material issue is also found in some objects like item boxes, fake item boxes and bob-omb (I think this last one needs a specific texture name, don't remember if it needed also the material). I don't really know why, this game is weird. Also, kart_killer (Bullet Bill) bone must be named "body", or it will freeze. And battle coin models can't be changed, when you try, you'll get the original model with your custom one's textures if they have the same material name. —Atlas (talk) 12:32, 1 June 2016 (UTC)
Coincidentally, all of the required materials have Mi_LightMask (the headlight effect's texture) referenced in MH's course_model.brres. My guess is that the headlight effect originally meant to be slot-based, but was later changed to be part of the BRRES.
--maczkopeti (talk) 14:38, 1 June 2016 (UTC)
I just figured it out: The materials are referenced because the light effect in them are disabled for the opening cameras.
--maczkopeti (talk) 21:57, 3 June 2016 (UTC)
Disabling the cameras enables a track for slot 4.2? (just a thought) -- Wiimm (talk) 00:01, 4 June 2016 (UTC)
If the track still freezes on Time Trials if the materials aren't present, then most likely not.
--maczkopeti (talk) 00:10, 4 June 2016 (UTC)

Going offline

I'll be offline until June 17th because I need to focus on studying for my finals.
--maczkopeti (talk) 19:58, 6 June 2016 (UTC)

Good luck -- Wiimm (talk) 20:40, 6 June 2016 (UTC)
And I'm done.
--maczkopeti (talk) 11:44, 17 June 2016 (UTC)
Welcome back —Atlas (talk) 12:38, 17 June 2016 (UTC)

RE:Translation

Oh, i didn't notice. I'm really stupid, i just thought they looked better. At least did you check the paste? Is everything right? -Dswii3ds (talk) 22:20, 18 July 2016 (UTC)

New Moderator Team

I recommend to build a new moderator team, because you can't do all by yourself (a question of time (total and 24h/day)). Good candidates are active members with autopatrol right and other good and active editors. Also think about inactive moderators and new autopatrolers.

-- Wiimm (talk) 10:18, 4 August 2016 (UTC)

wbz vs. szs

For me it is ok, if you replace some/all wbz file by szs.

But in the past, we had 2 or 3 DMCA takedown waves for szs files. And I offer >2000 tracks at my own website. So I decided for me to offer only wbz files to be on the right side of the law.

-- Wiimm (talk) 21:44, 21 September 2016 (UTC)

On author columns

I did not mean to undo any decision by you, but I felt that the author columns on my articles were needed for several reasons:

  • To distinguish updates by myself and others;
  • to distinguish collaborative releases (see GP Mario Beach);
  • to specify that I'm not the only author of a track, whether that's forward or prior in time.

--SuperMario64DS (talk) 20:24, 4 October 2016 (UTC)