User talk:Leseratte

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Thank you! -- TorranBOT (talk) 08:43, 13 May 2013 (UTC)

Competitions

Here's my data: MEGA
--maczkopeti (talk) 20:10, 9 January 2016 (UTC)

Thanks a lot. One question, is your Wii PAL or NTSC? -- Leseratte (talk) 21:31, 9 January 2016 (UTC)
It's PAL.
--maczkopeti (talk) 22:10, 9 January 2016 (UTC)
For different reasons (one is abuse using with dolphin) it is not good to offer save games in the public. So please remove the file from MEGA.
-- Wiimm (talk) 00:21, 10 January 2016 (UTC)
I don't think anyone could do much with only the wc24dl.vff, but okay, I removed it.
--maczkopeti (talk) 00:36, 10 January 2016 (UTC)
@Wiimm the only data in the wc24dl.vff file is a random ghost data file downloaded from SAKE and the competition data (including title, text, top 10 PIDs and the actual competition data). There is no problem with sharing that. The actual save game is in the rksys.dat file. -- Leseratte (talk) 09:04, 10 January 2016 (UTC)
My fault: I talked about whole savegames and I thought Maczkopeti posted one.
-- Wiimm (talk) 09:25, 10 January 2016 (UTC)

Tutorial

I'm glad you made a program to make custom tournaments! Maybe you should make a tutorial so other users get a better understanding of it?--Littlelum (talk) 21:33, 20 March 2016 (UTC)

A tutorial? The program should be self-explaining (it has tooltips on every control), and the competition SZS files are basically normal tracks, just that they only contain a KMP and additional object files. The only difference in this KMP are that it contains a MSPT section (look into a battle track to see how they work) and may contain special objects like the star gates or the coins. If you have a specific question about the RKC editor, feel free to ask it, but at the moment I have more important things to do than to write a detailed custom competition tutorial. -- Leseratte (talk) 21:46, 20 March 2016 (UTC)
I have a added a description for each setting in the RKC editor: click -- Leseratte (talk) 11:11, 21 March 2016 (UTC)

Cheat Code Pages

Why not creating own wiki pages for each cheat code? At a user page, the cheat codes are more hidden. Own cheat code pages can be found by category and title search and can be linked.

-- Wiimm (talk) 15:16, 24 June 2016 (UTC)

Gecko Codes, Competitions, and Channels

http://geckocodes.org/index.php?chid=R&r=*&hacker=join It is listed here, so you can add your codes! Also, just and quick question, if Bean and Chadderz can get the Mario Kart Channel working in CTGP, do you think you could do custom track competitions? Or, like run one normal one and one for a specific distribution? For the final thing, do you think Chadderz will ever release a tutorial on how to make a CT Pack Channel? Trainiax - Waiting for Incendia Castle... 16:08, 24 June 2016 (UTC)

Thanks for that link, but I already know that, none of the contact methods listed there works, I cannot reach anyone who is able to make me an account.
Custom track competitions could be possible if MrBean and Chadderz fix the game to allow competitions on custom track slots (slots > 42), but people would then need to create competitions.
A tutorial on how to make a channel? Like the CTGP channel? Definitely not, this is way too complicated.
Leseratte (talk) 17:49, 24 June 2016 (UTC)
There are people who are willing to create custom track competitions (more willing then on original tracks :p) Backwards Melting Magma Mele will be ready if Bean and Chadderz include ct competitions into ctgp^^. also @Leseratte if it is somehow possible to inject a competition through an iso, i could create one custom track competition for every new version of Wiimms MKW-Fun, so we could play one ct competition every 3 months^^. --Sucht93a (talk) 11:47, 25 June 2016 (UTC)
Making the RKC files is not a problem for me. I actually, while I am still learning the one with CommonObj, I have made one for GBA Cheep-Cheep Island a race against Koopa Troopa. It is not in any current distribution, just a track I had lying around. Trainiax - Waiting for Incendia Castle... 12:15, 25 June 2016 (UTC)
@Sucht, competitions in MKW Fun faces the same problem as competitions in CTGP, the competition code in the game doesn't support the extended track slots and just freezes when it tries to load a CT. MrBean and Chadderz would need to update the CTGP 1.02 source code (and fix it in CTGP 1.03, too) to make that work. I may try to fix that myself somewhen in the future but I don't know if I'll be able to do that. If that gets fixed we could run custom competitions in MKW Fun as well. -- Leseratte (talk) 13:53, 26 June 2016 (UTC)

Mushroom code

I have tested out the mushroom "feature" bugfix code for NTSC-U and it doesn't work. NTSC-j and K are untested at this point in time. Huili (talk) 16:57, 1 December 2016 (UTC)

It seems to work for me though. I will see if I am right. Aplumafreak500 (talk) 17:09, 1 December 2016 (UTC)
The issue has been resolved. I had 2 gct's and one of them didn't have it whereas the other one did. Huili (talk) 18:40, 1 December 2016 (UTC)

Engine Class Modifier for CPUs

Hello!

I'm wanting to increase the speeds of all vehicles (mine and the CPUs). The Engine Class Modifier you developed does not seem to change the CPU player speeds. Do you know of any ways to make the CPUs go faster?

Thank you!

--Lsh4 (talk) 03:39, 24 December 2016 (UTC)

You need to add AIParam.bas file into the course where you want the CPUs go faster. The first float of this file is the speed, but remember it's clamped to a maximum and minimum values (I don't remember which ones exactly). If you want to change the current default speed from all the CPUs in all tracks, you need to edit kartAISpdParam.bin from Common.szs. I never went through editing this file, but it has a structure of floats per CPU vehicle+character combination maybe. I might get some information of the structure soon. Good luck! —Atlas (talk) 11:44, 24 December 2016 (UTC)
Ah, I see. That might be a bit out of my scope, I'm brand new to custom Mario Kart things, but I'm looking into those files now! Is a Gecko code to activate/deactivate the CPU speed changes possible, or in existence? For instancce, I've looked at MrBean35000vr's Lap & Speed Modifier, but can't figure out what values to change in the cheat code to change speeds/laps. Thanks again! --Lsh4 (talk) 15:04, 24 December 2016 (UTC)
I only know the existance of a NTSC-J version only code that changes the speed of the selected player/CPU to the maximum:
30430004 00000002
48000000 804300X0
DE000000 80008180
5A010000 FFFFFEB0
14000008 4396FFFF
14000010 437AFFFF
1400001C 43700000
E0000000 80008000
Where X, it is: 1=Player, 2=CPU 1, 3=CPU 2 ... C=CPU 11
Atlas (talk) 15:36, 24 December 2016 (UTC)
Thank you so much! This is almost what I'm looking for, having a Gecko code makes things a lot more flexible to turn on/off conveniently without having to extract/edit/replace data on the iso itself. Too bad it's NTSC-J, my game rip is NTSC-U, not sure what to do. Unrelated, I'm going to check out your YouTube channel! --Lsh4 (talk) 15:44, 24 December 2016 (UTC)
No problem and thanks! I think converting it is possible, but I'm not sure where the pointers are on these kind of codes. I've looked in a NTSC-J dump, and the offset provided (0x8180) seems to be relative to 0x81E4 in a NTSC-U dump, so try changing that and see if it works. Good luck! —Atlas (talk) 15:52, 24 December 2016 (UTC)
@Atlas, the value in the third line (80008100) is not a RAM adress and should stay like that in all regions. Maybe I'll try to port that code later. But I think using the Speed modifier is much easier - just add it to the game. The speed is not defined in this code but in the track. You can use wszst / wkmpt to make the track files "faster". --Leseratte (talk) 10:23, 25 December 2016 (UTC)