User talk:Jefe

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CT Discussion

Wow, it's very scary how fast you're making these. It seems like you just started Rooster Island, and now White Land is almost done! How much time do you you truely dedicate to each CT?

-SuperMario64DS

I have some experience in creating levels, so the modeling part doesn't take as long for me. Part of that is knowing what I'm capable of doing, and what is difficult in general to accomplish. There are a bunch of mapping projects for UT2004 that I never finished and are still sitting on my hard drive because I was too ambitious.

RI took about 3 weeks of off-and-on work, mostly on afternoons. The most time consuming part of modeling was aligning textures, and then realigning textures when they turned out to not export correctly. What took most of my time was learning how to get the level into MKwhee, and figuring out what I could/should do with CTools, SZS Modifier, and KMP Modifier. It took a long time to get the hang of editing KMPs, especially figuring out cameras. The minimap was a pain in the butt too, but oddly enough, the minimap on White Land was perfect on the first try. Go figure.

I've spent about 4 days on White Land, what I'm finding challenging is how to decorate the level and how best to modify gameplay so the level is fun. It's not quite fun enough yet in my opinion. In F-Zero, you could run each lap in about 20-30 seconds. It's a bit longer than one minute per lap in mario kart on 150 ccs. That's what happens when you don't have rocket-powered machines. I'm debating adding a few boost pads on the track, but I want to keep the level as close to the original as possible. Maybe I'll make the entire road boosts so the sense of speed is closer to F-Zero. I'll probably put out a beta here in a day or so with just the basics in place, get some feedback, and then make it nicer later.

I'd like to put in some hovering billboards that move slightly. I know how accomplish what I want in UT, but I'm not sure in this game. Can routes be applied to any object? I assume if the various settings are copied over from a normal moving object (like the balloon) I could import a billboard model on any existing object to get its texture settings. What I'd really like to do is have the images on the billboard change every 5-10 seconds. In UT this would be accomplished with a texture sequence - you could set several textures to display in a particular order, choose how long and whether they fade or just change. Ideally I'd combine that sequence with another animated texture for a flickering effect. My idea was change the model of an object that had a sequence, and use your technique to get the texture animation working, but I don't think there are any sequences, just scrolling textures. I could still do an object that hovers though, and grab a scrolling texture from mdush or something to do a glowing effect on the supports of the sign. --Jefe 16:02, 19 October 2011 (CEST)

You can add the Video by MKWCTs in Rooster Island if you want :) LuigiM 17:15, 19 October 2011 (CEST)

Well I'm gald yor're getting so much done so fast. :) Jungle Island has been taking FOREVER becasue I only allow myself two hours a week, so I can maintain my real life in addition. Plus when I think the model's ready, I start the KMP, but I find yet another way to improve it. I'll see about getting a beta today, even if the model isn't perfect, I would like an opinion. I've been feeling presure to both make this amazing, and to release it soon, those two don't mix so well, quality can't be made in minutes. I've worked hours on the model, and I'm still not seeing it being completed. I've already planned items positions & opening camera scenes, so perhaps I'll get that done. Good job on your CTs though!

- SuperMario64DS

I'm going to add some info about easy camera settings to the wiki pretty soon. Let me know if you need help with that. --Jefe 18:32, 19 October 2011 (CEST)


Hmm...you can delete both pics of Water Island RC3 ;) LuigiM 21:24, 22 October 2011 (CEST)

sure.--Jefe 21:38, 22 October 2011 (CEST)

Hello Jefe Can You Deled A Picture By Me It´s Called File:Avatar-Wiimaster because i have problems with this

- wiimaster35000vr

Camera Tutorial

I have a question...I have stuff to make a CAME, AREA and Objects Tutorial that includes something about Routes...should I do this in "Cameras" and "Objects" or should I make a new Page for that with Category:Tutorial? LuigiM 17:57, 23 October 2011 (CEST)

Good question. Most of that should go into the existing KMP_Editing tutorial. The stuff about cameras can go into the KMP Editing tutorial, or here on the Cameras page. I think the cameras page was intended to be a tutorial at some point, but it never happened. If you have a lot to write about cameras, I'd add it to the Camera page because the KMP tutorial is pretty long already. If you do that, add the Category:tutorial links and then link it into the CT tutorial template. If needed, the reference stuff by Mr.Bean and Wiimm could be moved to a sub-page like this Cameras/Reference.--Jefe 18:34, 23 October 2011 (CEST)
Hmm, I have some pics about it and I think, that MrBeans Analysis could help...but I don't know in which order it can be. I will put it before MrBean...if something is wrong, please correct it. The Object stuff I will put in the KMP Editing tutorial.
LuigiM 18:56, 23 October 2011 (CEST)


Can you delete CAME.png CAME2.png and AREA.png (Wiiki Rule 2)^^° LuigiM 21:42, 23 October 2011 (CEST)

No problem.--Jefe 21:45, 23 October 2011 (CEST)
Could you link to the files you want deleted? I'm not sure which is which.

--Jefe 21:50, 23 October 2011 (CEST)

Sure: [1] [2] [3]
LuigiM 22:07, 23 October 2011 (CEST)

New Rule

moved to Talk:Rules#New_Rule

Next...

So you've just released White Land, and it's insanely awesome! Rooster Island was also very impressive. So what are you considering to do next? I'm pretty sure it will be just as (If not more) awesome! --SuperMario64DS 07:56, 21 October 2011 (CEST)

Thanks! I've been neglecting my UT2004 server, I had some updates planned for it, so I'll probably work on that next. But I will definitely make another track soon. --Jefe 07:59, 21 October 2011 (CEST)

Well good luck with that! I'm not exactly sure what Unreal Tournament is, but that mall you designed looks impressive. I'll see you when you come back!
--SuperMario64DS 08:04, 21 October 2011 (CEST)

i'm sorry i broke the rules. I'm new to this and i haven't made a track yet. My apologies. -Pokemongeof

Hey, I'm "The n00b"

Hey Jefe, I'm new here and I WANT to hack Mario Kart Wii, but I don't know where to place hacks I downloaded. Like I have "Galaxy Arena" but I want it to be over Chain Chomp Wheel, and many tracks like that. I also have "DK Jungle Tour" that I want to replace DK's Jungle Parkway with (that includes the brstm). I checked the tutorials for a Naming and Placing guide, but couldn't find one. Can you help a n00b at hacking out?? N00b 0f h4x 21:05, 20 November 2011 (CET)

I was the noob about 2 months ago, you won't stay that for long. :D I'm pretty sure DK Jungle Tour is included in CTGP Revolution so you don't need to replace anything for that level. Once you install CTGP Revolution, you put any files you want to replace in the /mkwii/My Stuff/ folder on your SD card. That goes for levels, karts/characters, music and anything else. Go [here] for the list of file names. One thing about brstm files is that you need to patch a file to get them to loop correctly. --Jefe 21:19, 20 November 2011 (CET)
Cool thanks, but it says right now: The file you are trying to access is temporarily unavailable. Please try again later. I'm also going to read the tutorial to make my first CT: Mario Meadows (Moo Moo Meadows hack) N00b 0f h4x 22:02, 20 November 2011 (CET)
The links should be working now. Good luck on your texture hack.--Jefe 01:59, 21 November 2011 (CET)
Oh yeah, if you ever need any CT ideas, I found these 3 pages that someone made about cup ideas: 1, 2 and 3. N00b 0f h4x 00:56, 24 November 2011 (CET)

Just wondering...

... I see on your User Template says that "In Progress" is ???. Does this mean that you don't know what your doing yet? Or it's a secret?

SuperMario64DS, 09:03, 17 December 2011 (CET)


Both. It's a secret to everyone! Actually, I'm going to finish my update to White Land's model before I start on any new projects. The ??? is a placeholder until I announce a new project. --Jefe 18:45, 17 December 2011 (CET)

Mario Kart Arcade GP

Hi Jefe! If you didn't know, Mario Kart GP is a arcade version of Mario Kart with cool unique tracks, with models un-accessable to the public. Well, I was able to rip models from that game. If you'd like to take the rare chance of porting a Mario Kart GP course, then go to www.mariowiki.com, and search Mario Kart GP 2. There should be a list of courses there, just let me know which one you like and we can port it whenever I'm not porting a course with another user, or working on my own tracks. -- SuperMario64DS, 17:36, 23 December 2011 (CET)

I'm aware of GP. Thanks for the offer, but I've decided to take a break from making CTs for a while. I might consider doing one at some point, but I don't have any way to fix textures properly... I don't use 3DS Max, and I'd rather not pirate it or muck around learning a new program. --Jefe 06:23, 24 December 2011 (CET)

List

I don't know you've noticed it, but bean has released a public beta containing all deleted tracks so they don't have to be in that list anymore.
kHacker35000vr 11:42, 26 December 2011 (CET)

There was nothing on the wiki about it. You listed your edit reason as "Beta tracks deleted." It was not obvious that you were referring to a Beta of CTGP, but appeared that you were deleting tracks that were in Beta status. --Jefe 14:13, 26 December 2011 (CET)

Deleted Page?

Hello Jefe. Remember the Swapping Animations Tutorial I created? Well, It's gone. Did somebody delete it? Just look at my Contributions, Oct 16th 2011. I created the page THAT DAY, but there is no evidence there that I ever did. I also remember that day Tock wrote on the Talk Page for the Swapping Animations Tutorial, amd I replied. There is no evidence of that edit either. If you look at Oct 16th on my Contribution list, you'll see that on the CT Tutorial I made an edit, and said "Adding Animations Tutorial". Well, in theory, the creation of the page should have been right before that edit on Oct 16th, but it is not even there. And then look at the CT Tutorial Page, and the list of guides. The animations tutorial is listed, but there is no link. What happened? It seemed like somebody wanted to entirely get rid of that page, that I worked HARD on to in better the Wiki, but it's completely gone now. What happened? It's a bit upsetting to see my work go to waste and disappear. -- SuperMario64DS, 03:59, 31 December 2011 (CET)

I just saw that Tock deleted it, and said "50% Of This Page Is Wrong." Well, why did he delete? It could have been fixed. -- SuperMario64DS, 04:02, 31 December 2011 (CET)
It seems you have your answer. --Jefe 04:20, 31 December 2011 (CET)

MrBean35000vr

I didn't knew he had a page :p
Igorseabra4 00:05, 2 January 2012 (CET)

Talk Page Moving

I have an idea. Why not have a Page to archive any un wanted material besides spam from a Talk Page? Since you apparently cannot clear an piece of a Talk Page, but you can move sections to an appropriate section, then an unwanted material can be moved there, as long as you link them back to one another, like "Section to moved to Un-wanted Talk Page Material", (As in each section oft the page) like that. Can it? It still exists which is okay, and is moved to an appropriate section which is also okay. Do you like this ides? -- SuperMario64DS, 20:38, 8 January 2012 (CET)

You shouldn't consider your track talk page to be a personal webpage that you can change at your whim. Talk pages are for discussion of the main page, and in your case, your track. You will get unwanted comments from time to time, but they should not be removed or edited unless they are harassment, trolling or spam. Talk pages can be archived once they are full enough to be difficult to navigate. But to be clear archives are not for hiding unwanted comments or sections. To make one, make a subpage like this: User_talk:Wiimm/Archive. Jungle Island's talk page isn't full enough yet; it would need to be as cluttered as Talk:Main Page or Talk:CTGP Revolution neither of which have archives yet.--Jefe 21:16, 8 January 2012 (CET)
Then why was Mr Bean allowed to remove the Cup Name Suggestions section from the CTGPR Talk Page? He said "No Thank-you, I didn't ask for this. And it's very Discouraging to see people leave Snitty Little comments about the current Cup selections." That reason is about as good as mine, but nobody reverted his edit. So why am I not allowed to do so? As I've said before, there is a way to see which mods veiw which edit, and none of the mods that saw that reverted it. -- SuperMario64DS, 06:02, 9 January 2012 (CET)
He shouldn't have, actually. It would have been better if had posted that as a response rather than deleting the section. I do understand that he didn't want to continue that conversation; there's a good chance people would have kept adding to the section if it weren't deleted and it really wasn't helpful. I agree with him on that. The CTGP talk page had stopped functioning as a normal talk page a while back, that's one reason I moved the Track Wishlist from the talk page to its own page. In contrast, he wasn't trying to clear off bug reports, hide his own "not-angry" tirades, or delete the resulting comments by moderators.
You've got some things you don't like on a talk page, something that most users will never even look at. Big deal. Now I would appreciate it if you would drop this topic. Thank you. --Jefe 07:11, 9 January 2012 (CET)

About Mircojanisch‎

Something goes wrong:

(Block log); 17:41 . . Vulcanus2 (Talk | contribs | block) blocked Mircojanisch (Talk | contribs) with an expiry time of 1 day (account creation disabled) (violating rule 5, doing it again will result in a bigger ban)

(Deletion log); 00:47 . . Jefe (Talk | contribs | block) deleted "File:MarioKartNFSpreview.png" (I asked you to upload this as JPG. The JPG version I uploaded was 1/10th of the file size.) (Upload log); 00:46 . . Jefe (Talk | contribs | block) uploaded "File:MarioKartNFSpreview.jpg" (Image was 815 KB as a png file. )

Please give him time to edit stuff after he got unbanned :P Btw, image stuff isn't that much of a problem, Tock was considering to make it possible to upload tracks to this wiki. So I don't think size matters much. --Vulcanus2 00:31, 28 January 2012 (CET)

I knew that he was currently banned. You missed the original upload the day before.
(Deletion log); 03:52 . . Jefe (Talk | contribs | block) deleted "File:Snap 2012.01.03 01h56m55s 003.png" (Rule 2. Please use a DESCRIPTIVE file name, like MarioKartNFSpreview.jpg. Please use jpg format.)
He re-uploaded the file with a correct name, but didn't change the image format as requested.
I posted on Talk:Rules some recommendations on images. As I've posted before, I don't know what Tock's bandwidth situation is, it might be effectively unlimited. I'd really like to get some feedback from him on this. However, bandwidth overages can be expensive depending on the plan that is set up, so I think it is wise to encourage smaller image uploads. I wouldn't want to see the wiki shut down from something easily solved.
Personally my own wiki limit is 5 GB space. At the moment the wiki takes around 600 MB space and i have a pretty high limit (the 5 GB aren't the webspace limit). But you're right with the picture rules because when people save a .png with Gimp they get a png file which is 5 times smaller than "normal" png images. Sorry for the late response.
Tock 20:13, 29 January 2012 (CET)

Textures

Hey Jefe. You may have not seen my posts on MKWii.com... Would you mind if I used the textures you used in your hack for that one game? They'd look a lot better in my course than the current ones do. I would not know how to access those textures, so could you send the to me somehow? I'd like to try them, perhaps would become more liked by others if I changed the textures. The ones found in Rooster Island do not appear to be the same, but I am willing to try out combinations from both Rooster Island/Rezway II & your Hack for Bob-Omb Battlefield. (I also think your talk page is getting pretty close to having the need of being archived) -- SuperMario64DS, 23:59, 17 February 2012 (CET)

I'll put the M64 textures into a zip file and post them sometime tomorrow. The textures for Rooster Island are simplified so that they hide texture alignment problems, but they're similar in terms of color. --Jefe 02:26, 18 February 2012 (CET)
Textures: http://www.gamefront.com/files/21348084/Textures_Mario64_Jefe_RAR --Jefe 04:42, 19 February 2012 (CET)
Thank-you! I spent my whole day trying to figure out 3DS Max instead of doing this, I thought for some reason that you were going to post them on mariokartwii.com, so I was there instead. I've just tried them in Dolphin, they look nice. If you ever need me to UV Map anything, just ask. I've successfully learned how to and I'd like to practice some time, like a UV Mapped Rooster Island or anything else, just ask me and I can try. -- SuperMario64DS, 05:47, 19 February 2012 (CET)


Replies

Listen Jefe. I actually younger than u guys. I won't say, but it's in between 10-13. So i'm sorry for breaking the rules. Pokemongeof 00:03, 12 April 2012 (CEST)Pokemongeof

Thanks for the advice, I'm already doing it that way Enzeru 02:24, 28 April 2012 (UTC)

CT Downloads

I got it! Is it ok if i replaces the 4shared links with sendspace links? -- TheMarioKartFreak

KCL Tutorial

Do you agree with my solution for the KCL Tutorial? Because I'm not a native english speaker my english is sometimes complicated and bad. So feel free to edit my articles.

Wiimm 11:18, 30 July 2012 (UTC)

I'll take a look at it soon. --Jefe 15:17, 3 August 2012 (UTC)

My CT out of The CTGP Revolution/Track Wishlist

Hello.. Why is My ct deleted from The CTGP Revolution/Track Wishlist? -- mkwjason

Why don't you contact me? I was the one who edited the page. And it isn't removed, if you look better you can still see it in the list.
kHacker35000vr 10:31, 25 August 2012 (UTC)

Sosorry for that i found it now :D -- mkwjason