Difference between revisions of "User talk:Jefe"

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(Doesn't matter anymore, also I forgot to sign)
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::[[User:LuigiCTGPMaster|LuigiM]] 18:56, 23 October 2011 (CEST)
 
::[[User:LuigiCTGPMaster|LuigiM]] 18:56, 23 October 2011 (CEST)
  
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Can you delete CAME.png CAME2.png and AREA.png (Wiiki Rule 2)^^°
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[[User:LuigiCTGPMaster|LuigiM]] 21:42, 23 October 2011 (CEST)
  
 
== New Rule ==
 
== New Rule ==

Revision as of 19:42, 23 October 2011

Wow, it's very scary how fast you're making these. It seems like you just started Rooster Island, and now White Land is almost done! How much time do you you truely dedicate to each CT?

-SuperMario64DS

I have some experience in creating levels, so the modeling part doesn't take as long for me. Part of that is knowing what I'm capable of doing, and what is difficult in general to accomplish. There are a bunch of mapping projects for UT2004 that I never finished and are still sitting on my hard drive because I was too ambitious.

RI took about 3 weeks of off-and-on work, mostly on afternoons. The most time consuming part of modeling was aligning textures, and then realigning textures when they turned out to not export correctly. What took most of my time was learning how to get the level into MKwhee, and figuring out what I could/should do with CTools, SZS Modifier, and KMP Modifier. It took a long time to get the hang of editing KMPs, especially figuring out cameras. The minimap was a pain in the butt too, but oddly enough, the minimap on White Land was perfect on the first try. Go figure.

I've spent about 4 days on White Land, what I'm finding challenging is how to decorate the level and how best to modify gameplay so the level is fun. It's not quite fun enough yet in my opinion. In F-Zero, you could run each lap in about 20-30 seconds. It's a bit longer than one minute per lap in mario kart on 150 ccs. That's what happens when you don't have rocket-powered machines. I'm debating adding a few boost pads on the track, but I want to keep the level as close to the original as possible. Maybe I'll make the entire road boosts so the sense of speed is closer to F-Zero. I'll probably put out a beta here in a day or so with just the basics in place, get some feedback, and then make it nicer later.

I'd like to put in some hovering billboards that move slightly. I know how accomplish what I want in UT, but I'm not sure in this game. Can routes be applied to any object? I assume if the various settings are copied over from a normal moving object (like the balloon) I could import a billboard model on any existing object to get its texture settings. What I'd really like to do is have the images on the billboard change every 5-10 seconds. In UT this would be accomplished with a texture sequence - you could set several textures to display in a particular order, choose how long and whether they fade or just change. Ideally I'd combine that sequence with another animated texture for a flickering effect. My idea was change the model of an object that had a sequence, and use your technique to get the texture animation working, but I don't think there are any sequences, just scrolling textures. I could still do an object that hovers though, and grab a scrolling texture from mdush or something to do a glowing effect on the supports of the sign. --Jefe 16:02, 19 October 2011 (CEST)

You can add the Video by MKWCTs in Rooster Island if you want :) LuigiM 17:15, 19 October 2011 (CEST)

Well I'm gald yor're getting so much done so fast. :) Jungle Island has been taking FOREVER becasue I only allow myself two hours a week, so I can maintain my real life in addition. Plus when I think the model's ready, I start the KMP, but I find yet another way to improve it. I'll see about getting a beta today, even if the model isn't perfect, I would like an opinion. I've been feeling presure to both make this amazing, and to release it soon, those two don't mix so well, quality can't be made in minutes. I've worked hours on the model, and I'm still not seeing it being completed. I've already planned items positions & opening camera scenes, so perhaps I'll get that done. Good job on your CTs though!

- SuperMario64DS

I'm going to add some info about easy camera settings to the wiki pretty soon. Let me know if you need help with that. --Jefe 18:32, 19 October 2011 (CEST)


Hmm...you can delete both pics of Water Island RC3 ;) LuigiM 21:24, 22 October 2011 (CEST)

sure.--Jefe 21:38, 22 October 2011 (CEST)


I have a question...I have stuff to make a CAME, AREA and Objects Tutorial that includes something about Routes...should I do this in "Cameras" and "Objects" or should I make a new Page for that with Category:Tutorial? LuigiM 17:57, 23 October 2011 (CEST)

Good question. Most of that should go into the existing KMP_Editing tutorial. The stuff about cameras can go into the KMP Editing tutorial, or here on the Cameras page. I think the cameras page was intended to be a tutorial at some point, but it never happened. If you have a lot to write about cameras, I'd add it to the Camera page because the KMP tutorial is pretty long already. If you do that, add the Category:tutorial links and then link it into the CT tutorial template. If needed, the reference stuff by Mr.Bean and Wiimm could be moved to a sub-page like this Cameras/Reference.--Jefe 18:34, 23 October 2011 (CEST)
Hmm, I have some pics about it and I think, that MrBeans Analysis could help...but I don't know in which order it can be. I will put it before MrBean...if something is wrong, please correct it. The Object stuff I will put in the KMP Editing tutorial.
LuigiM 18:56, 23 October 2011 (CEST)


Can you delete CAME.png CAME2.png and AREA.png (Wiiki Rule 2)^^° LuigiM 21:42, 23 October 2011 (CEST)

New Rule

moved to Talk:Rules#New_Rule

Next...

So you've just released White Land, and it's insanely awesome! Rooster Island was also very impressive. So what are you considering to do next? I'm pretty sure it will be just as (If not more) awesome! --SuperMario64DS 07:56, 21 October 2011 (CEST)

Thanks! I've been neglecting my UT2004 server, I had some updates planned for it, so I'll probably work on that next. But I will definitely make another track soon. --Jefe 07:59, 21 October 2011 (CEST)

Well good luck with that! I'm not exactly sure what Unreal Tournament is, but that mall you designed looks impressive. I'll see you when you come back!
--SuperMario64DS 08:04, 21 October 2011 (CEST)